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Thread: Musings on upcoming BC rebalance

  1. #1
    Movember 2012 Warmenhoven's Avatar
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    Musings on upcoming BC rebalance

    Myrmidon
    +25 m3 bandwidth

    DPS increase by ~60 for ~650 Tank and DPS on a Tri rep fit

    Brutix
    +2 Lows

    PG limits ability to trirep as fit is currently tight with 2 reps and 1 booster but still has CPU spare so lows can be used for mag stabs wich give ~450 tank and 750 DPS

    Cane

    -5% RoF
    +10% Optimal

    Makes it less of a brawler and turns it into something a bit more scary to dreaks

    Cyclone

    +1 mid
    +10% CPU

    Allows for Web + 425mm fit for more Brutix like behavior or extra mid could be used for moar tank turning it into a myrm with slight tracking problems.

    Dreak

    No idea about missiles so v0v
    Should however keep its HMs as it'll be the longer range boat in the Caldari line
    MAYBE: swap resist bonus to exp radius bonus?

    Ferox

    -10% optimal
    +5% RoF
    +10% Grid

    Ferox has aneamic DPS atm so this might sort it out. CPU would hold back active fits that out DPS the cyclone so it'll be more of a passive blaster brawler.

    Harb

    Again I have to confess ignorance here as i've never really flown one so dont know the problems. I suspect it will have to be buffed slightly rather than just a bonus swap.
    MAYBE: move mid to low

    Prophecy

    -4 turrets
    -1 High
    +3 launchers
    -------> changes highs to 6 slots w/ 4 launchers and 2 turrets
    -10% laser cap use
    +10% Drone Dmg/hitpoint etc
    +50 m3 Drone Bandwidth
    +2 Mid
    +1 Low
    +probably a CPU/PG rejig

    No idea what that'll enable but seems legit.

  2. #2
    Xiang Jiao's Avatar
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    Quote Originally Posted by Warmenhoven View Post
    Myrmidon
    +25 m3 bandwidth
    Fucking boss right there.

    Unfortunately, if the frig balancing is any indication, the tier 2 and 3 battle cruisers will be nerfed down to the level of the first tier. That means grid/CPU reductions with perhaps small boosts to overall skill bonuses. I really don't see the Myrmidon getting half the drone bandwidth back that it lost when bandwidth was introduced.
    Quote Originally Posted by indi
    Xiang Jiao: you are the tangerine


  3. #3

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    Taking away 33% of the cane's dps would make it considerably worse than the current prophecy, which can at least fit a sizeable tank.
    Let's start a party of our own

  4. #4
    Donor Sponk's Avatar
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    From here: http://games.chruker.dk/eve_online/i...p?group_id=419

    Code:
    			slots	Hi	Tu	Mis	Mid	Lo	cpu	pg
    A 	Harbinger 	18	8 	7 	  	4 	6 	375 	1,500
    A 	Oracle 		17	8 	8 	  	3 	6 	345 	1,375
    A 	Prophecy 	16	7 	6 	1 	3 	6 	350 	1,300
    C 	Drake 		18	8 	  	7 	6 	4 	525 	850
    C 	fer0x 		16	7 	6 	5 	5 	4 	475 	1,075
    C 	Naga 		17	8 	8 	  	6 	3 	425 	875
    G 	Brutix 		16	7 	7 	  	4 	5 	425 	1,150
    G 	Myrmidon 	17	6 	6 	  	5 	6 	400 	1,175
    G 	Talos 		17	8 	8 	  	4 	5 	360 	1,100
    M 	Cyclone 	17	8 	5 	3 	5 	4 	425 	1,210
    M 	Hurricane 	18	8 	6 	3 	4 	6 	400 	1,350
    M 	Tornado 	17	8 	8 	  	5 	4 	342 	1,000
    Contract stuff to Seraphina Amaranth.

    "You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."

  5. #5
    Movember 2012 Warmenhoven's Avatar
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    Quote Originally Posted by Tsubutai View Post
    Taking away 33% of the cane's dps would make it considerably worse than the current prophecy, which can at least fit a sizeable tank.

    Then fit HAMS instead of neuts utilizing all your weapon slots like all the other BC's have to in order to get 'good' DPS if you insist on brawling with it. OTOH fit arties like a man and hammer home your (unchanged) 3k alpha right into a dreaks EM hole. Will still be effective in small gangs and if you want to solo with winmatar use a cyclone instead.

