My apologies for this, I'm tired and this will probably ramble a bit.
So, having given some thought to the way fleets are laid out and structured, the current system seems like it could use a tweak. As it stands right now, broadcasts and fleet information are fairly limited overall, and being fleeted is of small benefit. (It is a benefit, but it feels like it's barely a step up from flag signalling in the Napoleonic Wars.) Why doesn't being fleeted, and being a squad/wing/fleet commander give access to a broader, more robust suite of information?
Why does fleet comms consist of a single set of broadcast commands, with no differentiation? What's the point of having squad commanders if the only way to issue squad-only orders is by crippling your ability to broadcast to the fleet (toggling that stupid broadcast target button mid-fight is unnecessary, having a second or third row of broadcast buttons that are squad-level and wing-level specific would be much better.)
Why can't I see how many of my fellow squad/wing/fleet mates have a target locked up?
Why can't I see vectors for my fellow fleet ships? (Hell, given that the info is already loaded to clients, why can't we see simple velocity vectors for all ships?)
I guess what I'm asking is this. The overview is an insanely detailed, robust, customizeable interface for displaying exactly the information a pilot needs. Why then is the fleet interface so shitty? It shouldn't be impossible to improve the fleet interface to the point where one can have multiple profiles for different tasks, which display different sets of information based on the selected profile.
Ideally, you'd have situations where squad commanders would have the ability to designate targets individually and distinctive from FC targeting, where logistics ships could see not only which other logistics cruisers had a target locked up, but how many reps were cycling on them. Where cap values were globally reported to friendly pilots, and where it would be possible to have easy access to tiered broadcasts without fiddling with mode switches in the middle of combat.
The overview provides a cornucopia of information, and yet the fleet window starves us.