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Thread: [PVP] Stiletto

  1. #21

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    Re: Stiletto

    Guns are for killing drones.

    Podcat's is more-or-less the standard Stiletto in my mind.

  2. #22
    RoemySchneider's Avatar
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    Re: Stiletto

    warriors only fly 6300m/s vOv

  3. #23
    Ophichius's Avatar
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    So, I'm contemplating running this as a tackler for small cruiser/AF fleets. Not sure if it's going to be particularly effective, given my lack of tackleceptor experience.

    [Stiletto, Stiletto - Fleet]
    Small Armor Repairer II
    Damage Control II
    Beta Reactor Control: Capacitor Power Relay I

    Gistii B-Type 1MN MicroWarpdrive
    Warp Disruptor II
    Small Electrochemical Capacitor Booster I, Navy Cap Booster 200
    Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script

    125mm Gatling AutoCannon II, Republic Fleet Fusion S
    125mm Gatling AutoCannon II, Republic Fleet Fusion S
    Rocket Launcher II, Caldari Navy Mjolnir Rocket

    Small Polycarbon Engine Housing I
    Small Polycarbon Engine Housing I

    ----

    The injector is there purely to run the SAR, everything else is stable without it. The idea is to use the SAR to rep against incoming missile/drone damage, stay outside heavy neut range, and wait for the cavalry to arrive.

    That said, I am worried about lack of scram, but I don't know if swapping the disruptor for a scram would be a viable move.

    -O
    I thought what I'd do was, I'd pretend I was one of those Thukkers, that way I wouldn't have to have any goddamn stupid useless conversations with anybody.
    Quote Originally Posted by Nu11u5
    I'm going to stick to a size where the characters' eye orbs are not the size of my skull. That's kind of disturbing.

  4. #24
    ry ry's Avatar
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    An armour stiletto just feels like a bad idea tbh,

    for eg. the 2x polycarb + armour tank are not helping one another, it has next to no armour HP and once you've wasted a mid on the cap booster you're gaining nothing over the MSE fit - the SAR gives you the ability to rep between fights rather than actually tank anything and so lust letting your shields recharge is just as useful.

  5. #25
    Ophichius's Avatar
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    Quote Originally Posted by ry ry View Post
    An armour stiletto just feels like a bad idea tbh,

    for eg. the 2x polycarb + armour tank are not helping one another, it has next to no armour HP and once you've wasted a mid on the cap booster you're gaining nothing over the MSE fit - the SAR gives you the ability to rep between fights rather than actually tank anything and so lust letting your shields recharge is just as useful.
    Major reason I was looking at the SAR was that MSE fits have a 33% larger sigrad with the MWD on. I figured with the smaller sigrad, the primary threat comes from warriors, and the SAR tanks basically the same as the MSE at peak recharge. I'm fairly confident the tank is not an issue for a ship that small and fast, my concern is more over tackle. Scram vs disruptor, do I need a scram at all, and if so, can I substitute a scram for the disruptor, or should I be running both a scram and a disruptor?

    -O
    I thought what I'd do was, I'd pretend I was one of those Thukkers, that way I wouldn't have to have any goddamn stupid useless conversations with anybody.
    Quote Originally Posted by Nu11u5
    I'm going to stick to a size where the characters' eye orbs are not the size of my skull. That's kind of disturbing.

  6. #26

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    You're not repping shit during actual fights. You dont get hit or you warp out/die.
    For after-fight repping have someone fit an offline remote repper or single light armor drone.
    Also your fit cant even lock out to overheated point range which is terrible.
    Here is a decent overall fit:

    [Stiletto, scout]

    Damage Control II
    Overdrive Injector System II
    Overdrive Injector System II

    Sensor Booster II, Targeting Range Script
    Small Electrochemical Capacitor Booster I, Navy Cap Booster 100
    Limited 1MN Mictowarpdrive I
    Warp Disruptor II

    200mm AutoCannon II
    200mm AutoCannon II
    Salvager II

    Small Low Friction Nozzle Joints II
    Small Auxiliary Thrusters II

    This is neut proof, locks out to 50k and does ~4800 m/s before implants (which is slow - also shitty agility, but thats the tradeoff for having 4 midslots)

    The exact fitting is obv personal taste - you can do TD for extra safety vs. turret ships; scram for stopping power (just dont hit approach blindly; dive in for a scram cycle and get out again), MSE so you dont get 3-vollied after being slow/making piloting mistakes.

    edit: l0l i actually posted here a year ago
    Last edited by n0th; August 3 2012 at 09:12:08 PM.

  7. #27
    Ophichius's Avatar
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    Doh, didn't even notice my lock range. As I said, I am bad at tackleceptors. Thank you.

    -O
    I thought what I'd do was, I'd pretend I was one of those Thukkers, that way I wouldn't have to have any goddamn stupid useless conversations with anybody.
    Quote Originally Posted by Nu11u5
    I'm going to stick to a size where the characters' eye orbs are not the size of my skull. That's kind of disturbing.

  8. #28
    W0lf Crendraven's Avatar
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    Quote Originally Posted by n0th View Post
    You're not repping shit during actual fights. You dont get hit or you warp out/die.
    For after-fight repping have someone fit an offline remote repper or single light armor drone.
    Also your fit cant even lock out to overheated point range which is terrible.
    Here is a decent overall fit:

    [Stiletto, scout]

    Damage Control II
    Overdrive Injector System II
    Overdrive Injector System II

    Sensor Booster II, Targeting Range Script
    Small Electrochemical Capacitor Booster I, Navy Cap Booster 100
    Limited 1MN Mictowarpdrive I
    Warp Disruptor II

    200mm AutoCannon II
    200mm AutoCannon II
    Salvager II

    Small Low Friction Nozzle Joints II
    Small Auxiliary Thrusters II

    This is neut proof, locks out to 50k and does ~4800 m/s before implants (which is slow - also shitty agility, but thats the tradeoff for having 4 midslots)

    The exact fitting is obv personal taste - you can do TD for extra safety vs. turret ships; scram for stopping power (just dont hit approach blindly; dive in for a scram cycle and get out again), MSE so you dont get 3-vollied after being slow/making piloting mistakes.

    edit: l0l i actually posted here a year ago
    This is the wet dream of any ranis or tackle pilot! No tank ceptors suck (always go with the mse imho, or you will die nonstop)!

    Is there any reason at all to fly a (fleet) ceptor? The only thing they do is beeing able to point a single target and hold it till your gang arrives, a keres with damps can do this aswell while having better range and beeing able to damp the opponents to hell (making it usefull in bigger fleet fight unlike the ceptor who becomes useless)! I cant see any reason why you would want to fly one!

  9. #29
    Lex Fasces's Avatar
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    [Stiletto, tackle]
    Micro Auxiliary Power Core I
    Pseudoelectron Containment Field I
    F-89 Synchronized Signal Amplifier

    Medium F-S9 Regolith Shield Induction
    J5b Phased Prototype Warp Scrambler I
    Warp Disruptor II
    Catalyzed Cold-Gas I Arcjet Thrusters

    Small 'Knave' I Energy Drain
    125mm Gatling AutoCannon II, Republic Fleet EMP S
    125mm Gatling AutoCannon II, Republic Fleet EMP S

    Small Anti-Explosive Screen Reinforcer I
    Small Anti-Explosive Screen Reinforcer I

  10. #30
    Ophichius's Avatar
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    Quote Originally Posted by W0lf Crendraven View Post
    Is there any reason at all to fly a (fleet) ceptor? The only thing they do is beeing able to point a single target and hold it till your gang arrives, a keres with damps can do this aswell while having better range and beeing able to damp the opponents to hell (making it usefull in bigger fleet fight unlike the ceptor who becomes useless)! I cant see any reason why you would want to fly one!
    Issues with people taking potshots from range with Ti3 BCs. I figured an incredibly small, fast ship might be able to get in and pin something down so the fleet can warp on top of it.

