One important thing to note is that going from 1000 to 1500 dps can often take down ships at 2X+ the speed. If they have 750 rep on them then 1000 dps is only 250 dps after rep, 1500 is 750 dps after rep. This becomes even more important with things like single X-L ASB canes and cruisers. If you can outdps its rep by a large margin it will pop early.
Two webs and a scram or else scram, web, and tracking bonus seems to be the sweet spot for me for fittings where I can apply 90+% of my paper brawl dps to BC and above and most cruiser hulls.
Obviously there are gang compositions this is terrible for but you normally have the buffer and MWD to survive to jump out or at least take down some that came in close to hold you down before you explode.