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Thread: [Devblog] CSM Meeting Minutes - Summer 2012

  1. #81
    Madner Kami's Avatar
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    Quote Originally Posted by Daneel Trevize View Post
    Yeah but no. There's plenty that's not petty shit, and not Winter 2013 at a minimum let's redo the whole concept from scratch, woo jumpdriving POS.

    Mostly it's numbers they need to play with, not coding new mechanics. Just fix some fucking numbers in a table, but think before you change them.

    Corp management and POS UI are a means to an end. That end is spaceships fighting. Or I'm wrong. But without PvP, where's the economy?
    Either you don't have much experience with industry or POSes or your experience is rather shallow. For each ship you explode, at least 2 or 3 other people had to deal with industry and the number increases once you want T2 mods. So, frankly, stfu if "PvP first and only" is your sentiment. This game has more facets then just PvP and leaving that stuff to rot, just to pat PvPers, doesn't lead anywhere. CCP can, should and needs to work on both aspects.
    Last edited by Madner Kami; August 3 2012 at 01:12:24 PM.

  2. #82

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    Quote Originally Posted by Marlona Sky View Post
    Been so busy today I'm only up to page 100. Mostly I like the presentation of the minutes, but now and then it feels like someone handing me a two week old newspaper and I stumble across what the weather report is for 'the upcoming two days' are. Just wish these came out like a week after the summit, not over two months.
    I'll be a douche and note that the sessions I originally signed up for -- including that first session full transcript -- we're all completed by mid-June.

  3. #83
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    Quote Originally Posted by Nartek View Post
    No one is saying you can't have an off-grid link ship, or even a "nearly impossible to probe" link ship.
    Moving over to Command ships, CCP Ytterbium addressed the concern of off grid links and simply
    stated “off grid boosting should not exist”, with much of the CSM nodding in agreement.
    How is that not saying "you can't have an off-grid link ship"?

  4. #84

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    Quote Originally Posted by Madner Kami View Post
    Quote Originally Posted by Daneel Trevize View Post
    Yeah but no. There's plenty that's not petty shit, and not Winter 2013 at a minimum let's redo the whole concept from scratch, woo jumpdriving POS.

    Mostly it's numbers they need to play with, not coding new mechanics. Just fix some fucking numbers in a table, but think before you change them.

    Corp management and POS UI are a means to an end. That end is spaceships fighting. Or I'm wrong. But without PvP, where's the economy?
    Either you don't have much experience with industry or POSes or your experience is rather shallow. For each ship you explode, at least 2 or 3 other people had to deal with industry and the number increases once you want T2 mods. So, frankly, stfu if "PvP first and only" is your sentiment. This game has more facets then just PvP and leaving that stuff to rot, just to pat PvPers, doesn't lead anywhere. CCP can, should and needs to work on both aspects.
    That's exactly why PvP is key. Without stuff exploding, where's the demand to fuel a real economy. If people just beared, losses would be a fraction, loads of modules wouldn't be needed, people would hardly give a shit about running any industry for the sake of it. Making twice as many ships explode due to improved balance, mechanics, opportunities or just shear enthusiasm to risk hard-grinded isk would do far more for industry fans than they like to give credit for.
    Of course I'd like the abominations of the UIs and mechanics to DIAF, but I'd much rather CCP made people want to make more spaceships explode more often in more actually fun ways than just build modular mobile POS for you while everyone still avoids risk like the plague, or flies a minute selection of the possible ships, fits & tactics.

  5. #85
    Madner Kami's Avatar
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    Quote Originally Posted by Daneel Trevize View Post
    Of course I'd like the abominations of the UIs and mechanics to DIAF, but I'd much rather CCP made people want to make more spaceships explode more often in more actually fun ways than just build modular mobile POS for you while everyone still avoids risk like the plague, or flies a minute selection of the possible ships, fits & tactics.
    Why do you construct an "either or"-argument out of these issues? Both is equally important to be dealt with and both can be dealt with in parallel.

  6. #86

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    Quote Originally Posted by root View Post
    Quote Originally Posted by Nartek View Post
    No one is saying you can't have an off-grid link ship, or even a "nearly impossible to probe" link ship.
    Moving over to Command ships, CCP Ytterbium addressed the concern of off grid links and simply
    stated “off grid boosting should not exist”, with much of the CSM nodding in agreement.
    How is that not saying "you can't have an off-grid link ship"?
    Are you an idiot, or just trying to snipe a particular comment you want to bitch about?

    Then don't field it. If the other side fields a link ship on grid and you don't; you have an additional target to go after. IIRC, T3 link ships are a bit squishier than T2 CS's anyway, so the cost+vulnerability tradeoff for better buffs is not a bad thing. No one is saying you can't have an off-grid link ship, or even a "nearly impossible to probe" link ship. What they're saying is that when push comes to shove, if you want that resistance bonus, or web bonus, etc... you need to expose the ship providing it to danger.
    Read the whole thing. You know what? Fuck it, read the post/posts it is in response to... I've already done the context-based response scenario education with one dumb motherfucker on this board, and I don't think it will be nearly as entertaining to plod through it a second time...

    You should not receive command link bonuses while that ship is happily in a position to be damn near impossible to locate/kill. I.E. If you want the shiny shit, you should expose your shiny shit to danger. That does not prevent you from using it as an ace up your sleeve by having it off-grid in order to provoke a fight. It means the ship needs to be brought onto the grid to work. The people saying "Oh, it's so hard to provoke a fight with a CS on grid" are full of shit, because under the proposed system, it states that the ships need to be on grid for the bonus. I.E. You can warp them in once the fight starts. If that means some other bits need to get tweaked to make them functional, then so be it.

    You can keep a non-functional link ship off grid for baiting purposes, then bring it in. Not too difficult of a concept, really.

  7. #87
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    Quote Originally Posted by Nartek View Post
    Quote Originally Posted by root View Post
    Quote Originally Posted by Nartek View Post
    No one is saying you can't have an off-grid link ship, or even a "nearly impossible to probe" link ship.
    Moving over to Command ships, CCP Ytterbium addressed the concern of off grid links and simply
    stated “off grid boosting should not exist”, with much of the CSM nodding in agreement.
    How is that not saying "you can't have an off-grid link ship"?
    Are you an idiot, or just trying to snipe a particular comment you want to bitch about?
    How's he an idiot for pointing out a complete contradiction in your post?

  8. #88

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    TL;DR: People deal with bad UI to have good PvP. They won't deal with/pay for bad PvP just to have interaction with a good UI.

    Quote Originally Posted by Madner Kami View Post
    Quote Originally Posted by Daneel Trevize View Post
    Of course I'd like the abominations of the UIs and mechanics to DIAF, but I'd much rather CCP made people want to make more spaceships explode more often in more actually fun ways than just build modular mobile POS for you while everyone still avoids risk like the plague, or flies a minute selection of the possible ships, fits & tactics.
    Why do you construct an "either or"-argument out of these issues? Both is equally important to be dealt with and both can be dealt with in parallel.
    Because they're not. Eve with sufficiently good PvP will make people put up with less awesome empire-builder gameplay. Evidence? Current game. Eve with dead PvP but cooler POS, well that would be about as active for industry as Sisi right now. You could go on there and make the most amazingly efficient & sleek production chain but maybe 5 people would care, everyone else would say it's valueless. No one would pay to play that game.

    If there were no PvP, you'd have to redefine achieving something in Eve as having x widgets in your hanger rather than fun fight experiences or :killmails:. You could try have some MMO aspect because there's somewhat finite sources for resources, but mostly it'd be an isolated, RTS/turn based strategy solo game.
    With lossful PvP, you give even the most hardcore PvPers the incentives to loot/salvage after a fight, or finish a juicy rat/anom that you gank someone at. But the converse can't be said, the game doesn't work with just bears. Some PvPers will do any ship/module/ammo related industry no matter how bad the UI/mechanics if it gives them an edge in having fun fights, aka lets them get more for their isk. People won't pvp more if the isk/fit-production chain UI is nicer, but fights are all bring-OP-ship-blob-or-DIAF.

    I am bad at expressing this because it seems so obvious if you take a step back from the current really complex & deeply detailed implementation and say wtf is this game and why do people play it, how is it fun, what sustains it?
    Last edited by Daneel Trevize; August 3 2012 at 02:15:33 PM.

  9. #89
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    Yet when you're using the shit every day it is amazing how much better everything feels when you go from Windows to MacOSX+*nix terminal or linux.

    It's impossible to return cause fuck that UI is like a straightjacket that makes it impossible to do shit.
    Quote Originally Posted by Random hopeful w-space dweller
    I'm excited about the nebulas, at least it's something I will see out in the wormholes.

  10. #90
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    Quote Originally Posted by Nartek View Post
    Quote Originally Posted by root View Post
    Quote Originally Posted by Nartek View Post
    No one is saying you can't have an off-grid link ship, or even a "nearly impossible to probe" link ship.
    Moving over to Command ships, CCP Ytterbium addressed the concern of off grid links and simply
    stated “off grid boosting should not exist”, with much of the CSM nodding in agreement.
    How is that not saying "you can't have an off-grid link ship"?
    Are you an idiot, or just trying to snipe a particular comment you want to bitch about?

    [...] I've already done the context-based response scenario education with one dumb motherfucker on this board, and I don't think it will be nearly as entertaining to plod through it a second time...
    Wow, i did not try to offend you in any way. I am sorry if my comment made you feel uncomfortable.

    Quote Originally Posted by Nartek View Post
    You can keep a non-functional link ship off grid for baiting purposes, then bring it in. Not too difficult of a concept, really.
    Ahh, now we are getting somewhere. That little word was missing in your previous post. Off course it would still be possible to have a non-functional link ship wherever you want.
    Now i get what you mean. Sorry for the confusion.

  11. #91
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    Quote Originally Posted by Loire View Post
    Also when are we going to transition from 100% low hanging fruit to the real nasty "I don't want to touch that code OMGOMGOMGOMG it's like a non-euclidean nightmare in there" problems?
    Once they have started to dent the backlog?

  12. #92

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    FYI, Seleene, Hans, Aleks and I were on the TEN podcast talking and taking questions on the minutes. It is up in 2 parts, at:
    http://tacticalentertainment.tv/archives/2310 and
    http://tacticalentertainment.tv/archives/2313

  13. #93
    The Djego's Avatar
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    https://forums.eveonline.com/default...25#post1740025

    Quote Originally Posted by CCP Grayscale
    Quote Originally Posted by CCP Grayscale
    Sure, I'll make a note to have another look at this and get some more player feedback when we start finalizing the designs.
    Quoting myself. This is a spitball idea that we shared with the CSM, not a final design.
    Looks like Grayscale is already busy doing damage control regarding the sentry gun idea. It is actually funny that Issler Dainze as CSM supports it just a few pages before.

  14. #94
    Marlona Sky's Avatar
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    Quote Originally Posted by Trebor Daehdoow View Post
    Quote Originally Posted by Marlona Sky View Post
    Been so busy today I'm only up to page 100. Mostly I like the presentation of the minutes, but now and then it feels like someone handing me a two week old newspaper and I stumble across what the weather report is for 'the upcoming two days' are. Just wish these came out like a week after the summit, not over two months.
    I'll be a douche and note that the sessions I originally signed up for -- including that first session full transcript -- we're all completed by mid-June.
    Thanks. So the other sessions involved CCP people who were on vacation? That the reason why the other CSM members were not able to complete their section of the minutes by mid June?

    Also I really like the full transcript style you did. Very and gave the minutes a more 'human' feel to it.

    ----

    As far as the link issue, just switch the bonus amount so the CS is the best one as a fast fix for now. Step back and see if fleets put the link ship they are using at risk or continue to use untouchable T3 alts.

    The POS shield idea is dangerous. What goal is CCP hoping to accomplish by doing it? I would much rather see POS shield passwords done away with for now. It would only allow those who are actually in the alliance to enter, while keeping those in the same coalition at some risk. Being is a massive coalition that spans 10 regions and being able to go to any blue POS for 100% safety is stupid. Same thing with jump bridges. Only if you are in the same alliance.

    Also where is the talk about power projection? Capital ships being the fastest to transverse the galaxy is dumb as fuck. Not to mention with throw away cyno alts in position it only takes a few minutes. Maybe I'm just being bitter.

  15. #95

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    Quote Originally Posted by Marlona Sky View Post
    Thanks. So the other sessions involved CCP people who were on vacation? That the reason why the other CSM members were not able to complete their section of the minutes by mid June?
    No. The reason the other sessions were done was because the rest of the CSM didn't do them (including me!). I'm not going to make excuses for anyone else, I'll leave that to them. I was fairly busy with RL stuff, but even that isn't a great excuse. If you look at the credits, you can see that of the 22 sessions, Trebor did 6, Hans did 5, I did 3, Elise did 2, Xhagen did 2, and Dovinian, Issler and Alek did 1 each. Trebor, Hans and I all picked up more sessions after people either didn't do them or when there were no volunteers to pick up the unassigned sections.

  16. #96
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    Quote Originally Posted by Mashie Saldana View Post
    Quote Originally Posted by Loire View Post
    Also when are we going to transition from 100% low hanging fruit to the real nasty "I don't want to touch that code OMGOMGOMGOMG it's like a non-euclidean nightmare in there" problems?
    Once they have started to dent the backlog?
    Backlogs been pretty fucking dented. Time for a none Jesus related sovereignty update/revamp.

  17. #97
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    Quote Originally Posted by Eshnala View Post
    Am I the only one who thinks that getting rid of offgrid boosting is bad? I agree that in the current state links are way too strong and that CS should bring a higher boost then t3s, but if you disable offgrid booster you will nerf small scale pvp even more and buff blobbing. Atm the only way to deal with blobs as a small group is having more specialized fleets and having links, without that there is no chance to fight 10 vs 30+ anymore tbh....

    Sure you could say "just bring a CS yourself" but then they would ahve to increase their speed by quite a lot, or you would need massive logis to keep it alive (because it will be the primary all the time). Additionaly to that the fleet CS arent doing much dps, so you basicaly loose one propper pvp ship in the end :S
    Not read the rest of the thread but the fix is simple.

    T3's offer an advantage over and above their T2 counterparts in the link department.

    Switch the bonus (CS get 5%, T3s get 3%). It's hard to have unprobable command ships. If you want the better bonus put them on grid. If you don't want to risk that you take the hit.

    PS...

    It's easier to field a T3 link alt right now than a virtue scanner alt. By the time it's probed down the battle is won anyway.
    Last edited by Larkonis Trassler; August 3 2012 at 07:10:33 PM.

  18. #98
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    Quote Originally Posted by root View Post
    Quote Originally Posted by Loire View Post
    Also when are we going to transition from 100% low hanging fruit to the real nasty "I don't want to touch that code OMGOMGOMGOMG it's like a non-euclidean nightmare in there" problems?
    AFAIK Corpmanagement and POS code is allready a 'i dont want to touch that' nightmare. And it looks like they are working on that.
    If by working on it you mean "2013 at the earliest" (so says the minutes), then they are indeed working on it.

  19. #99
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    Off field command links are utterly retarded.

    All the wahhing about people not being able to field their command tier 3's on the field with 4 links running is pathetic, they were clearly never meant to be used like that. If you want to use T3 links you should spread them around your gang, if you want to have all your links concentrated on one ship then bring a Command ship, If you want your small nano gang to have links then you'll have to incorporate nano BC's and use some clever piloting to keep them alive.

    As soon as links become an on-grid only mechanic it'll force people to think outside the box and new tactics will emerge, as it is now it's a dumb part of EVE that stifles tactical innovation and limits game-play.

  20. #100

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    Quote Originally Posted by Larkonis Trassler View Post
    It's easier to field a T3 link alt right now than a virtue scanner alt. By the time it's probed down the battle is won anyway.
    They can in fact be one and the same, and it's not *that* hard to ping other unprobeables in system and scan them down while fighting or getting in position to fight.
    Let's start a party of our own

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