Have to say Wolf is making sense here.For gallente cruisers in general small guns are viable, and they are roughly the same pirce as a tech1 friagte (especially as you can make them work with tech1 fits, while frigates really need the tech2 stuff + insurance) and they give you a good chance of actually killing other stuff while a low sp cahr in a frigate will lose slmost every fight he takes seeing as his best targets are other tech1 frigates he cant go for the underclassed easier kill he always has to fight on equal footing or fight upwards! And finally frigate fight are very short and thus its harder for noobs to learn why they died, the cruisers provide more time and make it easier to understand whats going on, and they are less viable to mistakes, if you somehow forgot to turn on your tank/guns for a few seconds you will lose in a frigate while the crusier has a wider margin of error and you still might win!
Most of the skills you need to track smaller targets properly with medium guns are also the prereqs for T2 smalls. Vexors excepted but that's drones for you... And Caracals I guess.
Anyway, frigs are cheaper losses on that long path of learning how fight.
More to the point, there are exceptions to all rules and suggestions once you have a good idea of the Big Picture.
If you're firing up an alt, you already know what to do, when and where to do it and have the ISK. If you're completely new, I'd still recommend sticking with frigs to soften the learning curve and what it costs in replacement parts.