    -O
    I thought what I'd do was, I'd pretend I was one of those Thukkers, that way I wouldn't have to have any goddamn stupid useless conversations with anybody.
    Quote Originally Posted by Nu11u5
    I'm going to stick to a size where the characters' eye orbs are not the size of my skull. That's kind of disturbing.

  11. #31
    W0lf Crendraven's Avatar
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    If you find a lone one yes (but the keres would do well here to), but if there is more than one chances are they will have anti support (i.e rapier with painters/web or something so youll die!).

    And to land atop of them, thats what probes are for!

  12. #32
    Ophichius's Avatar
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    Keep in mind this is for small gangs of frigs and cruisers. We don't normally run probers. I've been our de-facto scout, so I'm trying to cook up something that works nicely in a very small gang role, as opposed to going out-and-out covops, which is where the probes discussion always heads.

    Keres seems super fragile to me, but I'll keep it in mind as a possible alternate.

    -O
    I thought what I'd do was, I'd pretend I was one of those Thukkers, that way I wouldn't have to have any goddamn stupid useless conversations with anybody.
    Quote Originally Posted by Nu11u5
    I'm going to stick to a size where the characters' eye orbs are not the size of my skull. That's kind of disturbing.

  13. #33

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    Quote Originally Posted by W0lf Crendraven View Post
    This is the wet dream of any ranis or tackle pilot! No tank ceptors suck (always go with the mse imho, or you will die nonstop)!
    You are either intentionally trolling or just talking about things you have no idea about (probably latter).
    Well, i'll try to ~constructive post~ anyway.

    The primary role of fleet ceptors in this game is scouting. They can do a good job at tackling in smaller gangs if you care to bring them instead of, say, +1 dps ship. In larger gangs noone uses ceptors to tackle in actual engagements, since Lach points out to 100k and can actually tank shit.

    Now when you're on scout duty your first job is exactly that - being the FCs eyes. Being a good scout takes some experience.
    You want the actual survival to take as little of your attention as possible so you can concentrate on relaying precise and complete information to the FC in a timely manner. To achieve that you want maximum speed/agility.
    The reason the Stiletto is bad for this (in my personal opinion ofc) is that the base speed and agility values are worse compared to other fleet ceptors. Also with this role in mind the use of bonused warp scrambler becomes rather situational.
    I use an Ares which does ~5300 m/s implanted (ac-603, em-703, zor) and - much more importantly - can get an aligntime of <2 seconds without too much hassle.
    Why do you need that agility you might ask?
    For those of you who do not know: the eve server works in 1 second ticks.
    Which means your aligntime gets rounded up to full seconds (so anything even slightly above 2 secs -> 3 full seconds, which is a HUGE difference).
    A frigate with 2 seconds aligntime is not possible to catch except:
    1. camps with massive scanres faggotry and players having good ping (doesnt happen in Null)
    2. Dictors/HICs - you'll probably have to crash the gate.

    Right, why do you need maximum speed? Answer: again to optimize your scouting ability (helps for tackling too, obviously). When getting a visual on hostiles they may try to chase you off-grid by burning after you. If you're faster than them you dont care - and properly fit ceptors are faster than everything, even skirmish-linked stuff wont catch up that fast.

    Ok, why fit tackle at all if you're just scouting and not use a covops? Because you DO want to tackle stuff when you can do so and not die.
    You do want to get that poor soloer who is unlucky to bump into your gang. That carebear-fit tengu. At least one of those cowards who run despite outnumbering you 2:1 but where your hero-sabre managed to bubble a couple of bads who decloaked late, because they arent using gangwarps. A tasty ship from a gang you've just won an engagement against which your tackling recons cant hold for some reason. The list goes on and on....

    Quote Originally Posted by Ophichius View Post
    Keep in mind this is for small gangs of frigs and cruisers.
    Then i'd probably do a long point/tracking disruptor stiletto. Using scram properly vs. say Vagas/Cynabals requires some non-trivial piloting so try that at your own risk.
    Last edited by n0th; August 4 2012 at 08:23:00 AM.

