hate these ads?, log in or register to hide them
Page 9 of 10 FirstFirst ... 678910 LastLast
Results 161 to 180 of 196

Thread: [DEVPOST] Ship balancing - round 2

  1. #161
    ry ry's Avatar
    Join Date
    April 9, 2011
    Posts
    2,199
    The drake should get a bonus to ECM strength.

  2. #162
    I am the 99.99998% Tyrus Tenebros's Avatar
    Join Date
    April 10, 2011
    Posts
    4,672
    Quote Originally Posted by Ophichius View Post
    Quote Originally Posted by Daneel Trevize View Post
    Can anyone talk about any viable RR gang that isn't BSs (or Drakes assuming no resist nerf)? The RR modules need their range fixing to scale decently with size like any other module class does.
    ATM possibly also T3s can RR while PVP, and that's only in w-space due to RR range.

    Basically are/would RR gangs really be an issue without at least improving RR anyway?
    The second CCP buffed logi cruisers spider-tanked RR fleets became obsolete.

    -O
    Herd domis theoretically almost match the efficiency of guardians and with the drone damage module also hurt a lot more than they used to. We tried it last night but got killed due to having a mixed bag of BS in the end, and being outnumbered 3:1 by welpcanes+scimis all using ecm drones didn't help either
    I tried to be cool and all I got was a lousy warning about my sig being too big.

  3. #163
    Varcaus's Avatar
    Join Date
    May 15, 2011
    Posts
    9,965
    Quote Originally Posted by Tyrus Tenebros View Post
    Quote Originally Posted by Ophichius View Post
    Quote Originally Posted by Daneel Trevize View Post
    Can anyone talk about any viable RR gang that isn't BSs (or Drakes assuming no resist nerf)? The RR modules need their range fixing to scale decently with size like any other module class does.
    ATM possibly also T3s can RR while PVP, and that's only in w-space due to RR range.

    Basically are/would RR gangs really be an issue without at least improving RR anyway?
    The second CCP buffed logi cruisers spider-tanked RR fleets became obsolete.

    -O
    Herd domis theoretically almost match the efficiency of guardians and with the drone damage module also hurt a lot more than they used to. We tried it last night but got killed due to having a mixed bag of BS in the end, and being outnumbered 3:1 by welpcanes+scimis all using ecm drones didn't help either
    Herd domis have like no range though

  4. #164
    RoemySchneider's Avatar
    Join Date
    April 9, 2011
    Posts
    3,092
    Quote Originally Posted by Ophichius View Post
    Quote Originally Posted by Daneel Trevize View Post
    Can anyone talk about any viable RR gang that isn't BSs (or Drakes assuming no resist nerf)? The RR modules need their range fixing to scale decently with size like any other module class does.
    ATM possibly also T3s can RR while PVP, and that's only in w-space due to RR range.

    Basically are/would RR gangs really be an issue without at least improving RR anyway?
    The second CCP buffed logi cruisers spider-tanked RR fleets became obsolete.

    -O
    buff...?
    you mean the day they took AoE doomsdays away and ships with less than 150k eHP could be brought to the field?
    Last edited by RoemySchneider; June 23 2012 at 12:16:03 AM.

  5. #165
    Xiang Jiao's Avatar
    Join Date
    April 9, 2011
    Posts
    5,980
    Quote Originally Posted by Varcaus View Post
    Quote Originally Posted by Tyrus Tenebros View Post
    Quote Originally Posted by Ophichius View Post
    Quote Originally Posted by Daneel Trevize View Post
    Can anyone talk about any viable RR gang that isn't BSs (or Drakes assuming no resist nerf)? The RR modules need their range fixing to scale decently with size like any other module class does.
    ATM possibly also T3s can RR while PVP, and that's only in w-space due to RR range.

    Basically are/would RR gangs really be an issue without at least improving RR anyway?
    The second CCP buffed logi cruisers spider-tanked RR fleets became obsolete.

    -O
    Herd domis theoretically almost match the efficiency of guardians and with the drone damage module also hurt a lot more than they used to. We tried it last night but got killed due to having a mixed bag of BS in the end, and being outnumbered 3:1 by welpcanes+scimis all using ecm drones didn't help either
    Herd domis have like no range though
    I think they are meant to only repair other ships within range, hence why they are herded.
    Quote Originally Posted by indi
    Xiang Jiao: you are the tangerine


  6. #166
    Ophichius's Avatar
    Join Date
    December 15, 2011
    Location
    Hedonistic Imperative
    Posts
    2,056
    Quote Originally Posted by RoemySchneider View Post
    buff...?
    you mean the day they took AoE doomsdays away and ships with less than 150k eHP could be brought to the field?
    Right forgot about that particular can of bullshit. Was thinking smallgang, not fighting titans. I guess RRBS did have a longer lifespan for big fleet stuff. For small/medium gang stuff (Anything where getting titandropped wasn't likely), as soon as the logi buff went through they were superior options.

    I don't do big fleet fights, so I tend to forget how titans shaped that environment.

    -O
    I thought what I'd do was, I'd pretend I was one of those Thukkers, that way I wouldn't have to have any goddamn stupid useless conversations with anybody.
    Quote Originally Posted by Nu11u5
    I'm going to stick to a size where the characters' eye orbs are not the size of my skull. That's kind of disturbing.

  7. #167
    I am the 99.99998% Tyrus Tenebros's Avatar
    Join Date
    April 10, 2011
    Posts
    4,672
    Quote Originally Posted by Xiang Jiao View Post
    Quote Originally Posted by Varcaus View Post
    Quote Originally Posted by Tyrus Tenebros View Post
    Quote Originally Posted by Ophichius View Post
    Quote Originally Posted by Daneel Trevize View Post
    Can anyone talk about any viable RR gang that isn't BSs (or Drakes assuming no resist nerf)? The RR modules need their range fixing to scale decently with size like any other module class does.
    ATM possibly also T3s can RR while PVP, and that's only in w-space due to RR range.

    Basically are/would RR gangs really be an issue without at least improving RR anyway?
    The second CCP buffed logi cruisers spider-tanked RR fleets became obsolete.

    -O
    Herd domis theoretically almost match the efficiency of guardians and with the drone damage module also hurt a lot more than they used to. We tried it last night but got killed due to having a mixed bag of BS in the end, and being outnumbered 3:1 by welpcanes+scimis all using ecm drones didn't help either
    Herd domis have like no range though
    I think they are meant to only repair other ships within range, hence why they are herded.
    everybody orbit at 500M including tackle recons. Pop sentries or Ogres as needed based on hostile range. Include drone damage augmenters.

    20 domis have the same raw number of reps as 20 guardians. With the cap booster and cap chain they're easily cap stable w/ remote rep rigs (as long as boosters last, but no need for ammo and domi has a generous cargo bay).

    DPS isn't the BEST you can find (649 ogres, 624 garde II w/ 2x damage augmentors).
    (You can also do 6 rep, 2x Heavy booster domis for maximum repping power. You can theoretically last for 30m which is MUCH longer than cap booster life allows for, and then you're repping 50% more per domi compared to an equivalent number of guardians).

    It's interesting and perhaps "surprising" at the very least.
    I tried to be cool and all I got was a lousy warning about my sig being too big.

  8. #168
    Ophichius's Avatar
    Join Date
    December 15, 2011
    Location
    Hedonistic Imperative
    Posts
    2,056
    And that whole domi blob goes up in smoke to six Hounds.

    It's interesting, surprising, and utterly non-viable as a serious repeated tactic. As a one-off surprise it can certainly catch people unawares, but so can ECM armor Ravens.

    -O
    I thought what I'd do was, I'd pretend I was one of those Thukkers, that way I wouldn't have to have any goddamn stupid useless conversations with anybody.
    Quote Originally Posted by Nu11u5
    I'm going to stick to a size where the characters' eye orbs are not the size of my skull. That's kind of disturbing.

  9. #169
    RoemySchneider's Avatar
    Join Date
    April 9, 2011
    Posts
    3,092
    Quote Originally Posted by Ophichius View Post
    Quote Originally Posted by RoemySchneider View Post
    buff...?
    you mean the day they took AoE doomsdays away and ships with less than 150k eHP could be brought to the field?
    Right forgot about that particular can of bullshit. Was thinking smallgang, not fighting titans. I guess RRBS did have a longer lifespan for big fleet stuff. For small/medium gang stuff (Anything where getting titandropped wasn't likely), as soon as the logi buff went through they were superior options.

    I don't do big fleet fights, so I tend to forget how titans shaped that environment.

    -O
    :confused: the only logi buff i can remember was when they slightly altered the tracking link bonus mechanics and all the logis got their :rep drone bonuses:

  10. #170
    Ophichius's Avatar
    Join Date
    December 15, 2011
    Location
    Hedonistic Imperative
    Posts
    2,056
    Quote Originally Posted by RoemySchneider View Post
    :confused: the only logi buff i can remember was when they slightly altered the tracking link bonus mechanics and all the logis got their :rep drone bonuses:
    The one where they shifted them from their terrible bonus of something like 5%/level to med reps to the awesome 15%/level cap use, the role bonus to let them fit large reps, and the range bonus to let them not suck.

    Old logis were fucking -terrible-. Med reps, no range, no cap bonus. As I recall the original bonuses were %rep and %dronerep. They were considered the most useless T2 ships.

    The one thing I kick myself for is not buying a Scimi BPO when I had the chance and the funding back then...ah well.

    -O
    I thought what I'd do was, I'd pretend I was one of those Thukkers, that way I wouldn't have to have any goddamn stupid useless conversations with anybody.
    Quote Originally Posted by Nu11u5
    I'm going to stick to a size where the characters' eye orbs are not the size of my skull. That's kind of disturbing.

  11. #171
    Donor Sponk's Avatar
    Join Date
    April 10, 2011
    Location
    AU TZ
    Posts
    7,772
    Quote Originally Posted by CCP Ytterbium
    Update:


    EXECUTIONER:
    • Powergrid: reduced from 45 PWG to 42 PWG


    CONDOR:
    • Frigate skill bonuses: changed to +10% kinetic damage to rocket and light missile damage per level (original thread post forgot to mention the damage was only applying to kinetic, apologies for the unintentional trolling people [])
    • Powergrid: reduced from 40 PWG to 34 PWG
    • Targeting range: reduced from 32.5km to 30km


    ATRON:
    • Powergrid: reduced from 42 PWG to 37 PWG
    • Targeting range: increased from 22.5km to 25km


    SLASHER:
    • Targeting range: increased from 20km to 22.5km


    TORMENTOR:
    • Fittings: increased turret slot amount from 2 to 3. No changes to powergrid and CPU however. Plan is to have it as the most damaging variant of the Amarr combat frigates, while the Punisher favors resilience (comparison can be made with the Armageddon versus the Abaddon on a battleship level). We'll keep on eye with this change (along with the Merlin) to determine if they are over the top.


    MISSILE CHANGES:
    • Rockets: damage increased by 10%
    • Light missiles: damage increased by 10%, explosion radius decreased from 50 to 40m
    the missile changes are most likely to be delayed until after the Attack Frigate overhaul anyway, but thought it wise to bring it to the discussion now to see what the player base thinks about it. If it's crazy over the top it won't make it past this thread.
    Contract stuff to Seraphina Amaranth.

    "You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."

  12. #172
    Xiang Jiao's Avatar
    Join Date
    April 9, 2011
    Posts
    5,980
    I didn't get the memo, but tier balancing means removing powergrid from ships until everything is equally hard to fit? I know they just started and these are frigates, but isn't the whole point of tier balance to fix the problem of low tier ships becoming useless after the first few skills are trained?
    Last edited by Xiang Jiao; June 28 2012 at 02:32:27 AM.
    Quote Originally Posted by indi
    Xiang Jiao: you are the tangerine


  13. #173
    prometheus's Avatar
    Join Date
    April 10, 2011
    Location
    Ontario
    Posts
    2,525
    sounds good to me
    Quote Originally Posted by Frug View Post
    Prom is right and you're dumb.

  14. #174
    Donor Sponk's Avatar
    Join Date
    April 10, 2011
    Location
    AU TZ
    Posts
    7,772
    Quote Originally Posted by Xiang Jiao View Post
    I didn't get the memo, but tier balancing means removing powergrid from ships until everything is equally hard to fit?
    They're not meant to have so much grid that they don't need to compromise between tank and spank.
    Contract stuff to Seraphina Amaranth.

    "You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."

  15. #175
    Varcaus's Avatar
    Join Date
    May 15, 2011
    Posts
    9,965
    Quote Originally Posted by Sponk View Post
    Quote Originally Posted by Xiang Jiao View Post
    I didn't get the memo, but tier balancing means removing powergrid from ships until everything is equally hard to fit?
    They're not meant to have so much grid that they don't need to compromise between tank and spank.
    That's what attack frigs are for.

  16. #176
    prometheus's Avatar
    Join Date
    April 10, 2011
    Location
    Ontario
    Posts
    2,525
    Condor is still ass, Vengeance & Hawk are ridiculous :P
    264 (overloaded+implanted) rage dps with 1 bcu and a rig
    Quote Originally Posted by Frug View Post
    Prom is right and you're dumb.

  17. #177
    Donor Sponk's Avatar
    Join Date
    April 10, 2011
    Location
    AU TZ
    Posts
    7,772
    lol yeah that's when Ytterbium started backpedalling.

    Still, might see buffs to light missiles get in there somewhere. Maybe a flat 10% buff to ROF or something.
    Contract stuff to Seraphina Amaranth.

    "You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."

  18. #178
    prometheus's Avatar
    Join Date
    April 10, 2011
    Location
    Ontario
    Posts
    2,525
    The light missile buff is actually decent, but they still need to reduce their fitting (it's pretty silly).
    The additional rocket buff is a bit too much though, and any ships that need more damage should be tweaked through their hulls NOT a blanket change (Flycatcher, Heretic, Crow, T1 frigs)
    Quote Originally Posted by Frug View Post
    Prom is right and you're dumb.

  19. #179

    Join Date
    April 18, 2011
    Posts
    354
    Aye, the biggest hurdle with light missiles is the fitting. Rockets are fine as they are provided you have a web. On that note, rework the Eris TYVM.

  20. #180
    Donor Sponk's Avatar
    Join Date
    April 10, 2011
    Location
    AU TZ
    Posts
    7,772
    RL: 4/17, 9.96km (14.9 javelin)
    LML: 9/28, 40.2km (36km fury)

    HAM: 126/50, 18.6km (28.8 javelin)
    HML: 105/55, 81.6km (73 fury)

    Torp: 1838,88, 18.6km (27.8 javelin)
    Cruise: 1313/66, 165km (148 fury)

    With medium and large missiles, you pay extra grid (and sometimes CPU) and sacrifice range for deeps.

    With lights, it's the other way around.
    Contract stuff to Seraphina Amaranth.

    "You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •