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Thread: [PATCHNOTES] Inferno - live tomorrow

  1. #121
    VARRAKK's Avatar
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    The new inventory system is horrible.
    (nm the many bugs related to it)

    It's impossible to use it efficiently with carriers.
    Fucker gobbles up your whole screen.

  2. #122
    Donor cheeba's Avatar
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    lulz



    (protip: ereledur is lead software designer at ccp i think)

  3. #123
    Paradox's Avatar
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    Quote Originally Posted by cheeba View Post
    lulz



    (protip: ereledur is lead software designer at ccp i think)
    "We are not going back to the old system, let's enjoy the new one" isn't that exactly what he said regarding captain's closet and loss of ship spinning?

  4. #124
    Dee Jiensai's Avatar
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    And no one noticed that its shit in the weeks it was on the testserver?

  5. #125
    Tyrehl's Avatar
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    Yeah maybe the next expansion will be related to Walking in Stations (rofl forevar Walking in CQ's) as otherwise they might decide to 'fix' something semi-working else like the Overview for example.

    Still haven't logged in, im kinda afraid that I might encounter the monstrous unified inventory.

  6. #126
    Madner Kami's Avatar
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    I guess nobody actually dealt with it in an environment, where there's a myriad of possible containers (POS beeing the most obvious thing there). I think it works quite nicely in a station, where you, at best, have your ship's cargohold(s), ship hangar, station hangar and corp hanger and I actually think, that there it works quite fine (unless you make extensive use of cans in station). Where it falls completely apart is an environment, where there's more than just that, especially if you have no way of naming the containers in the list or at least a way of filtering away containers that are not in range (though that definitly wouldn't suffice for many industrial POS-setups I've seen so far, imo).

    Things I'd like to see with the inventory system:
    • Make the fucking settings work as they should: "Only Stack Windows if Shift pressed". It's beyond my understanding, why this setting has no relevance now. I've seen it (and the other related settings) not working as intended with the old system a number of times, but at least they worked at some point, but now... Geez.
    • Make the system remember which corp division was selected in a container and if that is too much work for each container individually, then at least set it globally, like with the old system: You opened a corp hangar of any sort and selected a division. Then, when you open another corp hangar, it opened the exact same divison as you selected previously. (This is obviously important for when you open a corp hangar in a new window.)
    • Make new inventory windows opening (either by shift-clicking or by what I mentioned in the first point) with the container listing displayed by default (or make it a selectable option). I don't need that listing in my ship's cargohold, but I would need it in whatever window I am opening in addition to the cargohold.
    • Either default-filter away whatever is not in range to be opened from that list or allow the player to create such a filter (obvious filter options: range to can, filter by type of can, [...]).
    • Fucking allow me to name Silos and Corp Hangars at POSes. This was annoying before and the new inventory system makes it even worse of a problem.
    • Allow the player the option to choose to default-list whatever is set by the filter I mentioned a point ago or only display containers that the player selected to be opened, like with the old system. It's a pita to figure out, which of the 20+ cans you have already filled with goods or emptied (damn relevant in space). With the old system I was able to close or open them if they were as I needed them, effectively working as a filter, now I have to scroll down a list and get confused because of the length...


    Each of those things are imperative to make it usable, imo.
    Last edited by Madner Kami; May 23 2012 at 09:39:52 AM.

  7. #127
    VARRAKK's Avatar
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    They should let the 4 ppl that actually like this new system use it.
    And give the rest of us an option to use the Classic item system.

  8. #128
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    New inventory system is a classic example of when someone thinks consolidating everything will improve usability when the exact opposite is the case.

    My main complaint with it is that it's not intuitive. Any UI where you have to pause nearly every time you open it to remember where things are, even when you've just used it a few moments ago, is probably not an improvement. Consolidating everything on grid at a POS because "hey it's a container", even though you can't actually manipulate it because you're out of range, is a triumph of overengineering.

    Quote Originally Posted by VARRAKK View Post
    They should let the 4 ppl that actually like this new system use it.
    And give the rest of us an option to use the Classic item system.
    Also this, lol.

  9. #129
    Smuggo's Avatar
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    The inventory is useful in a POS and on my market toon (which uses a bunch of containers to sort stuff) but I can see how it might be a bit unnecessary and cumbersome for more casual inventory management needs.

    And on the topic of pos stuff being out of range, they should really just change the activation range of pos module to "anywhere within the shield" because I don't see any balance or gameplay being served by having to edge back and forth about 1-2km between different POS conainers.

  10. #130
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    Did the TD changes go through yet? I can't see any mention in the patch notes and can't get online right now.

  11. #131
    Madner Kami's Avatar
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    And only now do I realize, that you can't drop stuff in a hangar, when it doesn't belong to your corp (but is in the same alliance). Fuck this shit.

  12. #132
    Tajidan's Avatar
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    i gotta say this is one of the worst expansions (patches) eve ever got. so much horrible useless crap and no one is raging, how come? does everyone still have a ccp boner?

  13. #133
    Mr Marram's Avatar
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    Quote Originally Posted by halbarad View Post
    Did the TD changes go through yet? I can't see any mention in the patch notes and can't get online right now.
    I asked this in corp yesterday, they said not yet as its not working right, I'm surprised that didn't stop CCP before.


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  14. #134
    Qui Shon's Avatar
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    Quote Originally Posted by Mike deVoid View Post
    I hear shift-click works. They should make double click work also.
    Yeah, now leave grid and come back again. Or logoff/logon.
    WoT: Mike_Hammer
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  15. #135
    Movember '11 Best Facial Hair, Best 'Tache Movember 2011Movember 2012Donor helgur's Avatar
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    The new inventory is clunky but ok enough when you get used to it I guess, its not the sky falling ffs

  16. #136

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    Would using the ship scanner (set to 3km) help with pos inventory management?

    I (think I) am unsubbed, and dont even have a pos, so I don't know. Just trying to help.

  17. #137
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    Quote Originally Posted by Mr Marram View Post
    Quote Originally Posted by halbarad View Post
    Did the TD changes go through yet? I can't see any mention in the patch notes and can't get online right now.
    I asked this in corp yesterday, they said not yet as its not working right, I'm surprised that didn't stop CCP before.
    Shame. Was hoping to have some fun with a curse. Guess I'll have to wait and train up recon v in the mean time.

  18. #138
    Donor Sponk's Avatar
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    New patch fixes all?

    Blah blah tapatalk
    Contract stuff to Seraphina Amaranth.

    "You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."

  19. #139
    DerWish's Avatar
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    No. Inventory is still crazy stupid especially if you are a POS Manager.
    Quote from yesterday: 'I searched for 20 min for the POS Corp Hangar. I was about to give up, when I found it in of my my ships's drone bay.'

  20. #140

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    Don't mind the new Inventory much. But I hate the fact the ships are in there as well. Just makes it feel a bit clunky. Wish there was an option to separate them and get the old interface back for ships.

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