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Thread: Tracking Disruptor iteration?

  1. #1
    OrangeAfroMan's Avatar
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    Tracking Disruptor iteration?

    So since CCP added the -20% explosion velocity attribute to TDs without any script (or other missile attribute to affect) I have some questions.

    Does the 20% malus currently work?
    Is CCP going to flesh this out further?
    Any time frame on the above?
    Actually an '06.

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  2. #2
    Rakshasa The Cat's Avatar
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    Does this mean tracking will work in favor of missiles too?

    And missiles so much needs some nerfing and required mid-slot modules.
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  3. #3
    AmaNutin's Avatar
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    Don't see it working the other way. CCP just wanted to find some way for amarr ecm to affect all racial preferences.
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  4. #4

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    When did they do this? :S

  5. #5
    Jack Coutu's Avatar
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    OP is bad at facts.

  6. #6
    OrangeAfroMan's Avatar
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    Quote Originally Posted by Jack Coutu View Post
    OP is bad at facts.
    What a helpful post
    Actually an '06.

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  7. #7

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    If TDs actually affected missiles, you'd know about it. AFAIK the change was pulled, just like the armour & shield rig speed penalty changes and a bunch of other stuff.

  8. #8
    Jack Coutu's Avatar
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    Did you even think to look at the module before asking this question?

    Edit : These multiple questions?

  9. #9

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    Looking at the mod would require a active sub.

  10. #10
    OrangeAfroMan's Avatar
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    :looks at TDs on TQ:

    Hm, nevermind, thought I saw them changed on TQ, carry on.
    Actually an '06.

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  11. #11

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    I believe it may have very briefly had an extra stat on TQ, but that did nothing and was removed in a subsequent patch.

  12. #12
    I am the 99.99998% Tyrus Tenebros's Avatar
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    Quote Originally Posted by Daneel Trevize View Post
    I believe it may have very briefly had an extra stat on TQ, but that did nothing and was removed in a subsequent patch.
    This is truefax
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  13. #13
    Amantus's Avatar
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    Quote Originally Posted by OrangeAfroMan View Post
    So since CCP added the -20% explosion velocity attribute to TDs
    no they didn't
    fuck all fat nerds

  14. #14
    Donor Namamai's Avatar
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    They were originally planning for TDs to start affecting missiles in Inferno. However, they couldn't get it to work in a way they were happy with, so they mentioned in a devpost that they were punting that feature to the Winter expansion.

    When Inferno went live on TQ, the T2 and Balmer TDs had a an explosion radius modifier still on them. It didn't actually work and even if it did, explosion radius really doesn't matter anyways in practice; explosion velocity (or travel velocity) is way more important for missile damage mitigation.

    They then removed those vestigal effects from the TDs entirely in a recent minipatch.

    Move along, nothing to see here. (See also the RATP that was removed.)

  15. #15

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    Quote Originally Posted by Namamai View Post
    When Inferno went live on TQ, the T2 and Balmer TDs had a an explosion radius modifier still on them. It didn't actually work and even if it did, explosion radius really doesn't matter anyways in practice; explosion velocity (or travel velocity) is way more important for missile damage mitigation.
    This isn't actually true. Explosion radius is always at least as important as explosion velocity. Explosion velocity only impacts damage when target speed is high enough, and in that case the formula uses the ratio of EV/ER, so a 20% decrease in ER would actually have a slightly greater effect than a 20% increase in EV. Against a slow moving target, EV has no effect on damage at all, whereas a 20% decrease in ER will increase damage taken by 25% (up to a maximum of base missile damage).

  16. #16
    Donor Sponk's Avatar
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    Never not care about explosion radius.
    Contract stuff to Seraphina Amaranth.

    "You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."

  17. #17
    OrangeAfroMan's Avatar
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    I think that he means that there's a module to exponentially increase speed but not one that decreases sig so velocity is easier to modify
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  18. #18

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    Stealth bomber, or how I learned to stop worrying and hate the sig-radius.

  19. #19
    Movember '12 Best Facial Hair Movember 2012Donor Lallante's Avatar
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    Wouldnt a TD need to also be able (through scripts) to affect missle range (through either flight time or velocity, but more sensibly the former) in order to obtain a vague parity of effects?

  20. #20
    RoemySchneider's Avatar
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    sure, but a ~5km torpraven or a ~4km torpphoon vs a 2x TD arbitrator (sans info gang links) might be considered a wee bit over the top vOv

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