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Thread: Minmatar V3 and Ship Customisation Confirmed

  1. #121
    Alistair's Avatar
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    Quote Originally Posted by elmicker View Post
    Quote Originally Posted by Alistair View Post
    Sorry, but EVE's ship design/art is vastly better than at any other time I can recall. Chopping off it's ears is the best thing CCP could do to that hull tbqh. Now if they'd only fix it's asymetrical for asymetry's sake engines, we might really have something worth looking at.
    Fuck off. Eve's ships have never been more bland. The game's really ugly at the minute.
    To each their own. Bitter vets will bitter IMO.

    What you see as bland, I see as brilliant and correcting previous bad choices. What I see as pointlessly obvious attempts to be "quirky" via bad lopsided or otherwise horrible design, many of you love like you love nothing else. /shrug

    End of the day, I like spaceships that look like spaceships, not like random objects with random engines and wings attached at random spots in an effort to be different. Different =/= Better.

  2. #122
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    Quote Originally Posted by Varcaus View Post
    Quote Originally Posted by Alistair View Post
    Quote Originally Posted by Tajidan View Post
    the art direction of eve was never better
    Fixed.

    Sorry, but EVE's ship design/art is vastly better than at any other time I can recall. Chopping off it's ears is the best thing CCP could do to that hull tbqh. Now if they'd only fix it's asymetrical for asymetry's sake engines, we might really have something worth looking at.
    Just no
    tbh atm i wish we had the shitty pre trinity models back, where minmatar was minmatar and amarr had its gold, gallente had its organic design philosophy and caldari didn't know how to build things symmetrical. ccp stated multiple times that if a concept artist has spare time he will sit down and redesign a ship. for me that statement is like a slap in the face and means that the ships get attention whenever someone has nothing to do, i.e. a occupation therapy aka a time filler, something you do not really want to waste time on. It's extremely lazy work ethics, wtf is more important than spaceships? right spacebarbies.

    In my eyes its also a return to :awesome:, "dear art director, how do you want the maller to look like?" "make it look :awesome:" "righto" this ofc will make ships look awesome (look at the noobships, i dont think they do but hey some noob will) but awesome isnt why i fell in love with eve ships. some of them i loved because they were right up my alley, some of them are hideous but they gained so much value because they were allowed to look hideous, the caracal i thought at first being accustomed to spaceships looking like guns in as something very weird, wtf are those legs? i begun my game with sitting in nothing else than caracals. everytime i logged in i got a little bit more accustomed to its weird look until i finally had so much memorys of my first few steps in eve that just loved it for being so weird, same with blackbird (wow a genious stroke in spaceship design ugly, but fantastic) or the scorpion (it looked already like a scorpion enough without a dev going to just mirror the damn thing) the moa? oh my is that ugly, but guess what there are a lot of people who find it the bestest looking ship ever. the magic of eves ship design to me is that they polarize, some like this hull others hate it some others hated it but begun to appreciate its look. if you make everything awesome you get the most boring pile of awesome ever and you could replace them with different coloured kind of cubes to gain the same effect.

  3. #123
    Tajidan's Avatar
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    Quote Originally Posted by Alistair View Post
    Quote Originally Posted by elmicker View Post
    Quote Originally Posted by Alistair View Post
    Sorry, but EVE's ship design/art is vastly better than at any other time I can recall. Chopping off it's ears is the best thing CCP could do to that hull tbqh. Now if they'd only fix it's asymetrical for asymetry's sake engines, we might really have something worth looking at.
    Fuck off. Eve's ships have never been more bland. The game's really ugly at the minute.
    To each their own. Bitter vets will bitter IMO.



    What you see as bland, I see as brilliant and correcting previous bad choices. What I see as pointlessly obvious attempts to be "quirky" via bad lopsided or otherwise horrible design, many of you love like you love nothing else. /shrug

    End of the day, I like spaceships that look like spaceships, not like random objects with random engines and wings attached at random spots in an effort to be different. Different =/= Better.
    and this is exactly the problem you face when you start redesigning i guess, you will never please everyone. so why not just leave the looks closest to what they looked like in their first implementation and give the players the option to customize them as they see fit and introduce new ships when you want to make them look awesome.


    edit: aslo keep in mind that lorewise eve's spaceships are so advanced that they can easily disregard ANY spaceship ideology you have got imprinted by startrek and co.
    Last edited by Tajidan; June 13 2012 at 05:45:12 PM.

  4. #124

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    Quote Originally Posted by Alistair View Post
    Quote Originally Posted by elmicker View Post
    Quote Originally Posted by Alistair View Post
    Sorry, but EVE's ship design/art is vastly better than at any other time I can recall. Chopping off it's ears is the best thing CCP could do to that hull tbqh. Now if they'd only fix it's asymetrical for asymetry's sake engines, we might really have something worth looking at.
    Fuck off. Eve's ships have never been more bland. The game's really ugly at the minute.
    To each their own. Bitter vets will bitter IMO.

