Is anyone but me still getting that bug where modules just won't turn off? It usually always is my MWD, anything else works fine.
No cap reduction for the adaptive armor hardener = fail :/
Actually an '06.
EVE: OrangeAfroMan
Dust514: Andrelommech
MWO: Northern Nomad
http://community.eveonline.com/news/...elease-delayed
EVE Online: Inferno 1.1 release delayed
reported by CCP Navigator | 2012-06-18T02:40:00Z
Following testing work over the past weekend for EVE Online: Inferno 1.1, we became aware of issues which would have resulted in a less than optimal game experience for our players. These issues are mostly fallout from code cleanup work we've been working on for the past weeks and caused specific models not to render. We apologize for the lateness of this discovery, this is the unfortunate, but inevitable, cost of continuous development and our constant commitment to improving EVE.
As a result our teams will continue working to resolve these issues so that we can bring you all the features, fixes and changes listed in our patch notes at the earliest possible opportunity. We don't expect the delay to last long, but we'd rather be safe than sorry and will announce a new deployment time when we've fixed the issues encountered.
took long enoughRemoved all E-War NPCs from Factional Warfare capture sites. This includes NPCs using tracking disruptors, ECM, sensor dampeners, target painters, stasis webifiers, warp scramblers and energy draining / neutralizing.
Unified Inventory now slightly less terrible. But still terrible.
ugh, I was really hoping they'd take into consideration what I'd suggested on page three of the Inferno 1.1 Sisi features thread, but I guess not.
Did I miss an announcement that the patch is going out today? Downloading 672mb now...
Yes, it was delayed a week from last week because :massive fuckup:![]()
And it still changes the size of the explorer part of the inventory to the smalest possible size every time i close and reopen my inventory.....
- Massive FPS-drops when viewing ships in the preview window
- Inventory doesn't cache the item-thumbnails and instead reloads them whenever I open any inventory-container (even if it's the same)
- Range indicator in the tree sometimes gets caught in endless blinking loops (haven't found a way to reliably replicate it at will, yet)
- Still no indicator in the tree-view, which depicts how much a container is filled
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Last edited by Madner Kami; June 25 2012 at 09:50:10 PM.
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