The point he's making is that if you 0 hour that 2 hour item, the next 2 hour item is actually a 8 hour item.
The point he's making is that if you 0 hour that 2 hour item, the next 2 hour item is actually a 8 hour item.
No. A Rhinoceros is not a fat Unicorn.
And that its retarded that people cant get gear for their lvl while leveling their character.
Edit: When is 1.03 coming? Arent we still on 1.01 ? o.O
Last edited by Tyrehl; June 7 2012 at 11:31:43 AM.
You do realize the item actually has to drop, and the AH doesn't magically create items for you to peruse? Also, you seemingly don't get the entire premise of the gear upgrade graph. But someone else already touched on that.
As for the shielding and invul affixes: The boss being more easily burstable is fine, Invul minions is supposed to be a bitch. Shielding will be nerfed too, the activation time will be much lower. Frankly, I don't even think that was necessary, just needed to fix the awkwardness of shielding fucking with a lot of mechanics (life on hit, spirit generation for monks etc) which made them just utterly stupid to fight against.
For the MF thing, I think they're taking a long term approach with this. Right now, MF gear is utterly unfeasible as combat gear unless you have lots of money to spend on the good kind. But that'll change, and I don't see it becoming impossible to have one (ranged) person in full MF gear to raise the average for everyone. But yeah, I agree that if loot is individual, MF should probably be too.
I do utterly love the changes to group play though. As a melee, I'm sick and tired of being penalized for playing with friends.
Got my barb to 42, act2 in nightmare, game is still almost as easy as it was on normal, only came close to dying once and my follower now actually does some decent DPS, is there any point in using someone other than the enchantress?
At level 41 I was feeling stuff was dying too slowly so went to the AH with the old "str, vit, exp, 10k" mentality, got 2 daggers than doubled my DPS, I need to remember to get new weapons more often.
For barbarians the stats they look for when levelling is STR, VIT, +XP. What are the stats the other classes look for? I need to learn what gear to AH and which to just vendor/salvage.
Demon Hunter: DEX, VIT, EXP?
Monk: INT, VIT?
With Doctor: ???
Wizard: INT, VIT?
I really don't know which goes where.
Also I think blizzard really fucked up on Gem drops, they're massively unbalanced(I've got about 4 times more of any gem than I've got rubbies) and they're just too common, you can take them out of gear, etc. That doesn't make sense to me, gems should stay where they're socketed and if you want to take it out your gem is gone. The only time you get it back should be when you salvage the entire item.
Also I just lost a goblin goig through his portal, 1st time I let that happen, do they respawn? Do they appear somewhere else or they're just gone?
Also any levle 45+ wanna level up with me?
Last edited by Rans; June 7 2012 at 12:57:23 PM.
monk and DH are DEX, VIT
Witch doctor is INT, VIT same as the wizzard
Barb is the only with STR, VIT, which changes to Vit, Armor, Resist All in Inferno difficulty.
Generally for levelling, you want the +19% XP gem in your helm and extra +exp/kill is nice but ultimately unnecessary, I got to lvl 60 midway through act III on Hell just with the gem.
On another note, I'm starting Act III inferno and I REALLY REALLY HATE THOSE DAMN FIREBALL VULTURES.
Originally Posted by Narmio
I find this to be...annoying? Illogical? I don't really know the word I'm looking for. It basically encourages me and my party to put one person in good tank gear, then everyone else in the shittiest, lowest level MF gear that can be found. Does it not? Let me ask it this way, if I 2 hour a 2 hour item, the next 2 hour item is still an 8 hour item right?
Amen. I get what they were trying to do, stopping people from getting carried along in MF gear while the rest of the party is working hard and getting shit drops...but all that did was make the entire party wear MF. Opposite effect.Originally Posted by Roam
Nononono, you misunderstand. There is nothing built into the game to make your drops an "upgrade" or not. What he is saying is that if you have lets say you have an item that is level 100 power, and you are at a point in the game where your drops are normally distributed around 100 power, 50% of your drops will be an upgrade and 50% will be a downgrade. This is just statistics, NOT something built into the game determining your drops. If you get an upgrade but remain at the same part of the game, you are getting the SAME loot graph but because your loot is now 120 power or whatever, 80% of items are downgrades and only 20% are upgrades (just taking numbers for example).
As your loot gets better and better, if you are still farming the same part of the game it gets harder and harder to find upgrades. Again, this is just simple logic, not something built into the game. If your character is naked, even a white item is an upgrade. If you have full legendary/set items, then almost nothing is an upgrade.. still get the same loot. So equipping shit gear will not help you in the least.
Agree 100% on MF find though... silly that it stacks up (even with diminished returns) with more players.
Originally Posted by Devec
WoT: Redglare[VPG]
So i just came to the second level of the kulle blood dungeon, after pain... so much pain. Then right at the start of level 2, invol minions on some fast fuckers. Cant kill the fuckers. Rage quit and feeling bad about my life.
If I'm in a party with a mate and we're both doing a quest we haven't done yet (the quest is the next one in the story for both of us), will it be completed for both of us in solo play, or just the hero running the party?
Sent from my GT-I9100 using Tapatalk 2
Your current quest will stay with the host of the party. People use this to cheese XP from quest events.
