hate these ads?, log in or register to hide them
Page 10 of 30 FirstFirst ... 7891011121320 ... LastLast
Results 181 to 200 of 583

Thread: 7.5 Patch

  1. #181
    dzajic's Avatar
    Join Date
    June 15, 2011
    Posts
    2,382
    Stop calling it nanonerf. It was "fixing horrible broken server synch that had everyone warping and teleporting all the time". If something was moving more than 50meters from you, you had near 0 chance of hitting it. You could snipe or arty only at perfectly still tanks, because if they were moving it was near guaranteed that where you were seeing the tank was not where the tank actually was.

    Yes it was interesting for some tank types. Everyone was zooming around , tier spread was huge, but due to age of the game and server population at time there was a handful of T9 and T10 tanks and T6 arty. So huge tier spread could work.

    Now while I haven't played 7,5 test yet, I do agree that this will make game more boring and make armor near irrelevant @ T10, especially with new TD and med guns. Otoh it should be nice for T-34s and derp Shermans.
    JagdTiger, JadgPanther, StuG III, Marder II, IS-8, KV-13, KV-1, KV-1s, T-150, Type59, T-34, M103, E-100, E-50, E-50M, PzKwIV, VK36, T34, M24, T-50-2, T54, M7 Priest, VK28, T25/2, M18, T49, M8A1, Tetrarch, T-127, T82

  2. #182

    Join Date
    April 13, 2011
    Posts
    1,074
    imho its this inflation in tank preformance that made the tier spread reduction a requirement esp in the higher tiers. Used to be in a KT you could do just fine in a tier 10 game (only IS-4, IS-7 , VK 45 B and Maus above you). In 7.5 you might as well be a slow M5.

    Edit: Skimming through WG forums two types of responses: "omg-erase-patch-wtf-is-this-shit" and "whaa-whaa-my-tier-x-med-can't-solo-pwn-enemy-team-pls-buff-ok?"
    Last edited by Torashuu; July 14 2012 at 10:20:41 AM.

  3. #183
    Qui Shon's Avatar
    Join Date
    April 14, 2011
    Posts
    3,605
    Quote Originally Posted by Daco Cutter View Post
    I'm not talking about the M5 or PzIII I'm just saying in general it would of been nice back in beta if I could of been going up against same tier or 2 tiers above when learning new tanks and new tiers then seeing tier 10s all the time in a tier 5.

    The last time I was a new player was very very very early on in beta so a lot has changed. But I am just trying to think of what a brand new player might feel not what a vet might feel like.
    People bitched back then too, but I didn't. It was fine.
    WoT: Mike_Hammer
    Tanks are like Pokemon, gotta collect 'em all.....



    All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.
    Arthur Schopenhauer

  4. #184
    Qui Shon's Avatar
    Join Date
    April 14, 2011
    Posts
    3,605
    Quote Originally Posted by dzajic View Post
    Stop calling it nanonerf. It was "fixing horrible broken server synch that had everyone warping and teleporting all the time". If something was moving more than 50meters from you, you had near 0 chance of hitting it. You could snipe or arty only at perfectly still tanks, because if they were moving it was near guaranteed that where you were seeing the tank was not where the tank actually was.
    You had to actually predict a bit, yeah, and sniping at long distances wasn't so effective. WHICH WAS AWESOME! I drove td's back then too, and they were fine.

    But the real issue is that hitting fast vehicles at short distances has ever since the NANONERF been child's play, even my dead grandmother could do it. THIS made the game more stale, and THIS is what has necessitated ever shrinking tier spreads, because it stripped lower tiers of their most effective weapon, mobility.
    WoT: Mike_Hammer
    Tanks are like Pokemon, gotta collect 'em all.....



