Please try harder. "what bad graphics?" is far too obvious a troll.
If you're being serious I'm going to go ahead and assume you only looked at the picture, and didn't watch the video.
EDIT: Or watched it without sound I guess.
Last edited by Dark Flare; July 29 2012 at 04:41:13 PM.
That video you linked had an overly long introduction though and detracts from the message that follows.
It is funny that bad graphics and Amnesia get noted within the same argument and aren't within the same context. Last I checked Amnesia didn't look that great, but it doesn't have to. Even Frictionals other horror/puzzle series penumbra didn't look that great but had fantastic scares. Black Plague for being the best by taking away your ability to fight and well Requiem was just a puzzle game.
What bothers me about Slender, haven't played it yet but saw videos, was not the graphics but the way the threat is represented. From what I have seen it stares at you from the distance only to instantly move in and kill you. Which leaves you with an option to die or to run away, making it fairly predictable. The aesthetics of the slender man also don't look very slendery, it being more of big bloke in a business suit who just happened to lose his face. Of course this is a small indie project and the creator(s) had limited resources but having the focal point of the entire game experience being so poorly designed destroys the suspension of disbelief fairly fast.
The sole reason I haven't tried playing it yet because the experience seems to be uninteresting and dull. You go around a forest collecting notes meanwhile by having an entity chase you and pop up from time to time. I didn't feel the horror with the SPC staircase experiment and I don't believe this does it any better.
In the time it took you to type that post you could have downloaded and played the game and had a real opinion instead of a preconcepted one.
Thanks for the video Dark Flare I really enjoyed it. The SCP stuff at the end was quite amusing.
I played it. Walking around the forest for five minutes whilst collecting the pages. Come on to the toilet like building and see it standing outside. Bored already and just keep staring at it to make me go game over.
Running around a dark forest collecting notes while ominous sounds present the impending danger does instil a certain level of fright of the unknown. However after one play I couldn't be bothered doing another round because collecting notes as a game goal attached to random landmarks is uninteresting gameplay to say the least. What makes a horror game good is that it places the frights in-between you and your goal forcing you to confront your fears. This game or experience is interesting for a first play through or two but after that it is forgettable.
Saw some people playing this at uni today and I really enjoyed the simplicity of it. They've stripped back all the bullshit from typical horror games and left you with something extremely straightforward and to the point yet still very effective if you let it in.
Not really my thing but I'm glad this exists.
Was fun (read: scary) until i decided to just stand still and watch that longarmed dude to see what happens. Did it two times as i wanted to see him propperly, obviously died (or whatever it is you do) due to that. Started over again without getting scared at all and went to collect all the pages. After page 5 i got bored with it and closed the game...
Its scary at beginning but as soon as you start to get a hang with it and ignore the dude to go with collecting pages itsnot realy that good anymore vOv
Might be that im just too much of an guy who likes to see what happens if i fuck up in a game and tests out the mechanics before propperly playing it.
idgi
so you walk around in the dark for 10 mins then you get a scary pic and loud noise on the screen?
Hello? Oh, hello! I'm sorry it's a very bad line. No, no no... but that's not possible, she was sealed in to the Seventh Obelisk after the prayer meeting. Well, no, I get that it's important... an Egyptian Goddess loose on the Orient Express. In Space. Give us a mo....
... don't worry about a thing, your Majesty; we're on our way.
Hello? Oh, hello! I'm sorry it's a very bad line. No, no no... but that's not possible, she was sealed in to the Seventh Obelisk after the prayer meeting. Well, no, I get that it's important... an Egyptian Goddess loose on the Orient Express. In Space. Give us a mo....
... don't worry about a thing, your Majesty; we're on our way.
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