Player A and Player B do quest (1). Next part of quest (2) is just the "return to town for xp" part. Player A leaves game, starts a new one. His quest is still at (2), he can quickly turn in and get XP. Player A then rejoins original game that player B is sitting in. Since player B is the host and hasn't completed quest (2) yet, player A is set back to quest (2). Player B then leaves game, Player A turns in quest for xp again. Finally, Player B creates a new game, which is set still to quest (2), player A joins, and either one completes the quest, giving both xp and finally moving on to quest (3).
End result is Player A can quickly get 3x quest turn in, player B gets single turn in. Then just manually set the quest back to (1) and repeat. The quest to kill Kulle is a good example of this. The only failsafe they've built in is the host can't immediate leave a game they've created, it will kick everyone else out, which prevents player B making endless games that player A joins to get xp.
Just played through the guest pass in one sitting, took about 3ish hours, not sure if I want to buy. it ended when I killed the sceleton king. How much is that of the entire game? 5%? 10?
Coming soon(tm).
<3 Entrox.
There is a difference between "being a bitch" and "not worth the effort to even try". Soul Rippers / Phase beasts with Invuln minions are basically a complete no go, and will be until they DRASTICALLY nerf their spike damage output. I don't even want to imagine corrupted angels. That the mobs also block all your attacks vs. the boss only adds to the stupidity of the fight. This is the #1 reason I'm doing nothing but farming whimsyhire - at least all the mobs are melee only with no built-in special abilities, so you need to get several bad affixes to make the pack not worth fighting.
It really feeds into the whole "we never tested inferno lulz" thing Blizz has going on. You get the wrong pack in Act 3/Act 4 and you have to fucking restart the entire level (due to the narrow corridors), which is simply not good game design.
My DH switches into a ~350 MF set (with templar around +5x NV) when soloing to get the killing blow, and the difference in loot is *phenomenal*. MF shouldn't have been in the game at all, as it just encourages cheese like this. Even if you totally nerf MF killing blow sets into the ground, it doesn't change the fact that my templar is giving me 20% of his MF stat, and I'm loading him down to the gills with all the MF I can find. What does multiplayer do? It hurts our MF! This is just really, really derpy game design choices from blizz.For the MF thing, I think they're taking a long term approach with this. Right now, MF gear is utterly unfeasible as combat gear unless you have lots of money to spend on the good kind. But that'll change, and I don't see it becoming impossible to have one (ranged) person in full MF gear to raise the average for everyone. But yeah, I agree that if loot is individual, MF should probably be too.
As a DH w/ MF set, I'm still annoyed the only time I get to play with friends is when we open the clouds on whimsyI do utterly love the changes to group play though. As a melee, I'm sick and tired of being penalized for playing with friends.![]()
Last edited by Vortex; June 7 2012 at 10:21:11 PM.
So here's something you may find interesting. As we all know, certain characters are portrayed by quite well known voice actors. Leah is Femshep, amongst a gazillion other roles and Zoltun Kulle is otherwise known as Steve Blum of Spike Spiegel fame.
But one voice kept puzzling me. Haedrig, the blacksmith. I was pretty sure I recognized his voice, but I simply couldn't place it. Didn't help that he's a totally unimportant character with barely any dialogue, but I did some digging regardless.
Turns out... the guy helping me with my casual acquisition of shitty crafted loot is motherfucking Kain. Now, I'm sure some of you younger folks are going "Eh, but Cain is already in the game" while the older ones are scratching their heads and going "Hm, Kain.. That's quite a long time ago, who was that again?" until the memory rears its head and kicks you in the motherfucking balls because FUCK YOU it's Kain.
Anyway, I thought it was pretty awesome.![]()
That's basically the tutorial.
My Barbarian is on act 1 of hell with about 45 hours played - so say 60 hours to get to inferno in total as a casual.
On one char.
say you play 4/5 chars, you are looking at upwards of 300 hours before "crazymode + farming" kicks in, and that's without hardcore.
So about 0.1%
(YMMV)
No. A Rhinoceros is not a fat Unicorn.
I don't disagree with your numbers, but I would consider there to be two stages to the game:
1) levels 1->~33, Normal Playthrough
2) Level 60 inferno
Everything between Act II nightmare and act III Hell is piss easy and grossly repetitive with the normal playthrough. Act III and IV hell is also easy if you are halfway competent and keep your gear at an OK state. Its very easy if you abuse the reduced level requirement weapons and armor available to you as well. I had though that you would hit 60 on your first playthrough, and the harder difficulties would introduce new mechanics and tougher opponents to begin the gear/skill treadmill. As it stands, because inferno is the only level 60 content, it is the only difficultly setting worth playing and the only difficulty setting for which you need to put any form of effort in to get good gear for.
So yea, your first normal playthrough is fun, and all the other playthroughs are just a re-hash with no real change until you get to inferno.
Mate, I'm not a hardcore Diablo-fanboi, playing with different characters have no real value for me, replaying on harder levels are doubtful.
So, I rephrase, how much of one play-through have I played?
Edit:
Vortex, well then, I'm level 10 now, surely I haven't played through 1/3 of the game?![]()
Coming soon(tm).
<3 Entrox.
You're at about 1/4 once you kill the Butcher. Skeleton King would maybe count as 15%...
Originally Posted by Narmio
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