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Thread: Reactive Armor Hardener Behavior

  1. #21
    Movember 2011Donor Cue1*'s Avatar
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    Quote Originally Posted by Tony O View Post
    just PvE candy suitable only for rare gimmick usage in PvP?
    This mostly.

  2. #22
    I am the 99.99998% Tyrus Tenebros's Avatar
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    Quote Originally Posted by Tony O View Post
    Seems like a fail idea to begin with, giving your enemy even partial control over your resist profile. What's to stop Team Blue from dedicating some tiny fraction of their firepower to biasing the resists of Team Red ships that are not the current primary target, making them easier kills when their time in the limelight arrives? Lazor fleet with a few Arbitrators spewing exp or kin missiles is obvious and countered by quickly toasting the T1 cruisers, but what about Hurricanes each with a suitably loaded AML in a non-turret highslot? Am I missing something obvious here? Or is this just PvE candy suitable only for rare gimmick usage in PvP?
    People can't distribute e-war properly, you think somebody is going to awkwardly manage to apply dps to off-primaries on the chance that they're fitting an RAH?
    I tried to be cool and all I got was a lousy warning about my sig being too big.

  3. #23
    Donor Rudolf Miller's Avatar
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    Tbh, the whole not stacking thing should be worth it up front. Any armor fleet should be stoked to have them.

    Then again my prime pvp days we're during RRBS fleets so I may just be entirely out of touch

  4. #24
    Ophichius's Avatar
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    Ugh, found some info that may make 'not stacking' not worth it. According to some sources Damage Controls and RAHs are on the same resist stack, but separate from the hardener/EANM/ANP stack. Will test tomorrow. If it's true, RAH is complete shit. If it's not true, RAH is merely mostly shit.

    -O
    I thought what I'd do was, I'd pretend I was one of those Thukkers, that way I wouldn't have to have any goddamn stupid useless conversations with anybody.
    Quote Originally Posted by Nu11u5
    I'm going to stick to a size where the characters' eye orbs are not the size of my skull. That's kind of disturbing.

  5. #25
    I am the 99.99998% Tyrus Tenebros's Avatar
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    Now THAT would be retarded
    I tried to be cool and all I got was a lousy warning about my sig being too big.

  6. #26
    Donor Rudolf Miller's Avatar
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  7. #27
    Donor Sponk's Avatar
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    Quote Originally Posted by Ophichius View Post
    According to some sources Damage Controls and RAHs are on the same resist stack, but separate from the hardener/EANM/ANP stack. Will test tomorrow.
    OP will surely deliver.
    Contract stuff to Seraphina Amaranth.

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  8. #28
    Ophichius's Avatar
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    Just tested, the good news is that my sources were wrong. DCU and RAH are -not- stacking penalized against each other. Tested on a Megathron, they showed the expected 34% explosive resist 1-(0.9*0.85*0.85)

    The bad news is that the RAH is still terrible.

    -O
    I thought what I'd do was, I'd pretend I was one of those Thukkers, that way I wouldn't have to have any goddamn stupid useless conversations with anybody.
    Quote Originally Posted by Nu11u5
    I'm going to stick to a size where the characters' eye orbs are not the size of my skull. That's kind of disturbing.

  9. #29
    Donor Sponk's Avatar
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    Yay I guess
    Contract stuff to Seraphina Amaranth.

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  10. #30
    I am the 99.99998% Tyrus Tenebros's Avatar
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    Quote Originally Posted by Ophichius View Post
    Just tested, the good news is that my sources were wrong. DCU and RAH are -not- stacking penalized against each other. Tested on a Megathron, they showed the expected 34% explosive resist 1-(0.9*0.85*0.85)

    The bad news is that the RAH is still terrible.

    -O
    why? At triple stacking penalty its almost as hood as EANM before shifts....