    Merci beaucoup Sponk =]

    Code:
    			slots	Hi	Tu	Mis	Mid	Lo	cpu	pg
    A 	Harbinger 	18	8 	7 	  	3 	7 	425 	1,500
    A 	Prophecy 	18	6 	2 	4 	5 	7 	350 	1,300
    C 	Drake 	        18	8 	  	7 	6 	4 	525 	850
    C 	fer0x 		16	7 	6 	5 	5 	4 	475 	1,210
    G 	Brutix 	        18	7 	7 	  	4 	7 	425 	1,150
    G 	Myrmidon 	17	6 	6 	  	5 	6 	400 	1,175
    M 	Cyclone 	18	8 	5 	3 	6 	4 	475 	1,210
    M 	Hurricane 	18	8 	6 	3 	4 	6 	400 	1,350
    ^ is what i'm suggesting
    Although looking at it the ferox probs needs another slot but dont know where to put it

  6. #6
    Donor Sponk's Avatar
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    So far, the design constraints of battlecruisers are:

    high slots: 8 max, only tier 3 battlecruisers get 8 turrets.
    mid slots: 6 max
    low slots: 6 max

    Working under those constraints, even under tiericide, some ships will still have more slots than others.

    Some things of note:

    * Cane needs to lose 200PG. Heck, you could argue that it could lose a low slot too.
    * brutix needs a 1 low slot, a high slot (no turret) and more grid, so it can finally be the 18-slot gallente battlecruiser.
    * Myrm needs +25MB bandwidth, lose a turret
    * Prophecy needs 1 high, and +6 launchers and less turrets, and a HAM bonus
    * fer0x needs +1 high (since it can't get a mid, and shouldn't get a low)
    Contract stuff to Seraphina Amaranth.

    "You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."

  7. #7
    OrangeAfroMan's Avatar
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    Myrm needs + 25 bandwidth and loss of two or three turrets and maybe a highslot
    Actually an '06.

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  8. #8
    prometheus's Avatar
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    Brutix
    -1 high, 1+ mid, +1 low
    damage increased to 10%/level

    The ship gains damage, versatility, cap, tank, etc..
    Better all around except for RAW DPS output in gank form.


    Myrm
    -2 turrets
    +50 bandwidth
    -50 base grid
    The ship gains more damage but becomes hugely drone reliant.
    Very versatile and dangerous, but very easy to neuter via drones.


    Harbinger
    +150 base grid
    The ship is already pretty good, but giving it some more grid will allow bigger guns with a bigger tank.


    Prophecy
    +100 base cpu
    +6 launcher hardpoints
    +1 low

    Cap bonus changed to missile bonus (10% EM, 5% else)
    As outlined in this thread, the Prophecy would become something like an armor Drake.


    Drake
    Missile changes(not ship specific nerf, because i think the ship is fine otherwise)


    14 inch penis

    +1 mid
    +125 base grid
    It's not a terrible ship, but fitting a nice tank neutralizes its damage output. More fitting means bigger and better guns with a better tank.
    Compared the Brutix, the 14 inch penis is weaker in DPS, but about equal in tank, & far superior in range.


    Cyclone
    +50 base cpu
    Already a really powerful ship with a slot advantage over the others, adding a nice bit of base CPU will solve it's main problem.


    Hurricane
    base speed reduced to ~155
    -150 base grid

    Too long as *op*, reducing grid and speed means you cant throw everything and the kitchen sink on it anymore while still flying about at ludicrous speeds (for a bc)


    That's all that needs to be done, IMO
    Last edited by prometheus; July 4 2012 at 02:35:52 AM.
    Quote Originally Posted by Frug View Post
    Prom is right and you're dumb.

  9. #9
    OrangeAfroMan's Avatar
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    /agree with Prom


    You're starting to come back around, you went full retard there for a while
    Actually an '06.

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  10. #10

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    gotta say prom's suggestions are quite good

  11. #11
    Donor Sponk's Avatar
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    re Brutix changes: won't they crowd out the design space allotted for navy battlecruisers?
    Contract stuff to Seraphina Amaranth.

    "You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."

  12. #12
    prometheus's Avatar
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    Quote Originally Posted by Sponk View Post
    re Brutix changes: won't they crowd out the design space allotted for navy battlecruisers?
    I can't see CCP introducing navy variants beyond things like skins.
    If that were the case, they'd need to be TOTALLY different and basically become T1 Command Ships.
    Quote Originally Posted by Frug View Post
    Prom is right and you're dumb.

  13. #13
    Movember '12 Best Facial Hair Movember 2012Donor Lallante's Avatar
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    Arguably the Brutix should lose some drone space/bandwidth too prom otherwise it becomes a little too good.

    Also with that harbinger change there wont be much breathing room between it and a (vastly more expensive, incredibly skill intensive) absolution. Absolution buff (and model change) needed!

  14. #14
    W0lf Crendraven's Avatar
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    Quote Originally Posted by Lallante View Post
    Arguably the Brutix should lose some drone space/bandwidth too prom otherwise it becomes a little too good.

    Also with that harbinger change there wont be much breathing room between it and a (vastly more expensive, incredibly skill intensive) absolution. Absolution buff (and model change) needed!
    Thats pretty true for the (if changed like prom suggests) myrm/brutix which will be pretty close to the eos/astarte! Just buff the whole ship class up, command ships need to become op!

  15. #15
    Ophichius's Avatar
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    Quote Originally Posted by Lallante View Post
    Arguably the Brutix should lose some drone space/bandwidth too prom otherwise it becomes a little too good.

    Also with that harbinger change there wont be much breathing room between it and a (vastly more expensive, incredibly skill intensive) absolution. Absolution buff (and model change) needed!
    There's already not much breathing room between the Ti2 BCs and field command ships. You get most of the DPS output at similar ranges for a tiny fraction of the cost. Hurricane and Harbinger basically invaded the niche once occupied by the Sleip and Abso. Drake is a somewhat watered down, tankier Nighthawk. Only the Astarte and Myrm don't really share any similarities.

    Also, you can have my Abso model when you pry it from my cold, lifeless clone. Gold and crimson laser chicken forever!

    -O
    I thought what I'd do was, I'd pretend I was one of those Thukkers, that way I wouldn't have to have any goddamn stupid useless conversations with anybody.
    Quote Originally Posted by Nu11u5
    I'm going to stick to a size where the characters' eye orbs are not the size of my skull. That's kind of disturbing.

  16. #16
    Movember '12 Best Facial Hair Movember 2012Donor Lallante's Avatar
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    Quote Originally Posted by Ophichius View Post
    Quote Originally Posted by Lallante View Post
    Arguably the Brutix should lose some drone space/bandwidth too prom otherwise it becomes a little too good.

    Also with that harbinger change there wont be much breathing room between it and a (vastly more expensive, incredibly skill intensive) absolution. Absolution buff (and model change) needed!
    There's already not much breathing room between the Ti2 BCs and field command ships. You get most of the DPS output at similar ranges for a tiny fraction of the cost. Hurricane and Harbinger basically invaded the niche once occupied by the Sleip and Abso. Drake is a somewhat watered down, tankier Nighthawk. Only the Astarte and Myrm don't really share any similarities.

    Also, you can have my Abso model when you pry it from my cold, lifeless clone. Gold and crimson laser chicken forever!

    -O
    Brown and Reddish Brown laser chicken post v3 :P

  17. #17
    Ophichius's Avatar
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    Quote Originally Posted by Lallante View Post
    Brown and Reddish Brown laser chicken post v3 :P
    Granted. I love the new v3 shaders, I just hate what they decided to do to EVERY GODDAMN SHIP when they started applying them. I'm struggling to think of a v3'ed hull that wasn't made retarded in some way when they updated. Minmatar got shiny and no longer rusty, Amarr got dull and dun-colored (And Khanid ships are no longer that wonderful glossy black with electric blue lights). I sort of wonder if they fired their art department and replaced them with people who have never played the game or talked to the players.

    Also, new turret models are a 50/50 mix of awesome and fucking terrible. Clearly designed without a pattern. (Why does the 220mm Vulcan not have multi-barrel spinny bits while the 425mm autocannon does? Why isn't the 75mm gatling rail actually a gatling gun? Who the hell designs square cross-section barrels for artillery?)

    -O
    I thought what I'd do was, I'd pretend I was one of those Thukkers, that way I wouldn't have to have any goddamn stupid useless conversations with anybody.
    Quote Originally Posted by Nu11u5
    I'm going to stick to a size where the characters' eye orbs are not the size of my skull. That's kind of disturbing.

  18. #18
    Ezekiel Sulastin's Avatar
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    The Gallente ships look like they got rolled in charcoal dust (really starting to miss the baby-blue post-trinity models now), for rails it seems that similar models were done by TIER rather than size (srsly, look at the 125mm, 200mm, and 350mm rails ...), and the turrets/turret points really weren't designed for universally mountable turrets.

    For instance, consider the 425mm Railgun with its circular base: there is only one ship that would actually use it that has a matching mounting point, and that's the Talos with its circular divots (which in turn look off for every other hybrid). No other ship looks like its designed to use them - indeed, many have the turret extending past the ship itself (such as the Naga, Rokh, and Megathron)!

  19. #19
    prometheus's Avatar
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    my post implies that the command hulls would get some work as well (i have a thread on that somewhere here as well).
    Quote Originally Posted by Frug View Post
    Prom is right and you're dumb.

  20. #20

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    Nowhere do I see the Cane only getting one utility high, because noots oh pee.

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