hate these ads?, log in or register to hide them
Page 27 of 29 FirstFirst ... 17242526272829 LastLast
Results 521 to 540 of 562

Thread: Cyberpunk 2077

  1. #521

    Join Date
    November 5, 2011
    Posts
    10,558
    Quote Originally Posted by Liare View Post
    so you're not able to grind XP on the side and out-level the main story ? bit of a bummer that.
    It's a bit inconclusive from the interview tbh. They said you get both types of XP in different amounts depending on stuff for stuff but it was a bit confusing.

    I think the only thing we can count on is there being a 'core xp' for skills and shit and 'street cred' as social xp

  2. #522
    Shaftoes's Avatar
    Join Date
    April 9, 2011
    Location
    Ships
    Posts
    1,647
    Quote Originally Posted by RazoR View Post
    Quote Originally Posted by Shaftoes View Post
    Sounds extremely promising.

    I was disappointed there was no other details other than the trailer. I'm pretty sceptical of non-gameplay trailers these days
    Yeah like W3 had any details until a year before release. CDPR does run a tight ship still.
    Witcher 3 had two whole games before it.

    Cyberpunk we have jack shit.

    Don't just drink the CDPR coolade. They fucked up pretty badly with gwent after all.

  3. #523
    Movember 2011 RazoR's Avatar
    Join Date
    April 10, 2011
    Location
    The Motherland
    Posts
    29,147
    This is news to me. I've played gwent for like a year and liked it.

    Also bunch of journos saw the gayplay demo, look up the RPS article on it.

  4. #524
    DevilDude's Avatar
    Join Date
    April 9, 2011
    Posts
    3,689
    Quote Originally Posted by Isyel View Post
    Quote Originally Posted by Liare View Post
    so you're not able to grind XP on the side and out-level the main story ? bit of a bummer that.
    It's a bit inconclusive from the interview tbh. They said you get both types of XP in different amounts depending on stuff for stuff but it was a bit confusing.

    I think the only thing we can count on is there being a 'core xp' for skills and shit and 'street cred' as social xp
    I noted one of the articles strait up said that entire abilities are linked to what cyber gear you have and that there are different grades up to military grade gear. My expectation would be that most of your abilities won't be leveled like they were in witcher 3 but rather a result of equipping better cybernetics. Street cred sounds like exactly the sort of thing that would get you access to better black market operators and thus better equipment which will translate directly into how powerful you are. They also noted that stealth and diplomacy are gameplay options too so we'll probably see some Deus Ex elements seeping in.

  5. #525
    Movember 2011 RazoR's Avatar
    Join Date
    April 10, 2011
    Location
    The Motherland
    Posts
    29,147
    Re: XP and shit

    M O D S

  6. #526
    Winged Nazgul's Avatar
    Join Date
    April 10, 2011
    Location
    USA
    Posts
    3,106
    I really, really want to see that gameplay demo. Hnnnngghh!


  7. #527
    XenosisMk4's Avatar
    Join Date
    July 13, 2017
    Location
    More turbo-lightspeed neoliberal platitudes/virtue signaling/misplaced priorities on full display.
    Posts
    3,532
    >online and PvP info

    "we're not doing multiplayer, fuck off"

    what a shitty clickbait video

  8. #528
    Keckers's Avatar
    Join Date
    July 31, 2012
    Posts
    16,069
    >youtube
    >shitty clickbait video

    funny that.
    Quote Originally Posted by Paul Mason
    It is absurd that we are capable of witnessing a 40,000 year old system of gender oppression begin to dissolve before our eyes yet still see the abolition of a 200 year old economic system as an unrealistic utopia.

  9. #529
    VARRAKK's Avatar
    Join Date
    September 27, 2011
    Location
    Sweden
    Posts
    5,084
    Really good interview with lots of information.


  10. #530
    Sandzibar's Avatar
    Join Date
    April 9, 2011
    Posts
    5,071
    Yeah when the inventor of Cyberpunk says "first person was the correct choice" certain people on the interwebz might need to chill out.

  11. #531
    XenosisMk4's Avatar
    Join Date
    July 13, 2017
    Location
    More turbo-lightspeed neoliberal platitudes/virtue signaling/misplaced priorities on full display.
    Posts
    3,532
    How would you even do 3rd person with all the cramped verticality in that trailer

  12. #532
    DevilDude's Avatar
    Join Date
    April 9, 2011
    Posts
    3,689
    I'll say that I don't mind 1st person but only because shooting is primary gameplay, if melee is a necessity then I might be less pleased. Freeform melee never works well in 1st person perspective because the third person view acts as a substitute for the kinesthetic senses that can't be easily replicated leading to tunnel vision (see games like chivalry where you can opt into first person and how gimpy it feels vs 3rd person). However if they do melee like DeusEx does where it's more about setpiece strikes that are just activated in the vicinity of a hostile NPC and intelligently target them that would work fine. The one thing I would like to avoid is the sort of melee we see in traditional FPS titles where it's just run strait at something and you just see a swipe animation and a dead dude falling over.

  13. #533

    Join Date
    November 5, 2011
    Posts
    10,558
    Quote Originally Posted by DevilDude View Post
    I'll say that I don't mind 1st person but only because shooting is primary gameplay, if melee is a necessity then I might be less pleased. Freeform melee never works well in 1st person perspective because the third person view acts as a substitute for the kinesthetic senses that can't be easily replicated leading to tunnel vision (see games like chivalry where you can opt into first person and how gimpy it feels vs 3rd person). However if they do melee like DeusEx does where it's more about setpiece strikes that are just activated in the vicinity of a hostile NPC and intelligently target them that would work fine. The one thing I would like to avoid is the sort of melee we see in traditional FPS titles where it's just run strait at something and you just see a swipe animation and a dead dude falling over.
    >Vermintide laughs at your opinion in the matter

  14. #534
    XenosisMk4's Avatar
    Join Date
    July 13, 2017
    Location
    More turbo-lightspeed neoliberal platitudes/virtue signaling/misplaced priorities on full display.
    Posts
    3,532
    Quote Originally Posted by DevilDude View Post
    I'll say that I don't mind 1st person but only because shooting is primary gameplay, if melee is a necessity then I might be less pleased. Freeform melee never works well in 1st person perspective because the third person view acts as a substitute for the kinesthetic senses that can't be easily replicated leading to tunnel vision (see games like chivalry where you can opt into first person and how gimpy it feels vs 3rd person). However if they do melee like DeusEx does where it's more about setpiece strikes that are just activated in the vicinity of a hostile NPC and intelligently target them that would work fine. The one thing I would like to avoid is the sort of melee we see in traditional FPS titles where it's just run strait at something and you just see a swipe animation and a dead dude falling over.
    Dark Messiah would like a word

  15. #535
    Meester's Avatar
    Join Date
    October 25, 2011
    Posts
    1,159
    Quote Originally Posted by Shaftoes View Post
    They fucked up pretty badly with gwent after all.
    I doubt Cyberpunk is a card game. But wouldn't THAT be hilarious!

  16. #536
    GeromeDoutrande's Avatar
    Join Date
    April 10, 2011
    Location
    Fakefrenchistan
    Posts
    1,995
    Quote Originally Posted by XenosisMk4 View Post
    Quote Originally Posted by DevilDude View Post
    I'll say that I don't mind 1st person but only because shooting is primary gameplay, if melee is a necessity then I might be less pleased. Freeform melee never works well in 1st person perspective because the third person view acts as a substitute for the kinesthetic senses that can't be easily replicated leading to tunnel vision (see games like chivalry where you can opt into first person and how gimpy it feels vs 3rd person). However if they do melee like DeusEx does where it's more about setpiece strikes that are just activated in the vicinity of a hostile NPC and intelligently target them that would work fine. The one thing I would like to avoid is the sort of melee we see in traditional FPS titles where it's just run strait at something and you just see a swipe animation and a dead dude falling over.
    Dark Messiah would like a word

  17. #537
    DevilDude's Avatar
    Join Date
    April 9, 2011
    Posts
    3,689
    Quote Originally Posted by GeromeDoutrande View Post
    Quote Originally Posted by XenosisMk4 View Post
    Quote Originally Posted by DevilDude View Post
    I'll say that I don't mind 1st person but only because shooting is primary gameplay, if melee is a necessity then I might be less pleased. Freeform melee never works well in 1st person perspective because the third person view acts as a substitute for the kinesthetic senses that can't be easily replicated leading to tunnel vision (see games like chivalry where you can opt into first person and how gimpy it feels vs 3rd person). However if they do melee like DeusEx does where it's more about setpiece strikes that are just activated in the vicinity of a hostile NPC and intelligently target them that would work fine. The one thing I would like to avoid is the sort of melee we see in traditional FPS titles where it's just run strait at something and you just see a swipe animation and a dead dude falling over.
    Dark Messiah would like a word
    Dark Messiah doesn't really stand up if you try to put it into context of games like Rune or JA or even Witcher 3 when it comes to combat mechanics. IMO it's not impossible to do melee in first person, it's more that first person is just an automatic hinderance to melee mechanics, it makes everything that people generally want in melee (hit boxing, spectacle, situational awareness) harder to achieve and it'll never quite feel as good as something like Jedi Knight II did if you have melee as your primary combat form.

    >Vermintide laughs at your opinion in the matter
    Vermintide's combat mechanics are OK, not great, they're using the first person perspective for the same reason cyberpunk 2077 is, to force you into the moment and enhance the suspense inherent in the play, but that's the thing they're not selling that game based on it being an amazing melee simulator they're selling it on the map play and teamwork and using a less than optimal viewpoint (from a purely melee mechanical perspective) because it's better at enhancing the other aspects of the game which are it's real selling point.

    All I'm pointing out here is that in Cyberpunk don't expect a Dual katana wielding ninja to feel as good mechanically as a dude with a sub machine gun because the design choices they're making just fit the dude with the gun better.

  18. #538
    VARRAKK's Avatar
    Join Date
    September 27, 2011
    Location
    Sweden
    Posts
    5,084
    Quote Originally Posted by Meester View Post
    Quote Originally Posted by Shaftoes View Post
    They fucked up pretty badly with gwent after all.
    I doubt Cyberpunk is a card game. But wouldn't THAT be hilarious!
    Netrunner..

  19. #539
    Ashaz's Avatar
    Join Date
    April 29, 2011
    Posts
    3,489
    Quote Originally Posted by VARRAKK View Post
    Quote Originally Posted by Meester View Post
    Quote Originally Posted by Shaftoes View Post
    They fucked up pretty badly with gwent after all.
    I doubt Cyberpunk is a card game. But wouldn't THAT be hilarious!
    Netrunner..
    Good point. The hacking should be interesting.

  20. #540
    XenosisMk4's Avatar
    Join Date
    July 13, 2017
    Location
    More turbo-lightspeed neoliberal platitudes/virtue signaling/misplaced priorities on full display.
    Posts
    3,532
    Quote Originally Posted by DevilDude View Post
    Quote Originally Posted by GeromeDoutrande View Post
    Quote Originally Posted by XenosisMk4 View Post
    Quote Originally Posted by DevilDude View Post
    I'll say that I don't mind 1st person but only because shooting is primary gameplay, if melee is a necessity then I might be less pleased. Freeform melee never works well in 1st person perspective because the third person view acts as a substitute for the kinesthetic senses that can't be easily replicated leading to tunnel vision (see games like chivalry where you can opt into first person and how gimpy it feels vs 3rd person). However if they do melee like DeusEx does where it's more about setpiece strikes that are just activated in the vicinity of a hostile NPC and intelligently target them that would work fine. The one thing I would like to avoid is the sort of melee we see in traditional FPS titles where it's just run strait at something and you just see a swipe animation and a dead dude falling over.
    Dark Messiah would like a word
    Dark Messiah doesn't really stand up if you try to put it into context of games like Rune or JA or even Witcher 3 when it comes to combat mechanics. IMO it's not impossible to do melee in first person, it's more that first person is just an automatic hinderance to melee mechanics, it makes everything that people generally want in melee (hit boxing, spectacle, situational awareness) harder to achieve and it'll never quite feel as good as something like Jedi Knight II did if you have melee as your primary combat form.

    >Vermintide laughs at your opinion in the matter
    Vermintide's combat mechanics are OK, not great, they're using the first person perspective for the same reason cyberpunk 2077 is, to force you into the moment and enhance the suspense inherent in the play, but that's the thing they're not selling that game based on it being an amazing melee simulator they're selling it on the map play and teamwork and using a less than optimal viewpoint (from a purely melee mechanical perspective) because it's better at enhancing the other aspects of the game which are it's real selling point.

    All I'm pointing out here is that in Cyberpunk don't expect a Dual katana wielding ninja to feel as good mechanically as a dude with a sub machine gun because the design choices they're making just fit the dude with the gun better.
    a) lol at Witcher 3's combat mechanics being "good"
    b) alright, how about E.Y.E? it's probably the closest conceptually and while the game itself was deeply flawed, combat was an excellent mix of melee and shooting.

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •