The filters are indeed very nice, and they at least admit there are several changes that they need to implement.
Not to take this off topic but have they sorted out the lag/slowdown with this (and rockets) yet?
The filters are indeed very nice, and they at least admit there are several changes that they need to implement.
Not to take this off topic but have they sorted out the lag/slowdown with this (and rockets) yet?
[–]bam_strokerCaldari 6 points 18 hours ago
Your command of deliberate, convincingly bad English is amazing.
No additional updates yet. I'm curious how long it takes them for sorting through their ideas and choose what to do. Expecting a DevBlog first, before any larger changes happen (if at all).
Now I have a T2 gun. Ho, ho, ho.
SHC '10 and proud.
Applied Creations is recruiting. Mystic Volundar says, "It could be you! " =D
Make isk with PICountries do not exist where I am from. The discovery of the Higgs boson led to limitless power, the elimination of poverty and Kit-Kats for everyone. It is a communist chocolate hellhole and I'm here to stop it ever happening.
The Great Tracking Nerf v0.1
My fav ECM alternative
Hm? Ya, as expected, another DevBlog announcing some pretty usefull functions, but still not the big jackpot there, if you ask me. But it's improving slowly, but steadily.
Hooray for today's patch, btw: http://community.eveonline.com/updates/patchnotes.asp
- Among other things:
- Ship and POS corp hangars now remember which division was open when accessing them through right-click menus.
- Ancillary Shield Boosters are now affected by the same bonuses and penalties as other shield boosters.
- Fixed an issue that would cause the runway lights on the Abaddon to render on top of the ship's hull.
\o/
Last edited by Madner Kami; May 30 2012 at 02:39:47 PM.
So, since I can't actually be bothered to log in to scan a way out of w-space to test is myself, can someone tell me about the adaptive armor hardener?
Does it adjust to raw incoming damage, or adjusted for your existing resists?
I mean, if you have 10% explosive and 90% kinetic resist and you are shot with equal amounts of each, taking massive explosive damage and very little kinetic, does the hardener adjust equally or towards your lower resist, explosive in this case?
Or is it stupidly simple and just adjusts to any damage type you take equally, regardless of quantity of it, so that if you're taking 99% Kin/Therm something silly like one warrior (Explosive) and one Acolyte (EM) would make it stay at 15/15/15/15?
Last edited by Qui Shon; May 30 2012 at 07:06:22 PM.
WoT: Mike_Hammer
Tanks are like Pokemon, gotta collect 'em all.....
All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.
Arthur Schopenhauer
See sticky thread http://failheap-challenge.com/showth...l=1#post464719
Thanks.
Still doesn't answer my question(s) though, using next dev thingy doesn't either
EDIT: So I notice I posted in the wrong thread.
But eveo forums do indicate that it's the last alternative in my post, the dumbest and simplest alternative.
Which makes it fucking useless except for lazy k-space pve.
Originally Posted by Tankn00blicus
Last edited by Qui Shon; May 30 2012 at 08:06:12 PM.
WoT: Mike_Hammer
Tanks are like Pokemon, gotta collect 'em all.....
All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.
Arthur Schopenhauer
Oh that is dumb
Make isk with PICountries do not exist where I am from. The discovery of the Higgs boson led to limitless power, the elimination of poverty and Kit-Kats for everyone. It is a communist chocolate hellhole and I'm here to stop it ever happening.
The Great Tracking Nerf v0.1
My fav ECM alternative
nbs
Contract stuff to Seraphina Amaranth.
"You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."
Are you forgettingSo mixed damage that isn't omni will actually be hardened against. But it'll go beyond the mix ratio until it's max-resisting the top 1 or 2 types. I think. You do still need to consider you'll probably have a DC2, EANM and somewhat balanced static resists to start with, so the dynamic raised 2 should be better than before.It takes the top two damage types and increases the resistance against them while reducing the other two by the same amount (if you have received only a single damage type, it adjust only that one)
It adjusts for the damage hurting you most, after your resists. I tested this on TQ a few days ago. You have the caveat that it will always take 2 damages into account though. But it is "smart". If being shot by 4 parts kinetic, 2 parts em, and 1 part explosive, it will adjust to em/exp, and ignore the kinetic, on a gallente t2 hull. don't forget that those 30% you get when defending against 2 damage types are not stacking nerfed, and are extremly strong. The rare time you are being shot by a single dmg type, and get 60% non-stacking penalized is rare, but insanely powerful.
________________________
--- Omega Wing -- Rivqua ---
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Ok so sorry about the continued OT, but I could actually be bothered to go on sisi to test this now.
Shot a Rapier with 3x Curator, 2x Bouncer, 2x Garde
Rapier has base resists of
80/10/25/51 EM/EX/KI/TH
My drones should do according to eft:
EM: 146dps
EX: 105dps
TH: 120dps
So raw dmg is EM > TH > EX, and after resists it will be EX > TH > EM.
First test at 2km from Carrier with a stationary Rapier had the module ending up alternating between these two states:
Spoiler:
So I went to 20km in case tracking was having an effect, shut off and reset the resistances, and got this sequence:
Spoiler:
Conclusion: Use fkn missiles next time.
Also module is NOT completely useless and DOES calculate on received-after-resists damage, not raw incoming damage.
Last edited by Qui Shon; May 31 2012 at 07:59:00 AM.
WoT: Mike_Hammer
Tanks are like Pokemon, gotta collect 'em all.....
All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.
Arthur Schopenhauer
What rate does it adjust at now? They changed it before launch didn't they?
Well, it doesn't say, and this is sisi mind you, dunno on tq. I read it's supposed to be 3%/cycle somewhere.
Shooting at it with two dmg types gives this:
After one cycle and two cycles:
Spoiler:
Next is 12/12/19/19, I suppose this is 1% / cycle.
Last edited by Qui Shon; May 31 2012 at 09:03:06 AM.
WoT: Mike_Hammer
Tanks are like Pokemon, gotta collect 'em all.....
All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.
Arthur Schopenhauer
Last edited by Qui Shon; May 31 2012 at 02:57:56 PM.
WoT: Mike_Hammer
Tanks are like Pokemon, gotta collect 'em all.....
All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.
Arthur Schopenhauer
Being as you have no POS in Sisi w-space, why didn't you just moveme out of there?
I might actually test this shitty module mechanic.
Last edited by Qui Shon; May 31 2012 at 03:15:06 PM.
WoT: Mike_Hammer
Tanks are like Pokemon, gotta collect 'em all.....
All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident.
Arthur Schopenhauer
No longer Deleting all your posts erryday due to butthurt
usually pink or pinkest flamingo in other games
FREE NYAN CAT
JUSTICE FOR AMANTU
http://eve.enviroweb.org/
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