    What you see as bland, I see as brilliant and correcting previous bad choices. What I see as pointlessly obvious attempts to be "quirky" via bad lopsided or otherwise horrible design, many of you love like you love nothing else. /shrug

    End of the day, I like spaceships that look like spaceships, not like random objects with random engines and wings attached at random spots in an effort to be different. Different =/= Better.
    Spaceships as envisioned in eve can still look tons better than where they're going. Right now, the visual differentiation between tech classes of ships is largely disappearing, and when you graduate from a Stabber to a Vaga, or a Typhoon to a Panther, or Apoc to a Paladin, you're just skilling up into (from a visual perspective) a new paint job with different bonuses and that's it.

    When I started playing eve, I was enthralled with Minmatar in particular because of the Vaga's ears (reminded me of a Frill-necked lizard) and the visual difference between the Wolf and Jaguar over the Rifter. The visual aspect of these upgrades added to the thrill of leveling up to T2 ships as as nub, if that could be understood. You weren't getting just the same ship with different bonuses... you were getting those different bonuses in a clearly upgraded package... with visual feedback that said "this is more advanced." Now take that v3'd Vaga screenshot... not very inspiring nor exciting.. or different from the base Stabber. It's just a new paint job.

  5. #125
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    How is this any different to car conpanies bringing out new iterations of the same model car. Its advancing the game and keeping it fresh looking, sure some of the older designs were cooler but its purely personal preference like how some people prefer the new VW beetle over the old one. Colours could probably be tweaked a little bit though but ccp say they're working on that

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  6. #126
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    Quote Originally Posted by cillisia View Post
    How is this any different to car conpanies bringing out new iterations of the same model car. Its advancing the game and keeping it fresh looking, sure some of the older designs were cooler but its purely personal preference like how some people prefer the new VW beetle over the old one. Colours could probably be tweaked a little bit though but ccp say they're working on that

    Sent from my HTC Desire using Tapatalk 2
    the difference is, and this is a big one. your old shelby wont be upgraded with its newest hull automatically after patch day. but with the right pocket money you are able to go and buy yourself a car from when it still looked the way you wanted it. and if you're not into the old one why not buy some kit that can modify the ship the way you want it and not just the color.

  7. #127

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    Quote Originally Posted by cillisia View Post
    How is this any different to car conpanies bringing out new iterations of the same model car. Its advancing the game and keeping it fresh looking, sure some of the older designs were cooler but its purely personal preference like how some people prefer the new VW beetle over the old one. Colours could probably be tweaked a little bit though but ccp say they're working on that
    Making analogies of validity when comparing a fantasy world (eve) with the real world is a fallacy a lot of people fall into. Fantasy worlds exist to give us things we cannot or are unable to have in the real world, and this can be extended to any aspect of that fantasy world, be it preposterous galaxy-spanning jump drives or mundane arrangements of fins on ships.

    With that, a Vagabond doesn't have to look like a Stabber, but just with a different trim package. Tech 2 ships in Eve are supposed to be (highly?) upgraded versions of their T1 counterpart. To me, this implies something a bit more substantial than a different skin.

    This is why I'm really liking what CCP did with the new stealth bombers. Although the impetus for the changes was for functional reasons, I'm really glad they did not turn around and apply the same model back to the Tristan, Breecher, et al just for the sake of visual consistency across lines. From a visual perspective, stealth bombers are now truly advanced versions of their respective T1 origins. You might not agree with the specifics of their implementation from an aesthetics POV, but the difference is there and that in and of itself is great.

  8. #128
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    don't forget the phobos with its interdiction generators on the shaft. thats what i want to see more

  9. #129
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    I agree that t2 versions should looked like pimped and modded versions of their t1 equivalents i also wish some models had animations showing a change of structure between combat and idle. Like dreads going into siege and like the original plan for the tristan model

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  10. #130

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    Quote Originally Posted by Tajidan View Post
    don't forget the phobos with its interdiction generators on the shaft. thats what i want to see more
    i'll never forgive them for taking my arazu's disco lights or my eos's wobbly chin. fuck them.

  11. #131
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    Quote Originally Posted by elmicker View Post
    Quote Originally Posted by Tajidan View Post
    don't forget the phobos with its interdiction generators on the shaft. thats what i want to see more
    i'll never forgive them for taking my arazu's disco lights or my eos's wobbly chin. fuck them.
    RIP disco lights

    edit: also I'll miss the built-in launchers of the Drake, sure we have actual launcher "turrets" now but I don't think the HML design is particularly good (I don't need C&C SAM launchers in my EVE) - it's still funny they put 8 launchers on that picture, considering the ship's design with 8 in-hull launchers was made before they cut back the launcher slots, but could easily have fixed this with the redesign now...

  12. #132
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    I really liked the original Scorpion - it looked like it evolved to/from the Raven. It was like one day some Caldari Generals and Engineers sat down together to build a cheaper, lighter platform based upon their standard Raven battleship and they came up with the Scorpion.

    Alas, now it just looks like its trying too hard to be cool :/
    Actually an '06.

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  13. #133
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    Quote Originally Posted by orcane View Post
    edit: also I'll miss the built-in launchers of the Drake, sure we have actual launcher "turrets" now but I don't think the HML design is particularly good (I don't need C&C SAM launchers in my EVE) - it's still funny they put 8 launchers on that picture, considering the ship's design with 8 in-hull launchers was made before they cut back the launcher slots, but could easily have fixed this with the redesign now...
    Remember the CSM6 meeting minutes?
    They could be going ahead with the drake redesign at which point it may very well have 8 launchers.

    As far as ship redesigns go; i'm not against them.
    For the most part, all the ships are basically unchanged, with the textures being the big difference.
    I personally think the ships looks a whole lot better, if not a bit too dark.

    As mentioned elsewhere in this thread, I agree that T2 ships should have some unique features to their hulls to help differentiate them from their t1/faction counterparts. Good examples of this would be ships like the Phobos & Keres, which both have unique doodads to make them look a little bit different from their original hull design. The new bombers are also a good example; They take the original hull design and warp them to make something new. You can tell a Hound is based off of a Breacher, but it's been tweaked to support it's T2 role as a bomber.

    For the record, I think the Vaga looks WAAAAY better without the stupid fins and I like asymmetry in my EVE.
    With that said, the Vaga *should* probably get its fins back, but I'd much prefer them to be redesigned in some way since they looked like complete ass beforehand. Every other hull with fins has them placed in some aesthetically pleasing manner, except the Vaga which simply has them jutting out foolishly.
    Last edited by prometheus; June 13 2012 at 09:51:41 PM.
    Quote Originally Posted by Frug View Post
    Prom is right and you're dumb.

  14. #134
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    Eh I don't know. A lot of Caldari ships (especially the Raven and Scorpion) always struck me as idiotic designs - the aforementioned "randomly stick wings and engines together" thing, even. New Raven still is, but I like the redesigned Scorpion for not looking entirely retarded anymore.

  15. #135

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    My main problem with the new scorpion is that someone took the name a little bit too literally. They clearly went "hurr it's called a scorpion i know let's make it look exactly like a scorpion", which is just fucking silly. Aside from that, I loathe that all caldari ships are now symmetrical. Caldari design rejects aesthetics, their ships are supposed to be purely functional, that's why they were all asymmetrical, with dangly bits and perplexing wings stuck on the side. They were supposed to be the polar opposite of the sleek Gallente ships (which are of course all now drab and grey).

    The design philosophy of each race has been completely lost.

  16. #136
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    LolRP?

    Why is it that it's only when it comes to ship visuals that so many non-RP'ers suddenly start hurf-a-blurfing about "omg, my racial design philosophy" and "omg, Caldari scientists say symmetry is inefficient"?

    I've never understood that. RP in other forms, and it's RPFAGSLOL!!!!! from the assembled masses, trust me I know, I'm CVA.

    But change the laughably bad dumbo ears off the Vaga, and it's suddenly a gaggle of non-RP'er are talking Minmatar Millitary Design History like it's the most serious issue of our time.

    In any event, strong +1 to what Prom wrote up above, pretty much verbatim. He says what I think better than I can.

    /chuckle, lolrp.

  17. #137
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    I will probably never get this asymmetry fetish of some EVE players, the overall shape is far more important than having one wing a bit clipped etc. Also, sticking random parts and wings and engines together doesn't really make a ship look more functional, 90% of the time it just makes it look ridiculous (art, eye of the beholder, etc.)

  18. #138
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    Quote Originally Posted by cillisia View Post
    I agree that t2 versions should looked like pimped and modded versions of their t1 equivalents i also wish some models had animations showing a change of structure between combat and idle. Like dreads going into siege and like the original plan for the tristan model

    Sent from my HTC Desire using Tapatalk 2
    This is the plan and its already been annouced hasn't it?
    If you go and have a looksee in the eve client files you can clearly see that they're moving towards multiple model versions aswell as texture versions (although there are quite a few that are just recoloured textures and masks).
    They're doing it as they go and we'll just have to be patient I guess.


    ps. taj your post above articulated everything I was thinking + rep

  19. #139
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    I couldn't care less about hull changes but the new textures are terrible. Everything just looks worse.

  20. #140
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    Quote Originally Posted by orcane View Post
    I will probably never get this asymmetry fetish of some EVE players, the overall shape is far more important than having one wing a bit clipped etc. Also, sticking random parts and wings and engines together doesn't really make a ship look more functional, 90% of the time it just makes it look ridiculous (art, eye of the beholder, etc.)
    I like to think of asymmetry (from the lolRP standpoint) as a lesson in efficiency.
    There's no real reason why a ship NEEDS to be symmetrical, and I like to think (for example) the Caldari lolRP know this.

    A ship needs to meet certain specs, so slap together all the appropriate parts to achieve the desired result.
    Other races like the Amarr & Gallente are definitely more elegant, but there's no actual reason for them to be.
    Function over form.

    Don't get me wrong though, just because a ship is asymmetrical doesn't mean it has to be ugly.
    ie: The Vexor or Atron hulls compared to say.. a Moa or Griffin

    Some of the ships I don't mind. I think the old scorp could have looked great with a few tweaks here and there plus the new V3 stuff, and I think the Blackbird hull looks pretty great.
    However you DO have the hideous Moa, and awkward Girffin and Raven models.
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