hate these ads?, log in or register to hide them
Page 3 of 4 FirstFirst 1234 LastLast
Results 41 to 60 of 70

Thread: [Devblog] Incursions Update

  1. #41

    Join Date
    April 10, 2011
    Posts
    7,020
    My point is, for a handful of players/characters, we were easily doing over 100mil/char/hour whether it was a quiet c3 with 20+anoms, or a couple of home system ones. And with either case the loot averaged out quite well.
    I don't believe you can/could manage anywhere near that rate soloing C3s even before the neut change. Plus it was safer.

  2. #42
    Varcaus's Avatar
    Join Date
    May 15, 2011
    Posts
    10,074
    Quote Originally Posted by Daneel Trevize View Post
    My point is, for a handful of players/characters, we were easily doing over 100mil/char/hour whether it was a quiet c3 with 20+anoms, or a couple of home system ones. And with either case the loot averaged out quite well.
    I don't believe you can/could manage anywhere near that rate soloing C3s even before the neut change. Plus it was safer.
    Im getting close to 80 per hour with just a tengu in anoms but yeah your points still valid.

  3. #43
    מלך יהודים
    Join Date
    April 10, 2011
    Posts
    3,209
    Quote Originally Posted by Daneel Trevize View Post
    Quote Originally Posted by Varcaus View Post
    (the fable 130 need an small empty or contested system with tons of NCO spawns Hint: barely happened) is such a bad thing.
    FYP
    Also high but poor contest rates helped increase isk/hour and no end of fun. Getting another fleet or 2 to also shoot some of your rats for you was lols.

    Zeeker would hate to know about pve rates in w-space...
    i know them i have no issue with them. i also have no qualm with pre nerf low sec incursions.


    

  4. #44

    Join Date
    April 10, 2011
    Posts
    7,020
    My god why won't they just seed more than 1 lowsec incursion.

  5. #45
    Steph's Avatar
    Join Date
    April 10, 2011
    Location
    Canadia
    Posts
    2,456
    Quote Originally Posted by The Djego View Post
    18 months.
    No. :18months: was about CCP not wanting to touch EVE while they faffed about with Dust and WoD. It was about CCP ignoring players and doing nothing.

    Here, CCP is making small iterative improvements (or changes in the pursuit of improvements) and working closely with players. It's pretty much exactly what we asked for instead of :18months:.

    I think you need a bitterectomy.

    Quote Originally Posted by Lana Torrin View Post
    Quote Originally Posted by QuackBot View Post
    Looks like it may be worded poorly wild accusations when ever someone acuses you isnt good for the village imo.
    Quakbot is now a better mafia player than 50% of the mafia players

  6. #46
    cillisia's Avatar
    Join Date
    April 9, 2011
    Location
    Portsmouth
    Posts
    671
    Quote Originally Posted by Varcaus View Post
    Quote Originally Posted by Daneel Trevize View Post
    My point is, for a handful of players/characters, we were easily doing over 100mil/char/hour whether it was a quiet c3 with 20+anoms, or a couple of home system ones. And with either case the loot averaged out quite well.
    I don't believe you can/could manage anywhere near that rate soloing C3s even before the neut change. Plus it was safer.
    Im getting close to 80 per hour with just a tengu in anoms but yeah your points still valid.
    Surely mining is now giving close to that with current mineral prices?

    Sent from my mobile comms unit

    Joined: 18 Mar 2008
    Contracts to 'Admiral Rufus' please

  7. #47
    Qwert's Avatar
    Join Date
    April 10, 2011
    Location
    Elsewhere
    Posts
    1,345
    Quote Originally Posted by cillisia View Post
    Quote Originally Posted by Varcaus View Post
    Quote Originally Posted by Daneel Trevize View Post
    My point is, for a handful of players/characters, we were easily doing over 100mil/char/hour whether it was a quiet c3 with 20+anoms, or a couple of home system ones. And with either case the loot averaged out quite well.
    I don't believe you can/could manage anywhere near that rate soloing C3s even before the neut change. Plus it was safer.
    Im getting close to 80 per hour with just a tengu in anoms but yeah your points still valid.
    Surely mining is now giving close to that with current mineral prices?

    Sent from my mobile comms unit
    I'm getting ~48M/hr assuming 4 cans per hour (110000m3).
    60 if you reach 5 (137500 m3).

  8. #48
    cillisia's Avatar
    Join Date
    April 9, 2011
    Location
    Portsmouth
    Posts
    671
    Quote Originally Posted by Qwert View Post
    Quote Originally Posted by cillisia View Post
    Quote Originally Posted by Varcaus View Post
    Quote Originally Posted by Daneel Trevize View Post
    My point is, for a handful of players/characters, we were easily doing over 100mil/char/hour whether it was a quiet c3 with 20+anoms, or a couple of home system ones. And with either case the loot averaged out quite well.
    I don't believe you can/could manage anywhere near that rate soloing C3s even before the neut change. Plus it was safer.
    Im getting close to 80 per hour with just a tengu in anoms but yeah your points still valid.
    Surely mining is now giving close to that with current mineral prices?

    Sent from my mobile comms unit
    I'm getting ~48M/hr assuming 4 cans per hour (110000m3).
    60 if you reach 5 (137500 m3).
    Still a bit gash then

    Joined: 18 Mar 2008
    Contracts to 'Admiral Rufus' please

  9. #49
    Varcaus's Avatar
    Join Date
    May 15, 2011
    Posts
    10,074
    Quote Originally Posted by cillisia View Post
    Quote Originally Posted by Varcaus View Post
    Quote Originally Posted by Daneel Trevize View Post
    My point is, for a handful of players/characters, we were easily doing over 100mil/char/hour whether it was a quiet c3 with 20+anoms, or a couple of home system ones. And with either case the loot averaged out quite well.
    I don't believe you can/could manage anywhere near that rate soloing C3s even before the neut change. Plus it was safer.
    Im getting close to 80 per hour with just a tengu in anoms but yeah your points still valid.
    Surely mining is now giving close to that with current mineral prices?

    Sent from my mobile comms unit
    Much much harder to move about so while yes it's not to bad for afk anoms are a bit better.

  10. #50
    kyrieee's Avatar
    Join Date
    April 9, 2011
    Location
    derp
    Posts
    2,255
    Quote Originally Posted by cillisia View Post
    Quote Originally Posted by Varcaus View Post
    Quote Originally Posted by Daneel Trevize View Post
    My point is, for a handful of players/characters, we were easily doing over 100mil/char/hour whether it was a quiet c3 with 20+anoms, or a couple of home system ones. And with either case the loot averaged out quite well.
    I don't believe you can/could manage anywhere near that rate soloing C3s even before the neut change. Plus it was safer.
    Im getting close to 80 per hour with just a tengu in anoms but yeah your points still valid.
    Surely mining is now giving close to that with current mineral prices?

    Sent from my mobile comms unit
    Mining ABCs with Orca boosts, yes

  11. #51
    felix-arb's Avatar
    Join Date
    July 17, 2011
    Posts
    139
    Quote Originally Posted by Amantus View Post
    Not sure whether this will mean that vanguards will still barely be worth it any more, but I would quite like to jew again.

    Still need more lowsec incursions though I reckon.
    me and my mate were raoming in tempests, jumped into a system with rats on gate, he died i made it out in half hull .... LOL

  12. #52
    AmaNutin's Avatar
    Join Date
    December 21, 2011
    Location
    Fuck off
    Posts
    2,077
    Quote Originally Posted by felix-arb View Post
    Quote Originally Posted by Amantus View Post
    Not sure whether this will mean that vanguards will still barely be worth it any more, but I would quite like to jew again.

    Still need more lowsec incursions though I reckon.
    me and my mate were raoming in tempests, jumped into a system with rats on gate, he died i made it out in half hull .... LOL
    Ouch.

  13. #53
    Varcaus's Avatar
    Join Date
    May 15, 2011
    Posts
    10,074
    Quote Originally Posted by AmaNutin View Post
    Quote Originally Posted by felix-arb View Post
    Quote Originally Posted by Amantus View Post
    Not sure whether this will mean that vanguards will still barely be worth it any more, but I would quite like to jew again.

    Still need more lowsec incursions though I reckon.
    me and my mate were raoming in tempests, jumped into a system with rats on gate, he died i made it out in half hull .... LOL
    Ouch.
    Gate rats welpling fleets are the best.

  14. #54

    Join Date
    April 10, 2011
    Posts
    1,800
    When incursions were new and we had one in venal that led to a really successful gate camp. It was done by forgetting one T2 large bubble on a gate in the incursion constellation. Them rats owned anyone traveling

  15. #55

    Join Date
    September 16, 2011
    Location
    Origin.
    Posts
    629
    Quote Originally Posted by Zeekar View Post
    on my scale of broken shit incursions pre nerf were right there with titan ratting and supercaps/other blobs. i really dont want either back.
    how do you figure? supercaps quite literally broke the game f.e. my modules stopped functioning when a blob of them engaged their fighterbombers. or when enough supers/titans could defang and reinforce (for titans at least) the nastiest faction deathstar in about 2 mins and jump out, which broke the risk/reward of hitting valuable towers, encouraged TZ warfare gayness and pretty much made any pos mod outside the shield obsolete.

    i dont see how some dude making risk-free money is anywhere near as broken as that shit was (still is actually).

  16. #56
    Varcaus's Avatar
    Join Date
    May 15, 2011
    Posts
    10,074
    Quote Originally Posted by Mfume View Post
    Quote Originally Posted by Zeekar View Post
    on my scale of broken shit incursions pre nerf were right there with titan ratting and supercaps/other blobs. i really dont want either back.
    how do you figure? supercaps quite literally broke the game f.e. my modules stopped functioning when a blob of them engaged their fighterbombers. or when enough supers/titans could defang and reinforce (for titans at least) the nastiest faction deathstar in about 2 mins and jump out, which broke the risk/reward of hitting valuable towers, encouraged TZ warfare gayness and pretty much made any pos mod outside the shield obsolete.

    i dont see how some dude making risk-free money is anywhere near as broken as that shit was (still is actually).
    He has supers that's how.

  17. #57

    Join Date
    April 9, 2011
    Location
    RvB
    Posts
    1,753
    Quote Originally Posted by Daneel Trevize View Post
    My god why won't they just seed more than 1 lowsec incursion.
    Fuck that, they shit up roaming and general pvp something fierce.
    Let's start a party of our own

  18. #58

    Join Date
    April 10, 2011
    Posts
    7,020
    So tweak the impact of the influence bar and the gate rat spawns. Work the problem. Also with 2 or more you might actually see some bears in them to fight, and another use for 10man gang with logis.

  19. #59
    Donor Mike deVoid's Avatar
    Join Date
    April 9, 2011
    Location
    Liverpool, UK :: lowsec
    Posts
    5,027
    They won't add another lowsec incursion for a few reasons:

    1/ the first never fills up to carrying capacity
    2/ competition for sites breeds PvP, a 2nd incursion means it's easier to avoid such competiton (pretty much the whole reason for asking for one tbh)
    3/ they are unpopular due to the spawn mechanics forcing highly unoptimal-for-PvP fleets and you don't fix this by adding more unpopular
    4/ they interfere with roams and normal operations etc. There would be justified rage at doubling this whilst point 1/ is still true
    Countries do not exist where I am from. The discovery of the Higgs boson led to limitless power, the elimination of poverty and Kit-Kats for everyone. It is a communist chocolate hellhole and I'm here to stop it ever happening.
    Make isk with PI
    The Great Tracking Nerf v0.1
    My fav ECM alternative

  20. #60
    מלך יהודים
    Join Date
    April 10, 2011
    Posts
    3,209
    Quote Originally Posted by Mfume View Post
    Quote Originally Posted by Zeekar View Post
    on my scale of broken shit incursions pre nerf were right there with titan ratting and supercaps/other blobs. i really dont want either back.
    how do you figure? supercaps quite literally broke the game f.e. my modules stopped functioning when a blob of them engaged their fighterbombers. or when enough supers/titans could defang and reinforce (for titans at least) the nastiest faction deathstar in about 2 mins and jump out, which broke the risk/reward of hitting valuable towers, encouraged TZ warfare gayness and pretty much made any pos mod outside the shield obsolete.

    i dont see how some dude making risk-free money is anywhere near as broken as that shit was (still is actually).
    Its not a problem of one dude making risk-free money when that money is limited. Problem lies in the base of eve. Everything is balanced about reward/risk ratios and you have several things breaking that ratio. Incursions and supers were one of these things. Farming regularly 120-180 mil/h (180 is the max i saw in raw isk from pre nerf vanguards) in the safety of high sec is the same level of obscene as we were doing with supercaps vs poses/blobs of maels and drakes. Exodus of carebears leaving zero sec because it simply wasnt worth it for them staying there and ratting when they could go to high sec and get more isk for zero hassle doesn't seem broken to you? High sec being actually better for isk making then almost any other zero sec activity isnt broken for you?
    Sorry but i don't see it that way.
    For zero sec to actually have a point in this game you need a healthy population in it and that has to entail certain benefits. And having high sec being pretty much better in EVERY regard for isk making is simply breaking eve. Just like supercap blobs were and 1k man blobs are still.

    Quote Originally Posted by Varcaus View Post
    Quote Originally Posted by Mfume View Post
    Quote Originally Posted by Zeekar View Post
    on my scale of broken shit incursions pre nerf were right there with titan ratting and supercaps/other blobs. i really dont want either back.
    how do you figure? supercaps quite literally broke the game f.e. my modules stopped functioning when a blob of them engaged their fighterbombers. or when enough supers/titans could defang and reinforce (for titans at least) the nastiest faction deathstar in about 2 mins and jump out, which broke the risk/reward of hitting valuable towers, encouraged TZ warfare gayness and pretty much made any pos mod outside the shield obsolete.

    i dont see how some dude making risk-free money is anywhere near as broken as that shit was (still is actually).
    He has supers that's how.
    You could read what I wrote


    

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •