Now that the patch is live, what do people think of the new matchmaking?
Reckon it could really change how much certain tanks are used.
Also seems like this could have an impact on average xp. Good players should be able to influence their team more and get better average xp, however really high xp outliers might go down since beating up on higher tier tanks isn't as tangible.
fakefakeedit: dunno if this has already been discussed but fuck it it's 23 pages and patch is live now
aw maaan!
My gun!
The T-34-85 is even crappier now.
I need to read up on the damn patchnotes it seems.
Marder II, IS, PzKpfw III, AMX 40, PzKpfw III/IV, IS-3
Nice link, 8.7Meg/s, under a minute total. Eve never patched this fast, and WoT sure as hell has never downloaded this fast on patch day.
Although didn't work, got some errors and then some package didn't exist when running and crap. Maybe because I tried out that tree-less mod.
Downloading full client and reinstalling, bah.
Last edited by Qui Shon; August 1 2012 at 02:38:35 PM.
WoT: Mike_Hammer
Tanks are like Pokemon, gotta collect 'em all.....
All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.
Arthur Schopenhauer
Took the Patton for a spin, it's not dead yet. 50% sure sounds awful, but Patton seems to work decently still.
WoT: Mike_Hammer
Tanks are like Pokemon, gotta collect 'em all.....
All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.
Arthur Schopenhauer
just me or any one lagging like a pro with ping 400-600?
Give a man a gun and he can rob a bank, give a man a bank and he can rob the world.
eiπ + 1 = 0
Currently playing: Minecraft, The Legend of Grimrock
NA server getting it at 4 AM Eastern time 8/2.
http://worldoftanks.com/news/1453-75...rver-downtime/
I've played a number of matches today, here are some observations:
- lights get screwed over pretty badly with new matchmaker
- AMX ELC is super stealthy and hits hard, but the aim time and reload time on the top gun are terrible beyond belief. That combined with the light tanks getting screwed hard by MM makes me not really interested in playing it much.
- Haven't played a lot against the new tier 10 tanks, but some of the TDs are pretty damn hard to pen. All this "armor thickness doesn't mean anything anymore" complaints seem pretty wrong, you really need to aim for weak spots with a good number of tanks.
- T10 mediums don't seem as OP as some suggested. Their guns hits harder and can pen heavies easier, but most of them seem to also have lost something in respect to the tier 9 mediums, making them "just good tanks" in my opinion.
- The new tier spread in match maker is awesome for tier 7 and 8 medium and heavy tanks, not bad for arties, but terrible for tier 10 heavies, at least in randoms. The amount of terrible drivers high tier drivers that you get lumped into a team with seems to actually be higher in tier 10 matches then in lower tier matches. I doubt I'll drive my IS-4 much if at all anymore, I just loose to much tank isk to full retard mode teams, whereas before 7.5, there were usually fewer tier 10s in match with me, making me be able to swing the match more.
- T34-85: seems more agile, more accurate gun, but lacking on penetration, and also a bit om damage. It feels a bit like a T-44 light, and the amount of fun I get from it depends a lot from the type of match I end up in. I do miss the idiot gun :/
- haven't really noticed any significant changes to IS-5, T-54, T-44 or KV-4. Changes seem quite subtle, we'll see how it works out in the long run.
BTW, does anybody know what the ammo change on the T-54 is about? I noticed in the patch notes they said replaced one AP type ammo for T-54 with another without going into detail what the difference between ammo types actually is.
Stats on new round:
100mm Armor-Piercing UBR-412B
Caliber: 100mm
Penetration: 164-274
Damage: 240-400
Cost: 1230
Last edited by DaDutchDude; August 1 2012 at 09:52:33 PM.
- don't confuse the fact that I like to be right with the rumors that I actually might be -
EVE: retired
WoT (EU, DaDutchDude):
IS-4 | SU-122-54 | T-54 | IS-8 | T-44 | IS-3 | AMX 13 90 | AMX 50 100 | T32 | WZ-132 | Indien Pz | Obj 261 | Tiger | T20 | T-34-1 | Comet | SU-100M1 | KV-1S | T-34-85 | T50-2 | Tetrarch
Gold ammo for it is now HEAT, meaning no normalization. That they're calling the silver round apcr doesn't make any difference as far as I know. Except it looks confusing and I'm afraid I'm shooting gold when I shouldn't be.
WoT: Mike_Hammer
Tanks are like Pokemon, gotta collect 'em all.....
All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.
Arthur Schopenhauer
I'm not casting dispersions at you, but this is what I hope happens. Players who can't figure out how to play in high tiers will no longer be able to afford repairs, and thus play the tank less (or have to constantly use premium). In reality, though, it will probably just turn every tier 10 game into a snooze fest where all the top noobs pitch tents at the spawn before getting slaughtered whole sale. I know I don't break even at all in the E-50, overall, but I'm a really aggressive player. There's always clan wars and company battles, though!
Originally Posted by indi
Last edited by Qui Shon; August 1 2012 at 10:58:37 PM.
WoT: Mike_Hammer
Tanks are like Pokemon, gotta collect 'em all.....
All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.
Arthur Schopenhauer
According to this site, which has not yet updated, those stats are unchanged, down to the name. Could it be the APCR?
100mm AP Composite-Rigid UBR-412PB
221 - 368mm pen
240 - 400 damage
Last I knew APCR generally normalizes a little more but loses more penetration at range than AP, due to being a lighter weight.
I get that, but you can't develop a game with the noobs in mind, just as you can't legislate for stupidity. Even if you halves repair costs on all tanks, bads would still bad just as bad. They just have to HTFU or stop playing. Meanwhile, the good players will find ways to carry on winning, or fucking die trying. It's funny how risk adverse even the top players are. I watched a IS-7 platoon (56-61% win rates IIRC) hang back behind the tracks on Prokhorovka assault only to try to cap the flag one at a time in desperation at the end of the match after everyone else, including me, was gone. If they had at least attempted a coordinated assault (North or South perhaps) we would have likely won the game. Instead, they reamed me for not moving in the first ten seconds of the game. Sorry boys, I was grabbing a snack from the kitchen, what did you accomplish?
Originally Posted by indi
Yea.
On tier 10 med profits, from the few I checked it looks like a 65k payout round nets around 10k profits, 85k payout just over 20k, both with vehicle destruction or sliver of health left. Depends how much you miss of course, but even decent players won't be making much money with these things. Iirc when I was doing nothing but solo randoms in IS-7 last summer, I averaged some 7-8k profit per round, at roughly 3100DpB and 60% + winrate. I'm guessing I'm going to about break even in tier 10 meds, mebbe lose money on T-62a if I continue suiciding.
My T-54 survival rate is 31%, I expect T-62a to settle at a lower number still. If you survive more I guess you profits may be slightly bigger.
WoT: Mike_Hammer
Tanks are like Pokemon, gotta collect 'em all.....
All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.
Arthur Schopenhauer
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