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Thread: [Devblog] CSM Meeting Minutes - Summer 2012

  1. #21
    Tarminic's Avatar
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    Quote Originally Posted by AmaNutin View Post
    CCP Unifex: At the actual team level, they get developed into release plans and sprint plans (this is standard AGILE development methodology). (pg 33)

    Oh AGILE development...
    Don't confuse poor management with poor management methodology. We've used agile at my last two workplaces and it's worked out pretty well. Granted, these are companies of <50 people vs. CCP with 300+, but still.

    Status of Babby: 100% Formed

  2. #22
    rojomojo915's Avatar
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    Quote Originally Posted by Durzel View Post
    Quote Originally Posted by rojomojo915 View Post
    Quote Originally Posted by Tsubutai View Post
    CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with
    a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage,
    and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2
    minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must
    commit to the cycle for a length of time before starting your reps, if you want to deactivate triage
    before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to
    make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle,
    and then a warp out.
    no

    no


    no no no no no no no
    Im not completely opposed to this idea, would be nice to be able to use smaller ships at gate camps, but I think the high end cap is too high. Should be closer to being able to blap a gank cruiser without much work with no transversal, maybe even a gank battleship, but no more than that.
    so predicting it will be a flat scaling that applies to the gun rather than the target, so some guy turns up on grid having just stolen from someones can of some shit somewhere in system and drops out of warp to the sentries blapping him for <insert total EHP here>
    Well no, greyscale was saying that the longer the sentries shoot, the more damage they would do. I was suggesting that the max they are able to do is to blap a cruiser or bs. So unless that cruiser sits there for a minute or 2, he should be just fine by himself.

  3. #23
    Larkonis Trassler's Avatar
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    Quote Originally Posted by rojomojo915 View Post
    Quote Originally Posted by Tsubutai View Post
    CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with
    a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage,
    and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2
    minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must
    commit to the cycle for a length of time before starting your reps, if you want to deactivate triage
    before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to
    make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle,
    and then a warp out.
    no

    no


    no no no no no no no
    Im not completely opposed to this idea, would be nice to be able to use smaller ships at gate camps, but I think the high end cap is too high. Should be closer to being able to blap a gank cruiser without much work with no transversal, maybe even a gank battleship, but no more than that.
    I think that they should just get fucking rid of sentries.

  4. #24
    Donor Snake's Avatar
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    Quote Originally Posted by Larkonis Trassler View Post
    Quote Originally Posted by rojomojo915 View Post
    Quote Originally Posted by Tsubutai View Post
    CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with
    a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage,
    and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2
    minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must
    commit to the cycle for a length of time before starting your reps, if you want to deactivate triage
    before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to
    make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle,
    and then a warp out.
    no

    no


    no no no no no no no
    Im not completely opposed to this idea, would be nice to be able to use smaller ships at gate camps, but I think the high end cap is too high. Should be closer to being able to blap a gank cruiser without much work with no transversal, maybe even a gank battleship, but no more than that.
    I think that they should just get fucking rid of sentries.
    So many times this. It makes low-sec PVP such a fucking bore.

  5. #25
    Rakshasa The Cat's Avatar
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    Suddenly I'm feeling the pressure... Damn I almost managed to forget all about it.

    Hiding something like that deep within a 165 page long minutes that you knew I'd read is fucking evil.
    Quote Originally Posted by Random hopeful w-space dweller
    I'm excited about the nebulas, at least it's something I will see out in the wormholes.

  6. #26
    Donor Malaes's Avatar
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    Quote Originally Posted by CCP Xhagen
    Then the question arises : if I read about it on FailHeap, is it vote scamming or not?
    HI CCP XHAGEN

  7. #27

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    I must say this is (for what I've read of it so far) epic dump of detailed info and real transparency. It is also huge. I guess I'll have to dump this to my Kindle (hope it doesn't barf over the PDF - the PDF support being tad spotty) for reading on the bus... so I guess I'll be done with it in a week or two

    I just hope the peanut gallery of shitposters on EVEO won't start up too many whinethreads over stuff that is 6mo+ out and nowhere near finalized, discouraging CCP from such openness in the future.

  8. #28
    AmaNutin's Avatar
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    Quote Originally Posted by Malaes View Post
    Quote Originally Posted by CCP Xhagen
    Then the question arises : if I read about it on FailHeap, is it vote scamming or not?
    HI CCP XHAGEN
    SPAIS
    Quote Originally Posted by Chakrai View Post
    Flirting with a woman is like flying a nanoship.

  9. #29
    rojomojo915's Avatar
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    Quote Originally Posted by AmaNutin View Post
    Quote Originally Posted by Malaes View Post
    Quote Originally Posted by CCP Xhagen
    Then the question arises : if I read about it on FailHeap, is it vote scamming or not?
    HI CCP XHAGEN
    SPAIS
    He obviously doesn't read fhc, otherwise he would realize we are all unsubbed bitter vets and wouldn't be able to scam in game.

  10. #30
    Donor
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    It depends really what CCP's objectives are with lowsec, because sentries as they are sure as shit don't deter gatecamps. In fact quite the opposite - the more ships you throw in the less DPS each has to tank.

    At least this proposal would create periods where the gates couldn't be camped by the usual suspects. As to whether this is a "good thing", or whether it would encourage people who might consider coming in when currently they don't (pro-carebears never will with the rewards/risk disparity that exists currently), remains to be seen.

    The idea of increasing DPS allowing smaller ships to survive longer after an initial GCC is an interesting one though, would mean that small stuff could catch and possibly kill some stuff solo without having to be in BC or higher.

  11. #31
    Marlona Sky's Avatar
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    Quote Originally Posted by Jarnis View Post
    I just hope the peanut gallery of shitposters on EVEO won't start up too many whinethreads over stuff that is 6mo+ out and nowhere near finalized, discouraging CCP from such openness in the future.
    Who would do such a thing?

  12. #32

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    Quote Originally Posted by Larkonis Trassler View Post
    Quote Originally Posted by rojomojo915 View Post
    Quote Originally Posted by Tsubutai View Post
    CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with
    a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage,
    and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2
    minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must
    commit to the cycle for a length of time before starting your reps, if you want to deactivate triage
    before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to
    make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle,
    and then a warp out.
    no

    no


    no no no no no no no
    Im not completely opposed to this idea, would be nice to be able to use smaller ships at gate camps, but I think the high end cap is too high. Should be closer to being able to blap a gank cruiser without much work with no transversal, maybe even a gank battleship, but no more than that.
    I think that they should just get fucking rid of sentries.
    This or get rid of GCC..

  13. #33
    Marlona Sky's Avatar
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    Would be interesting if it was actual players showing up to enforce the long arm of the law instead of super NPCs.
    Last edited by Marlona Sky; August 2 2012 at 10:20:42 PM.

  14. #34
    RoemySchneider's Avatar
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    i like the sentry change....

    scimitar police fleet is a go!

  15. #35
    AmaNutin's Avatar
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    Quote Originally Posted by Marlona Sky View Post
    Would be interesting if it was actual players showing up to enforce the long arm of the law instead of super NPCs.
    There would need to be incentive (and constantly roaming players, and it could be abused)
    Quote Originally Posted by Chakrai View Post
    Flirting with a woman is like flying a nanoship.

  16. #36

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    Continuing on other future matters, ring mining. The basic idea is that it would be a group PvE
    activity that allows players to gather moon materials – in the spirit of talking about the future,
    without it being decided or set in stone, CCP Soundwave included the word “replacing”, i.e. the idea
    of moving moon-goo entirely to the ring mining venue. The argument for this statement is that
    moons are basically ATMs, you plant down a structure and receive money, an awful gameplay
    mechanic.
    About time. I always thought mining could've been made into a better experience for those who didn't like the current system by having mining certain minerals require the coordination of multiple players.

  17. #37
    Mashie Saldana's Avatar
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    The highlight after reading all 165 pages is the possibility to have a jump drive fitted to the new POS's.

  18. #38
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    I'm slowly reading through these, summarizing the interesting bits and taking out some of the more interesting quotes. Sadly, when you're trying to summarize 165 pages of text, you still get a wall of text, even if you do skip on the boring parts.

    I'll post it here later. About halfway through. :/

  19. #39
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    I'm managing about 30 pages at a time before having to take a break and let my eyes rest, then diving back in again.

    To any CSMs reading, these minutes are a fucking goldmine. Big, big ups.

    Quote Originally Posted by Lana Torrin View Post
    Quote Originally Posted by QuackBot View Post
    Looks like it may be worded poorly wild accusations when ever someone acuses you isnt good for the village imo.
    Quakbot is now a better mafia player than 50% of the mafia players

  20. #40
    Donor Sponk's Avatar
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    Quote Originally Posted by Steph View Post
    To any CSMs reading, these minutes are a fucking goldmine. Big, big ups.
    I was there (vicariously)
    Contract stuff to Seraphina Amaranth.

    "You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."

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