    All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.
    Arthur Schopenhauer

  5. #185
    Movember 2011 Daco's Avatar
    Join Date
    April 10, 2011
    Location
    New Zealand
    Posts
    2,466
    Quote Originally Posted by Qui Shon View Post
    Quote Originally Posted by dzajic View Post
    Stop calling it nanonerf. It was "fixing horrible broken server synch that had everyone warping and teleporting all the time". If something was moving more than 50meters from you, you had near 0 chance of hitting it. You could snipe or arty only at perfectly still tanks, because if they were moving it was near guaranteed that where you were seeing the tank was not where the tank actually was.
    You had to actually predict a bit, yeah, and sniping at long distances wasn't so effective. WHICH WAS AWESOME! I drove td's back then too, and they were fine.

    But the real issue is that hitting fast vehicles at short distances has ever since the NANONERF been child's play, even my dead grandmother could do it. THIS made the game more stale, and THIS is what has necessitated ever shrinking tier spreads, because it stripped lower tiers of their most effective weapon, mobility.
    So why do I see sooooo many baaaaaadddddddddssssssss missing all the time?

    And also I think you're still missing the point I was trying to make in my last post. I didn't complain myself just because I'm not that kind of person I just :dealwithit: but for a lot of people it can be discouraging so if it is easier on them then they'll keep on playing, therefore making wargaming more monies.

    Also some of my most fun matches have been almost purely 1 tier. That is probably one of the reason I am loving my Pershing so much, it's because it gets in pretty much pure Tier 8 battles and that to me is a lot of fun because everyone is pretty much on par with everyone else.

    I don't know I just don't see it being a boring or bad thing vOv I guess different strokes for different folks.

    Quote Originally Posted by EntroX View Post
    i love you fhc, never change

  6. #186
    Th3GoodSon's Avatar
    Join Date
    July 26, 2011
    Location
    London
    Posts
    305
    The fix to warping was the best patch they ever made. Fuck that shit. It wasn't a fucking tank game. Ultra pen guns are dull as crud as they discourage aggressive, dynamic play but match maker spread has sucked for MONTHS. Narrowing it gives everyone more of a chance of killing shit. I'm all for it. Stuff the bitching people who want to crush shit in tier 10s without any effort. We play with pubs. THEY CAN'T PLAY WELL ENOUGH IN LOW TIERS TO BEAT HIGH TIERS EVEN IF YOU CAN. I'd rather the pubs had a chance to not suck, then just having them as a liability on my team

    And again. There never was a 'nano nerf'. Just a fix to broken, unintended mechanics. PzIII is still a fun tank

  7. #187
    Stormscion's Avatar
    Join Date
    April 10, 2011
    Posts
    1,784
    old scool pz3 vs king tiger mm

  8. #188
    dzajic's Avatar
    Join Date
    June 15, 2011
    Posts
    2,382
    Only thing I remember from back then was that yup, PzIII was dangerous, having two KV-1s appear out of nowhere and run to you was also scary. T-44 was deathmachine, didn't get it before the fix. Leos were nearly unstoppable. T-28 also nanoed well. Run around and boom.
    JagdTiger, JadgPanther, StuG III, Marder II, IS-8, KV-13, KV-1, KV-1s, T-150, Type59, T-34, M103, E-100, E-50, E-50M, PzKwIV, VK36, T34, M24, T-50-2, T54, M7 Priest, VK28, T25/2, M18, T49, M8A1, Tetrarch, T-127, T82

  9. #189
    Qui Shon's Avatar
    Join Date
    April 14, 2011
    Posts
    3,605
    Quote Originally Posted by Daco Cutter View Post
    but for a lot of people it can be discouraging so if it is easier on them then they'll keep on playing, therefore making wargaming more monies.
    Well duh, this happens to ALL games (see spoiler), they become dumbed down to attract the masses, who are both retarded and faggots (meaning cowards in this context). But it being inevitable has never stopped me bitching about it, and why should it?

    WG aka Russian mobsters making oodles of cash has zero value to me.


