Definently no subs, not before tier 10 medium tanks or forward transmission e-series anyway...oh wai..
I want boats, dammit. Has there been any word on when this goes alpha?
:derpatalk:
Bad@tanks
Kind of retarded to have a WW2 naval game without subs. Admittedly from my limited knowledge, they were mainly just used to attack cargo convoys etc rather than fight head-on battles, but still. Doesn't it make frigates/destroyers pointless if there's no subs?
Last edited by Al Simmons; June 29 2012 at 04:10:40 AM.
If you've played a sub sim, you'll know whey there are no subs. Frigates, maybe. Destroyers are still valid in a stand up fight for spotting and torpedo runs as well as providing additional AA and cover. Read about the war in the Pacific for WW2 for details of light ship combat
Tbh subs engaging warships in WWII was more of exception that the rule.
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Yepp. And I bet roughly 8 out of 10 times engaging a combat vessel was either in self-defense or in preperation of the real convoy run, i.e. getting rid off that leading or trailing frigate or destroyer.
Well, German subs destroyed 187 warships, including 6 aircraft carriers and 2 battleships and the Japanese lost 30% of their navy to subs. In WW2, 10 aircraft carriers were sunk by aircraft while 7 aircraft carriers were sunk by submarine. So, to summarize, poking holes in the bottom to let the water in appears more effective than poking holes in the top to let the air out.
Last edited by Mi Lai; July 13 2012 at 12:41:31 AM.
WOT & WT: Kyril
187 sure is a nice big number... for modern-sized navies.
Those warships were defending convoys, holding freight, that were unbuilt warships...
So the subs destroyed uncountable numbers of warships each time.
And without radar/dirigibles/seaplanes, ships really could not fight back.
No subs, no long, brutal war.
Also, no stealth aspect in a war game...blasphemy!
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i can't see this being very dynamic from a gameplay standpoint, simply because the landscape of a naval battle is always a boring, flat watermass. how is that interesting?
no, because you're not on a flat surface when you're in the air....
you can actually use the z axis to out maneuver people the way you can use elevation changes in the landscape to avoid hits in tanks.
Last edited by lag; July 13 2012 at 07:10:02 AM.
You've played Navy Field? Having no where to hide and a 2d field to move around in makes it a bloody tricky game and great to play in that how you turn left and right, what speed you use and so on takes a great deal of thought and fineness not to get one shotted and raped. Wargaming stated they saw WoT as the easy game, WoWP as the intermediate game and WoBS as the game for pros when they first announced them
Subs would work just fine with proper mechanisms, Navy Field did it decently well, not realistic but it worked as game. In that game subs needed to surface now and then to get more air which made them vulnerable. And destroyers or other small ships had ability to spot them underwater and attack them using depth charges or torpedoes. Still, subs could be maybe boring, sneaking through water most of time while surface ships are blasting away with guns. Maybe its good no subs coming, they would be like arty in WoT.
Navy field gameplay video, watching it made me thing about reinstalling it
http://www.youtube.com/watch?v=TgyBtsfwps4
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