  14. #34
    W0lf Crendraven's Avatar
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    Tha your still better off using a arazu to tackle stuff, and a cloaky tier3 to actually scout!

  15. #35
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    [Stiletto, bitch nigga u just got owned by a stiletto]
    Internal Force Field Array I
    Gyrostabilizer II
    Gyrostabilizer II

    Experimental 1MN Afterburner I
    Medium Ancillary Shield Booster, Cap Booster 50
    Faint Epsilon Warp Scrambler I
    X5 Prototype Engine Enervator

    200mm AutoCannon II, Republic Fleet EMP S
    150mm Light AutoCannon II, Republic Fleet EMP S
    Rocket Launcher II, Scourge Rage Rocket

    Small Processor Overclocking Unit I
    Small Processor Overclocking Unit I

    134 dps.

    http://i.imgur.com/NNO4C.png
    Quote Originally Posted by Meridith View Post
    All you people who think a Shitposting Throne is an acheivement.

    Fucking kill yourselves.

  16. #36

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    Quote Originally Posted by n0th View Post

    The primary role of fleet ceptors in this game is scouting. They can do a good job at tackling in smaller gangs if you care to bring them instead of, say, +1 dps ship. In larger gangs noone uses ceptors to tackle in actual engagements, since Lach points out to 100k and can actually tank shit.
    I'm hoping you are now trolling. SHITTY fleet ceptors may not tackle during real fights, good ones do.

    http://dog-net.org/brdoc/?brid=8209
    http://dog-net.org/brdoc/?brid=7532 (and the ceptors chasing after for shits to give them props - http://exodus.eve-kill.net/?a=kill_r...ll_id=13531711
    http://dog-net.org/brdoc/?brid=7623
    http://dog-net.org/brdoc/?brid=6843
    http://dog-net.org/brdoc/?brid=10177

    Each of those fights they have another 10-15 peeps on their side. Just cannot catch all of them and if you don't die... not everyone shows on the BR :-( I'm sure I can find more from us. That is just Exodus. fights that I can find/know of quickly. I'm certain there are other groups that use them in a similar manner. We use the ares normally over the letto for our ceptors, but that homo Reyna always uses a stilleto.

    I agree they are eyes. The best scout you can have is a normal FC in a ceptor out front for the main FC of the fleet. Once the fight starts ceptors are HUGE for tackling and holding down the most important shits in a fight so the fleets do not run. Fuck Lachs/Arazus for points. To use them for damps at the right moment - great to use as a standard point - ceptors win out from what i've seen over and over and over. Slow, shit cap, and if they even get looked at they just crumble. I suppose if you fly with more than 1 scimi (we rarely ever have more than 1) That is a viable thing. But yes, we do use small gang - but as you can see - ceptors do a damn good job of holding down 50+ man fleets if they are GOOD at what they are doing. To say that no-one uses them just because scrubs cannot figure out how to use them is just straight ignorance.

    As eyes they are good. As a good ceptor to hold the fleet down - EPIC.

    [Stiletto, Reyna Skylar's Stiletto]
    Damage Control II
    Signal Amplifier II
    Micro Auxiliary Power Core I

    Medium Shield Extender II
    Limited 1MN Microwarpdrive I
    Warp Disruptor II
    Sensor Booster II,Scan Resolution Script

    125mm Gatling AutoCannon II,Barrage S
    125mm Gatling AutoCannon II,Barrage S
    Salvager II

    Small Targeting System Subcontroller I
    Small Targeting System Subcontroller I

    ^shitty set up he uses with Reyna
    Last edited by Belegarath; August 4 2012 at 04:52:39 PM.

  17. #37

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    I'm not disagreeing with parts of what you're saying, may have worded it a bit differently.

    Also good job of dunking on BLM etc., but you sure can imagine that there are gangs out there who have a means to deal with light tackle (antitackle zealots/shield legions, medium arties for main dps, or just plain enough long range webs).
    In and around Curse (thats what i see in day to day gangs) its the vast majority, which makes ceptors as main tackle a terrible idea.
    Last edited by n0th; August 4 2012 at 05:25:14 PM.

  18. #38

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    We just left provi/curse area because we couldn't get fights anymore... And that was with using our normal inty tacklers.

    I do acknowledge that... and as you can see - almost every gang there had ways to deal with them...

    Take out tackle first, then anti-tackle and then just go to town. Works every time.
    Last edited by Belegarath; August 4 2012 at 05:36:29 PM.

  19. #39
    OrangeAfroMan's Avatar
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    Quote Originally Posted by Ophichius View Post
    Quote Originally Posted by ry ry View Post
    An armour stiletto just feels like a bad idea tbh,

    for eg. the 2x polycarb + armour tank are not helping one another, it has next to no armour HP and once you've wasted a mid on the cap booster you're gaining nothing over the MSE fit - the SAR gives you the ability to rep between fights rather than actually tank anything and so lust letting your shields recharge is just as useful.
    Major reason I was looking at the SAR was that MSE fits have a 33% larger sigrad with the MWD on. I figured with the smaller sigrad, the primary threat comes from warriors, and the SAR tanks basically the same as the MSE at peak recharge. I'm fairly confident the tank is not an issue for a ship that small and fast, my concern is more over tackle. Scram vs disruptor, do I need a scram at all, and if so, can I substitute a scram for the disruptor, or should I be running both a scram and a disruptor?

    -O
    Why capacitor low mod and an injector? Also, use the smallest charges that will activate your MWD+point.

    MSE is good because, like you said, most damage comes from warriors and exp is your best resist.

    If you dont want an MSE, then you need to outrun the damage. DCU+2Overdrive+2Polycarbon. Make your gang mates carry offline RR for armor and hull.

    Also, what Belegarath said.
    Last edited by OrangeAfroMan; August 4 2012 at 11:12:40 PM.
    Actually an '06.

    EVE: OrangeAfroMan
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  20. #40
    Ophichius's Avatar
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    Quote Originally Posted by OrangeAfroMan View Post
    Quote Originally Posted by Ophichius View Post
    Quote Originally Posted by ry ry View Post
    An armour stiletto just feels like a bad idea tbh,

    for eg. the 2x polycarb + armour tank are not helping one another, it has next to no armour HP and once you've wasted a mid on the cap booster you're gaining nothing over the MSE fit - the SAR gives you the ability to rep between fights rather than actually tank anything and so lust letting your shields recharge is just as useful.
    Major reason I was looking at the SAR was that MSE fits have a 33% larger sigrad with the MWD on. I figured with the smaller sigrad, the primary threat comes from warriors, and the SAR tanks basically the same as the MSE at peak recharge. I'm fairly confident the tank is not an issue for a ship that small and fast, my concern is more over tackle. Scram vs disruptor, do I need a scram at all, and if so, can I substitute a scram for the disruptor, or should I be running both a scram and a disruptor?

    -O
    Why capacitor low mod and an injector? Also, use the smallest charges that will activate your MWD+point.

    MSE is good because, like you said, most damage comes from warriors and exp is your best resist.

    If you dont want an MSE, then you need to outrun the damage. DCU+2Overdrive+2Polycarbon. Make your gang mates carry offline RR for armor and hull.

    Also, what Belegarath said.
    CPR was to get everything but the SAR stable, the intent was to hover around 28km or so pointing bigger stuff, outside of heavy neut range, and if I screw up/get curse'd, need to rep, etc. inject. I really have no idea how well that'll work in practice, but that was the theory. As I said, I'm new to fleet ceptors.

    -O
    I thought what I'd do was, I'd pretend I was one of those Thukkers, that way I wouldn't have to have any goddamn stupid useless conversations with anybody.
    Quote Originally Posted by Nu11u5
    I'm going to stick to a size where the characters' eye orbs are not the size of my skull. That's kind of disturbing.

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