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Thread: Patch Notes: Inferno 1.2

  1. #41
    I am the 99.99998% Tyrus Tenebros's Avatar
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    Suddenly glad I have 6000 tripped power circuits and defective current pumps in amarr
    I tried to be cool and all I got was a lousy warning about my sig being too big.

  2. #42
    Donor Malaes's Avatar
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    Cloaked Ships will no longer be uncloaked by invisible Cosmic Signature and Cosmic Anomaly beacons
    Thank god!

  3. #43
    Cydo's Avatar
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    Quote Originally Posted by Malaes View Post
    Cloaked Ships will no longer be uncloaked by invisible Cosmic Signature and Cosmic Anomaly beacons
    Thank god!
    Still doesn't take away the fact trying to sneak into a DED site will always land you @ 0m on an Acceleration Gate.

  4. #44
    Cydo's Avatar
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    And just incase anyone hadn't realised. The Mercoxit and Ice rigs only come in medium size.

  5. #45
    Super Moderator DonorGlobal Moderator whispous's Avatar
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    Quote Originally Posted by Cydo View Post
    Quote Originally Posted by Malaes View Post
    Cloaked Ships will no longer be uncloaked by invisible Cosmic Signature and Cosmic Anomaly beacons
    Thank god!
    Still doesn't take away the fact trying to sneak into a DED site will always land you @ 0m on an Acceleration Gate.

    Not always

  6. #46
    Cydo's Avatar
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    Quote Originally Posted by whispous View Post
    Quote Originally Posted by Cydo View Post
    Quote Originally Posted by Malaes View Post
    Cloaked Ships will no longer be uncloaked by invisible Cosmic Signature and Cosmic Anomaly beacons
    Thank god!
    Still doesn't take away the fact trying to sneak into a DED site will always land you @ 0m on an Acceleration Gate.

    Not always
    Touche! Im thinking at least 6/10 and higher.

  7. #47
    OrangeAfroMan's Avatar
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    Should have nerfed RT plates instead. Do not need more EHP in EVE
    Actually an '06.

    EVE: OrangeAfroMan
    Dust514: Andrelommech
    MWO: Northern Nomad

  8. #48
    מלך יהודים
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    Quote Originally Posted by Cydo View Post
    Quote Originally Posted by whispous View Post
    Quote Originally Posted by Cydo View Post
    Quote Originally Posted by Malaes View Post
    Cloaked Ships will no longer be uncloaked by invisible Cosmic Signature and Cosmic Anomaly beacons
    Thank god!
    Still doesn't take away the fact trying to sneak into a DED site will always land you @ 0m on an Acceleration Gate.

    Not always
    Touche! Im thinking at least 6/10 and higher.
    Again not always.


    

  9. #49

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    Quote Originally Posted by Zeekar View Post
    Quote Originally Posted by Cydo View Post
    Quote Originally Posted by whispous View Post
    Quote Originally Posted by Cydo View Post
    Quote Originally Posted by Malaes View Post
    Cloaked Ships will no longer be uncloaked by invisible Cosmic Signature and Cosmic Anomaly beacons
    Thank god!
    Still doesn't take away the fact trying to sneak into a DED site will always land you @ 0m on an Acceleration Gate.

    Not always
    Touche! Im thinking at least 6/10 and higher.
    Again not always.
    Consistent behavior in my eve? NEVER!

  10. #50
    Cydo's Avatar
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    Quote Originally Posted by Zeekar View Post
    Quote Originally Posted by Cydo View Post
    Quote Originally Posted by whispous View Post
    Quote Originally Posted by Cydo View Post
    Quote Originally Posted by Malaes View Post
    Cloaked Ships will no longer be uncloaked by invisible Cosmic Signature and Cosmic Anomaly beacons
    Thank god!
    Still doesn't take away the fact trying to sneak into a DED site will always land you @ 0m on an Acceleration Gate.

    Not always
    Touche! Im thinking at least 6/10 and higher.
    Again not always.
    Ok im gonna redo the original statement to:

    Still doesn't take away the fact trying to sneak into a DED site will sometimes land you @ 0m on an Acceleration Gate.

  11. #51
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    Quote Originally Posted by Malaes View Post
    Cloaked Ships will no longer be uncloaked by invisible Cosmic Signature and Cosmic Anomaly beacons
    Thank god!
    But will it let you cloak when you're moving off of a wormhole? I'm really hoping it does otherwise it's just fixing half of the problem.

  12. #52
    Cydo's Avatar
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    Quote Originally Posted by Durzel View Post
    Quote Originally Posted by Malaes View Post
    Cloaked Ships will no longer be uncloaked by invisible Cosmic Signature and Cosmic Anomaly beacons
    Thank god!
    But will it let you cloak when you're moving off of a wormhole? I'm really hoping it does otherwise it's just fixing half of the problem.
    A wormhole is an object (like an acceleration gate) so if your closer than 2,000m you aren't going to cloak.

  13. #53
    Zavior's Avatar
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    Quote Originally Posted by Cydo View Post
    Quote Originally Posted by Durzel View Post
    Quote Originally Posted by Malaes View Post
    Cloaked Ships will no longer be uncloaked by invisible Cosmic Signature and Cosmic Anomaly beacons
    Thank god!
    But will it let you cloak when you're moving off of a wormhole? I'm really hoping it does otherwise it's just fixing half of the problem.
    A wormhole is an object (like an acceleration gate) so if your closer than 2,000m you aren't going to cloak.
    are you sure about this, if you try to cloak next to a wh it complains about cosmic signature

  14. #54
    Smuggo's Avatar
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    Quote Originally Posted by Zavior View Post
    Quote Originally Posted by Cydo View Post
    Quote Originally Posted by Durzel View Post
    Quote Originally Posted by Malaes View Post
    Cloaked Ships will no longer be uncloaked by invisible Cosmic Signature and Cosmic Anomaly beacons
    Thank god!
    But will it let you cloak when you're moving off of a wormhole? I'm really hoping it does otherwise it's just fixing half of the problem.
    A wormhole is an object (like an acceleration gate) so if your closer than 2,000m you aren't going to cloak.
    are you sure about this, if you try to cloak next to a wh it complains about cosmic signature
    The Wormhole is an object and you should not be allowed to cloak within 2km of it. However, currently WHs have very close to them an invisible beacon (this is actually what you scan down with your probes, not the WH itself). At the moment this invisible beacon also stops you cloaking. This is how sometimes you can warp to a WH sig and, even though you land some 7km from the WH, you still get decloaked because you landed within 2km of the beacon.

  15. #55
    Cydo's Avatar
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    Quote Originally Posted by Smuggo View Post
    Quote Originally Posted by Zavior View Post
    Quote Originally Posted by Cydo View Post
    Quote Originally Posted by Durzel View Post
    Quote Originally Posted by Malaes View Post
    Cloaked Ships will no longer be uncloaked by invisible Cosmic Signature and Cosmic Anomaly beacons
    Thank god!
    But will it let you cloak when you're moving off of a wormhole? I'm really hoping it does otherwise it's just fixing half of the problem.
    A wormhole is an object (like an acceleration gate) so if your closer than 2,000m you aren't going to cloak.
    are you sure about this, if you try to cloak next to a wh it complains about cosmic signature
    The Wormhole is an object and you should not be allowed to cloak within 2km of it. However, currently WHs have very close to them an invisible beacon (this is actually what you scan down with your probes, not the WH itself). At the moment this invisible beacon also stops you cloaking. This is how sometimes you can warp to a WH sig and, even though you land some 7km from the WH, you still get decloaked because you landed within 2km of the beacon.
    Yeah, the sig beacon has a larger radius than the wormhole itself. Hence why it can tend to say "You cannot cloak here"

  16. #56
    Smuggo's Avatar
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    Quote Originally Posted by Cydo View Post
    Quote Originally Posted by Smuggo View Post
    Quote Originally Posted by Zavior View Post
    Quote Originally Posted by Cydo View Post
    Quote Originally Posted by Durzel View Post
    Quote Originally Posted by Malaes View Post
    Cloaked Ships will no longer be uncloaked by invisible Cosmic Signature and Cosmic Anomaly beacons
    Thank god!
    But will it let you cloak when you're moving off of a wormhole? I'm really hoping it does otherwise it's just fixing half of the problem.
    A wormhole is an object (like an acceleration gate) so if your closer than 2,000m you aren't going to cloak.
    are you sure about this, if you try to cloak next to a wh it complains about cosmic signature
    The Wormhole is an object and you should not be allowed to cloak within 2km of it. However, currently WHs have very close to them an invisible beacon (this is actually what you scan down with your probes, not the WH itself). At the moment this invisible beacon also stops you cloaking. This is how sometimes you can warp to a WH sig and, even though you land some 7km from the WH, you still get decloaked because you landed within 2km of the beacon.
    Yeah, the sig beacon has a larger radius than the wormhole itself. Hence why it can tend to say "You cannot cloak here"
    I'm not sure about that. I think it's actually that the sig beacon is in a slightly different place to the WH as opposed to being larger. I believe the way the game is working it out is it spawns a beacon, and then a WH has to spawn within a certain radius of the beacon. This is why after downtimes the WHs can move slightly, presumably because they are destroyed at server shut-down and recreated at the beacon following the same rules as when it originally spawned (though it doesn't remember the actual WH location).

  17. #57
    Madner Kami's Avatar
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    And I just realized: Still no gas-ship or gas rigs or gas lowslot booster item.

  18. #58
    AmaNutin's Avatar
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    Quote Originally Posted by Madner Kami View Post
    And I just realized: Still no gas-ship or gas rigs or gas lowslot booster item.
    I think because most people who don't do ladar sites don't realize how stupidly slow it is to suck up the gas, especially in a battleship or battlecruiser.
    Quote Originally Posted by Chakrai View Post
    Flirting with a woman is like flying a nanoship.

  19. #59

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    Wormhole sigs are indeed just like beacons. You can move your mouse over the area and find them as a square bracket in the main screen (same might be true of system effects, been a long time), but afaik can't put them on overview. This was what I meant by feeling like you're reading Braille. It's only 1 regular beacon, not a large area/locus around the hole, so you can find it and ensure you don't move towards it if you're trying to be sneaky. But now you won't have to do this. Just like cloaked ships won't decloak each other now either, less things to think about & manually pilot for.

    As for bookmarking holes and DT, if you BM the hole, it's different to bookmarking the scan result sig(which takes you to the beacon). After DT iirc the hole BM seems to take you to the sig(or perhaps the hole is randomly respawned around the sig as Smuggo says, didn't test) and can drop you outside of warp of the hole proper, even if your BM was good before. Bad times for logistics around 'quiet' DT.

    The wormhole and sig are fixed things per server cycle though, like most things, warping at 0km from different directions can put you outside tackle range of one-another. Also warping short on the sig can land you on the hole, else won't decloak you outside jump range. You might have had to drift around that sig though.
    Last edited by Daneel Trevize; August 7 2012 at 05:37:28 PM.

  20. #60
    Madner Kami's Avatar
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    Quote Originally Posted by Daneel Trevize View Post
    Wormhole sigs are indeed just like beacons. You can move your mouse over the area and find them as a square bracket in the main screen, but afaik can't put them on overview. This was what I meant by feeling like you're reading Braile. It's only 1 regular beacon, not a large area/locus around the hole, so you can find it and ensure you don't move towards it if you're trying to be sneaky.
    Every scanable item/site has such a beacon, because it is, what you scan down. Wormholes, however, were the only signatures were that beacon interfered with ships whatsoever. It even went so far, for some time, that you were able to add it to your overview and give it a visible bracket, if you fiddled with your OV-XMLs.

    Quote Originally Posted by Daneel Trevize View Post
    But now you won't have to do this. Just like cloaked ships won't decloak each other now either, less things to think about & manually pilot for.
    Are you actually implying, that you considered this bug as gameplay? Really?
    Last edited by Madner Kami; August 7 2012 at 05:38:18 PM.

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