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Thread: Syndicate - The Endless Waltz

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    AndersonW's Avatar
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    Syndicate - The Endless Waltz

    SYNDICATE - The Endless Waltz (As of July 2012)


    Let me know what I've missed (there will be a lot).

    THE OLD POWERBASES

    PC9 area: The old fortress of Huzzah, now held by Masquerade and friends. Lots of Drake and BC gangs around here that venture out into 'mainland' Syndicate and also head down to the S-U pocket for fights there. It appears that Flatline have also moved into the area, in T22 (thanks Lexa). Judging from killboards they seem quite capable of fielding decent capital numbers and it'll be interesting to see whether battles over T22's Tech moon arise.

    S-U pocket: Hidden deep in the bowels of Syndicate, the S-U pocket is very defensible (long way to get there, easy entry systems to place scouts, etc.) and yet has probably seen the biggest turnover of alliances of any recent times.

    The Drake is again the creature of choice here - and they're breeding. Inhabitants include Darkspawn and Moon Warriors. Darkspawn have been up to as many as 60 in local during EU peak time and although so far I've only managed to get engagements via portal/bubble traps, I think there is a lot of promise here, at least given the spike in activity.

    SEDITION and Ishuk-Raata also hunt here (attacking Darkspawn and co.), with SEDITION basing in S-U and Ishuk holding fort nearby in DP34. SEDITION seem able to field quite a mix of setups, ranging from armour HACS to sniping Tier3 BCs, which is a welcome relief amid a sea of Drakes. Ishuk-Raata, to my knowledge at least, bias somewhat toward shield.

    Completing the roster are the mysterious "Kin.Dza.Dza." and their allies, Anarchy Squad. This duo are neutral to the other groups, too, which ought to create some prickly and anatomically complex situations on gates throughout the pocket. Albeit, with more Drakes.

    TXW to D85: Rote Kapelle, long-standing Syndicate residents, live in TXW. They run gangs regularly in US TZ and field a good variety of setups. Usually fast moving stuff although they sometimes bring out what Bacc calls Rooks and Kings Lite, and drop battleships, guardians and capitals. TXW is a very reliable place for US TZ roaming gangs to drop in for action.

    The run from TXW to D85 seems less active although there are some local groups camping it. For an entry system, D85 is surprisingly rarely camped, and definitely the most quiet entry system to Sydndicate. Although don't ask me for isk if you're jumping your unscouted freighter in now.

    Y9G area: I really must visit Y9G. Firstly, to find out who lives there presently. I believe it still to be Raven Federation, NAP or War and their allies. I am uncertain of their present fleet composition, though in times past they fought Huzzah Federation and could field a sizeable fleet. I recall once hotdropping some 70 of them (in battleships, no less), although I think twenty is a more realistic number these days (and probably more BC-based). They've lost some towers to Solitude power, Psychotic Tendencies, and also have fresh company in the form of Flying Dangerous, who moved in from 6-C.

    The second reason to visit Y9G is that I still have a Navy Geddon there. Having once mistakenly taken a ship that was missing half its mods including all its guns (long story), I sheepishly explained to the fleet that I needed a second faction BS carrier jumped in for me, because I'd forgotten some crystals. 'Take my spare set of Crystals, I have every type' the enternally helpful and damnably over-prepared Eldareth, offered. Since of course I knew his generosity would probably not extend to half the mods on his ship, including all eight of his guns, I insisted that I needed an entirely new battleship ferried in for me, for so cavernous was its cargohold and so vast its array of mods for refitting, that adding a handful of crystals would merely sully the organisation at work. He eyed me dubiously as we watched the carrier jump in the replacement, which I patted like a fresh warhorse after having exchanged out the last (and unbeknown to them, a donkey). As a result, to my shame, I still have a half fitted battleship in Y9G station.

    THE MAZE

    By this we mean the dense web of systems between MHC and M2-.

    6-C pocket: After a period of being home to BOB illumini, RKK, the area was very much in the hands of Flying Dangerous, who also kept a tight grasp on the Reblier gate. They can fly anything from battleships to shield-nano, and they usually number around a dozen to twenty. Of late, however, they appear to have moved south to the Y9G pocket, leaving 6-C relatively empty (thanks Collide).

    AAS : Clockwork Pineapple base in AAS. They run gangs in US timezone and have recently been involved in POS fighting with Quantum Wipeout, who later became Naschbaerchis. It seems that Naschbaerchis got the upper hand in the structure battles but differing timezones hindered any decisive resolution in the overall conflict. Naschbaerchis have since left Syndicate for fresh pastures but Pineapple forces remain a reliable USTZ entity (thanks to Collide & Tim for the update).

    2X-P : The home of Finis Terrae, a well-organised EU timezone group who roam Syndicate with small gangs (up to 20 but usually half that). By request I'm reminded to note that they honour 1v1s, so budding knights should knock on their door with squire and lance.

    T-L : Here you will find SPANI who are, perhaps surprisingly in this age of smokescreening and misdirection, Spaniards. For now they keep a fairly low profile but their numbers are rising and if they get the FCs active, we may seem them emerge more often from the maze. And hopefully not in Drakes.

    ARES' OLD STOMPING GROUNDS

    VSIG pocket: Until fairly recently, this was home to Ares Protectiva, a French alliance who looked North for their action, and regularly hit towers belonging to Dek Coalition (the resulting cacaphony providing us some good fights). Ares have now moved South, and the new residents are Ineluctable alliance. Ineluctable, so far, seem to fly a variety of shield nano setups. But before anyone writes them off as another low-fi Drake group, I think it's worth noting that they count a number of skilled entities like VIRII in their ranks and should provide a good addition to the region. They've also had some tasty looking Tengu & Cynabal outings.

    Back when Ares lived in VSIG, their allies BPLAN used to live in the neighbouring pocket of 0T-. When one group was camped in, the other would form up and block the hostile's retreat at the neck of the pocket, trapping them between the fleets. This area is now held by Avaricious Cartel and also home to Damned Nation and Vanguard. I am unsure if these groups mirror the Ares/BPLAN arrangement or whether they are hostile to each other.

    THE WALL(S) - GATEKEEPERS TO NORTH AND WEST

    31/A-S area: Once the home of Ev0ke, a Pure Madness flag now flutters above the battlements. They are a German group who bridge around Syndicate in EU timezone, with anything from Abaddons to shield canes. In their prime time they can number as many as forty. I suspect they have a fine capfleet as well (to which we personally added an ejected Phoenix as spoils of victory after a sov 0.0 group attacked their towers ). Although they have no blues that I know of, they sometimes seem to work with Agony (when not clashing horns with them).

    Agony live in 31- and roam across the region in a variety of timezones. They are well known for their tutorial gangs, which bring them respect throughout Eve. Any new member reading this would do well to sign up for an Agony class. However, don't infer from it that they are all tweed jackets, pipes and chalk - when school's out they can bring a heavy fleet too, if they need to.

    3KNK/COT: The long, lonely descent to COT gate feels like a plunge and so it should - if you don't have a spy spot, it's usually into a bubble. This gateway to Outer Ring has usually been controlled by The Ronin. Of late their numbers seem to be growing and, from what I've seen, the tier3 battlecruiser often their weapon of choice. Since this bottleneck also controls access to the VSIG pocket, they've been fighting Ineluctable's gangs. If they win a lot, it would restrict the VSIG roaming access to central Syndicate, so this has the potential to build up to a nice local conflict.

    LOW SEC ENTRY SYSTEMS

    Fd/PF- : The true intended target of Mr. Guinness' hive of scum and villainy address. The unwary traveller will find a swift demise amid a multitude of bubbles, skilled dictors and Falcons.

    A new entity seems to have moved in, too, promisingly named Free Beer (thanks to Vasponger for the reminder). Given how many fleets from East and West criss-cross FD-, it will be interesting to see whether they can make impact and occasionally pounce on those, or whether they stick to the travelling folk to and from Orvolle as targets. It will certainly be a busy place to call as home, given the traffic moving through.

    MHC : A variety of entities camp here (in small numbers) on the Harroule gate, though the wary traveller would have a better chance here than via Orvolle. Harroule gate does, though, usually boast a good number of anchored bubbles.

    6-C : Until recently, the Reblier gate was well manned by Flying Dangerous. However, with their move South, there has probably never been a better time for holidaymakers to venture in from Reblier.

    D85 : Rarely even bubbled and probably the easiest entry system.


    THE WILDS

    Like little local legends, tales of told of smaller groups who lurk under the radar. As soon as DaDutchDude, providing input for the post, described Tlak Chilk in much the manner as one speaks of Robin Hood, I realised we need a section for them. So without further ado, and to quote Dutch:

    RF-GFF: "I believe this is the home of Tlak Chilk and his band of Center for Advanced Studies NPC corp buddies. Don't underestimate them, they wield their mostly Gallente drone boats very well, and even when things go south, they almost always manage to win the Isk war."

    LSC4-P: "Here lives Freelancers Union, or at least they used to when Agony moved in. Their activety was kinda ebbing and flowing. They used to work with Avaricious Cartel that used to live in the dead-end pocket behind it. They fly a mix of stuff, from Thrashers to Machs, but mostly either realy small gang, or in a throw back to 2009 a RR Domi heavy gang. I've also seen them throw around a 8 man BlackOps battleship gang on occasion. "

    In addition to these contributions, I feel we should also add:

    F67: This is home to some genuine old school camping from Bipolar Stability. In this age of titan bridging, jump portalling and Black Ops dropping, the F67 affair is decidedly traditional: scouts in system either side and a gang warping in from safe spots. It's low-fi but they make it work for them. Some will write off the devotion to one system as madness and others will champion it as resilience. Either way, I can speak from experience that when they assign fighters to the camp from a POS shield edge, their pilots are on the ball and ever eyeing the horizon for a cyno.

    Outside entities:

    Dek Coalition/CFC: The A-S area has traditionally been used as a base to hit into Cloud Ring (e.g. as Ev0ke did) and this tradition generally continues, with Pure Madness picking fights on towers north of 1-3. In some ways they've inherited this role from Ares Protectiva. In turn, those 0.0 entities strike back into Syndicate, on occasions.
    Rooks and Kings: We try and jump on big action, especially capital action, when we see it around Syndicate. We also sometimes weigh in when sov 0.0 entities hit Syndicate residents and their assets.
    Outer Ring: There is surprisingly little interaction here, from what I've seen. Outer Ring is generally quiet and most Syndicate groups roam toward Cloud Ring instead (to my knowledge, anyway). The Korean group, Privateers of Virtue, still make their base in 4C- but prefer to remain in their home area (and fair enough, every fantasy novel has some group or other walled up in a strong castle and content with it).
    Roaming gangs from LS: Tuskers, Muppet Ninjas and Shadow Cartel have all been known to roam Synd in EU TZ, usually entering from MHC and striking South for S-U and PC9, or West for FD-.


    Shamelessly stealing TimNeilson's stealing LM's post from the other thread because doing otherwise would be a ton of effort. I will update it shortly...


    Sent from Asecretbunkerwithinenemylines
    Last edited by AndersonW; July 25 2012 at 03:22:14 AM.

  2. #2
    glepp's Avatar
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    Thanks for getting this set up again. Let's hope for a better future for this young treadling. Its forebear had such a good run, but contracted a severe bout of consumption and died tragically at a too young age.

    Agony now lives in PVH8, and there's several new residents in lower Syndicate, btw. Snails and Frogs in 2X-, Anger Management+Hedonistic Imperative in A-Z and many more.

  3. #3
    AndersonW's Avatar
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    Yeah man at settlement for my new home! So when I get home Ill edit the OP

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    Donor Sponk's Avatar
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    What's up with EF- pocket now that FA didn't want that space anyway?
    Contract stuff to Seraphina Amaranth.

    "You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."

  5. #5
    AndersonW's Avatar
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    Quote Originally Posted by Sponk View Post
    What's up with EF- pocket now that FA didn't want that space anyway?
    A corp called Alexander lives there now. They do missions and limited ovp

    Sent from Asecretbunkerwithinenemylines

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    Fraps from the fight for the Anger MAnagement. tower in Y9G.

    I apologize for any vulgarity in advance.

    For those who can not see the video you can use this site to make it work.
    http://www.hidemyass.com/

    Just copy and paste the link for the video below into the site that I linked above.

    youtu.be/PAdIm4X1BdE
    Last edited by Wivabel; July 25 2012 at 02:13:41 AM.

  7. #7
    W0lf Crendraven's Avatar
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    Thanks for the write up of who lives where in syndi, i shall visit and kill them all! (well try to)

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    Long time no post syndicate thread.

    So I took a fleet from TXW all the way to pureblind through placid/VV into Pure Blind. Very little going anywhere, but I had a 20 man gang and a comp that i wanted to throw at something like 30-40 guys so I started chasing the blob. Everything was quiet. It was like chasing ghosts. After about an hour or so of flying around killing random frigs we decided to head back.

    We came in through Cloud ring on the way back. Still nothing around. We passed through X-M and were in 8V when I got intel on a Flatline tier 3 bc gang with two logi and a few recons and other mixed support. Their numbers were put at near 20, which meant that it should be a fairly good fight for us. Somewhere along the lines we lost an interceptor who was getting eyes on them and I tried baiting them out in my drake in BMNV. They jumped from 31- to BMNV just as I warped to the X-M gate. I jumped when they started landing figuring they would send their fleet in to my fleet sitting at 40 on the other side. Instead of that happening, they decided to scout it(gf). They jumped their tackle back in to BMNV and I decided to have gang burn back to gate.

    We j umped in to them sitting about 70-100 off of the gate, but looking like they wanted a fight. I called a burn off to a celestial to the side of them that would give us good transversal against them and started calling recons and support primary. We lost a rapier and an oracle to alpha right off of the bat, but then things started going our way. They started dropping way faster than we were and the fight was p much over. My scout somehow ends up 150 off of the fight and tackles their (lol) link loki http://www.rotekapelle.com/killboard...l&kll_id=71031 We kill it and that is p much that.

    Lot's of GFs in local. Thanks for fighting us Flatline. That was probably the first fleet i've taken out since we started practicing for the alliance tournament. http://www.rotekapelle.com/killboard...d&kll_id=71031

  9. #9

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    Quote Originally Posted by Brent View Post
    Long time no post syndicate thread.

    So I took a fleet from TXW all the way to pureblind through placid/VV into Pure Blind. Very little going anywhere, but I had a 20 man gang and a comp that i wanted to throw at something like 30-40 guys so I started chasing the blob. Everything was quiet. It was like chasing ghosts. After about an hour or so of flying around killing random frigs we decided to head back.

    We came in through Cloud ring on the way back. Still nothing around. We passed through X-M and were in 8V when I got intel on a Flatline tier 3 bc gang with two logi and a few recons and other mixed support. Their numbers were put at near 20, which meant that it should be a fairly good fight for us. Somewhere along the lines we lost an interceptor who was getting eyes on them and I tried baiting them out in my drake in BMNV. They jumped from 31- to BMNV just as I warped to the X-M gate. I jumped when they started landing figuring they would send their fleet in to my fleet sitting at 40 on the other side. Instead of that happening, they decided to scout it(gf). They jumped their tackle back in to BMNV and I decided to have gang burn back to gate.

    We j umped in to them sitting about 70-100 off of the gate, but looking like they wanted a fight. I called a burn off to a celestial to the side of them that would give us good transversal against them and started calling recons and support primary. We lost a rapier and an oracle to alpha right off of the bat, but then things started going our way. They started dropping way faster than we were and the fight was p much over. My scout somehow ends up 150 off of the fight and tackles their (lol) link loki http://www.rotekapelle.com/killboard...l&kll_id=71031 We kill it and that is p much that.

    Lot's of GFs in local. Thanks for fighting us Flatline. That was probably the first fleet i've taken out since we started practicing for the alliance tournament. http://www.rotekapelle.com/killboard...d&kll_id=71031
    Was a great fight. Flatline has left-sydicate-for-now(tm) in order to dive in FacWar. We have some pretty deep roots there, and wanted to give it a whirl post-CCP changes a couple of months ago. And not being that far away means we can take a quick stroll over to the north side of Syndi.

    MOW had a small gang of AF's out, and we were close, so we rallied up in Orvolle to swing in. Derped about with a couple of (GOON? WTF?) in FD in which our two lach's decided to go afk with mentioning it on comms. Almost popped a goon rapier, but sniper fleet with no tackle is sad panda indeed.

    Chased an Agony nano-BC gang around the Poitot area when they made full burn toward cloud ring. We pursued, ended up in BMNV, and bumped into the Rote raptor. Agony called it there, so we headed back to drop MOW off when we cross-jumped Brent in a Drake. We gave a merry chase (we was warping the same direction we were headed), when our scouts called for a full stop in the next system. 20 Rote...we had about the same. We called align back to see which way everyone was going, they came to us and the party went down. (our usual loki booster wasn't around, so we had someone offer to bastard-fit his loki for links. Hence the lolfit, cause we were impatient a-holes and were already running 30 minutes late from roam kickoff). Sniper VS sniper battles always seem to hinge on those first few moments...and what I think actually turned the fight was the Keres rote had. It damped out one of our scimi's completely...and the battle of the alpha went to RK. GFGFGF, and you'll still see us around.

    ...and as an aside, we were proud to see how well all of our frenemies did in the ATX. Syndicate was well-represented, and rightfully so. Great job.
    Last edited by Gordon Gekko; July 25 2012 at 07:09:58 PM.

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    Now that Delve is over goons are back in Syndicate, beware, etc. We sieged and killed a Wok the Dog moongoo tower near FD- yesterday which they didn't defend other than with smacktalk in local and a Viator to scoop the contents of the silo. Oh well. Looking forward to many fun times in Syndicate.

  11. #11
    Leboe's Avatar
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    Quote Originally Posted by LuigiThirty View Post
    Now that Delve is over goons are back in Syndicate, beware, etc. We sieged and killed a Wok the Dog moongoo tower near FD- yesterday which they didn't defend other than with smacktalk in local and a Viator to scoop the contents of the silo. Oh well. Looking forward to many fun times in Syndicate.
    It worked so well for FA

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    Quote Originally Posted by LuigiThirty View Post
    Now that Delve is over goons are back in Syndicate, beware, etc. We sieged and killed a Wok the Dog moongoo tower near FD- yesterday which they didn't defend other than with smacktalk in local and a Viator to scoop the contents of the silo. Oh well. Looking forward to many fun times in Syndicate.
    We've had a couple run ins with CFC during the past week. One was a train headed North, which was scouted in Fountain and estimated at around 70-75ish (alpha fleet comp plus some tengus). During their warp to their B-D jump bridge tower, we portalled in and they found themselves bubbled off the bridge in the company of thirty or so Navpocs, combined with a lot of Vindis and Lokis for tackle:

    http://eve-kill.net/?a=kill_related&kll_id=14090174

    They made the right call to get clear, with some making it to the safety of the death star's shields and others getting to the station in system. In all, we got about a third of them, including some of the expensive stuff. For that matter, the return to the North for CFC seems to have generated quite a few nice encounters, the pick of which on the smaller scale seeming to be this one of UMAD vs. FCON: http://pure-madness.eu/0os827nq/?a=k...d&kll_id=13548

    There was also a roaming gang from - I believe - a Russian Goon corp which we jumped on (http://eve-kill.net/?a=kill_related&kll_id=14083770) and we got some of them too.

    However, I think the presence in FD- referred to above is a more longstanding affair, as opposed to roaming or running trains through.

  13. #13
    glepp's Avatar
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    Quote Originally Posted by Lord Maldoror View Post
    Hotdropping Goons
    A thing of beauty.

    /tips hat

  14. #14

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    Quote Originally Posted by Lord Maldoror View Post
    Quote Originally Posted by LuigiThirty View Post
    Now that Delve is over goons are back in Syndicate, beware, etc. We sieged and killed a Wok the Dog moongoo tower near FD- yesterday which they didn't defend other than with smacktalk in local and a Viator to scoop the contents of the silo. Oh well. Looking forward to many fun times in Syndicate.
    We've had a couple run ins with CFC during the past week. One was a train headed North, which was scouted in Fountain and estimated at around 70-75ish (alpha fleet comp plus some tengus). During their warp to their B-D jump bridge tower, we portalled in and they found themselves bubbled off the bridge in the company of thirty or so Navpocs, combined with a lot of Vindis and Lokis for tackle:

    http://eve-kill.net/?a=kill_related&kll_id=14090174

    They made the right call to get clear, with some making it to the safety of the death star's shields and others getting to the station in system. In all, we got about a third of them, including some of the expensive stuff. For that matter, the return to the North for CFC seems to have generated quite a few nice encounters, the pick of which on the smaller scale seeming to be this one of UMAD vs. FCON: http://pure-madness.eu/0os827nq/?a=k...d&kll_id=13548

    There was also a roaming gang from - I believe - a Russian Goon corp which we jumped on (http://eve-kill.net/?a=kill_related&kll_id=14083770) and we got some of them too.

    However, I think the presence in FD- referred to above is a more longstanding affair, as opposed to roaming or running trains through.

    Looks like good times were had.

  15. #15

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    For your viewing pleasure.

    http://www.youtube.com/watch?v=UAoqE...layer_embedded

    Not nearly as much rage from me as there normally is.

  16. #16

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    Quote Originally Posted by Brent View Post
    For your viewing pleasure.

    http://www.youtube.com/watch?v=UAoqE...layer_embedded

    Not nearly as much rage from me as there normally is.
    http://www.youtube.com/watch?v=d8yR0DfHp2Q&feature=plcp

    Eye Patch GCC -> Rote Fight from one of our scimis perspective (DAMN YOU KERES) -> Facwar Fight we yarred into blind after we shitfit a bunch of ships in Orvolle to drive back home. Try not to mind the giggles. There had been much drinking by the end.

  17. #17

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    So uhm ... did somebody try to bait RnK with an officer fit Rattlesnake, only to have it blown up in their faces or something? Referring to:
    - http://eve-kill.net/?a=kill_detail&kll_id=14154867
    - http://eve-kill.net/?a=kill_related&kll_id=14154867

    I'd say: operation was a success, but the patient died.
    - don't confuse the fact that I like to be right with the rumors that I actually might be -

    EVE: retired
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    IS-4 | SU-122-54 | T-54 | IS-8 | T-44 | IS-3 | AMX 13 90 | AMX 50 100 | T32 | WZ-132 | Indien Pz | Obj 261 | Tiger | T20 | T-34-1 | Comet | SU-100M1 | KV-1S | T-34-85 | T50-2 | Tetrarch

  18. #18
    Donor Sponk's Avatar
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    Isn't that shut up and shaves alt?

    Blah blah tapatalk
    Contract stuff to Seraphina Amaranth.

    "You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."

  19. #19
    John Revenent's Avatar
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    It is good to see some people in Syndicate tonight. Managed to get 3 good fights.

    First one was pretty even I-RED v FIGIL. We had 16 Range BC in Fleet with no logi, FIGIL had 10+ Close Range BC with Logi.
    http://ishukone-raata.net/killboard/...d&kll_id=24187

    Second fight was after we seen a 24 man Get Off My Lawn fleet with 8 Vagabons, 4 Machs, 4 Scimi, 3 Falcons, Arazu ect. We reshipped from our Drake/Cane then went after them in AHAC's managed to get them to jump into us, webbed down the Machs while the rest of their fleet scrambled then warped once out of point range.
    http://ishukone-raata.net/killboard/...d&kll_id=24199

    Also managed to pick off some FA camping without a scout in the next system?
    http://ishukone-raata.net/killboard/...d&kll_id=24203

    Then had another round with FIGIL/Agony on the way home.
    http://ishukone-raata.net/killboard/...d&kll_id=24215

  20. #20

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    What's FIGL up to these days? They've been 'visiting' us lately and unfortunately have been doing alright. I have a fair bit of respect for them as they were good
    fun to fight against when I was in Syndicate and weren't ones to smack talk etc.
    PEWPEWPEW

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