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Thread: Links to noob fitting guide?

  1. #21
    Movember 2012 Warmenhoven's Avatar
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    Quote Originally Posted by W0lf Crendraven View Post
    Quote Originally Posted by Six Strangelove View Post
    Quote Originally Posted by W0lf Crendraven View Post
    Quote Originally Posted by Six Strangelove View Post
    You will be better (in terms of SP) in a frig far sooner than you will be in anything larger, so don't rush up the hull sizes. Most of those skills are prereqs for the larger stuff anyway.
    I dont really agree with that, imo a noob (expecially true with pvp) is better suited in a cruiser, going after frigates/dessies!


    Most of the skills you need to track smaller targets properly with medium guns are also the prereqs for T2 smalls. Vexors excepted but that's drones for you... And Caracals I guess.

    Anyway, frigs are cheaper losses on that long path of learning how fight.

    More to the point, there are exceptions to all rules and suggestions once you have a good idea of the Big Picture.

    If you're firing up an alt, you already know what to do, when and where to do it and have the ISK. If you're completely new, I'd still recommend sticking with frigs to soften the learning curve and what it costs in replacement parts.
    For gallente cruisers in general small guns are viable, and they are roughly the same pirce as a tech1 friagte (especially as you can make them work with tech1 fits, while frigates really need the tech2 stuff + insurance) and they give you a good chance of actually killing other stuff while a low sp cahr in a frigate will lose slmost every fight he takes seeing as his best targets are other tech1 frigates he cant go for the underclassed easier kill he always has to fight on equal footing or fight upwards! And finally frigate fight are very short and thus its harder for noobs to learn why they died, the cruisers provide more time and make it easier to understand whats going on, and they are less viable to mistakes, if you somehow forgot to turn on your tank/guns for a few seconds you will lose in a frigate while the crusier has a wider margin of error and you still might win!
    Have to say Wolf is making sense here.

  2. #22
    ry ry's Avatar
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    I guess the root of ship fitting is choosing a concept, and then selecting a hull and fitting around it. that's pretty straight forward since you can just chuck it all into EFT and look at the numbers before you even start buying modules. Knowing which concepts are actually viable is the trick.

    Now i can fly most hulls, more and more i find myself thinking "oh, i've never used an ashimmu. i wonder if i can make a 100mn version" or something and in my opinion that is the worst thing you can do (the 100mn ashimmu is a very close second) in terms of coming up with decent fits.

  3. #23
    Six Strangelove's Avatar
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    Quote Originally Posted by W0lf Crendraven View Post
    For gallente cruisers in general small guns are viable, and they are roughly the same pirce as a tech1 friagte (especially as you can make them work with tech1 fits, while frigates really need the tech2 stuff + insurance) and they give you a good chance of actually killing other stuff while a low sp cahr in a frigate will lose slmost every fight he takes seeing as his best targets are other tech1 frigates he cant go for the underclassed easier kill he always has to fight on equal footing or fight upwards! And finally frigate fight are very short and thus its harder for noobs to learn why they died, the cruisers provide more time and make it easier to understand whats going on, and they are less viable to mistakes, if you somehow forgot to turn on your tank/guns for a few seconds you will lose in a frigate while the crusier has a wider margin of error and you still might win!
    Those are good and valid points, but I had just advised to not ignore hull bonuses until the OP knew when to ignore hull bonuses. I wasn't about to immediately get into undersized hybrids on Gallente or projectiles on Amarr... or battlebadgers or whatever else entertaining exceptions there are.

    OP needs to get himself into EVE-U or the like, take whatever conflicting advice he's hearing and go out and lose some ships until what we're saying makes sense.

    I do admit frigates are not as useful as they were when I started out.

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