It's about damn time. Even without any other changes, merely adding a Technetium alchemy replacement will help to greatly curb Tech prices and by extension bring down T2 ship prices.
It's about damn time. Even without any other changes, merely adding a Technetium alchemy replacement will help to greatly curb Tech prices and by extension bring down T2 ship prices.
Tranquility (EVE) Influence Map
Life is absurd, but with a little effort we can make it completely ridiculous
as posted for the past 3 years:
- this is only going to put a small dent for a brief time into the graph, just like it did for dysp/prom QEN_Q4-2010.pdf (p.31) (also: compare the actual 'dip' with p.34's graph)
- the used moon goo group/tier/rarity determines the racial component:
--- a) they, too, unequally distributed (geograpgically speaking) - if you happen to live in impass and/or are looking to conquer it... tough titty (as always -.-)
--- b) racial prices will get skewed. cobalt is solely used for crytsallite alloys, is used for crystalline carbonide, is used 'exclusively' in every gallente T2 ship component. ... and ORE ship components ahahahaha
- i dont see how extending alchemy to the lowest of mud can ever be profitable to counter that one tiny bit. but i guess we have fuel pellets now; perhaps some drone region macros will upgrade their safe POS to medium and add a reactor vOv (not really...)
yeye... all the want-to-believers may now point at some alleged silicon-based substance harbored by my genitials, but you know it's true. it's history repeating - now with 100% more geographic imbalance vOv
granted, more people can now 'participate'. alas, dysp&prom sold for ~200k back in 2008. alchemy was fun but it wasnt all that remarkable at those levels. and even then you could do rather little with the result but sell it. unless you run 10 cobalt moons, your advanced chain cannot be sustained.
but glad they are still dangling the carrot in front of our noses about 'other' solutions they may or may not be implementing soon™. feelslikehome.jpg
Last edited by RoemySchneider; July 20 2012 at 02:46:39 AM.
sry, i edited the post for an even more informed one
also, would it matter if it were (still) true?
Fun thing about this change is that OTEC could just keep Technetium price where it is and let people do the alchemy thing. The amount of towers (and tower fuel) required to make any dent in Technetium demand through Alchemy would send the isotope and fuel block prices so high that it's not funny... until the fuel price gets to a point where this alchemy reaction is no longer profitable.
10 large towers per complex reaction tower pair using Platinum Technite is just that bad. To put the math in another perspective; Normal setup of 2 large towers doing Fullerides (1 complex, 1 simple per tower, hauling plat tech and carbon polymers between the towers as needed) eats up 80 fuel blocks per hour. Switching this to alchemy-based setup would make it 12 large towers, 480 blocks per hour. 5x fuel demand for producing Technetium-based complex reaction materials is surely not going to show up on the market price of POS fuel. Riiiight... Granted, the ISKies would then flow to ice miners rather than OTEC, but either way the end product (T2 which requires these bits) would probably still cost quite a bit.
Now if they just ninja-switched from 20/1 ratio to 5/1 ratio at the last moment before putting this live, the math might work out bit better. In any case this will cause market instability (just look at Cobalt and Cobalt-derived complex reaction material prices...) which means there is ISKies to be made. Good times.
Last edited by Jarnis; July 20 2012 at 08:02:10 AM.
So TL;DR of the thread is, x10 the reaction speed and the quick-fix is complete?
How does a T2 BPO's income compare to, say, a specialised character doing invention of the same product? Shouldn't Alchemy vs Moons be balanced in the same way? Production should be dominated by player-driven interaction, not by magical fountains of isk that have been in the same place for six or seven years now. The magical fountains should be, in the context of the whole market, pretty insignificant. Enough to provide a sizeable financial benefit for the holder, but not enough to grant the holder near-total control of the entire market.
Its very different.
T2 BPOs are not isk-printing devices.
Consider 220mm vulcans - a commonly used module for which >80% are manufactured. I own the t2 bpo which is worth ~50b.
T2 BPO owners - 50b investment for 500mill profit per month. While I get a 60% profit on build cost, you can only build ~450 modules a month. Thats a 1% ROI per month.
Invention people - If you were to invest 50b ininvention materials, bpos etc, while your % profit per module is much lower than a T2 BPO - you can build as many as you want. You should be getting at least 5-10+% ROI. Of course its more work though, but that makes sense. More work = more profit.
I do agree that moons should be the same. I have no idea if this could be balanced fairly, but for moon goo more work should also mean more money. ie if you bother to do all the work required for alchemy you should get MORE tech than sitting on a tech moon which is entirely passive. Doubt it will be though as that would remove a conflict generator.
However, right now you could argue that tech moons generate no conflicts. Dont think a tech moon has been reinforced for ages recently.
A few got reinforced a couple months back, then a 1000 man CFC fleet just came to rep.
Given the current NAP-Fest game mechanics, the lack of incentive to reset people, and the ability to project power anywhere in eve within an hour makes it really stupid not to be part of the blob. Until core game mechanics related to sov and force projection change moon materials on the high level will not be a fight generator. However on the level of the small corps and alliances we have found that RFing lower end moons like Dyspro have brought us some good fights, the biggest issue is that most moons are completely worthless so the smaller fight generators are few and far between.
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Status of Babby: 100% Formed
Roemy Schneider.
Bitter at eve since I can remember.
(but essentially true with what he says most of the time)
Not too impressed with her choice of fabric softener either, it always brought me out in a rash. When I'm sat in my car tonight, waiting for her to get home from her date with whichever creepy loser the little fucking slut is meeting tonight I might just leave a bottle of the stuff I like on her doorstep to remind the cheap stupid bitch that I don't give a fuck about her.
I just hope that whatever they choose to substitute Technetium with, is not going to be Cobalt. T2 Gallente ships would be absurdly priced as a result. I still welcome these additional Alchemy reactions, however the core problem is not getting solved by it: Apparently far to easy to hold a monopoly over the stuff. You can't compensate this, because of the absurd amount of towers that would be needed. The other thing of the equation is: Technetium is far too important in component production. Natural monopoly plus high demand equals bad by design. One does not fix the issue by fiddling with one variable alone.
P.S: The creation-price of Alchemy-PlaTech is roughly 70k per unit, based on current Jita prices.
I think a lot of you don't understand that this devblog is not so much about nerfing tech, but about nerfing cartels and granting a longterm price stability of goods.
Yeah, they tried the same with ferrogel earlier, but failed miserably in it, mainly due to the low yield of the alchemy reactions.
Current volume for platech in jita is around 200k units per day (most of that stuff doesn't even go thru jita but is reacted on site to materials) to satisfy that volume of jita trading by alchemy would require 416 alchemy towers running....
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