Hey guys, a corp war decced us and is flying Canes, Tornadoes, and Stabbers. I was wondering what T1 ships or fits would be good for countering those types of ships. Thanks!
Hey guys, a corp war decced us and is flying Canes, Tornadoes, and Stabbers. I was wondering what T1 ships or fits would be good for countering those types of ships. Thanks!
Do they have logi? Logi+ECM+drakes cause most war deccers to fuck right off.
How did you not learn this in Red Fed?
Wait, did you even kill anything?
And yeah, Winmatar don't like Enfeebling Phase Inversion ECM I
I dont think the deccers have logi, but neither do we. Im primarily Amarr with some Gallente.
Blob out the sun with blackbirds or something care to share numbers and what can be flown?
Last edited by Varcaus; May 27 2012 at 05:17:52 PM.
Ya I figured blackbirds and drakes, I just wanted to get a second opinion.
Thanks for all the good advice!
Will do!
Can't we just see the war progress in detail ingame now? :inferno:
Has anyone even looked at that stuff yet?
Its not my corp that is being decced.
Why are you alt posting, there's no need here.
Good luck, most bads crumble to even vaguely competent resistance.
Sent from my electric telephone
[–]bam_strokerCaldari 6 points 18 hours ago
Your command of deliberate, convincingly bad English is amazing.
Use an out of corp non-obvious alt to check what they have outside of the station you're camped in and the surrounding systems. If it doesn't look too bad consider the following:
Undock common T1 mission running armor BS hull you fly and stick close to station. Make sure its refit for 1000+ brawl dps and 100K+ eHP. You don't need a prop mod for this. Toss on a scram and ideally 2 webs, maybe an ECCM mod or two. If they send the nado or stabber close tackle it, thermo your guns and blow it up. Repeat until you die, they all die, or you feel like you have a little over a minute left to deaggress. Undocking a 1500 OHed dps megathron into a small camp of people expecting a 400 dps rail mega should catch them by surprise. Practice it on the test server if all of your guys are fresh to PvP.
If they don't bring anything close just redock but generally I've found that a great deal of people are perfectly happy to fly their nano-ships up close to something they think is mission fit and don't seem to check the guns.
If you see so much as a scimitar on d-scan begin deaggression (unless you know you have less than 60 seconds to live anyway).
It will probably only work once if at all but if it does it can be glorious. This tactic is meant more for bears with a good amount of SP under their belt but low PvP experience as its simple to execute but you need some skillpoints backing you up.
That and to not revert to sheer panic from the first real combat shakes. Bears will value a T2 fit tier2+ 'missioning' BS quite highly in this regard, and maybe forget to insure it to boot.
Sisi is actually probably a great way to get used to managing your modules & sorting your UI for combat, and testing a tactic. Just don't aggress on the testing system station, that's Sisi-bannable.
Also I thought neuts were at least as common in highsec wardec bollocks as elsewhere, being as bears fit to be 'cap stable'.
It would be better to have a cap booster in the mid assuming you know what you're doing. I was trying to break it down to the smallest amount of things to fiddle with. Also ideally he will have killed 1 or 2 low tanked ships that wandered too close before he gets capped out. Unless they're really neut heavy I picture his tank falling at about the same rate or quicker than his cap.
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