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Thread: [Devblog] Next Unified Inventory Update

  1. #21
    VARRAKK's Avatar
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    I fitted 70 Interdictors yesterday (Fitting + Rigs + Cargo).
    Normally this should take under 1min per ship in average.

    With this new glorious UI, it took me over 3 hours.
    Loading isn't the issue at all, its terrible UI design and finding what the fuck your looking for.

    You take a shit UI, add 20 updates to it. And you end up with a less shitty UI.

  2. #22

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    Why didn't you just apply saved fittings to your ships (assuming you had sufficient modules in your hangar)? Or do all 70 interdictors have unique fittings?

  3. #23

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    Found a nice feature of this new crap; if you are unloading a freighter for example that contains regular items and ships, one would suppose that ctrl-a and drag to your items hangar would work, but this doesn't transfer the ships because they need to be dragged into the ships hangar.... Add the awesome feature that makes you switch to another hangar if you hover the stuff you are about to drag there over it's name for more than a pico-second means you will travel back with your freighter still carrying the said ships...

  4. #24
    ry ry's Avatar
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    Quote Originally Posted by VARRAKK View Post
    I fitted 70 Interdictors yesterday (Fitting + Rigs + Cargo).
    Normally this should take under 1min per ship in average.

    With this new glorious UI, it took me over 3 hours.
    Loading isn't the issue at all, its terrible UI design and finding what the fuck your looking for.

    You take a shit UI, add 20 updates to it. And you end up with a less shitty UI.
    what is that an hour fitting ships, and 2 hours trying to find your corp hanger?

    i fit 50 ships yesterday in about half an hour using saved fittings, alt+f fittings window, market and inventory. i only spazhanded the inventory a couple of times.

    the new inventory is shit because getting anywhere is inconsistent, unreliable and confusing, once you're there its no hassle.

  5. #25
    Amantus's Avatar
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    I just wish the new system would enable certain inventory sections (eg cargo) to open in a new inventory instance every time and, more importantly, making certain inventory sections always open in the same location.
    At the moment, CCP seem to have taken a step back in terms of window positions. Before, cargoholds would open in a new position for each ship (unless you spent ages stacking them all in one position), but now they often seem to forget the position and just open whatever you last used the inventory.

    All this shit has already been said before, but the new inventory system easily has the potential to be a million times better than the old one and it's just frustrating as fuck that it's worse in a lot of ways. A single window is great for some things, but it shouldn't come at the cost of having the option to have multiple windows without fucking about for a few minutes every time you want to get windows sorted. I know that in this autistic spaceship game I can't be the only turbonerd who wants specific, persistent window positions for certain inventory sections so for fuck sake CCP please sort it out.
    fuck all fat nerds

  6. #26

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    I've yet to encounter any time where all the windows being stuck together has been a good thing. If i only want access to one area, then i only need one window and don't need the rest of the stuff stuck to the side slowing the process down. If i need access to more than one area, it makes far more sense to have separate windows for each section. I can't see any way the new system could be better than the old one. The old one did exactly what we needed it to, and worked in the ways you expected it to.

  7. #27
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    Quote Originally Posted by elmicker View Post
    I've yet to encounter any time where all the windows being stuck together has been a good thing. If i only want access to one area, then i only need one window and don't need the rest of the stuff stuck to the side slowing the process down. If i need access to more than one area, it makes far more sense to have separate windows for each section. I can't see any way the new system could be better than the old one. The old one did exactly what we needed it to, and worked in the ways you expected it to.
    And therein lies the crux of the problem entirely. If you have to think about how you're doing something you're wasting time you could be spending doing it, and it's a good sign that the UI is unnecessarily overengineered.

    The old inventory system wasn't without its (minor imo) flaws, but most importantly of all it was intuitive and wasn't trying to be all "look at me! Look how needlessly shiny I am!".

    I still maintain that the "new inventory system" was a solution looking for a problem, and that it's genesis is basically the result of someone (or a team of people) just wanting "something shiny to do". No programmer really wants to work on the mundane stuff that's crying out for attention, or is onerously complicated, when they can have a pet project instead. The POS and corp UIs in particular are desperately in need of overhaul, as I'm sure are others I have no personal exposure too (blueprints, manufacturing, etc).

    What minor criticisms there may have been about repetition in the old system I don't recall anyone saying it needed this overhaul, and in overhauling it we've lost simplicity and intuitiveness and gained nothing, at best a couple of tasks people do intermittently have become slightly faster at the cost of 99% of usage becoming slower.

  8. #28

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    Come now, it's really the result of WoD. They want this UI in there, or are willing to build 1 that works for both, so they shoe-horn it for EVE. :Carbon:
    It couldn't be that WoD's a sunk cost and people will be over vampires by the time it's ever something (& zombies, please everyone get over making stuff with zombies).

  9. #29
    Movember 2012 Stoffl's Avatar
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    Quote Originally Posted by Amantus View Post
    I just wish the new system would enable certain inventory sections (eg cargo) to open in a new inventory instance every time and, more importantly, making certain inventory sections always open in the same location.
    At the moment, CCP seem to have taken a step back in terms of window positions. Before, cargoholds would open in a new position for each ship (unless you spent ages stacking them all in one position), but now they often seem to forget the position and just open whatever you last used the inventory.

    All this shit has already been said before, but the new inventory system easily has the potential to be a million times better than the old one and it's just frustrating as fuck that it's worse in a lot of ways. A single window is great for some things, but it shouldn't come at the cost of having the option to have multiple windows without fucking about for a few minutes every time you want to get windows sorted. I know that in this autistic spaceship game I can't be the only turbonerd who wants specific, persistent window positions for certain inventory sections so for fuck sake CCP please sort it out.
    Emptyquoting

  10. #30
    ry ry's Avatar
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    Quote Originally Posted by Daneel Trevize View Post
    Come now, it's really the result of WoD. They want this UI in there, or are willing to build 1 that works for both, so they shoe-horn it for EVE. :Carbon:
    It couldn't be that WoD's a sunk cost and people will be over vampires by the time it's ever something (& zombies, please everyone get over making stuff with zombies).
    assuming you're not trolling, i don't see why updating the inventory would automatically be a WoD feature they're desperate to cram into eve. The eve UI is pretty piss poor and CCP have acknowledged that for a long time, inventory is a major part of the UI.

    but yeah, vampires were old news in 1898. the sooner this ridiculous 115 year 'vampire' fad ends the better.

  11. #31

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    We know CCP are/were struggling with investors, and that Carbonising is their way of selling Eve work to them as proof they're also doing something for WoD even though public facing PR can't dare go on about it (Summer of Rage spacebarbies tech, next release is Dust, etc).
    The inventory side of Eve UI worked. This didn't target the worst bits of the inventory, and certainly not the worst bits of the UI as a whole. I'd expect a fantasy RPG might not have an overview but will have inventory though. Reskin/theme the current thing and what's not ready to go?
    Wouldn't adding vectors to space have been easier and better for the UI? Rather than tricky velocity columns.
    How about those bookmarks on overview that was 'honestly almost in a patch' what 9months ago now? Hell how about better overview filters mechanics? Even aligning from bottom up, not just top down regardless of sort?

  12. #32

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    Quote Originally Posted by Daneel Trevize View Post
    We know CCP are/were struggling with investors, and that Carbonising is their way of selling Eve work to them as proof they're also doing something for WoD even though public facing PR can't dare go on about it (Summer of Rage spacebarbies tech, next release is Dust, etc).
    The inventory side of Eve UI worked. This didn't target the worst bits of the inventory, and certainly not the worst bits of the UI as a whole. I'd expect a fantasy RPG might not have an overview but will have inventory though. Reskin/theme the current thing and what's not ready to go?
    Wouldn't adding vectors to space have been easier and better for the UI? Rather than tricky velocity columns.
    How about those bookmarks on overview that was 'honestly almost in a patch' what 9months ago now? Hell how about better overview filters mechanics? Even aligning from bottom up, not just top down regardless of sort?
    I have sent a mail to seleene about making the overview filters work in a sensible way and he promised to bug ccp about it, but dunno. (Currently the filters _mostly_ work so that if target has attributes A,B and C then you need to have A,B and C selected for it to show up at all, my suggestion is to reverse this so that the said target would show up if you had any of the filters A,B or C selected...)

  13. #33

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    Yes, atm they're inverse filters, as soon as 1 criteria is lacking, the object is filtered out. WTB better logic.
    Why can't we have a fleetmates only setting, regardless of fleetmates being in corp/alliance/militia or set as any specific standing? If they're in fleet, they should auto appear in the tab on that criteria alone.

  14. #34
    Grey Stormshadow's Avatar
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    I have doubts will they ever get this fully "fixed". Been out from game for good while already after my accounts expired and have just followed the change log of this feature. Dayz and arma2 in general has provided enough entertainment and will continue to do so for a long time.

    I will give Eve one final try after summer even I shouldn't really give it that change no more. CCP has screwed up few too many times already and has convinced me that too many stupid work among their ranks.

    If they haven't managed to fix the unified inventory by the time I decide to reactivate account (after summer) or pull one more awesome stunt like this later on, I just hit the shift+delete button on top of my eve folders without posting one single post to forums or anywhere else.

    Patience is something we all have, but there comes time when it runs out. Many may have plenty remaining, but mine is about well past "done".

    Tune your browser for custom eve experience - Custom vids to CQ
    Playing with the best and dying like the rest since ponies infiltrated the world.
    Some things wont change but you still can go insane.

  15. #35
    AmaNutin's Avatar
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    Quote Originally Posted by Grey Stormshadow View Post
    Patience is something we all have, but there comes time when it runs out. Many may have plenty remaining, but mine is about well past "done".
    Quote Originally Posted by Chakrai View Post
    Flirting with a woman is like flying a nanoship.

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