The drake should get a bonus to ECM strength.
Herd domis theoretically almost match the efficiency of guardians and with the drone damage module also hurt a lot more than they used to. We tried it last night but got killed due to having a mixed bag of BS in the end, and being outnumbered 3:1 by welpcanes+scimis all using ecm drones didn't help either
I tried to be cool and all I got was a lousy warning about my sig being too big.
Right forgot about that particular can of bullshit. Was thinking smallgang, not fighting titans. I guess RRBS did have a longer lifespan for big fleet stuff. For small/medium gang stuff (Anything where getting titandropped wasn't likely), as soon as the logi buff went through they were superior options.
I don't do big fleet fights, so I tend to forget how titans shaped that environment.
-O
I thought what I'd do was, I'd pretend I was one of those Thukkers, that way I wouldn't have to have any goddamn stupid useless conversations with anybody.
Originally Posted by Nu11u5
everybody orbit at 500M including tackle recons. Pop sentries or Ogres as needed based on hostile range. Include drone damage augmenters.
20 domis have the same raw number of reps as 20 guardians. With the cap booster and cap chain they're easily cap stable w/ remote rep rigs (as long as boosters last, but no need for ammo and domi has a generous cargo bay).
DPS isn't the BEST you can find (649 ogres, 624 garde II w/ 2x damage augmentors).
(You can also do 6 rep, 2x Heavy booster domis for maximum repping power. You can theoretically last for 30m which is MUCH longer than cap booster life allows for, and then you're repping 50% more per domi compared to an equivalent number of guardians).
It's interesting and perhaps "surprising" at the very least.
I tried to be cool and all I got was a lousy warning about my sig being too big.
And that whole domi blob goes up in smoke to six Hounds.
It's interesting, surprising, and utterly non-viable as a serious repeated tactic. As a one-off surprise it can certainly catch people unawares, but so can ECM armor Ravens.
-O
I thought what I'd do was, I'd pretend I was one of those Thukkers, that way I wouldn't have to have any goddamn stupid useless conversations with anybody.
Originally Posted by Nu11u5
The one where they shifted them from their terrible bonus of something like 5%/level to med reps to the awesome 15%/level cap use, the role bonus to let them fit large reps, and the range bonus to let them not suck.
Old logis were fucking -terrible-. Med reps, no range, no cap bonus. As I recall the original bonuses were %rep and %dronerep. They were considered the most useless T2 ships.
The one thing I kick myself for is not buying a Scimi BPO when I had the chance and the funding back then...ah well.
-O
I thought what I'd do was, I'd pretend I was one of those Thukkers, that way I wouldn't have to have any goddamn stupid useless conversations with anybody.
Originally Posted by Nu11u5
Originally Posted by CCP Ytterbium
the missile changes are most likely to be delayed until after the Attack Frigate overhaul anyway, but thought it wise to bring it to the discussion now to see what the player base thinks about it. If it's crazy over the top it won't make it past this thread.
Contract stuff to Seraphina Amaranth.
"You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."
I didn't get the memo, but tier balancing means removing powergrid from ships until everything is equally hard to fit? I know they just started and these are frigates, but isn't the whole point of tier balance to fix the problem of low tier ships becoming useless after the first few skills are trained?
Last edited by Xiang Jiao; June 28 2012 at 02:32:27 AM.
Originally Posted by indi
Contract stuff to Seraphina Amaranth.
"You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."
lol yeah that's when Ytterbium started backpedalling.
Still, might see buffs to light missiles get in there somewhere. Maybe a flat 10% buff to ROF or something.
Contract stuff to Seraphina Amaranth.
"You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."
The light missile buff is actually decent, but they still need to reduce their fitting (it's pretty silly).
The additional rocket buff is a bit too much though, and any ships that need more damage should be tweaked through their hulls NOT a blanket change (Flycatcher, Heretic, Crow, T1 frigs)
Aye, the biggest hurdle with light missiles is the fitting. Rockets are fine as they are provided you have a web. On that note, rework the Eris TYVM.
RL: 4/17, 9.96km (14.9 javelin)
LML: 9/28, 40.2km (36km fury)
HAM: 126/50, 18.6km (28.8 javelin)
HML: 105/55, 81.6km (73 fury)
Torp: 1838,88, 18.6km (27.8 javelin)
Cruise: 1313/66, 165km (148 fury)
With medium and large missiles, you pay extra grid (and sometimes CPU) and sacrifice range for deeps.
With lights, it's the other way around.
Contract stuff to Seraphina Amaranth.
"You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."
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