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Thread: Jam duration = (jam strength / sensor strength) x 20

  1. #1

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    Jam duration = (jam strength / sensor strength) x 20

    This may not be as huge an overhaul as many people would like, but it's a simple-to-implement improvement (nerf) to have jam duration = jam strength / sensor strength x 20. This would dramatically nerf ECM drones, off-spec jams, as well as lucky jams on high-strength targets. It is also an enormous buff to ECCM, sensor integrity links, and the sensor strength implants. Any ship with sensor strength of 40 or 50 points would turn even very high-strength specialized jams in to more of a lock-break effect.

    This does end up being a slight duration buff to perma-jams when there is a greater than 100% jam chance on the target, but that is mostly irrelevant since the perma-jammed target is pretty fucked anyway.


    Some examples:

    EC-300 on a Vagabond = 1.4 second jam duration
    EC-300 on a Megathron = 0.95 second duration
    EC-600 on an Enyo = 2.7 second jam duration

    Basically, fuck ECM drones.

    Falcon(13.4 strength jams) Minmatar jammer on a Vagabond = 19 second duration [basically no change, i.e. you are totally fucked anyway]
    Falcon off-spec jammer on a Vagabond = 6.4 second duration
    Falcon Gallente jammer on an Enyo = 24.3 duration [mostly irrelevant as it's already a 100% chance to perma-jam]
    Falcon off-spec jam on an Enyo = 8.1 duration
    Falcon Gallente jammer on a Megathron = 12.7 second duration
    Falcon off-spec jam on a Mega = 4.2 second duration
    Falcon Gallente jammer on a Mega w/ an ECCM = 6.5 second duration (5.7 if overheated)
    Falcon Gallente jammer on a Mega w/ 2x ECCM = 3.54 second duration
    Falcon Amarr jammer on an ECCM Guardian = 7.2 second duration
    Last edited by Celedris; July 24 2012 at 02:12:12 AM.

  2. #2
    Varcaus's Avatar
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    Why have it break locks and thats it? Or just reduce the number of targets but no lower than 1? Or even just disable ewar from ship being cycled on execpt on the ship using ecm

  3. #3
    Vortex's Avatar
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    Makes even a single EC-300 into a guaranteed, 100% chance to escape tool vs. a single point. Those drones are already too effective at that role.

  4. #4

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    Quote Originally Posted by Vortex View Post
    Makes even a single EC-300 into a guaranteed, 100% chance to escape tool vs. a single point. Those drones are already too effective at that role.
    I think didn't explain that well enough - ECM wouldn't have a 100% jam chance, it would still require it's current chance to jam, but in addition to that it would also have reduced duration based on sensor strength. EC-300s would still need to hit their jam chance and would then have reduced duration in addition (i.e. an EC-300 would have a roughly 5% chance to jam a Megathron for 1 second per cycle).

    They could still give you a chance to escape, but against a fast-locking target like a frig they would only give a 2-3 second window to warp out even when the jam is successful.
    Last edited by Celedris; July 24 2012 at 03:02:53 AM.

  5. #5
    RoemySchneider's Avatar
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    so... your falcon would jam the new slasher for 38.3s ...?
    basically one can completely shut down 2 frigs with just one module -.-

    but it's the only beef i have with this - add a sig/125 modifier, reduce the base time to 10 and i'm in let's go paint&jam some carriers

  6. #6
    OrangeAfroMan's Avatar
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    Not a bad idea. Just add in a 20 second jam cap.
    Actually an '06.

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  7. #7

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    Quote Originally Posted by RoemySchneider View Post
    so... your falcon would jam the new slasher for 38.3s ...?
    basically one can completely shut down 2 frigs with just one module -.-

    but it's the only beef i have with this - add a sig/125 modifier, reduce the base time to 10 and i'm in let's go paint&jam some carriers
    Yeah, I usually think of frigs (intys/AFs) as the easiest targets to jam with about 9-13 sensor strength, but I forgot just how bad the sensor strength is on some of those old tech-1 frigs (current Slasher is 5 haha!?!).

    From a ship-balancing perspective, even cheap frigs should have a minimum sensor strength of at least 9 or 10. The sensor strength of the non-EW tech-1 frigs is just a joke as is: there's no reason that an executioner should have half the sensor strength of a malediction (6 v 12).
    Last edited by Celedris; July 24 2012 at 07:15:30 AM.

  8. #8
    Ophichius's Avatar
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    Quote Originally Posted by RoemySchneider View Post
    so... your falcon would jam the new slasher for 38.3s ...?
    basically one can completely shut down 2 frigs with just one module -.-

    but it's the only beef i have with this - add a sig/125 modifier, reduce the base time to 10 and i'm in let's go paint&jam some carriers
    Wait, Roemy advocating tying more stuff to sigrad? WHO ARE YOU AND WHAT HAVE YOU DONE WITH OUR SIGRAD OVERLORD!?

    On a more on-topic note: I'd support capping it at 20s, it shouldn't be possible to get your jam time above your module cycle time.

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  9. #9
    Yankunytjatjara's Avatar
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    I'd rather have it reset when the target ship leaves and reenters locking radius of the jamming ship. Give speed and skill another tip.
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  10. #10
    Movember '12 Best Facial Hair Movember 2012Donor Lallante's Avatar
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    Make it so activating a jamming module causes the jamming ship to explode.

  11. #11
    ry ry's Avatar
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    Quote Originally Posted by Lallante View Post
    Make it so activating a jamming module causes the jamming ship's owner to explode.

  12. #12
    Donor Rudolf Miller's Avatar
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    It's a good start

  13. #13
    Donor Malaes's Avatar
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    Quote Originally Posted by ry ry View Post
    Quote Originally Posted by Lallante View Post
    Make it so activating a jamming module causes the jamming ship's owner to explode.
    And every other ship on grid with ecm fitted.

  14. #14
    RoemySchneider's Avatar
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    Quote Originally Posted by Ophichius View Post
    Wait, Roemy advocating tying more stuff to sigrad? WHO ARE YOU AND WHAT HAVE YOU DONE WITH OUR SIGRAD OVERLORD!?
    -O
    ?

    i'm trying to protect small sigs here as it currently is one of the lesser useful stats - being 'prenerfed' by (greatly) reduced values and all. it takes massive mwd bloom bonuses or 2.5 highly specialized, oversize-plated and gang-boosted ahac fittings for that attribute to become 'something to consider'.

    sensor strengths increase with ships signatures; not as much but it keeps the whole shebang together when it comes to e.g. probing. sensor 'counters' a ship's size, so to speak -.-

    with frigs getting their mwd bloom bonuses one by one, we might just as well consider the other way 'round : signatures 'countering' sensor strengths vOv

  15. #15
    Resi's Avatar
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    Probably the best ECM idea I've heard that doesn't include a complete overhaul, just needs a 20 second cap to go with it in case the Falcon gets blown up while perma-jamming you.
    Last edited by Resi; July 25 2012 at 06:22:33 PM.

  16. #16

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    Quote Originally Posted by RoemySchneider View Post
    add a sig/125 modifier, reduce the base time to 10 and i'm in let's go paint&jam some carriers
    I like this. Graceful, not a complete overhaul, can be implemented by any old code monkey in about 30 seconds.

  17. #17
    RoemySchneider's Avatar
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    well... until you get to the part where not all frigs have mwd bloom bonuses (yet)
    ... and i guess we'd have to extend the discussion to kiting cruisers and MWD'ing blob BS for completeness' sake -.-

  18. #18
    Meridith's Avatar
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    The 20 second jam cap idea would save ccp from having to actually change ship stats. The less work for ccp, the more chance something will get done.

  19. #19
    RoemySchneider's Avatar
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    <insert obligatory reminder of the time it took them to adjust logi warp speed>

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