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Thread: [TMA] FW PvP

  1. #41
    Mr Marram's Avatar
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    Quote Originally Posted by inora aknaria View Post
    Someone from the minnies used to use a typhoon to shoot mission runners. AFAIK they spawn a set of npc rats on grid for each at war pilot. The npcs will racial ewar war as well as web, but faction npcs don't point (there are some edge cases to this, but last time it happened I petitioned and got my ship back). The dps put out by npcs is somewhere in the 200-500ish range as I could tank them with an active scimi while webbed. You can do a gang of unkillable ships and gate / station camp somewhere.

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    Yep the guy using the phoon was a legend in the minny milita, can't remember his damn name though, he used an alt to find the WTs then sat cloaked next to them while the phoon came in, caught quite a few shinies this way, I guess the WTs think he is just passing through as its hostile highsec.
    Last edited by Mr Marram; July 26 2012 at 11:10:44 PM.


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  2. #42

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    Quote Originally Posted by Mr Marram View Post
    Quote Originally Posted by inora aknaria View Post
    Someone from the minnies used to use a typhoon to shoot mission runners. AFAIK they spawn a set of npc rats on grid for each at war pilot. The npcs will racial ewar war as well as web, but faction npcs don't point (there are some edge cases to this, but last time it happened I petitioned and got my ship back). The dps put out by npcs is somewhere in the 200-500ish range as I could tank them with an active scimi while webbed. You can do a gang of unkillable ships and gate / station camp somewhere.

    tapatalk
    Yep the guy using the phoon was a legend in the minny milita, can't remember his damn name though, he used an alt to find the WTs then sat cloaked next to them while the phoon came in, caught quite a few shinies this way, I guess the WTs think he is just passing through as its hostile highsec.
    It's Jalmon http://minmatar.eve-kill.net/?a=pilo...ls&m=07&y=2012
    He keeps getting a couple of those high value mission runners a month.

    One problem with navy in high sec, is that they will also neut you, at least in the higher sec systems, so it gets a bit hard to tank for a longer while.
    Although that may have changed, and I haven't tested it thoroughly.

  3. #43

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    Quote Originally Posted by LordsServant View Post

    As to caldari/gallente FW - generally speaking gallente will blob the shit outta you, or not engage. There is very rarely an actual stand up fight as both sides are pretty evenly matched, and both are rather risk-averse. The gigantic 900lb gorilla in the room is Drunk and Disorderly (and co) who are nominally on Gallente side, but seem to be off doing their own thing, so they don't tip the scales that much(unless there is a fight, in which case both sides tend to avoid dropping caps unless they have snuff box as batphone on standby - snuff box batphones for both sides depending on who's batphone is online/convo's first) :P
    Yes, blobbing does occur on both sides. Recently we've gotten a few good fairly even fights from the Caldari. We've also gotten ass-raped in engagements. Drunk and Disorderly (and a number of other alliances/corps) largely view FW as a free wardec/way to get spacerich. However, they're generally willing to help out when they're needed. Gall Militia doesn't operate with Snuff, and has no desire to. I don't know what involvement (if any) Snuff has with Caldari. I'm much rather temp blue with Caldari to engage Snuff, than I would temp blue with Snuff to kill Caldari.

    Quote Originally Posted by LordsServant View Post
    Gallente have at least one nyx + bridging titan they like to use as often as possible(nyx would probably be pretty easy to bait out tbh, but he always cyno's in at range), and for fleets often bring armor (faction) bs/t3s/hacs.

    There is some good solo to be had, but be prepared to lose ships constantly(I stopped using fleet boosters/implants a while ago as people were refusing to fight me at all, for example t1 merlin vs vexor + thrasher + firetail - they all ran and smacktalked in local).
    I've yet to once be bridged, but then again not all alliances within militia co-ordinate with each other. The reason he stopped using fleet boosters, is that we would get probers to hunt his alts down.


    Quote Originally Posted by LordsServant View Post
    Qcats tend to enjoy playing station games in nennamaila(but have a few decent pvpers) - that's where they and several other gal FW corps base out of. Villore Accords alliance are generally horrible gankers/blobbers who will refuse to engage off station unless they have 10:1 odds + ecm + QCATS on grid/in system for backup. They have literally maybe 2 people who are up for gfs on a regular basis.
    For reference, this guy would sit on station in a Bhallgorn with a neutral Archon. No, Villore Accords is not some group of elite PvPers, but at least we don't pretend to be awesome. If anything, our relationship with QCATS is strained at best.

    Quote Originally Posted by LordsServant View Post
    Several gallente pilots (I can't remember this one dude's name) fly with falcon/blackbird alts (They swap them out depending on which they can get into the plex) and several other gallente pilots (chatgris specifically) almost always fly with t3 links(but he's somewhat chill and will drop them for a 1v1).
    Yes, several pilots in every corp in Eve fly with Falcon/Blackbird alts. Sadly, that's the state of this game. There's a couple FCs in our militia that do use entirely too much ECM.

    Quote Originally Posted by LordsServant View Post
    Tl;dr - There's GFs to be had, but be prepared to rage hard if you don't like losing ships/getting ganked/faggotry. For people like me(fine with engaging 1v20, have limitless wallets for losing 5+ ships in one day and still giving no fucks just to get that one perfect fight) it's not bad. Otherwise, you'll wanna stick to your corp's gangs and just go for the random ganks all over the place(nennamaila, akidagi, vlill, oms, enaluri are all sorta hotspot systems, depending on TZ/activity).
    tl;dr there's good fights to be had, but don't expect to get any if you exclusively use boosting alts while going solo, and then bitch in local when no one fights you.

    It also helps to not do this: http://eve.battleclinic.com/killboar...hp?id=16819056

  4. #44

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    In my humble opinion, coming from my experience fighting for Minmatar, there is a taste of just about every flavor of PVP in FW.
    I get frig- and cruiser-sized 1v1s daily, with and without links.
    On any given day someone is camping some gate somewhere with 5-6 dudes waiting to be busted (either by a blobbing gang or an elitester in his 100mn double linkboat supported Tengu, or another group of 5-6 dudes looking for a brawl.
    Every other week or so a couple of the alliances on either side will form up a battleship or AHAC fleet with all of the fixings, including 4 logi for every 10 DPS, triage/dreads/Bhaals on stand-by, etc.
    Once upon a time it was pretty common for station campers to get BLOPSed, but station lockout has decreased the number of station campers quite a bit.
    There are fastlocking snipers and smartbombers scattered about heavily traveled pipes.
    There are random neutrals and pirates roaming around looking to get a piece of all the action.
    It doesn't usually get bigger than about 70 v 70, so I don't suppose you'll ever see battles that would compare to sovereignty warfare, and "The Militia" is just a way of saying there's a bunch of people that shoot generally in the same direction. This is not an indication that they coordinate well, like each other, or could come even remotely close to enforcing a proper fleet doctrine.

    The unique battlefield does create some PVP situations you will not see anywhere else, and most of those revolve around the characteristics of deadspace, and ship-restricted complexes. In deadspace, you can not warp directly to bookmarks, objects, or fleetmates. Any warp initiated from outside of a deadspace pocket to a deadspace pocket will land you at whatever range you selected to the beacon, and the beacon only. Once in deadpace, you can not warp to any object or fleetmate in the same deadspace pocket.
    These mechanics are a soloists dream. It is significantly easier to peel tackle off of a blob when they can't warp to each other. It also gives you a nice warm fuzzy feeling to know that once you get more than 100km from the beacon, there is never going to be suddenlyfalcon or suddenlylogi.
    Oh, and of course...no cynos in deadspace. Random null-sec hotdroppers will lose many a confused cyno recon at a FW plex.
    Ship-type restricted/gated complexes also create a unique tactical situation that is pretty rare in PVP: if you get inside first, you can pick the exact starting range of the engagement. Soloists should appreciate this opportunity, too. You have the choice to put your brawler in scram range to begin with, or your kiter outside of web range.
    Of course this also means a gang can get inside with snipers, pull out to their optimals, and wreck anything that comes in...
    If you are a pure frigate fighter, you can get inside a Minor and have a zero chance of a Rupture or Rapier showing up to ruin your fun.
    All in all it makes for a diverse and fun battlefield.

  5. #45
    prometheus's Avatar
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    Joined it, left it.
    For the most part I found that FW featured three different scenarios;
    1. nobody around, cap points (yawn)
    2. fly something reasonable or underclassed; everyone around, good luck getting a good fight without blobbin' up
    3. fly something that stands a chance; everyone around, good luck getting a good fight without people running away and/or blobbin' up.

    Maybe my namesake doesn't help, but for the most part, FW is very much beacon-camps online.
    And for those that you DO manage to fight, they are almost always terrible fits which weren't worth engaging in the first place.

    This doesn't even begin to include the traditional amounts of station games and retarded FW allies.
    Friendlies who are completely gutless, and hostiles who are imbecilic.

    YEA BRO, IM GOING TO FOLLOW YOUR SMALL GANG TO THE STATION THAT I CANT DOCK AT, WITH MY BATTLESHIP. GF GF

    *this is minmatar/amarr fw
    Last edited by prometheus; August 23 2012 at 04:05:45 AM.
    Quote Originally Posted by Frug View Post
    Prom is right and you're dumb.

  6. #46
    Smuggo's Avatar
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    Quote Originally Posted by prometheus View Post
    Joined it, left it.
    For the most part I found that FW featured three different scenarios;
    1. nobody around, cap points (yawn)
    2. fly something reasonable or underclassed; everyone around, good luck getting a good fight without blobbin' up
    3. fly something that stands a chance; everyone around, good luck getting a good fight without people running away and/or blobbin' up.

    Maybe my namesake doesn't help, but for the most part, FW is very much beacon-camps online.
    And for those that you DO manage to fight, they are almost always terrible fits which weren't worth engaging in the first place.

    This doesn't even begin to include the traditional amounts of station games and retarded FW allies.
    Friendlies who are completely gutless, and hostiles who are imbecilic.

    YEA BRO, IM GOING TO FOLLOW YOUR SMALL GANG TO THE STATION THAT I CANT DOCK AT, WITH MY BATTLESHIP. GF GF

    *this is minmatar/amarr fw
    To be fair to FW you can pretty much say the same about almost all Eve Online players.

    I like to think of Eve as an okay game ruined by it's fucking terrible playerbase.

  7. #47
    prometheus's Avatar
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    TBH, FW would have a whole lot to gain if they wiped it and started fresh.
    I mean, changing the docking mechanics AFTER the wars are totally one-sided.... stupid decision.
    Quote Originally Posted by Frug View Post
    Prom is right and you're dumb.

  8. #48
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    Quote Originally Posted by prometheus View Post
    Joined it, left it.
    For the most part I found that FW featured three different scenarios;
    1. nobody around, cap points (yawn)
    2. fly something reasonable or underclassed; everyone around, good luck getting a good fight without blobbin' up
    3. fly something that stands a chance; everyone around, good luck getting a good fight without people running away and/or blobbin' up.

    Maybe my namesake doesn't help, but for the most part, FW is very much beacon-camps online.
    And for those that you DO manage to fight, they are almost always terrible fits which weren't worth engaging in the first place.

    This doesn't even begin to include the traditional amounts of station games and retarded FW allies.
    Friendlies who are completely gutless, and hostiles who are imbecilic.

    YEA BRO, IM GOING TO FOLLOW YOUR SMALL GANG TO THE STATION THAT I CANT DOCK AT, WITH MY BATTLESHIP. GF GF

    *this is minmatar/amarr fw
    I think I covered this in my last post m8.

    Also, if you're a masochist with a deep wallet like myself, if you slog through it enough, you will eventually find people with decent fits worth fighting, but it takes a LOT of grinding to ever get to there.

    There's a reason I've just been rolling straight to tribute/venal/delve for my recent livestreaming, FW is just dead as shit most of the time.
    http://i.imgur.com/NNO4C.png
    Quote Originally Posted by Meridith View Post
    All you people who think a Shitposting Throne is an acheivement.

    Fucking kill yourselves.

  9. #49
    W0lf Crendraven's Avatar
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    I cant say that much about it as ive never been in fw, but the oms/heyd to tama region seems very active!

  10. #50
    Super Moderator DonorGlobal Moderator whispous's Avatar
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    Quote Originally Posted by W0lf Crendraven View Post
    I cant say that much about it as ive never been in fw, but the oms/heyd to tama region seems very active!
    Your best bet for a fight is the people trying to catch the sigtanking farming frigs. It'll kill the farming if ccp makes them have to kill the npcs, but the way it is currently is a risk free isk tap

    telephone

  11. #51
    Sgt Napalm's Avatar
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    Bump time,

    Which corps are considered the good shit for FW? Not the PvE side, pure PvP.

  12. #52

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    Shadow of the Federation? Drunk 'n' Disorderly?
    Dunno who else seem competent(or just have plenty of shiny ships for every occasion), never mind whether they're accepting new people easily.

  13. #53
    Super Moderator DonorGlobal Moderator whispous's Avatar
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    DnD are NBSI FW people fyi

    EDIT: and so if you were going -10, you might as well just be a non-FW affiliated pirate and kill everyone including the gallente

  14. #54
    W0lf Crendraven's Avatar
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    Go to the amarr/minmatar fw border, get yourself a (better team up with a mate and get two) arty thrasher, sit outside a plex @ 20 (or inside a minor if you a bit scared) and start farming, pvpers in this area are pretty terrible (with a few exceptions) and youll get a load of kills very very easiliy!

    (amarr is even easier that minmatar)


    Fw sure is fun!

  15. #55
    ry ry's Avatar
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    FW is shite, the public community is sub-noobcorp horrible - the bickering, bloated egos and self-interest is astounding, and most disappointingly the pvp is of a relatively low standard. It's like fighting smashkill's zombie corpse.

    We podded our own alts repeatedly one evening to get ourselves kicked in lolkonis trassler's absence, because all being in FW did was let us engage on gates (this was the only good bit) and keep our sec status in return for a smaller pool of available targets. if maths doesn't let us down today is our last day in FW.

    maybe if you get involved and find some good corps to fly with you'll get more out of it than we did, but for a corp with 3 active members (and amantus) it wasn't much fun to be brutally honest.
    Last edited by ry ry; November 3 2012 at 11:20:41 AM.

  16. #56
    Sgt Napalm's Avatar
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    Enjoy the honesty. Flying with some good peeps is very important. I've got Agony and DnD up on the list to check out.

  17. #57

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    Iron Oxide? The Imperial Fedaykin?? (Lol RTSAvalanche and Muad 'dib)

  18. #58
    Sgt Napalm's Avatar
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    Imperial Fedaykin is invite only, sucks. I want to align with the under dogs Amarr.

  19. #59

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    Lex Arson and Adversity. are Amarr FW now. You should check out the Adversity. channel in-game. Lots of solo-duo gorilla action against the blobbing minmatards.

  20. #60

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    As far as the Gallente go, QCATS are competent if you're looking for a USTZ corp. If you're EU, then the other DnD corps aren't a bad choice.

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