      Spoiler:


    And sales figures confirm it's good business, but critical taste confirms it's a terrible development for quality
    WoT: Mike_Hammer
    Tanks are like Pokemon, gotta collect 'em all.....



    All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.
    Arthur Schopenhauer

  10. #190
    Qui Shon's Avatar
    Join Date
    April 14, 2011
    Posts
    3,605
    Quote Originally Posted by Th3GoodSon View Post
    Stuff the bitching people who want to crush shit in tier 10s without any effort.
    It's the other way around actually, wish you numpties could see that. I became twice as top tier heavy in the tanks I play post NANONERF, because the NANONERF is what de-powered smaller tanks to such a degree, that they've had to narrow tier spread ever since.

    It wasn't just that either, but you will never understand if I go on so I won't.
    WoT: Mike_Hammer
    Tanks are like Pokemon, gotta collect 'em all.....



    All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.
    Arthur Schopenhauer

  11. #191
    Skidrowpunk's Avatar
    Join Date
    April 9, 2011
    Posts
    1,314
    Ughh, qui and torodin always bitching about the "nano nerf". Shut the fuck up already. That was back in the goddamn beta, and you have been bitching about it ever since. It was a fix to horrible net code, and you are just butt hurt because you can't troll a 1945 tank in a fucking PzII. It's like you bitch about it every chance you get (especially Torodin, you are a good tanker m8, but let it go!). The game was stupid broken back then and you had to "lead" because the fucking tank was 30m ahead of where it was rendering. That is why autoaim appeared to lead as well. That patch fixes major, major issues. Sure you can't kill a Tiger II in a Pz III anymore, but you shouldn't even have to face one, and a lower MM spread willl make you only face others, and you can troll till your heart is content.

    Your "nano nerf" has been over and done with for a loooooong time, and it is never coming back.


    Yes, I'm extra cranky today and this post reeks of butt hurt but whatever.
    world of tanks derp gun world of tanks derp gun world of tanks derp gun

    Tanks name = BS87
    Every other game = Kegger McManus

  12. #192
    Losvar's Avatar
    Join Date
    April 12, 2011
    Location
    70.0N, 23.4E
    Posts
    942
    Less tier spread is very fucking good thing imo, as pubbies are fucking retarded to put it bluntly, and being in a tank that can barely scratch the paint of half the enemy team is very fucking frustrating when you are 100% reliant on your team.
    The game is also too top tier heavy to play scrub tanks anymore, as you will get fucked by MM every fucking game.
    I wish I could still fly around in an M5 and kill shit with the micro derp, but now you are usually the only tank on your team that's lower than tier 7, and pubbies will not utilize your scouting in most cases, and in many cases they will just camp more if you spot shit for them.

    TL;DR: fuck big tier spreads, and yay for high pen guns, and fuck pubbie mongs too.


    I don't have prejudice, I hate everyone equally.

  13. #193
    metacannibal's Avatar
    Join Date
    April 12, 2011
    Location
    Actually an '06.
    Posts
    713
    Quote Originally Posted by Losvar View Post
    TL;DR: fuck big tier spreads, and yay for high pen guns, and fuck pubbie mongs too.
    The problem with WoT is that it is being tailored to FUCKING retards. Tier spread is great, it forces people to think and to exploit weaknesses.
    I HATE balanced games since usually it means identical values with gfx differences, give me a bloody imba multiplayer game any day of the week over boring balanced crap. Think Quake, noone complained that the RL was OP, it is what made the game what it is.

  14. #194
    Stormscion's Avatar
    Join Date
    April 10, 2011
    Posts
    1,784
    Ok this is my opinion regarding tier spread ( and I didnt change it since beta days ).

    In beta and at start of the game reducing tier spread was bad for one simple reason , homogenization. Imagine 15 Tigers or IS vs other 15 Tigers or IS... it would have been boring.
    Now they have much more tanks in game so they can reduce tier spread obviously.


    In regards to balance etc. Tier spread makes no fucking deference.
    Balance is on the side of MM. If Matchmaker works well even at bottom tank you should always have your counterpart.

    You just have to accept your roll on the battlefield ( most people fail to realize that ).
    I am still to this day enjoying to play pz3 even when i am bottom tank. I just accept my roll and play my part in the team.
    Why ? Because it is team vs team fight.
    Unless MM fails it is balanced.
    And it is fair towards you as well even if you are bottom tank. It is just misconstruction that if you are tier10 in 7-10 tier battle you will have more fun. That is not case always. It depends on person who is playing but i can tell you that tier7 tank in that match can be as fun as tier10 tank.

    So i understand that It is not my job to kill that Tiger or IS in the enemy team when i am poor tier4 pz3, i am there to scout kill arty and lower tier meds and lights etc etc and help MY teammate tiger take care of enemy big guys. ( those who played tier8 ESL cups in world of tanks would know that tier1 tanks are one of key tanks for the team and i am not even joking , so yes tier1 cunningham in that match is as important as king tiger player is ).

    It is very simple fact that most people fail to grasp.
    Not everyone in the team have to be of equal strength , that is bullshit.

    It is same if someone would say every unit in starcraft have to be of equal strength or every piece on chess board. It does not have to be like that. In fact different positions of different strength make ( in my personal opinion ) more varied gameplay and is more fun ( even if you are pawn ).

    On top of that reason i can give another one , historical reason. Where there were on battlefield multitude of units of different strength creating army from smallest soltier to medium and to biggest super heavy tanks. Altho i dont see it as very valid reason someone might have that issue as well.

    So the main idea is that it is team vs team based game. And the balance is left for matchmaker and not tier spread , and tier spread have nothing to with balance.
    In regards to reducing tier spread to -T+ so in essence 3 tier spread. I am ok with that atm as i said i think atm they have sufficient number of tanks so you dont always fight same shit , atho i would think going for 2 would be maybe a bit too much at least until they add Japanese and British tanks.
    Last edited by Stormscion; July 14 2012 at 05:02:19 PM.

  15. #195
    Tordin Varglund's Avatar
    Join Date
    April 9, 2011
    Location
    Matari Exodus / Norway
    Posts
    2,672
    Glorious new tier spread



    Quote Originally Posted by Lusulpher View Post
    And I love those shitty 57mm T50-2s that brawl my 76mm...lawl...I do panther I DPS, bitch.

  16. #196
    Varcaus's Avatar
    Join Date
    May 15, 2011
    Posts
    10,068
    Looks good to me

  17. #197

    Join Date
    April 9, 2011
    Posts
    639
    Quote Originally Posted by Varcaus View Post
    Looks good to me

  18. #198
    Dahak's Avatar
    Join Date
    April 9, 2011
    Location
    Chelyabinsk-40
    Posts
    2,610
    Really? On the test server, where everyone goes to test the new toys, all you see is a match full of the aforementioned new toys? Color me surprised.

    That screenshot proves nothing, and we all know it.

  19. #199
    Tordin Varglund's Avatar
    Join Date
    April 9, 2011
    Location
    Matari Exodus / Norway
    Posts
    2,672
    It was posted as a semi-joke, but even for the test server, those numbers are uncommon.

    Quote Originally Posted by Lusulpher View Post
    And I love those shitty 57mm T50-2s that brawl my 76mm...lawl...I do panther I DPS, bitch.

  20. #200
    Dahak's Avatar
    Join Date
    April 9, 2011
    Location
    Chelyabinsk-40
    Posts
    2,610
    It is an uncommon patch. Past tree changes have been restricted mostly to one nation, and one or two branches of it, and spread over a large number of tiers. Now the most popular new vehicles are spread across eight branches and all four nations, offering almost everyone something to use, but concentrating them all at tier 10. Certainly there are some other new introductions, but I think we can all agree people are most interested in the tier 10s.

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •