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Thread: [Devblog] Clothing and Aurum additions for Inferno 1.1

  1. #61
    Ampoliros's Avatar
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    Quote Originally Posted by Rhaegor Stormborn View Post
    Just remove Aurum and make these items available via NPCs. People buy ISK with plex anyway. What does it matter? Why was aurum ever needed?
    To ensure CCP gets paid for each item sold. A thousand clothes sold at 100m apiece means pretty much nothing to CCP in terms of additional revenue, the same thousand clothes at 700 AUR is approximately $3500

  2. #62

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    Quote Originally Posted by Rhaegor Stormborn View Post
    Just remove Aurum and make these items available via NPCs. People buy ISK with plex anyway. What does it matter? Why was aurum ever needed?
    Because ISK has no value.

    I for one applaud Aurum for moneys. I guess they noticed that they can't keep plex under 500m without constant discount offers.

  3. #63
    RoemySchneider's Avatar
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    Quote Originally Posted by Liptonez View Post
    Quote Originally Posted by Rhaegor Stormborn View Post
    Just remove Aurum and make these items available via NPCs. People buy ISK with plex anyway. What does it matter? Why was aurum ever needed?
    Because ISK has no value.

    I for one applaud Aurum for moneys. I guess they noticed that they can't keep plex under 500m without constant discount offers.
    then why increase the demand of PLEX/decrease the supply of PLEX on the 'open' market with this...?

  4. #64
    Donor Sponk's Avatar
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    because money? /o\
    Contract stuff to Seraphina Amaranth.

    "You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."

  5. #65
    Donor Mike deVoid's Avatar
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    But why do CCP want to make additional revenue with harmless MT sales? Rabblerabble
    Countries do not exist where I am from. The discovery of the Higgs boson led to limitless power, the elimination of poverty and Kit-Kats for everyone. It is a communist chocolate hellhole and I'm here to stop it ever happening.
    Make isk with PI
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  6. #66
    ry ry's Avatar
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    Quote Originally Posted by Amantus View Post
    Quote Originally Posted by Tyrus Tenebros View Post
    Quote Originally Posted by Verite Rendition View Post
    I'm glad to see they're finally releasing the clothing they still had in the pipeline. A greater selection will be nice, and clothing as loot is well overdue.
    2/10
    "lool i dont agree with it must be a trolle"
    6/10

  7. #67
    Super Moderator DonorGlobal Moderator whispous's Avatar
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    Quote Originally Posted by Liptonez View Post
    Quote Originally Posted by Rhaegor Stormborn View Post
    Just remove Aurum and make these items available via NPCs. People buy ISK with plex anyway. What does it matter? Why was aurum ever needed?
    Because ISK has no value.

    I for one applaud Aurum for moneys. I guess they noticed that they can't keep plex under 500m without constant discount offers.

    CCP don't want plex to drop below 500m m8

  8. #68

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    Quote Originally Posted by Mashie Saldana View Post
    Quote Originally Posted by Glyken Touchon View Post
    I'm suprised this hasn't provoked more of a response:
    • You can buy AUR directly rather than always having to convert a PLEX.
    Who cares? We can get stuff for LP/ISK and soon also as loot. It isn't as if they removed the PLEX
    option in the process, that may have upset 10 people.
    I assume they'll have some stuff as FW only, some as macrotransaction purchase only etc. I'm sure they think they can make money off it still. Not hugely bothered either way about it tbh. If it's mainly stuff that's already done then they haven't wasted a lot of time on it, and more variety for avatars isn't such a bad thing. Also, Estamel's modified pirate hat could be quite cool actually.

  9. #69
    Movember '11 Best Facial Hair, Best 'Tache Movember 2011Movember 2012Donor helgur's Avatar
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    Untill the day I can dress up my Avatar as Le capitaine inspector Jacques Clouseau (and an Ichuria Cato sidekick alt, boosting him on his travels wherever he go) they won't see a penny from me


    YOU HEAR THAT CCP, NOT A PENNY
    Last edited by helgur; June 18 2012 at 03:06:11 PM.

  10. #70
    Ophichius's Avatar
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    Quote Originally Posted by Korenchkin View Post
    Estamel's modified pirate hat
    A tricorn with engine trails?

    -O
    I thought what I'd do was, I'd pretend I was one of those Thukkers, that way I wouldn't have to have any goddamn stupid useless conversations with anybody.
    Quote Originally Posted by Nu11u5
    I'm going to stick to a size where the characters' eye orbs are not the size of my skull. That's kind of disturbing.

  11. #71

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    Yes, because it makes so much sense to buy more clothes from CCP when only you can see them.

  12. #72

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    You can actually view someones body, when you click the characters portrait and theres a view entire body button underneath the large portrait.

    Shame the characters look better in the creator screen [portrait too] than they actually do in station atm though.

  13. #73
    orcane's Avatar
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    I think the point is that other than "previewing" their body, you don't do anything with other spacedolls so it's still pointless until they add gameplay.

    Or do you view the full body preview of everyone you meet, all the time? Didn't think so.
    Last edited by orcane; June 18 2012 at 04:41:10 PM.

  14. #74
    Ophichius's Avatar
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    Well if they already have the assets lying around and it's cheap on dev time to add them, sure why not? It's not like they have to dig each instance of space clothing out of the fell clothing mines of Iceland and hand-craft it into digital finery over an open fire. If the assets are just gathering dust it makes more sense to spend the relatively small amount of extra effort to deploy them.

    Also the 'no one but me can see my space clothes' argument falls a bit flat in the face of everyone wanting custom paint jobs. Viewing someone's paint job takes basically the same amount of effort as viewing their clothes.

    Realistically 99% of the time, the only things we see of other players in this game are either the floating heads in chat, or a tiny block of pixels with a targeting bracket wrapped around it and a name beside it.

    -O
    I thought what I'd do was, I'd pretend I was one of those Thukkers, that way I wouldn't have to have any goddamn stupid useless conversations with anybody.
    Quote Originally Posted by Nu11u5
    I'm going to stick to a size where the characters' eye orbs are not the size of my skull. That's kind of disturbing.

  15. #75

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    I support aesthetic items (clothes, paint schemes, etc.) via an RMT system in EVE. CCP makes more money off people who actually pay attention to the gfx in EVE while the carebears and richfags in EVE get a way to flaunt their wealth; whether in game or out. The residents of FHC underestimate how excited the general EVE population is for custom paint skins and Barbie clothes. Wade through your sea of bitterness to the shores of practicality and it will all become clear my son.

    OR you can threaten a CCP employee with physical violence. Whatever is more sane to you.

  16. #76
    orcane's Avatar
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    That analogy is flawed. Custom paint jobs would do two things which 100 bucks space clothes don't: They affect the core of EVE (space submarines) and you'd at least see your own paintjob pretty regularly even if you spend your time in space constantly busy so you never use the "look at" command to see other players' paintjobs.

    Those things seem more useful to the average EVE player than some clothes you only see if you have station view on (many don't because the usability just isn't that great and performance takes quite a hit) or if you often keep your full-body preview window open (again, why would you do that).

  17. #77
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    ^^ What he said

    The allure of MT stuff is in showing off. Team Fortress 2 had hats (it's got much more aesthetic fluff now) and Valve didn't give anyone the option to disable seeing them, therefore your $25 hat has a captive audience. In Eve noone can see your full body avatar unless they make a point of clicking a button, and I can count on one hand the number of times I've done that, and a couple of those times it was my own avatar.

    MT-based ship skins is such a no-brainer I'm staggered it hasn't been done already. Plus, if a ship gets destroyed they would have to buy it again, or CCP could be a little more generous and sell BPCs for paint jobs (or the whole ship already painted). It's a perfect self-sustaining market, they only need to provide the facility to upload and approve logos, and define the location on each ship that they would appear.

  18. #78

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    Quote Originally Posted by Durzel View Post
    MT-based ship skins is such a no-brainer I'm staggered it hasn't been done already.
    ... You do realize that this is basically the whole reason for the V3 effort we're in the final stretch of?

  19. #79

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    Well, the custom-scorpion almost made it in, but CCP was unable at the time to make it so that buying one would also require a regular scorpion in addition to the aurum and then there was plenty of rage for being able to buy minerals with RL cash from CCP.

  20. #80
    Xiang Jiao's Avatar
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    Quote Originally Posted by Durzel View Post
    MT-based ship skins is such a no-brainer I'm staggered it hasn't been done already. Plus, if a ship gets destroyed they would have to buy it again, or CCP could be a little more generous and sell BPCs for paint jobs (or the whole ship already painted). It's a perfect self-sustaining market, they only need to provide the facility to upload and approve logos, and define the location on each ship that they would appear.
    Clearly, CCP would be a lot better off had they focused on new ship models and custom paint jobs first before dabbling in the hilarity that was Walking in Stations, which was a vehicle for microtransactions and nothing more. Now, they are in the unenviable position of having to crank out dozens (hundreds?) of updated V3 textures so that they can keep the Aurum machine churning. I still think the paint jobs should be created from BPCs bought for loyalty points, and require skills to apply to the ship. The higher your skill, the greater the chances that you can "salvage" the blueprint from your wreck. That way players can make a micro profession out of it, and it's an ISK sink, too.
    Quote Originally Posted by indi
    Xiang Jiao: you are the tangerine


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