hate these ads?, log in or register to hide them
Page 1 of 145 12341151101 ... LastLast
Results 1 to 20 of 2893

Thread: MWO General Info Guide

  1. #1
    Paradox's Avatar
    Join Date
    December 24, 2011
    Location
    Deepest Darkest Devonshire
    Posts
    6,937

    MWO General Info Guide

    I thought I'd be :that guy: for this one.

    New official thread!

    Here was the old one Just linked that incase it falls off the front page of the subforum and you're curious about how everyone here became so bitter about this game. (It's real good though I promise).

    Official Site

    Official Forum (Best avoid this one)

    Official Battletech wiki

    The download link for the MWO Mechbay (EFT For Mechs)

    http://mwo.smurfy-net.de/ <- This is a giant table of basically everything that exists in the game, its actual stats and how it works. It's pretty great (I assumed this would be updated, it hasn't been)

    The below link is pretty much the definitive "how to play gaem" guide, if you only follow one of these links, follow this one.

    Unofficial Field Manual

    http://www.mechspecs.com/forum/ <- This appears to be a form of Scrapheap for mechs. It is a good resource for worthy fits (which I will be using because I am bad)

    Join us on IRC at irc.griefplay.net (port6667) #MWO and on FHC Teamspeak at ts.failheap-challenge.com (In the MWO channel obviously)

    Let me know if I've missed anything important. And I'll update the OP if I can be bothered.
    Last edited by Paradox; November 24 2013 at 10:46:42 AM.


    Poland treats me like shit and I hate them as a result of it

  2. #2
    Liare's Avatar
    Join Date
    April 9, 2011
    Location
    Denmark
    Posts
    9,829
    the terribu javabased mechbuild thingymajingythingy?
    Viking, n.:
    1. Daring Scandinavian seafarers, explorers, adventurers, entrepreneurs world-famous for their aggressive, nautical import business, highly leveraged takeovers and blue eyes.
    2. Bloodthirsty sea pirates who ravaged northern Europe beginning in the 9th century.

    Hagar's note: The first definition is much preferred; the second is used only by malcontents, the envious, and disgruntled owners of waterfront property.

  3. #3
    FourFiftyFour's Avatar
    Join Date
    April 10, 2011
    Location
    W Space
    Posts
    851
    Good thread title.

    LS6

  4. #4
    Varcaus's Avatar
    Join Date
    May 15, 2011
    Posts
    19,508
    I wish I had 20 fps in a head butting contest with another mech .

  5. #5
    Donor Rudolf Miller's Avatar
    Join Date
    April 9, 2011
    Location
    USA
    Posts
    4,223
    Mechwarrior Online literally killed my modem.

    True story.

  6. #6
    Paradox's Avatar
    Join Date
    December 24, 2011
    Location
    Deepest Darkest Devonshire
    Posts
    6,937
    Quote Originally Posted by Liare View Post
    the terribu javabased mechbuild thingymajingythingy?
    n1n1, added.


    Poland treats me like shit and I hate them as a result of it

  7. #7
    teds :D's Avatar
    Join Date
    November 9, 2011
    Posts
    6,229
    awwwwwwwwwwwwwwwwwwwwwwwwwwwwww shieeeeet

    (inb4hels)

  8. #8
    tulip's Avatar
    Join Date
    April 11, 2011
    Posts
    1,932
    This is now also the official server downtime thread.

    Servers are down, patch incoming, real developers don't post notes before.
    Quote Originally Posted by Tarminic View Post
    Just for the record, "sending a needy text" is never the right answer.

  9. #9
    teds :D's Avatar
    Join Date
    November 9, 2011
    Posts
    6,229
    posting patch notes before the patch would make too much sense

  10. #10
    tulip's Avatar
    Join Date
    April 11, 2011
    Posts
    1,932
    Quote Originally Posted by teds :D View Post
    posting patch notes before the patch would make too much sense
    Implying they know what they changed before.
    Quote Originally Posted by Tarminic View Post
    Just for the record, "sending a needy text" is never the right answer.

  11. #11
    Straight Hustlin's Avatar
    Join Date
    April 14, 2011
    Posts
    9,403
    Quote Originally Posted by tulip View Post
    Quote Originally Posted by teds :D View Post
    posting patch notes before the patch would make too much sense
    Implying they know what they changed before.
    Or recall what they changed this time.

  12. #12
    Movember '12 Ginger Excellence Movember 2011Movember 2012 LarkinAlpha's Avatar
    Join Date
    April 9, 2011
    Posts
    1,409
    Quote Originally Posted by Straight Hustlin View Post
    Quote Originally Posted by tulip View Post
    Quote Originally Posted by teds :D View Post
    posting patch notes before the patch would make too much sense
    Implying they know what they changed before.
    Or recall what they changed this time.
    Any ideas on what breaks this time? My vote is they attempt to fix the UAC (again) and make it fire at Machine Gun Rates with no jamming.

  13. #13
    teds :D's Avatar
    Join Date
    November 9, 2011
    Posts
    6,229
    i think LRMs are getting touched, so i'm going to go with they fire out like normal, then arc back and fuck you in the face.

