Last edited by Mr Marram; July 26 2012 at 11:10:44 PM.
IS-4, T110E5, T-54, E-50, IS-8, M103, T34, Type 59, M26 Pershing, AMX 13 90, KV-3, SU-122-44, AMX AC Mle. 1946, SU-101, T20, T71, T25/2, KV-1S, T21, Jgdpzr IV, Sherman E8, GW Panther, AMX 12t, M18, Stug III, T-50-2, T-34, PzIV, ELC AMX, Crusader, Covenanter, SU-26, T1, RenaultFT.
He keeps getting a couple of those high value mission runners a month.
One problem with navy in high sec, is that they will also neut you, at least in the higher sec systems, so it gets a bit hard to tank for a longer while.
Although that may have changed, and I haven't tested it thoroughly.
It also helps to not do this: http://eve.battleclinic.com/killboar...hp?id=16819056
In my humble opinion, coming from my experience fighting for Minmatar, there is a taste of just about every flavor of PVP in FW.
I get frig- and cruiser-sized 1v1s daily, with and without links.
On any given day someone is camping some gate somewhere with 5-6 dudes waiting to be busted (either by a blobbing gang or an elitester in his 100mn double linkboat supported Tengu, or another group of 5-6 dudes looking for a brawl.
Every other week or so a couple of the alliances on either side will form up a battleship or AHAC fleet with all of the fixings, including 4 logi for every 10 DPS, triage/dreads/Bhaals on stand-by, etc.
Once upon a time it was pretty common for station campers to get BLOPSed, but station lockout has decreased the number of station campers quite a bit.
There are fastlocking snipers and smartbombers scattered about heavily traveled pipes.
There are random neutrals and pirates roaming around looking to get a piece of all the action.
It doesn't usually get bigger than about 70 v 70, so I don't suppose you'll ever see battles that would compare to sovereignty warfare, and "The Militia" is just a way of saying there's a bunch of people that shoot generally in the same direction. This is not an indication that they coordinate well, like each other, or could come even remotely close to enforcing a proper fleet doctrine.
The unique battlefield does create some PVP situations you will not see anywhere else, and most of those revolve around the characteristics of deadspace, and ship-restricted complexes. In deadspace, you can not warp directly to bookmarks, objects, or fleetmates. Any warp initiated from outside of a deadspace pocket to a deadspace pocket will land you at whatever range you selected to the beacon, and the beacon only. Once in deadpace, you can not warp to any object or fleetmate in the same deadspace pocket.
These mechanics are a soloists dream. It is significantly easier to peel tackle off of a blob when they can't warp to each other. It also gives you a nice warm fuzzy feeling to know that once you get more than 100km from the beacon, there is never going to be suddenlyfalcon or suddenlylogi.
Oh, and of course...no cynos in deadspace. Random null-sec hotdroppers will lose many a confused cyno recon at a FW plex.
Ship-type restricted/gated complexes also create a unique tactical situation that is pretty rare in PVP: if you get inside first, you can pick the exact starting range of the engagement. Soloists should appreciate this opportunity, too. You have the choice to put your brawler in scram range to begin with, or your kiter outside of web range.
Of course this also means a gang can get inside with snipers, pull out to their optimals, and wreck anything that comes in...
If you are a pure frigate fighter, you can get inside a Minor and have a zero chance of a Rupture or Rapier showing up to ruin your fun.
All in all it makes for a diverse and fun battlefield.
Joined it, left it.
For the most part I found that FW featured three different scenarios;
1. nobody around, cap points (yawn)
2. fly something reasonable or underclassed; everyone around, good luck getting a good fight without blobbin' up
3. fly something that stands a chance; everyone around, good luck getting a good fight without people running away and/or blobbin' up.
Maybe my namesake doesn't help, but for the most part, FW is very much beacon-camps online.
And for those that you DO manage to fight, they are almost always terrible fits which weren't worth engaging in the first place.
This doesn't even begin to include the traditional amounts of station games and retarded FW allies.
Friendlies who are completely gutless, and hostiles who are imbecilic.
YEA BRO, IM GOING TO FOLLOW YOUR SMALL GANG TO THE STATION THAT I CANT DOCK AT, WITH MY BATTLESHIP. GF GF
*this is minmatar/amarr fw
Also, if you're a masochist with a deep wallet like myself, if you slog through it enough, you will eventually find people with decent fits worth fighting, but it takes a LOT of grinding to ever get to there.
There's a reason I've just been rolling straight to tribute/venal/delve for my recent livestreaming, FW is just dead as shit most of the time.
I cant say that much about it as ive never been in fw, but the oms/heyd to tama region seems very active!
Which corps are considered the good shit for FW? Not the PvE side, pure PvP.
Shadow of the Federation? Drunk 'n' Disorderly?
Dunno who else seem competent(or just have plenty of shiny ships for every occasion), never mind whether they're accepting new people easily.
DnD are NBSI FW people fyi
EDIT: and so if you were going -10, you might as well just be a non-FW affiliated pirate and kill everyone including the gallente
Go to the amarr/minmatar fw border, get yourself a (better team up with a mate and get two) arty thrasher, sit outside a plex @ 20 (or inside a minor if you a bit scared) and start farming, pvpers in this area are pretty terrible (with a few exceptions) and youll get a load of kills very very easiliy!
(amarr is even easier that minmatar)
Fw sure is fun!
FW is shite, the public community is sub-noobcorp horrible - the bickering, bloated egos and self-interest is astounding, and most disappointingly the pvp is of a relatively low standard. It's like fighting smashkill's zombie corpse.
We podded our own alts repeatedly one evening to get ourselves kicked in lolkonis trassler's absence, because all being in FW did was let us engage on gates (this was the only good bit) and keep our sec status in return for a smaller pool of available targets. if maths doesn't let us down today is our last day in FW.
maybe if you get involved and find some good corps to fly with you'll get more out of it than we did, but for a corp with 3 active members (and amantus) it wasn't much fun to be brutally honest.
Last edited by ry ry; November 3 2012 at 11:20:41 AM.
Enjoy the honesty. Flying with some good peeps is very important. I've got Agony and DnD up on the list to check out.
Iron Oxide? The Imperial Fedaykin?? (Lol RTSAvalanche and Muad 'dib)
Imperial Fedaykin is invite only, sucks. I want to align with the under dogs Amarr.
Lex Arson and Adversity. are Amarr FW now. You should check out the Adversity. channel in-game. Lots of solo-duo gorilla action against the blobbing minmatards.
As far as the Gallente go, QCATS are competent if you're looking for a USTZ corp. If you're EU, then the other DnD corps aren't a bad choice.