    This is definitely going on my next astarte

    Good not hood but that looks amusing so I'll leave it
    Last edited by Tyrus Tenebros; July 11 2012 at 02:24:55 PM.
    I tried to be cool and all I got was a lousy warning about my sig being too big.

  11. #31
    Ophichius's Avatar
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    Quote Originally Posted by Tyrus Tenebros View Post
    Quote Originally Posted by Ophichius View Post
    Just tested, the good news is that my sources were wrong. DCU and RAH are -not- stacking penalized against each other. Tested on a Megathron, they showed the expected 34% explosive resist 1-(0.9*0.85*0.85)

    The bad news is that the RAH is still terrible.

    -O
    why? At triple stacking penalty its almost as hood as EANM before shifts....

    This is definitely going on my next astarte

    Good not hood but that looks amusing so I'll leave it
    Almost as good as a third EANM that eats cap like a motherfucker. I'm not convinced that 'better than a third EANM' balances against the fact that it eats more cap than three active hardeners and has no useful overheat bonus. Especially since it's rarely productive to have 3 EANMs in the first place. I can't think of a single fit I've ever run that had more than two.

    -O
    I thought what I'd do was, I'd pretend I was one of those Thukkers, that way I wouldn't have to have any goddamn stupid useless conversations with anybody.
    Quote Originally Posted by Nu11u5
    I'm going to stick to a size where the characters' eye orbs are not the size of my skull. That's kind of disturbing.

  12. #32
    Donor Sponk's Avatar
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    I can think of a few that are two EANM + warfare link.
    Contract stuff to Seraphina Amaranth.

    "You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."

  13. #33
    I am the 99.99998% Tyrus Tenebros's Avatar
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    Quote Originally Posted by Sponk View Post
    I can think of a few that are two EANM + warfare link.
    Yeah this. Also stuff like aforementioned astarte, where you have 2 awkward resist holes and have to choose which to cover if you want to do DPS
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  14. #34
    Ophichius's Avatar
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    Quote Originally Posted by Tyrus Tenebros View Post
    Quote Originally Posted by Sponk View Post
    I can think of a few that are two EANM + warfare link.
    Yeah this. Also stuff like aforementioned astarte, where you have 2 awkward resist holes and have to choose which to cover if you want to do DPS
    I'm really not seeing what your proposed Astarte fit would look like. Astarte's usually a 5 slot active tank, are you proposing 2x MAR, 2x EANM, RAH?

    -O
    I thought what I'd do was, I'd pretend I was one of those Thukkers, that way I wouldn't have to have any goddamn stupid useless conversations with anybody.
    Quote Originally Posted by Nu11u5
    I'm going to stick to a size where the characters' eye orbs are not the size of my skull. That's kind of disturbing.

  15. #35
    I am the 99.99998% Tyrus Tenebros's Avatar
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    Quote Originally Posted by Ophichius View Post
    Quote Originally Posted by Tyrus Tenebros View Post
    Quote Originally Posted by Sponk View Post
    I can think of a few that are two EANM + warfare link.
    Yeah this. Also stuff like aforementioned astarte, where you have 2 awkward resist holes and have to choose which to cover if you want to do DPS
    I'm really not seeing what your proposed Astarte fit would look like. Astarte's usually a 5 slot active tank, are you proposing 2x MAR, 2x EANM, RAH?

    -O
    Nah only one EANM, my point on the astarte has always been the 5th slot has always been an awkward choice between an explosive or EM hardener depending on how much you want to gamble. You now no longer have to make that choice.

    DCII/EANM/RAH/2xMAR.MFS)... I almost never bother with active tanking without my legion now because its bad and i usually also only bother active tanking 1v3-1v4 type situations.

    So now there's only one stacking penalty on the whole ship, Legion stacks on top of EANM. (You could of course theoretically fit DC/EANM/EANM but as mentioned that's a bit silly given the insane resists to therm+kin already). All previous fits would have resulted in at least one triple-stacked module, which is no longer the case.

    edit: so a 2nd EANM (instead of RAH) -would- be triple stacked against everything, and EFT shows only a nominal ~.5% base resistance increase.... and that's BEFORE the shift begins so you're basically guaranteed a better resist profile within a few seconds of the fight starting.
    Last edited by Tyrus Tenebros; July 12 2012 at 01:01:38 AM.
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  16. #36
    Ophichius's Avatar
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    Okay, that makes sense. I wasn't thinking about gangboosts.

    -O
    I thought what I'd do was, I'd pretend I was one of those Thukkers, that way I wouldn't have to have any goddamn stupid useless conversations with anybody.
    Quote Originally Posted by Nu11u5
    I'm going to stick to a size where the characters' eye orbs are not the size of my skull. That's kind of disturbing.

  17. #37
    Sparkus Volundar's Avatar
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    Fitting 3 EANMs is basically bad because there's going to be some other combination of modules on the hull that will help more even without links. Either combining suitable specific resist modules or something like ditching the 3rd for a damage mod or plate.

    I don’t think it is straightforward to extrapolate that to being like 2 EANM + resist link because that link couldn’t be something like a specific hardener or gyro instead. With good links, Links+EANM+specific hardener+resist rig on the second hole is nice for buffer. But for a repper, wouldn’t lower-cap tanking modules and rep rigs be preferred?

    The resist profile of a DCII/EANM/RAH Astarte looks a bit lopsided. If not expecting projectiles, that’s OK but that feels odd personally.

    DCII/EANM/RAH : 67-91-85-82 (81.2 average)
    DCII/EANM/Exp H: 80/85-90-83-78 (82.5/83.7 average)
    DCII/EANM/EANM: 67-91-85-82 (81.0 average without cap-use)

    Still, I could imagine that I see a higher proportion of projectiles in Mini space that pilots in Amarr space.

    Regards,
    Sparks

    P.S. Ophichius, I think it is 35% in your Megathron example - prob a typo, which i make all the time :-)
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  18. #38
    kyrieee's Avatar
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    Quote Originally Posted by Ophichius View Post
    Just tested, the good news is that my sources were wrong. DCU and RAH are -not- stacking penalized against each other. Tested on a Megathron, they showed the expected 34% explosive resist 1-(0.9*0.85*0.85)

    The bad news is that the RAH is still terrible.

    -O
    Well I just tested too, and it does stack.
    If you're using the fitting screen then EVE rounds the resists up, so you're actually seeing 33.4% EXP (stacked) and not 34.9% EXP (unstacked). You can confirm this by seeing the unrounded numbers using 'show info' on your ship.

  19. #39
    Ophichius's Avatar
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    Quote Originally Posted by kyrieee View Post
    Quote Originally Posted by Ophichius View Post
    Just tested, the good news is that my sources were wrong. DCU and RAH are -not- stacking penalized against each other. Tested on a Megathron, they showed the expected 34% explosive resist 1-(0.9*0.85*0.85)

    The bad news is that the RAH is still terrible.

    -O
    Well I just tested too, and it does stack.
    If you're using the fitting screen then EVE rounds the resists up, so you're actually seeing 33.4% EXP (stacked) and not 34.9% EXP (unstacked). You can confirm this by seeing the unrounded numbers using 'show info' on your ship.
    Shit, my mistake. I goofed checking fitting screen and assuming it was truncating 34.9% rather than rounding up on 33.4%. Well, RAH back to being bad.

    -O
    I thought what I'd do was, I'd pretend I was one of those Thukkers, that way I wouldn't have to have any goddamn stupid useless conversations with anybody.
    Quote Originally Posted by Nu11u5
    I'm going to stick to a size where the characters' eye orbs are not the size of my skull. That's kind of disturbing.

  20. #40
    Movember 2011Donor Cue1*'s Avatar
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    Quote Originally Posted by Ophichius View Post
    Well, RAH back to being bad.
    Implying it ever wasn't.

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