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Thread: [Devblog] CSM Meeting Minutes - Summer 2012

  1. #321
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    Would it be such a terrible idea for fleet command ships to have even more tank, and correspondingly less DPS? If not a flat increase in HP then perhaps some kind of theme similar to reactive armour hardeners (only not shit) so you can weather high burst damage (alpha) and exist on grid for longer than 30 seconds.

    T3 ganglink ships on grid would still have a mobility advantage over FCS, at the cost of a lower HP/EHP, which would potentially justify the additional 2% per level.

    Having them function exactly the same whether they're committed on grid or unseen somewhere in system, and requiring you to bring a competent prober to have any hope of finding you (or being broadly a wasted ship slot in a gang if you're not) is a broken game mechanic - simple as.

  2. #322
    Marlona Sky's Avatar
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    Maybe for each gang link fit there is an EHP boost and turret/launcher RoF nerf? Then rebalance the fleet command ships base stats around that.

    Base stats is for gank, more links for tank.

  3. #323
    Donor Sponk's Avatar
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    If I want gank, I'll fly a sleip not a claymore.
    Contract stuff to Seraphina Amaranth.

    "You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."

  4. #324
    מלך יהודים
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    Quote Originally Posted by Sponk View Post
    If I want gank, I'll fly a sleip not a claymore.
    Yep you will definitely get ganked.


    

  5. #325
    Marlona Sky's Avatar
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    Quote Originally Posted by Sponk View Post
    If I want gank, I'll fly a sleip not a claymore.
    You missed the point I was making.

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