The same can be said for the defensive ally dogpile (numbers of course) - this is why its a silly area for discussion period. But if you are going to balance one side on 9000 members (the cost) then you might as well balance the other on the same numbers (ie free escalation to 9000). Otherwise you are designing an implicitly unbalanced (and uncompetitive) game mechanic.
Well in the current 1.1 system a large alliance can easily dec a whole boatload of targets forever - I guess those targets can never practically play casually again. Why should the attacker in a "wrong dec" be spared that consequence? (particularly as they do have the opportunity to drop the war any time they want.).




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