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Thread: Inferno 1.2 will be deployed on Wednesday, August 8

  1. #61
    I am the 99.99998% Tyrus Tenebros's Avatar
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    Quote Originally Posted by Mortalitis View Post
    Quote Originally Posted by Siva Surya View Post
    Any new info on the tier 2 dessys?
    They won't come until all the frigates are balanced
    18 mo..... oh wait
    I tried to be cool and all I got was a lousy warning about my sig being too big.

  2. #62
    Madner Kami's Avatar
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    So, (more or less litte) things I wonder about, if they'll get fixed in Inferno 1.2:

    • Rorqal Pilot not beeing able to see into corp hangar of the Rorq, unless Pilot is Drector or CEO or a not-Rorq-pilot from the same corp looking into the corp-bay from the outside
    • Tempest (and T2 variants) Maglev Issues
    • Augoror (and T2 variants) Maglev Issues (oooooooooooold issue, but gladly or sadly far less blatently obvious then on the Tempest)
    • Stabber Fleet Issue headlights beeing inside the cylindrical part of the hull and shining sidewards, through the hull
    • Non-fleetopened Orcas on grid messing with Inventory opening, no matter if they're in fleet or not or even piloted at all
    • Customs Office Space Inventory not beeing part of the Unified Inventory (nobody complained about that yet, really?)
    • [...]
    Last edited by Madner Kami; August 2 2012 at 12:03:37 AM.

  3. #63

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    I'm actually happy about the customs office inventory not being part of unifucked inventory, one less time I gotta remember to shift. Tbh what I would like to see is the ui remembering if last time you opened something in a new window it would do it again without the shift click. Also I have noticed when you have an open inventory, aka cargohold, you can't shift click (atleast not on my client) the bar icon while shift is held to make a new window.

    Excited for changes, no more sding, but I think ccp needs to relook at their decision. I won't get into it cause this isn't da right dread.

  4. #64
    Madner Kami's Avatar
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    Quote Originally Posted by griznatle View Post
    I'm actually happy about the customs office inventory not being part of unifucked inventory, one less time I gotta remember to shift.
    Oh, don't get me wrong on this. I am perfectly content with the seperate window appearing, when I click on "Access Customs Office" or use the slightly more traditional "Open"-button from the command-ov, since this is what I expect to happen, when clicking these options. This is how it should be with this menu, this is how it should be with many other contextual buttons and menu-items, too, if the user wants it to.
    What I am miffed about is, that the space inventory of the customs office doesn't appear in the Unified Inventory at all. This works against expected behaviour and with the UniI having to be opened for cargo transfer anyways and already occupying a considerable part of my screen, I'd like to have an entry in my tree there, for ease of access.

  5. #65

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    Quote Originally Posted by Atreides Horza View Post
    God, I hope those e-War noob ship boni is a bad troll... cuz what this game needs is easy access to MORE alts with discount falcon access and more e-war jamming...


    You do realize that a fresh caldari character can fly a Griffin right off the bat right... with even more effiency than the Ibis and with 2 extra mids....

    I like people complaining about ECM though m8 so nb n1 stealth troll.

  6. #66

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    Quote Originally Posted by Suitonia View Post
    Quote Originally Posted by Atreides Horza View Post
    God, I hope those e-War noob ship boni is a bad troll... cuz what this game needs is easy access to MORE alts with discount falcon access and more e-war jamming...


    You do realize that a fresh caldari character can fly a Griffin right off the bat right... with even more effiency than the Ibis and with 2 extra mids....

    I like people complaining about ECM though m8 so nb n1 stealth troll.
    Your probably right, and I'm all for people being able to play a role in any setting right from the start. It's just... I think this game has plenty of ECM. Why would you possibly wanna add more - in any shape or size!?

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