hate these ads?, log in or register to hide them
Page 1 of 8 1234 ... LastLast
Results 1 to 20 of 143

Thread: [Devpost] Killmails and loot drops for self-destruction, coming in Inferno 1.2

  1. #1

    Join Date
    April 9, 2011
    Location
    RvB
    Posts
    1,749

    [Devpost] Killmails and loot drops for self-destruction, coming in Inferno 1.2

    https://forums.eveonline.com/default...60#post1707260

    For the Inferno 1.2 release, we've modified the self-destruct mechanics a little. These changes are now live on the Singularity test server. You can go and try them for yourself, and leave feedback in this thread.


    Loot Drops
    Ships that self-destruct will now drop loot in their wreck. This follows the regular chance-based loot-drop mechanics for items fitted to the ship and carried in the cargo hold.


    Kill Reports
    Ships that self-destruct whilst under aggression will now generate a regular kill-report. In order for this to happen, the ship must have been recently aggressed, and there must be at least one of the aggressors in space in the system at the time of death. The final-blow will be awarded to the eligible attacker who inflicted the most damage.

    Self-destructs that do not involve player aggression will not generate a kill-report


    By the way, you may have seen reports of the occasional self-destruct kill-report on Tranquility recently. These were caused by an unrelated defect, and were not intentional. Typically the items list of such mails is incomplete. I'm stating this in-advance, as no doubt someone would have asked about it.
    Let's start a party of our own

  2. #2
    dzajic's Avatar
    Join Date
    June 15, 2011
    Posts
    2,382
    So... what's the point in leaving self destruct as an option any longer than?
    JagdTiger, JadgPanther, StuG III, Marder II, IS-8, KV-13, KV-1, KV-1s, T-150, Type59, T-34, M103, E-100, E-50, E-50M, PzKwIV, VK36, T34, M24, T-50-2, T54, M7 Priest, VK28, T25/2, M18, T49, M8A1, Tetrarch, T-127, T82

  3. #3

    Join Date
    April 9, 2011
    Location
    RvB
    Posts
    1,749
    Quote Originally Posted by dzajic View Post
    So... what's the point in leaving self destruct as an option any longer than?
    Podjumping? Getting out of wormholes when stuck?
    Let's start a party of our own

  4. #4
    Movember 2012
    Join Date
    April 9, 2011
    Location
    Alberta, Canada
    Posts
    3,607
    Quote Originally Posted by dzajic View Post
    So... what's the point in leaving self destruct as an option any longer than?
    Insurance fraud? :-/ Yea it really serves no purpose anymore.

  5. #5
    Leboe's Avatar
    Join Date
    April 9, 2011
    Location
    Canada
    Posts
    1,531
    Great timing. Last night Brent was live streaming and we had a carrier SD on us, with ccp bro watching so we all bitched at him about it

    phoneposting~

  6. #6

    Join Date
    April 23, 2011
    Posts
    1,027
    God damn CCP has been full of win these last few months, it just pisses me off they took so long about it I'm now a bitter vet who struggles to log in.
    yes, I am Le terribad at BF3


  7. #7
    Super Moderator DonorGlobal Moderator whispous's Avatar
    Join Date
    April 9, 2011
    Location
    Mails Tegg > пошел ты на хуй
    Posts
    3,160
    About time.


    Quote Originally Posted by dzajic View Post
    So... what's the point in leaving self destruct as an option any longer than?
    You are the worst and probably a butthurt blobfagger

  8. #8

    Join Date
    April 10, 2011
    Posts
    7,019
    SD is so you can't be tackled by some fuckstick in a purgur drake with burnt launchers and held until either server DT or someone comes by to help you. Mostly the only reasonable remaining cases are the wormhole express & other podjumping, and so your pod can't be perma-bubbled by a dic(k) rather than go reship. Imagine some hero bubbler corralling 100s of red pods keeping them from some epic nullsec meatgrinder warfare, the humanity.

    Lol the current partial SD mails were a bug, not a feature
    Last edited by Daneel Trevize; July 27 2012 at 05:32:15 PM.

  9. #9

    Join Date
    October 22, 2011
    Location
    The Netherlands
    Posts
    663
    Nice

    I guess self destruct is still in because otherwise it would be to easy to tackle and just hold a person without the option to leave accept log off and hope they don't stick around for you to log on and land in the same spot out of e-warp and tackle you again, basically allowing to completely prevent you from playing .... which would be hilarious, but still ...
    - don't confuse the fact that I like to be right with the rumors that I actually might be -

    EVE: retired
    WoT (EU, DaDutchDude):
    IS-4 | SU-122-54 | T-54 | IS-8 | T-44 | IS-3 | AMX 13 90 | AMX 50 100 | T32 | WZ-132 | Indien Pz | Obj 261 | Tiger | T20 | T-34-1 | Comet | SU-100M1 | KV-1S | T-34-85 | T50-2 | Tetrarch

  10. #10
    Cydo's Avatar
    Join Date
    April 9, 2011
    Posts
    740
    It's fine by me, about time really.

  11. #11

    Join Date
    April 10, 2011
    Posts
    7,019
    Quote Originally Posted by DaDutchDude View Post
    Nice

    I guess self destruct is still in because otherwise it would be to easy to tackle and just hold a person without the option to leave accept log off and hope they don't stick around for you to log on and land in the same spot out of e-warp and tackle you again, basically allowing to completely prevent you from playing .... which would be hilarious, but still ...
    You can always eject, thus it's down to having your pod held, and also having no option to even put your lost modules through the loot fairy RNG.

  12. #12

    Join Date
    May 1, 2011
    Location
    Low Sex
    Posts
    40
    Very nice..

  13. #13
    Meridith's Avatar
    Join Date
    April 10, 2011
    Location
    Fucking aus m8
    Posts
    502
    gg nerds

  14. #14
    Donor Nu11u5's Avatar
    Join Date
    June 8, 2011
    Location
    Missouri, USA
    Posts
    2,081
    SD needs to destroy all mods, void insurance, and have a <15sec countdown. Put a big overlay UI and cancel button to make it obvious. Generating a killmail is OK but it needs to list the victim as "final blow" so SDs can be processed correctly.

  15. #15

    Join Date
    April 10, 2011
    Location
    Bed Nazi Bed Fort
    Posts
    992
    Quote Originally Posted by Nu11u5 View Post
    SD needs to destroy all mods, void insurance, and have a <15sec countdown. Put a big overlay UI and cancel button to make it obvious. Generating a killmail is OK but it needs to list the victim as "final blow" so SDs can be processed correctly.
    So every self destruct can be "ISK neutral" even when it's not? Sure.

  16. #16
    Madner Kami's Avatar
    Join Date
    April 9, 2011
    Posts
    815
    Quote Originally Posted by Nu11u5 View Post
    SD needs to destroy all mods, void insurance, and have a <15sec countdown. Put a big overlay UI and cancel button to make it obvious. Generating a killmail is OK but it needs to list the victim as "final blow" so SDs can be processed correctly.
    Go diaf.

  17. #17
    dzajic's Avatar
    Join Date
    June 15, 2011
    Posts
    2,382
    Quote Originally Posted by whispous View Post
    About time.


    Quote Originally Posted by dzajic View Post
    So... what's the point in leaving self destruct as an option any longer than?
    You are the worst and probably a butthurt blobfagger
    Bwahahaha. Never flown in fleet larger than 50, mostly solo or with only one or two buddies. Don't even remember using SD myself ever, but it should be in game and be an option to deny the enemies that loot. Real warships have/had scuttle charges to prevent capture and stuff... I'd gladly sacrifice a high slot for a scuttle charge if it had very short (less than 20 sec) CD timer. Even if it pods me, denying enemy loot (and generating rage and ganktears) is epic.
    JagdTiger, JadgPanther, StuG III, Marder II, IS-8, KV-13, KV-1, KV-1s, T-150, Type59, T-34, M103, E-100, E-50, E-50M, PzKwIV, VK36, T34, M24, T-50-2, T54, M7 Priest, VK28, T25/2, M18, T49, M8A1, Tetrarch, T-127, T82

  18. #18
    Donor
    Join Date
    April 11, 2011
    Location
    Wiltshire, UK
    Posts
    1,853
    Killmails are fine though they ought to have the victim as the final blow for ease of recognising SDs. Don't really agree with it dropping loot, and since it won't have any "scuttling the ship" function anymore I don't think it needs to remain as a 2 minute timer either.

  19. #19
    AmaNutin's Avatar
    Join Date
    December 21, 2011
    Location
    Fuck off
    Posts
    2,071
    Quote Originally Posted by dzajic View Post
    So... what's the point in leaving self destruct as an option any longer than?
    Stuck in a WH without probes, lose the exit?
    Quote Originally Posted by Chakrai View Post
    Flirting with a woman is like flying a nanoship.

  20. #20
    Donor Nu11u5's Avatar
    Join Date
    June 8, 2011
    Location
    Missouri, USA
    Posts
    2,081
    If SD denies loot and still pays out insurance then there is no reason not to use it.

    Either you get your payout or you deny loot. Being able to do both is too advantageous and doesn't make logical sense.

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •