Would it be such a terrible idea for fleet command ships to have even more tank, and correspondingly less DPS? If not a flat increase in HP then perhaps some kind of theme similar to reactive armour hardeners (only not shit) so you can weather high burst damage (alpha) and exist on grid for longer than 30 seconds.
T3 ganglink ships on grid would still have a mobility advantage over FCS, at the cost of a lower HP/EHP, which would potentially justify the additional 2% per level.
Having them function exactly the same whether they're committed on grid or unseen somewhere in system, and requiring you to bring a competent prober to have any hope of finding you (or being broadly a wasted ship slot in a gang if you're not) is a broken game mechanic - simple as.



Reply With Quote


Bookmarks