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Thread: [DEVBLOG] Those anomaly changes in full

  1. #1
    Moderator Moderator Virtuozzo's Avatar
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    [DEVBLOG] Those anomaly changes in full

    http://www.eveonline.com/devblog.asp?a=blog&bid=883

    tl;dr There's now a reason to fight for better space again: sov upgrades will spawn better cosmic anomalies in lower truesec space; cosmic anomalies spawned by methods other than sov upgrades are unaffected.


    'Ello 'ello 'ello, wot's goin' on 'ere then?

    One of the many internal discussions we had during the development of Dominion was how to strike a good balance between making sovereign space everywhere more desirable, and ensuring that we still had enough reasons to fight, and how this should affect the way we let players upgrade their space.

    At the time we decided to go with having upgrades have the same effect everywhere, to try and maximize the potential holding capacity of nullsec and give more people reason to live out there. Having given things time to settle down and find their new equilibrium, we're now revising our opinion on this decision.

    While it's been successful in making more space more useful, it's also become a damper on conflict in nullsec. With everywhere being essentially the same in terms of the value of key resources, once you've got yourself established in one patch of space there's little incentive to move elsewhere, because there's nowhere "better" to go. This is resulting in fewer drivers for conflict, both in terms of wars of conquest and also in terms of intra-coalition power struggles.

    It's also a concern that by making the traditionally less-valuable areas of space viable for long-term settlement, we're depriving new organizations of somewhere to start out.

    We're pretty happy with the increase in useful space, but having a densely populated nullsec is less important to us than having an interesting, vibrant and entertaining nullsec. Therefore, we're making some changes.


    Those changes in full

    We've batched nullsec up into five security bands, based on the current truesec values that are already available via the datadump: 0.0 to -0.2, -0.3 to -0.4, -0.5 to -0.6, -0.7 to -0.8 and -0.9 to -1.0. (And yes, we're rounding in the same way that we do in the UI currently, so the boundaries actually lie at -0.25, -0.45 and so on.)

    Firstly, we've evened out the upgrades so each one has four sites in it now, rather than five in the first and four in the rest. We're also retaining a mix of the sites that we're aware are regarded as "filler" by high-end players, for several reasons: to act as genuine filler so the earlier upgrades in some systems aren't empty; to give newer players resources they can use without much competition; and to give people running anomalies a little more safety from marauding enemies.

    In terms of the high-end sites that high-end players are after - Havens and Sanctums for normal factions, and Hordes for drones - the break-even compared to the current system's maximum of four is around the 3rd and 4th band (-0.5 to -0.8 space), which are -1 and +1 respectively. Below this, things get worse (0.0 to -0.2 systems won't get any high-end sites after the change), but the -0.9 to -1.0 band can potentially gain an extra six top sites with full upgrades. 26 of the 34 regions have at least one system in this security band, with half having 5 or more.


    Expected consequences

    Some alliances will immediately start wanting to look for better space
    In the longer run, there'll be more conflicts going on, with more localized goals
    Newer alliances will have an easier time getting a foothold in nullsec
    Coalitions will be marginally less stable
    Alliances will have to choose more carefully what space they develop, where their staging systems are, and so on (low truesec systems generally tend to be in strategically inconvenient places)



    What's next?

    You're seeing this first because it was an obvious target that's relatively easy to implement. We're conducting an ongoing review of nullsec issues at the moment, with items on the agenda including force projection tweaks, conquest mechanic adjustments and improvements to the nullsec industrial landscape. Keep your eyes peeled for more updates as the year progresses, and let us know in the comments if there are any other areas in need of some love that you'd like to see brought to the top of our priorities.

    -Greyscale
    We're conducting an ongoing review of nullsec issues at the moment, with items on the agenda including force projection tweaks, conquest mechanic adjustments and improvements to the nullsec industrial landscape.
    http://www.eveonline.com/devblog.asp?a=blog&bid=883
    J'ai violé votre vaisseau spatial. C'était amusant....!

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  2. #2
    Moderator Moderator Virtuozzo's Avatar
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    Re: [DEVBLOG] Those anomaly changes in full

    Last devblog thusfar. Figured to copy it in. Starting point.
    J'ai violé votre vaisseau spatial. C'était amusant....!

    EVE once was about internet spaceships. Then those became serious business.
    Now all that is left is serious business, and spaceships are docked for two years till after the Dust of Incarna
    .

  3. #3
    Helen's Avatar
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    Re: [DEVBLOG] Those anomaly changes in full

    Donkey dicks tbh.
    If you were a superhero you'd be The Incredible Fucktard with your ever-ready sidekick Douchetard Boy. Together, you fight intelligence and common sense where you go.

  4. #4
    Donor Namamai's Avatar
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    Re: [DEVBLOG] Those anomaly changes in full

    So many tears.

  5. #5
    Moderator Moderator Evelgrivion's Avatar
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    Re: [DEVBLOG] Those anomaly changes in full

    For sheer rage output, this was one of the greatest blogs ever. For content value, I approve of the direction that it's pointing to. The runaway ISK output really seems to be hurting the fun value.

  6. #6
    pesadelo's Avatar
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    Re: [DEVBLOG] Those anomaly changes in full

    I was sad about this nerf, then i was happy because my corp got a -9 lol so now we never been happier ,we have more heavens and sanctums than ever, more shit to mine etc lol best patch ever.

  7. #7
    Donor Lorkin Desal's Avatar
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    Re: [DEVBLOG] Those anomaly changes in full

    EVE-O rage provides endless entertainment.
    Quote Originally Posted by Virtuozzo
    The evolution of the meme. From shipspinning to meatspinning.

  8. #8
    Donor Rudolf Miller's Avatar
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    Re: [DEVBLOG] Those anomaly changes in full

    Could I politely request links for some of the best :devblog pr0n: ?

  9. #9

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    Re: [DEVBLOG] Those anomaly changes in full

    best change ever, they fixed allot of the escalations that wasn't working from anoms
    Give a man a gun and he can rob a bank, give a man a bank and he can rob the world.

  10. #10
    Donor Devec's Avatar
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    Re: [DEVBLOG] Those anomaly changes in full

    Best thing still is that after the renter rage of 2011 came over them they didn't cave. Seems like they at least have some vision of eve for Nullsec and easy money isn't it.


    [Devec's T2 Rig Shop]- On Demand rig production at a fair price - Small rigs delivered within 24 hours

  11. #11
    RoemySchneider's Avatar
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    Re: [DEVBLOG] Those anomaly changes in full

    i'm not quite sure i understand the changes.... and i've only done anoms casually, like... once a month -.-

    a couple of questions:
    - the blog states that there's currently 4 high-end sites in every fully upgraded system...? is that 2 sanctums + 2 havens?
    - and i take it the anoms themselves aren't going to change, i.e. still cherubims&seraphims in shitty 0.0 angel space - the same amount per plex and everything?
    - anoms respawn once everybody's warped off...?

    and the changes are....
    - there will be...
    --- no such thing in >-0.25
    --- 1 such anom in -0.25>..>-0.45
    --- 3 in -0.45>..>-0.65
    --- 5 in -0.65>..>-0.85
    --- 6 in -0.85>..>-1.00
    ------ ... or something...?

    halp... i don't get it....

  12. #12
    Donor
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    Re: [DEVBLOG] Those anomaly changes in full

    Yeah thats pretty much it.

  13. #13
    RoemySchneider's Avatar
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    Re: [DEVBLOG] Those anomaly changes in full

    uhhh k...
    that's gonna leave some pretty large chunks of wasteland (again)...
    but i don't see why i would wage war over a -.9 if i live in a -.5 vOv

    and iirc, the 'filler' anoms are so bad that they won't attract 'new' corps/alliances either

  14. #14

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    Re: [DEVBLOG] Those anomaly changes in full

    Quote Originally Posted by RoemySchneider
    uhhh k...
    that's gonna leave some pretty large chunks of wasteland (again)...
    but i don't see why i would wage war over a -.9 if i live in a -.5 vOv

    and iirc, the 'filler' anoms are so bad that they won't attract 'new' corps/alliances either

    considering the hubs gives 6/10 escalations and are fairly easy i would disagree
    Give a man a gun and he can rob a bank, give a man a bank and he can rob the world.

  15. #15
    RoemySchneider's Avatar
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    Re: [DEVBLOG] Those anomaly changes in full

    ahyes, and the 'missing' deadspace modules have been seeded/unlocked/fixed now?

  16. #16

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    Re: [DEVBLOG] Those anomaly changes in full

    fuck if i know, but they havn't addet missing 4-6/10 yet
    Give a man a gun and he can rob a bank, give a man a bank and he can rob the world.

  17. #17
    Donor Devec's Avatar
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    Re: [DEVBLOG] Those anomaly changes in full

    Kinda on the fence about that whole what will it do to 0.0 thing, people don't generally fight over space anymore because of the riches but some people emo/leave alliances over not getting good shit.

    I for one do believe that 0.0 shouldn't be completely equal and bland as it was now offering those who bundled up the best protection.


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  18. #18
    RoemySchneider's Avatar
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    Re: [DEVBLOG] Those anomaly changes in full

    Quote Originally Posted by Lilan kahn
    fuck if i know, but they havn't addet missing 4-6/10 yet
    oh hummm... well that's what i was after really... to make the scimi a wee bit more stable with a chip gistum mwd -.-

    k, so angel hubs are still shit and we should all go to cloud~/outer ring for a-type EANMs? got it.....

  19. #19
    Donor Sponk's Avatar
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    Re: [DEVBLOG] Those anomaly changes in full

    Have seen ppl posting about Sansha 7/10 and 9/10 plexes popping up.

    No confirmation about missing deadpsace modules yet tho.
    Contract stuff to Seraphina Amaranth.

    "You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."

  20. #20

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    Re: [DEVBLOG] Those anomaly changes in full

    Quote Originally Posted by RoemySchneider
    Quote Originally Posted by Lilan kahn
    fuck if i know, but they havn't addet missing 4-6/10 yet
    oh hummm... well that's what i was after really... to make the scimi a wee bit more stable with a chip gistum mwd -.-

    k, so angel hubs are still shit and we should all go to cloud~/outer ring for a-type EANMs? got it.....
    or provi/catch


    or if you want pimp isk go to the now defunct pure bind for a-type booster farming
    Give a man a gun and he can rob a bank, give a man a bank and he can rob the world.

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