  14. #14
    tulip's Avatar
    Join Date
    April 11, 2011
    Posts
    1,932
    Camo being added.

    Prediction; bugged scheme that makes you transparent.
    Quote Originally Posted by Tarminic View Post
    Just for the record, "sending a needy text" is never the right answer.

  15. #15
    teds :D's Avatar
    Join Date
    November 9, 2011
    Posts
    6,229
    patch notes

    http://mwomercs.com/game/patch-notes

      Spoiler:
    VISUAL CUSTOMIZATION

    Players will now be able to customize the outer visual looks of their BattleMechs. This includes applying patterns and adjusting the colors that make up those patterns.

    * Patterns - Patterns are made up of color elements which give them a unique look when applied to a BattleMech. Not all Mechs have skins available to them. Check out the matrix in the link below to see what is currently customizable.
    * Paint Colors - The colors that can be applied to a Pattern are broken down into channels. Each pattern has from 1 to 3 channels. Colors can be changed on any channel that is available for the chosen Pattern.
    * Cockpit Items - Items can now be purchased for the player's BattleMech cockpits. More items are being implemented and they will be coming out soon.

    For more in-depth detail on Visual Customization, follow this link: http://mwomercs.com/forums/topic/766...ation-phase-1/

    With this, we found a rendering issue that would cause colors to not show up properly. This was fixed and now Mech colors are properly reproduced in the game. You will notice a slight shift in colors for your Mechs including Founder's Mechs and Yen-Lo-Wang.

    LEVEL

    * Frozen City Night
    Dropped into what once was the city centre of a thriving metropolis, expect unpredictable terrain in this now lifeless wasteland. After dropping into the new frozen city environment, you will find challenges the original map did not have. From the gorgeous borealis in the background, to the moonlit night effects, you will have to be much more careful about checking for enemies; the fog has dissipated however.

    As with normal frozen city, this map is very cold, and it will affect the way your mech produces heat. Heat will take much longer to buildup allowing for lengthier, more intense battles with less chance of overheating your mech.

    GENERAL

    * An “Activate” button has been added to the main screen allowing Founders to activate their banked premium time.
    * The following applies to Founder's Accounts ONLY:
    * Your premium time is now zeroed out.
    * If you have purchased premium time with MC during Open Beta, that time will remain in tact.
    * Once the "Activate" button is clicked, the amount of premium time that came with your Founder's package is injected into your account.
    * Again, if you purchased premium time with MC during Open Beta, and you click the Activate button, your remaining purchase time and your Founder's time will be combined. (i.e. you will not lose any Premium Time).

    WEAPONS

    * LRM damage has been increased from 1.7 to 1.8 per missile.

    GAMEPLAY

    * Bitching Betty v 1.0
    * Your Mech's onboard computer will speak to tell you of the following events:
    * a location on your Mech is critically damaged
    * a location on your Mech has been destroyed
    * a weapon has been destroyed
    * a weapon's ammo is at 25%
    * a weapon's ammo is depleted
    * a weapon's ammo is destroyed
    * a heat sink has been destroyed
    * jump jet fuel is at 25%
    * jump jet fuel is empty
    * your Mech is out of bounds
    * your heat level is critical
    * your Mech has shutdown
    * you have overridden shutdown
    * your base is being captured
    * the enemy base is being captured
    * your target an enemy Mech
    * you switch to target a different enemy Mech
    * The volume of these messages is controlled by the Dialog Volume slider in the options menu
    * Some weapons/ammunition announcements are not in yet but they will be added with subsequent patches.

    MECHS

    * Decreased the horizontal arm movement on the Cataphract's, to avoid clipping the torso cannon
    * Added Cataphract's walking backward animation.
    * Mechs with jump jets have their take-off animations adjusted to 40 frames.
    * The number of weapons seen on the Ravens' right arms changes to properly reflect the number of weapons equipped
    * Cockpit/head hit area tweaks: reduced for Cataphract, Cicada and the Awesome

    BUG FIXES

    * Fixed a desync that could occur when a Mech had a destroyed leg.
    * Users will no longer have a blurry screen after they die. This was caused when a user would die from a missile.
    * Users will only be able to launch one game client now.
    * Fixed Lock-on reticule not showing up for spectators.
    * Cool-down bar stutter fix.
    * User can no longer change weapon groups while shut down.
    * Numerous text updates/corrections.
    * Fixed LOD rotation issue on certain buildings in River City
    * Minor visual improvements to some rock materials in Forest Colony
    * Minor visual improvements to some materials in the Mech Lab
    * First art pass of adding buildings to crevasse in Frozen City
    * Target bones updated for all Mechs to ensure that S-SRMs will hit the proper enemy locations.
    * Jenner/Founder's cockpit materials fixed
    * Rear torso hit-unregistered-bug fixes: Dragon

    KNOWN ISSUES

    MechLab:

    * Newly bought Cockpit Items are not always automatically equipped on Mechs.
    * You need to re-access the cockpit and re-equip the items manually.
    * Colors cannot be changed on default patterns of the Commando, Hunchback, Dragon and Awesome for the moment.
    * After purchasing MC, you may receive a ‘Not enough MC’ message if trying to buy a Camo Spec or Cockpit Item without a previous logout/login.
    * Restart your game client after Purchasing MCs.
    * Rarely, purchasing a Cockpit Item right after exiting a match will cause the game to lock.
    * Camo Spec color palette may incorrectly display previous colors after changing patterns and coming back to re-change colors.
    * Selecting Cockpit Tab too quickly after saving Cockpit settings may lock the camera outside of the Mech.
    * The two first Mech Bays you purchase will not immediately accept new Mechs.
    * Select another working Mech Bay and then your newly purchased Mech Bay will function normally.

    Ingame:

    * Bitching Betty is missing certain prompts and repeats “AMS ammo at 25%”.
    * Targeted by enemy, Locked by LRMs or Streaks, Flamer Destroyed and Start Up Sequence are missing.
    * Frozen City Night can have red/green sky textures in low settings with certain system specs.


    and it appears to be back up
    Last edited by teds :D; November 27 2012 at 07:07:21 PM.

  16. #16
    teds :D's Avatar
    Join Date
    November 9, 2011
    Posts
    6,229
    YOU CAN FUCKING SHIPMECH SPIN

    never launching a game ever ever again

  17. #17
    Donor Rudolf Miller's Avatar
    Join Date
    April 9, 2011
    Location
    USA
    Posts
    4,223
    Quote Originally Posted by teds :D View Post
    YOU CAN FUCKING SHIPMECH SPIN

    never launching a game ever ever again
    gentlemen, we've reached the endgame... and we're only in beta

  18. #18
    Dahak's Avatar
    Join Date
    April 9, 2011
    Location
    Chelyabinsk-40
    Posts
    5,218
    New hero mech on the website. http://mwomercs.com/game/battlemechs...lya%20muromets

    Named after a Kievan Rus folk hero who may or may not have existed. No idea if the mech is "real" in the context of Battletech.

    Edit: Announcement. Looks to be totally made up. http://mwomercs.com/news/2012/11/529...-ilya-muromets

    Pilot: Grigori Kovalenko

    Mech: Ilya Muromets CTF-IM Cataphract

    Mech Identification Number: CTF2X0042A-1013
    Tonnage: 70
    Top Speed: 64.8 kph
    Armor: 432 points
    Weapons: 2 Medium Lasers, 2 AC/5s, 1 AC/10, 1 Small Laser
    Hardpoints: 3 Ballistic, 3 Energy, 1 AMS
    Jump Jets: n/a
    Grigori Kovalenko was born on planet Hassad in the year 2995. His family had lived in Capellan Confederation space for generations, until Hassad was taken by the Free Worlds League in 2917. While he did not embrace his Capellan roots, as he was a Free Worlds citizen, he did respect them and he grew up into a man with a heavy reverence for the concepts of honor and heritage. To that end, he joined up with the Second Regiment of the Twelfth Star Guards mercenary unit, having been impressed by their Star League Defense Force lineage, and the Twelfth Star Guards having been impressed by his piloting abilities. He served with them dutifully, fighting for the Federated Suns and the Lyran Commonwealth, up until the start of the Fourth Succession War in 3028.

    When the Federated Suns launched their initial attack against the Capellan Confederation, Grigori was incensed, seeing the assault as little more than a cowardly sneak attack. Not wanting to participate on any attacks against the Capellans, he abandoned the Twelfth Star Guards and took his Mech, a Centurion, into Capellan space. It was there that he offered his services as a mercenary to the Capellan Confederation.

    Shortly into the war, the Federated Suns captured the planet Tikonov and, with it, the Capellans’ newly up and running Cataphract production facility. Grigori took the theft of the Cataphract design and production as his new cause. He styled himself as a noble knight of old, with a quest to take back all Cataphracts from non-Capellan hands. Fatefully, it was not long before he encountered a Cataphract on the battlefield. With careful shooting, he disabled the Mech with minimal damage and took it as his own, replacing his aging Centurion. He dubbed it Ilya Muromets, after the legendary knight of Slavic myths, and emblazoned it with the noble Cameron Star of the Star League as a nod to his time with the Twelfth Star Guards and their connection to the SLDF. For the last 21 years he has been using Ilya Muromets to hunt down Federated Suns’ Cataphracts, meting out justice for their theft. Their salvaged remains have been used to repair and refit his own Mech to the point that it now operates with a unique loadout.
    Last edited by Dahak; November 27 2012 at 08:04:59 PM.

  19. #19
    Movember '12 Ginger Excellence Movember 2011Movember 2012 LarkinAlpha's Avatar
    Join Date
    April 9, 2011
    Posts
    1,409
    Ha! They broke the mach lab with this new color shit.

  20. #20
    tulip's Avatar
    Join Date
    April 11, 2011
    Posts
    1,932
    Quote Originally Posted by LarkinAlpha View Post
    Ha! They broke the mach lab with this new color shit.
    Only for you pleb, we're spinning our red/black/grey mechs.
    Quote Originally Posted by Tarminic View Post
    Just for the record, "sending a needy text" is never the right answer.

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •