It's been bugging me for awhile now how imbalanced the slot 2 boosters are, specifically how good Drop is (which I don't see as a negative) compared to Frentix and Sooth Sayer. Just to save everyone digging around EFT and in-game, Strong Drop is a 37.5% tracking boost, essentially a full tracking bonus. Frentix and Sooth Sayer both top out at 20% additional optimal and falloff.
What if Frentix and Sooth Sayer gave the equivalent of full (50%) range bonuses with a strong booster? Competitive with Drop's awesomeness? Or is there some potential for bad gameplay I'm missing?
Maybe even take it even further than that, up to something like 75% or maybe even 100%. Could allow for some pretty awesome setups, with a bit of "fog of war" in the form of severe side-effects.