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Thread: [Devblog] CSM Meeting Minutes - Summer 2012

  1. #101
    Larkonis Trassler's Avatar
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    Quote Originally Posted by Tsubutai View Post
    Quote Originally Posted by Larkonis Trassler View Post
    It's easier to field a T3 link alt right now than a virtue scanner alt. By the time it's probed down the battle is won anyway.
    They can in fact be one and the same, and it's not *that* hard to ping other unprobeables in system and scan them down while fighting or getting in position to fight.
    And it's not that hard to ping your mother.

  2. #102
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    My No. 1 gripe with T3 command link alts is that they're, well, alts.

    Alternate accounts are a symptom of bad game design, an off-grid link nerf eradicates the need for a T3 link alt.

  3. #103
    Larkonis Trassler's Avatar
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    To be brutally honest... I am a fleet commander. I should be commanding my fleet on grid.

  4. #104
    Administrator EntroX's Avatar
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    Quote Originally Posted by Larkonis Trassler View Post
    To be brutally honest... I am a fleet commander. I should be commanding my fleet on grid.
    agreed, i have always thought about it this way too.

    even tho the "needs" for alts has always been a part of eve, i think making "alt roles" something that should be run by a "main" is a good thing.

  5. #105

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    Quote Originally Posted by Durzel View Post
    having a ship you can't see or find dishing out huge bonuses
    Thing is though, off-grid boosting T3s aren't nearly as invincible as they once were. The number of players getting the implants necessary for T3 probing on their alts is increasing. In every major engagement so far in the south, at least one "unprobeable" boosting T3 has been probed out and killed. Off-grid bonuses are still very much a risk, and there's no sense getting rid of them entirely. Swapping bonuses with command ships is the best thing to do. Each month, the number of boosting T3s killed is increasing. I can list off several members of my alliance and TEST who now have alts skilled and implanted for catching these T3s, who did not have that capability a month ago. Now that people have seen how easy it is to catch off-grid boosters, more people are prepared to do it. It's emergent gameplay, no sense to get rid of it.

  6. #106
    Resi's Avatar
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    So people need to train more alts to deal with other people's alts?

    It's shite gameplay, there's plenty need to get rid of it.

  7. #107
    Larkonis Trassler's Avatar
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    Quote Originally Posted by Ohh_No View Post
    Quote Originally Posted by Durzel View Post
    having a ship you can't see or find dishing out huge bonuses
    Thing is though, off-grid boosting T3s aren't nearly as invincible as they once were. The number of players getting the implants necessary for T3 probing on their alts is increasing. In every major engagement so far in the south, at least one "unprobeable" boosting T3 has been probed out and killed. Off-grid bonuses are still very much a risk, and there's no sense getting rid of them entirely. Swapping bonuses with command ships is the best thing to do. Each month, the number of boosting T3s killed is increasing. I can list off several members of my alliance and TEST who now have alts skilled and implanted for catching these T3s, who did not have that capability a month ago. Now that people have seen how easy it is to catch off-grid boosters, more people are prepared to do it. It's emergent gameplay, no sense to get rid of it.
    So you need an alt to catch the alt...

  8. #108

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    Quote Originally Posted by Larkonis Trassler View Post
    Quote Originally Posted by Ohh_No View Post
    Quote Originally Posted by Durzel View Post
    having a ship you can't see or find dishing out huge bonuses
    Thing is though, off-grid boosting T3s aren't nearly as invincible as they once were. The number of players getting the implants necessary for T3 probing on their alts is increasing. In every major engagement so far in the south, at least one "unprobeable" boosting T3 has been probed out and killed. Off-grid bonuses are still very much a risk, and there's no sense getting rid of them entirely. Swapping bonuses with command ships is the best thing to do. Each month, the number of boosting T3s killed is increasing. I can list off several members of my alliance and TEST who now have alts skilled and implanted for catching these T3s, who did not have that capability a month ago. Now that people have seen how easy it is to catch off-grid boosters, more people are prepared to do it. It's emergent gameplay, no sense to get rid of it.
    So you need an alt to catch the alt...
    Don't worry, someone else will make an alt to run the SoE missions to grind up the LP to get the virtue set, and someone else will make an Orca alt to haul the implants to Jita...

  9. #109
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    Quote Originally Posted by Trebor Daehdoow View Post
    Quote Originally Posted by Marlona Sky View Post
    Been so busy today I'm only up to page 100. Mostly I like the presentation of the minutes, but now and then it feels like someone handing me a two week old newspaper and I stumble across what the weather report is for 'the upcoming two days' are. Just wish these came out like a week after the summit, not over two months.
    I'll be a douche and note that the sessions I originally signed up for -- including that first session full transcript -- we're all completed by mid-June.
    honestly, for the next summit, ask CCP if it's possible to release each session independently, so if you can release 1/4 of the minutes 2 weeks later you can do it.
    it will avoid us having part of the stuff outdated, you having more pressure from us, and ccp will have less whine thread at the same time.
    after all it's what was decided for patching :P

    and you really need to poke ccp to do a devblog or at least a good forum post about the players contracts for winter, cause at first it seems like shit as a big feature for the next expansion, but when you read more it seems interesting but... not clear enough.
    i saw lots of comments saying how poor will be the december expension, and this feeling have good chance to spread on the next few days, as more people read the minutes and blog posts who talk about them.
    Last edited by raiden55; August 3 2012 at 11:24:20 PM.

  10. #110

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    Quote Originally Posted by Ohh_No View Post
    It's emergent gameplay, no sense to get rid of it.
    It's a flaw that the new T3 ships have laid bare in a way that previous CS's could not. It doesn't de-level the playing field, it just means you can't have an afk alt do it. I see it as a plus to everything combat related. It's low hanging fruit; easy to implement, and it makes sense.

  11. #111
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    Quote Originally Posted by Ohh_No View Post
    Quote Originally Posted by Durzel View Post
    having a ship you can't see or find dishing out huge bonuses
    Thing is though, off-grid boosting T3s aren't nearly as invincible as they once were. The number of players getting the implants necessary for T3 probing on their alts is increasing. In every major engagement so far in the south, at least one "unprobeable" boosting T3 has been probed out and killed. Off-grid bonuses are still very much a risk, and there's no sense getting rid of them entirely. Swapping bonuses with command ships is the best thing to do. Each month, the number of boosting T3s killed is increasing. I can list off several members of my alliance and TEST who now have alts skilled and implanted for catching these T3s, who did not have that capability a month ago. Now that people have seen how easy it is to catch off-grid boosters, more people are prepared to do it. It's emergent gameplay, no sense to get rid of it.
    Lark pretty much said it already - it takes a lot longer to train up a alt capable of actually getting 100% on a properly fit link T3 than it does to actually fly said ship. And even then you're flying around in a ~2b pod (virtues) contributing nothing of note to the fleet until such time as there is actually someone unprobeable to be found. And then when you start probing you have to hope the guy doesn't see your combat probes, of which you'll need several and probably more than 1 scan cycle.

    All of that to catch a guy who to all intents and purposes doesn't even have to do anything once he's in position in a safe. If the other guys don't have a max-skilled virtue pilot then you are invulnerable.

    The disparity there in effort and reward is massive... jump a guy into the system where the fight is taking place, warp to safe using covops cloak, activate links vs a guy in a 2b clone with near-as-dammit max probing skills and max equipment who is doing nothing else but looking for you.
    Last edited by Durzel; August 3 2012 at 11:43:59 PM.

  12. #112

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    Quote Originally Posted by Mashie Saldana View Post
    Quote Originally Posted by Loire View Post
    Also when are we going to transition from 100% low hanging fruit to the real nasty "I don't want to touch that code OMGOMGOMGOMG it's like a non-euclidean nightmare in there" problems?
    Once they have started to dent the backlog?
    They seem to be inventing new solutions along the way for problems that don't exist, and as far as I can tell it's simply make-work to avoid tackling anything more substantial. See: Unified Inventory System, for example.

  13. #113

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    Quote Originally Posted by Resi View Post
    So people need to train more alts to deal with other people's alts?

    It's shite gameplay, there's plenty need to get rid of it.
    Eve's vast tree of skills demands alts. It may be shitty game design but it's brilliant business-wise. All those alts need to pay for subs or consume PLEX that somebody, somewhere, paid for. Even if you've got 200 million SP, you can't be in multiple places at once to pvp, run invention jobs and manufacturing, light cynos, play the market, manage corps, fueling POSes, etc.

  14. #114

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    Link alts (about 18x in skills) and probing alts (about 21x in skills) take around the same time to make. A probing ship costs 50m + 2b pod and can probe other things then links. T3 link alts cost 600m + 100m pod + skill loss on death and u get to give links and scout.

    All bringing bonuses to grid will do is benifit the blob. I do agree something should be changed with links, but bringing them to the grid really doesn't help

    tapatalk

  15. #115
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    WRT small gangs:

    Off grid boosters are shit game design need to go. If small gangs would get "ruined" by removing off grid link alts, then they obviously have some massive issues that need to be worked out if the only thing propping them up was such an overpowered gimmicky crutch. Take the crutch away and we might actually figure out what the problems are and fix them properly.

  16. #116
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    Quote Originally Posted by bigmac View Post
    Quote Originally Posted by Resi View Post
    So people need to train more alts to deal with other people's alts?

    It's shite gameplay, there's plenty need to get rid of it.
    Eve's vast tree of skills demands alts. It may be shitty game design but it's brilliant business-wise. All those alts need to pay for subs or consume PLEX that somebody, somewhere, paid for. Even if you've got 200 million SP, you can't be in multiple places at once to pvp, run invention jobs and manufacturing, light cynos, play the market, manage corps, fueling POSes, etc.
    I don't have a problem with people having multiple characters to do completely different things, but we're talking about it being almost mandatory that people have specialised alts in the same fleet to be able to compete.
    Last edited by Resi; August 4 2012 at 09:03:41 AM.

  17. #117

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    As a casual bad who roams in gangs of two or three and isn't about to invest the money or time isking for plex to run an alt, I can't wait for them to get rid of off grid links.

    Stealth boost to my Claymore \o/

  18. #118

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    Quote Originally Posted by inora aknaria View Post
    All bringing bonuses to grid will do is benifit the blob. I do agree something should be changed with links, but bringing them to the grid really doesn't help
    I ran my Damnation on grid in AHAC gangs, BS Fleets and smaller engagements, never had any issues with it as a Damnation is essentially unkillable with decent logi support due to the all round 85-90% resists. Bringing links back on grid is a good thing, they just need to be in ships designed to stay alive.

  19. #119
    Joe Appleby's Avatar
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    Quote Originally Posted by Vehlin View Post
    Quote Originally Posted by inora aknaria View Post
    All bringing bonuses to grid will do is benifit the blob. I do agree something should be changed with links, but bringing them to the grid really doesn't help
    I ran my Damnation on grid in AHAC gangs, BS Fleets and smaller engagements, never had any issues with it as a Damnation is essentially unkillable with decent logi support due to the all round 85-90% resists. Bringing links back on grid is a good thing, they just need to be in ships designed to stay alive.
    Which means CS. T3s with 3-4 links are paper thin and rightfully so. There is no need imho to change bonuses on them, all is needed is to remove off grid boosting. T3s with links won't be used as much anymore. Same with Rorquals in POS fields.
    nevar forget

  20. #120

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    Quote Originally Posted by Joe Appleby View Post
    There is no need imho to change bonuses on them, all is needed is to remove off grid boosting. T3s with links won't be used as much anymore. Same with Rorquals in POS fields.
    I very much disagree on this, I was massively irked when they announced that T3s were going to get better bonuses than a ship that takes as long to train as a CS, T3s are supposed to be the jack of all trades to the T2's specialist. They need to offer the ability to bring "Better than BC" command bonuses to a small fight where you don't want to eat the big DPS loss that bringing a Fleet CS along does. If you want the best bonuses you take a DPS loss and bring a Fleet CS, otherwise you take a T3 which does both but not as well.

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