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Thread: [CICADA] - Run, Forrest. Run!

  1. #1
    Lumy's Avatar
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    [CICADA] - Run, Forrest. Run!

    Cicada CDA-2A

      Spoiler:
    Chassis Name: Cicada
    Model Name: CDA-2A
    Variant Name: Shoop da Whoop

    Engine Cost: 4,800,000 C-Bills
    Heat Sink Cost: 108,000 C-Bills
    Armor Cost: 80,128 C-Bills
    Weapons Cost: 480,000 C-Bills
    Equipment Cost: 0 C-Bills
    Ammo Cost: 0 C-Bills

    Engine: 300 XL Engine
    Internal Type: Endo Steel Internals
    Armor Type: Standard Armor
    Heat Sinks: 19 (12) Double Heat Sinks

    Tonnage: 40.00
    Speed: 130.6 kph
    Armor Total: 240
    Alpha Strike Damage: 30.00
    Alpha Strike Heat: 34.72%
    Firepower: 7.50 dps
    Heat Efficiency: 54.33%
    Effective Range of Loadout: 270m

    Head: 18/18
    Right Torso: 22/40
    Right Rear Torso: 18/40
    Center Torso: 26/48
    Center Rear Torso: 22/48
    Left Torso: 22/40
    Left Rear Torso: 18/40
    Right Arm: 7/24
    Left Arm: 7/24
    Right Leg: 40/40
    Left Leg: 40/40

    Weapons Locations
    Right Torso:
    (2) Medium Laser
    Left Torso:
    (2) Medium Laser
    Center Torso:
    (2) Medium Laser

    Heat Sink Locations
    Right Arm: 2

    Left Arm: 1

    Right Torso: 2

    Left Torso: 2


    Equipment Locations

    Ammo Locations

    File created using MWO Mechbay

    2A is fast attack mech. Armed with 6 medium lasers while capable running around over 130 km/h with 300 XL engine. In my experience, 2A is not good at dueling against lighter mechs, but murders pretty much anything else (that does not have SSRMs). General rules for piloting light mechs apply:
    - Don't stop.
    - Don't run in straight line.
    - Use environment to your advantage. Hide behind building, hills and so on.
    - Stay away from hostiles with ssrms.
    - Never stop.

    Cicada CDA-2B
    2B is like 2A, but with less lasers.

    Cicada CDA-3M
    Will get ECM next patch. I'm considering this:

      Spoiler:
    Chassis Name: Cicada
    Model Name: CDA-3M
    Variant Name: ECM 3M

    Engine Cost: 4,800,000 C-Bills
    Heat Sink Cost: 0 C-Bills
    Armor Cost: 70,112 C-Bills
    Weapons Cost: 490,000 C-Bills
    Equipment Cost: 200,000 C-Bills
    Ammo Cost: 27,000 C-Bills

    Engine: 300 XL Engine
    Internal Type: Endo Steel Internals
    Armor Type: Standard Armor
    Heat Sinks: 10 (12) Double Heat Sinks

    Tonnage: 40.00
    Speed: 130.6 kph
    Armor Total: 224
    Alpha Strike Damage: 22.00
    Alpha Strike Heat: 18.52%
    Firepower: 13.09 dps
    Heat Efficiency: 44.59%
    Effective Range of Loadout: 600m

    Head: 18/18
    Right Torso: 22/40
    Right Rear Torso: 18/40
    Center Torso: 26/48
    Center Rear Torso: 22/48
    Left Torso: 22/40
    Left Rear Torso: 18/40
    Right Arm: 0/24
    Left Arm: 0/24
    Right Leg: 39/40
    Left Leg: 39/40

    Weapons Locations
    Right Torso:
    Small Laser
    Left Torso:
    Ultra AC5
    Small Laser
    Center Torso:
    (2) Small Laser

    Heat Sink Locations

    Equipment Locations
    Right Torso:
    ECM


    Ammo Locations
    Left Torso:
    (3) Ultra AC5 Ammo

    File created using MWO Mechbay

    No idea how it will handle, suggestions are welcome.

    Cicada CDA-3C
    3M's retarded little brother. 4 ballistic hardpoints are useless, because MGs are shit. You can try combination of UAC5 with medium laser. Also no ECM.

    I've heard that running around with single LPLAS is viable

  2. #2
    Calbanite's Avatar
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    I run max armor on my 2A. I can leeroy in and blap shit with impunity. Lag shield + sacrificial armor plates (24 + internal) means I can soak up retard amounts of damage. Less heat efficient, but running less armor to fit more heatsinks only to put them on your arms which consequently have less armor is counter intuitive.

      Spoiler:

  3. #3
    Stormscion's Avatar
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    I use 320 xl on all varriants on 2A with AMS

    made mistake and took 3c ... very bad mech
    ppc is not very strong , generates a lot of heat while having delay shooting + lag equals very hard time , not to mention mgs SUCK absolute waste
    In this world, is the destiny of mankind controlled by some transcendental entity or law? ... At least it is true that man has no control; even over his own will.

  4. #4
    Lumy's Avatar
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    Quote Originally Posted by Stormscion View Post
    ppc is not very strong , generates a lot of heat while having delay shooting + lag equals very hard time
    and PPC is only gun with minimum range penalties on top.

  5. #5
    Super Chillerator Global Moderator teds :D's Avatar
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    you could do AC2+MPLAS/MLAS or something. it still sounds awful.

    Anyone running 340xl's in these?

  6. #6
    Super Maderator DonorGlobal Moderator Hels's Avatar
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    Quote Originally Posted by teds :D View Post
    you could do AC2+MPLAS/MLAS or something. it still sounds awful.

    Anyone running 340xl's in these?
    No you scrub.

    You'd have to sacrifice damage or armor. The 300XL is the perfect balancing point.

  7. #7
    Super Chillerator Global Moderator teds :D's Avatar
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    Quote Originally Posted by Hels View Post
    Quote Originally Posted by teds :D View Post
    you could do AC2+MPLAS/MLAS or something. it still sounds awful.

    Anyone running 340xl's in these?
    No you scrub.

    You'd have to sacrifice damage or armor. The 300XL is the perfect balancing point.
    i don't know the slightest thing about cicadas, but;

      Spoiler:
    Chassis Name: Cicada
    Model Name: CDA-2A
    Variant Name: 6ML

    Engine Cost: 1,360,000 C-Bills
    Heat Sink Cost: 4,000 C-Bills
    Armor Cost: 80,128 C-Bills
    Weapons Cost: 480,000 C-Bills
    Equipment Cost: 56,000 C-Bills
    Ammo Cost: 2,000 C-Bills

    Engine: 340 XL Engine
    Internal Type: Endo Steel
    Armor Type: Std Armor
    Heat Sinks: 12 (13) Double Heat Sinks

    Tonnage: 40.00
    Speed: 137.7 kph
    Armor Total: 256
    Alpha Strike Damage: 30.00
    Alpha Strike Heat: 45.45%
    Firepower: 7.50 dps
    Heat Efficiency: 38.00%
    Effective Range of Loadout: 270m

    Head: 18/18
    Right Torso: 28/40
    Right Rear Torso: 12/40
    Center Torso: 34/48
    Center Rear Torso: 14/48
    Left Torso: 28/40
    Left Rear Torso: 12/40
    Right Arm: 15/24
    Left Arm: 15/24
    Right Leg: 40/40
    Left Leg: 40/40

    Weapons Locations
    Right Torso:
    (2) Medium Laser
    Left Torso:
    (2) Medium Laser
    Center Torso:
    (2) Medium Laser

    Heat Sink Locations

    Equipment Locations
    Right Torso:
    AMS


    Ammo Locations
    Head:
    AMS Ammo

    File created using MWO Mechbay

  8. #8
    Super Maderator DonorGlobal Moderator Hels's Avatar
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    Quote Originally Posted by teds :D View Post
    Quote Originally Posted by Hels View Post
    Quote Originally Posted by teds :D View Post
    you could do AC2+MPLAS/MLAS or something. it still sounds awful.

    Anyone running 340xl's in these?
    No you scrub.

    You'd have to sacrifice damage or armor. The 300XL is the perfect balancing point.
    i don't know the slightest thing about cicadas, but;

      Spoiler:
    Chassis Name: Cicada
    Model Name: CDA-2A
    Variant Name: 6ML

    Engine Cost: 1,360,000 C-Bills
    Heat Sink Cost: 4,000 C-Bills
    Armor Cost: 80,128 C-Bills
    Weapons Cost: 480,000 C-Bills
    Equipment Cost: 56,000 C-Bills
    Ammo Cost: 2,000 C-Bills

    Engine: 340 XL Engine
    Internal Type: Endo Steel
    Armor Type: Std Armor
    Heat Sinks: 12 (13) Double Heat Sinks

    Tonnage: 40.00
    Speed: 137.7 kph
    Armor Total: 256
    Alpha Strike Damage: 30.00
    Alpha Strike Heat: 45.45%
    Firepower: 7.50 dps
    Heat Efficiency: 38.00%
    Effective Range of Loadout: 270m

    Head: 18/18
    Right Torso: 28/40
    Right Rear Torso: 12/40
    Center Torso: 34/48
    Center Rear Torso: 14/48
    Left Torso: 28/40
    Left Rear Torso: 12/40
    Right Arm: 15/24
    Left Arm: 15/24
    Right Leg: 40/40
    Left Leg: 40/40

    Weapons Locations
    Right Torso:
    (2) Medium Laser
    Left Torso:
    (2) Medium Laser
    Center Torso:
    (2) Medium Laser

    Heat Sink Locations

    Equipment Locations
    Right Torso:
    AMS


    Ammo Locations
    Head:
    AMS Ammo

    File created using MWO Mechbay
    Heat issues mate. Also don't need AMS, your AMS is outrunning missiles.

  9. #9
    Lumy's Avatar
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    My latest 3M loadout
      Spoiler:
    Chassis Name: Cicada
    Model Name: CDA-3M
    Variant Name: MLAS-ECM

    Engine Cost: 5,120,000 C-Bills
    Heat Sink Cost: 60,000 C-Bills
    Armor Cost: 159,992 C-Bills
    Weapons Cost: 320,000 C-Bills
    Equipment Cost: 400,000 C-Bills
    Ammo Cost: 0 C-Bills

    Engine: 320 XL Engine
    Internal Type: Endo Steel Internals
    Armor Type: Ferro Fibrous Armor
    Heat Sinks: 15 (12) Double Heat Sinks

    Tonnage: 39.98
    Speed: 139.3 kph
    Armor Total: 268
    Alpha Strike Damage: 20.00
    Alpha Strike Heat: 25.64%
    Firepower: 5.95 dps
    Heat Efficiency: 73.37%
    Effective Range of Loadout: 270m

    Head: 18/18
    Right Torso: 22/40
    Right Rear Torso: 18/40
    Center Torso: 26/48
    Center Rear Torso: 22/48
    Left Torso: 22/40
    Left Rear Torso: 18/40
    Right Arm: 21/24
    Left Arm: 21/24
    Right Leg: 40/40
    Left Leg: 40/40

    Weapons Locations
    Right Torso:
    Medium Laser
    Left Torso:
    Medium Laser
    Center Torso:
    (2) Medium Laser

    Heat Sink Locations
    Right Torso: 2

    Left Torso: 1


    Equipment Locations
    Right Torso:
    ECM

    Left Torso:
    BAP


    Ammo Locations

    File created using MWO Mechbay

  10. #10
    Kai's Avatar
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    @Lumy.
    I don't really like that fit. The 3L would appear to do the role better. (See the RVN thread for the fits I mean)
    Same speed (3L is faster with Speed Tweak); 3L has Tag (therefore better scout); MPLAS/SSRM fit does more DPS (and significantly more DPS vs other lights); and similar Armour (slight advantage to the 3M - although if you also fit Ferro to the 3L it's v. similar).

    Also, that -3M fit is FRIGID ie. you can get away with ripping off some of those DHS for more damage.

    I don't pilot CDAs. But noting the 3M's weight advantage over 3Ls, I would focus on building a sneaky harraser who can mess up an Assault or Heavy mech that ignores them, and can run off light mechs in a pinch. Leaving the scouting role to the 3L and the anti-light role to Jenners and the 2A.

    Something like this (keeping the same laser based design theme):
      Spoiler:

    Chassis Name: Cicada
    Model Name: CDA-3M
    Variant Name: LZR

    Engine Cost: 4,800,000 C-Bills
    Heat Sink Cost: 60,000 C-Bills
    Armor Cost: 80,128 C-Bills
    Weapons Cost: 480,000 C-Bills
    Equipment Cost: 200,000 C-Bills
    Ammo Cost: 0 C-Bills

    Engine: 300 XL Engine
    Internal Type: Endo Steel Internals
    Armor Type: Standard Armor
    Heat Sinks: 15 (12) Double Heat Sinks

    Tonnage: 40.00
    Speed: 130.6 kph
    Armor Total: 256
    Alpha Strike Damage: 24.00
    Alpha Strike Heat: 35.09%
    Firepower: 6.40 dps
    Heat Efficiency: 50.63%
    Effective Range of Loadout: 180m

    Head: 18/18
    Right Torso: 24/40
    Right Rear Torso: 16/40
    Center Torso: 28/48
    Center Rear Torso: 20/48
    Left Torso: 24/40
    Left Rear Torso: 16/40
    Right Arm: 15/24
    Left Arm: 15/24
    Right Leg: 40/40
    Left Leg: 40/40

    Weapons Locations
    Right Torso:
    Medium Pulse Laser
    Left Torso:
    Medium Pulse Laser
    Center Torso:
    (2) Medium Pulse Laser

    Heat Sink Locations
    Right Torso: 1

    Left Torso: 2


    Equipment Locations
    Right Torso:
    ECM


    Ammo Locations



    But I honestly prefer this (better DPS - more readily fits the Harraser role), which is essentially an up-engined and up-armoured version of my RVN-4X (with ECM added). So I assume it will pilot very similarly: if you get isolated by lights you die, if you hang around your heavies you do a v. good job getting in rear shots while they ignore you.

      Spoiler:

    Chassis Name: Cicada
    Model Name: CDA-3M
    Variant Name: UAC

    Engine Cost: 4,800,000 C-Bills
    Heat Sink Cost: 0 C-Bills
    Armor Cost: 80,128 C-Bills
    Weapons Cost: 560,000 C-Bills
    Equipment Cost: 200,000 C-Bills
    Ammo Cost: 18,000 C-Bills

    Engine: 300 XL Engine
    Internal Type: Endo Steel Internals
    Armor Type: Standard Armor
    Heat Sinks: 10 (12) Double Heat Sinks

    Tonnage: 40.00
    Speed: 121.5 kph
    Armor Total: 256
    Alpha Strike Damage: 20.00
    Alpha Strike Heat: 20.00%
    Firepower: 11.59 dps
    Heat Efficiency: 52.38%
    Effective Range of Loadout: 600m

    Head: 18/18
    Right Torso: 24/40
    Right Rear Torso: 16/40
    Center Torso: 28/48
    Center Rear Torso: 20/48
    Left Torso: 24/40
    Left Rear Torso: 16/40
    Right Arm: 15/24
    Left Arm: 15/24
    Right Leg: 40/40
    Left Leg: 40/40

    Weapons Locations
    Right Torso:
    Medium Laser
    Left Torso:
    Medium Laser
    Ultra AC5

    Heat Sink Locations

    Equipment Locations
    Right Torso:
    ECM


    Ammo Locations
    Center Torso:
    Ultra AC5 Ammo
    Head:
    Ultra AC5 Ammo


    (An easy upgrade for that fit is apply FERRO and add 2x SLAS. It will happily run all 4 Lasers in a mobile fight, or the UAC and either the SLAS or the MLAS when knifing something big in the back: it will however, overheat in a heatbeat if you try to run all it's weapons for any length of time).

      Spoiler:

    Chassis Name: Cicada
    Model Name: CDA-3M
    Variant Name: UAC2Bis

    Engine Cost: 4,800,000 C-Bills
    Heat Sink Cost: 0 C-Bills
    Armor Cost: 139,993 C-Bills
    Weapons Cost: 605,000 C-Bills
    Equipment Cost: 200,000 C-Bills
    Ammo Cost: 18,000 C-Bills

    Engine: 300 XL Engine
    Internal Type: Endo Steel Internals
    Armor Type: Ferro Fibrous Armor
    Heat Sinks: 10 (12) Double Heat Sinks

    Tonnage: 39.98
    Speed: 130.6 kph
    Armor Total: 250
    Alpha Strike Damage: 26.00
    Alpha Strike Heat: 25.93%
    Firepower: 14.61 dps
    Heat Efficiency: 41.53%
    Effective Range of Loadout: 600m

    Head: 18/18
    Right Torso: 24/40
    Right Rear Torso: 16/40
    Center Torso: 28/48
    Center Rear Torso: 20/48
    Left Torso: 24/40
    Left Rear Torso: 16/40
    Right Arm: 12/24
    Left Arm: 12/24
    Right Leg: 40/40
    Left Leg: 40/40

    Weapons Locations
    Right Torso:
    Medium Laser
    Left Torso:
    Medium Laser
    Ultra AC5
    Center Torso:
    (2) Small Laser

    Heat Sink Locations

    Equipment Locations
    Right Torso:
    ECM


    Ammo Locations
    Left Torso:
    Ultra AC5 Ammo
    Head:
    Ultra AC5 Ammo


    Those SLAS can be swapped for a TAG for more Gang utility if you don't like the heat issues.

    As I said at the top of the post: theory crafting based off RVN experience, let me know if I'm off base.
    Last edited by Kai; December 6 2012 at 07:49:40 AM.

  11. #11
    Super Maderator DonorGlobal Moderator Hels's Avatar
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    4MPLAS will give you more or less the same damage of a 6 MLAS -2A.

    I will be fitting my -3M with that and running around as a harrasser/fast attack mech like I would with my -2A.

  12. #12
    Stormscion's Avatar
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    3m with 4x MpulseLazors and ecm 320xl
    ftw
    In this world, is the destiny of mankind controlled by some transcendental entity or law? ... At least it is true that man has no control; even over his own will.

  13. #13
    Lumy's Avatar
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    @Kai
    I'm still able to overheat, even with all those heatsinks.

    @Hels
    My math says it's 28% more DPS, for twice the tonnage and reduced range. But relying on mwowiki numbers may be far-fetched.

    @Stormscion
    How many heatsinks?

    But I'll give 4 mplas a try to see how it handles.

  14. #14
    Lumy's Avatar
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    Quick update: 320XL/4mplas overheats terribly. I had to downgrade to 300XL so it would be at least somehow bearable.

  15. #15
    Super Maderator DonorGlobal Moderator Hels's Avatar
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    [CICADA] - Run, Forrest. Run!

    Mechlab says about 1 dps less for better heat efficiency. And in game performance suggests the same.

    Ran it last night and like a boss mostly did well.

    It has less alpha but I found I am a little more free to fire at will. Just have to be careful in longer battles when things get busy. The heat is manageable runs just like a -2A.

    What I find to be the most useful is that the ECM dumps locks quicker so it's easier to lose enemies and then get sneaky sneaky and come back for another pass. If you had a competent wingman who could keep up then you'd be a fairly formidable hit and run group.

  16. #16
    Kai's Avatar
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    @Lumy.

    I aim for a heat efficiency of 50% on Mechbay, 1.2 in the in game Mech Lab. I find this is enough that heat remains something you need to be aware of, but not crippling.

    I find fits with a heat efficiency above 55% (or about 1.3) to be extremely stable: you can still overheat but you need to be trying.

    Anything below 40% (or about 1.0) is crippling.

    I'll accept lower when it's caused by weapon systems I don't expect to be firing all the time (ie. the UAC builds above - due to jamming and only firing the UAC when I have a good shot; or a LRM build where you accept you can't really use your (secondary) lasers and LRMs together).

    I'll also accept lower on hit and run Mechs, I find it harder to keep up constant firing when you juking in around at speed, so I find you can get away with a little worse heat efficiency.

    But ultimately, heat is one of those personal things, (like speed and agility in EVE): less heat is always better, but the balancing point around what is acceptable is different for everybody and different on every hull.

    Note: I have no idea how the in game Mechlab gets it's numbers, so I have no idea how they relate to Mech Bay's % but that's what I've based it off from comparing fits I've built in game to fits I've built in Mech Bay.

    @ Hels. Will be on tomorrow. Will bring my RVN. Will still be incompetent. So you're SOOL.
    Last edited by Kai; December 7 2012 at 12:26:14 AM.

  17. #17
    Super Chillerator Global Moderator teds :D's Avatar
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    most of my fits run around 30% in mechlab. i find inbetween repostioning, only shooting which arms will hit and focusing on already damaged areas, i dont often find heat to be a problem. for a stand and shoot kind of braweler id want more though

  18. #18
    Stormscion's Avatar
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    Quote Originally Posted by Lumy View Post
    @Kai
    I'm still able to overheat, even with all those heatsinks.

    @Hels
    My math says it's 28% more DPS, for twice the tonnage and reduced range. But relying on mwowiki numbers may be far-fetched.

    @Stormscion
    How many heatsinks?

    But I'll give 4 mplas a try to see how it handles.
    14 heat sinks gives 1.21 heat in mechlab
    i use dhs

    3 full damage alpha on heatmaps , 4 on regular and 5 on cold maps or something along those lines... best is not to shoot immediatelly when you can but w8 sec or two then you can shoot for a long time
    In this world, is the destiny of mankind controlled by some transcendental entity or law? ... At least it is true that man has no control; even over his own will.

  19. #19
    Lumy's Avatar
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    Quote Originally Posted by Stormscion View Post
    ... best is not to shoot immediatelly when you can but w8 sec or two then you can shoot for a long time
    It kind of defeats purpose of having high DPS on paper, does it not?

  20. #20
    Stormscion's Avatar
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    Basically they do more damage in shorter ammount of time so if you shoot nicely most of the damage goes where you wanted it to go.
    The way i play it is dash in, shoot and run out oposite of where you entered, never circle etc. Hit and run basically. Shoot 3 or 4 salvos get to 90% of heat then run away. 140km/h allows that play style and 4 salvos in the back of anything but assault will kill it outright. It is around the time that they start noticing you and main rule for my cicada is to never get shot
    In this world, is the destiny of mankind controlled by some transcendental entity or law? ... At least it is true that man has no control; even over his own will.

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