As a long time off-and-on player the game looks more balanced overall to me than at any time in memory, at least in terms of smaller-scale stuff (<30 man). I see all kinds of viable stuff flying in space. Old-style nano skirmish gangs, tengu gangs, AF fleets, AHAC/T3s with guardians, canes, mixed tier-3 BCs, alpha fleets, black ops droppers.
There is a lot more variety than there was three or four years back.
from what i hear, even the traditional the nullsec fuckery is more varied than it was Back In The Day when everybody was flying RR sniper BS and knocking the node over when we tried to bundle 200 guys through a gate or whatever the fuck we did back then.
some dudes are born bitter, others have bitterness thrust upon them. and some just really really want to be bitter to fit in.
whatever, balanced or not eve gameplay seems in pretty good shape tbhhhhh.
Last edited by ry ry; June 7 2012 at 08:22:30 AM.
Imo the game is in a better state than it has ever been since 04 with the amount of fleet compositions, lag and the direction ccp is going. Of course there is always stuff that can be improved, even major things, but things are looking way up. For those that can play anyways
naga is more suited for fleets than talos probably
"If there's one thing we can practically do in our sleep, it's churn out expansions" Kristoffer Touborg, CCP 2013
Also, is there no a great war going on? /Considering RvB is top
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The only issue I have with EVE right now is that Interceptors seem to have been made unneeded and unwanted in many nullsec fleets. Gallente and Matari Recons (and often a Loki) and Dessie Indterdictors seem to have all but made Interceptors unneeded/unwanted.
Obviously biased, as I was a dedicated fleet Inty pilot.....and (LolRP) a CVA Amarr-Only guy. Inties pop too easy, and have far too mcuh competition for Frigate-Tackle now, as much as I hate it, they really are not that needed vs. other options (unless really spacedollars poor).
I dunno, they're not that easy to pop so long as you fit and fly them well (most interceptors don't though and just burn directly at you so obviously they gonna die.
But an interceptor isn't meant to be hard tackle anyway. It's meant for the initial grab but needs to quickly have a heavier tackle ship like a vaga, rapier, arazu take over. Either that or to provide moving warps for the rest of the fleet and scouting roles. I don't think there's anything particularly wrong with them since the Dram got nerfed.
I think the whole "most people don't fly interceptors properly" thing is overblown. Beyond the basic nub, most keep decent transversal and avoid getted nuked on the intercept. Beyond that however, there shitty to fly. What do you do in a fight after the first tackle? Scout the next system in all likelihood, and then again coverts are just so much better for that as they provide better synergy for those who multibox.
Hang around in a standard fight verses any gang of +3 in a ceptor and you'll quickly get BBQ'ed, that's the problem. They used to be a ship pilots specialised there main in, now there disposable alt ships, thanks mostly to the nano nerf, medium autocannons and pulses.
I don't recall anyone seriously asking for noob ships to be boosted, but if they really have to do it then give them an ability to mess up titans.
Maybe a special weapon that targets an exhaust vent.
I've been flying Maledictions for 6 years now. Have more than half my kills in them. Over 1,000 kills (lolworthy I'm sure to some alliances, but pretty tops in CVA). I'm a veteran scout, inty-tackler and Maled pilot.
And I agree with my good friend Tyrus, when he says "Inties are outdated" in the role Ithey've always filled. Not because I suck or am zee Noobz. But because they are so weak, counterable and easy to kill by so many different things of all sizes, from the buffed AF's, to Faction Frigs, to Dessies/Dictors, to Battlecruisers and all manner of HAC's/Recon's/Cruisers.
Frankly, as fragile as they are, one may as well fit two long-points, all speed mods, and rig um up with lock-time rigs and just tackle at 30km without guns and hope for the best some days.
It's telling when even Inty-friendly veteran FC's who oknow what you're good at say "Yeah, we don't need those, don't you have a Lachesis or a Heretic?"
All of our fleets have at least one Inty - they are extremely useful when you're a small gang (15 or less) fighting a large group.
Actually an '06.
MWO: Northern Nomad
I also saw a bit where he said they will be rebalancing the rookie ships to give less-focused 'bit of everything' bonuses to allow noobs to taste the whole range of experiences a race has to offer (launchers on caldari ships presumably)Originally Posted by le ytterbium
edit: here it is, probably posted already
Contract stuff to Seraphina Amaranth.
"You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."
Yeah, they're not particularly useful in big fleets - tbh, they never were though ('I was there' notwithstanding, lol). And yeah, they've had their survivability slightly reduced - mostly because of buffs to other things which needed to be buffed (Faction frigs, AFs, Dessies, and now T1 frigs). They're still extremely effective at their core use though - scouting and initial tackle. They're cheap, fast as balls, and work well IF, like all things in Eve, they're fitted and flown correctly. Overheating, going 6k/s and pointing out to 35-40 (which with the overview being slow to update is more like 50) will fuckup any sniper or nano ship's day. Orbiting at 30km outside of heavy neut range, going balls out fast will still, barely out-run warriors (if you're doing it right) and piss off any straggling BS or BC. They're right on the money imho. They can be countered, appropriately, but they still work quite well.