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Thread: Diablo III is now waiting for 1,000,000 MF swap tears

  1. #881
    blaad's Avatar
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    sauce: dev blog

    To correct these issues, we’re looking to adjust the Blacksmith costs for training (gold and pages) and crafting from levels 1-59, and reduce the cost of combining gems so that it only requires two gems instead of three (up to Flawless Square). Both of these changes are scheduled for patch 1.0.3.
    Because it's gonna make any difference when crafting fee is 500g for a gem that can be bought for 80g on AH.
    Quote Originally Posted by Calmdown
    You should try EvE, I heard it's good.

  2. #882
    FatFreddy's Avatar
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    Quote Originally Posted by blaad View Post
    sauce: dev blog

    To correct these issues, we’re looking to adjust the Blacksmith costs for training (gold and pages) and crafting from levels 1-59, and reduce the cost of combining gems so that it only requires two gems instead of three (up to Flawless Square). Both of these changes are scheduled for patch 1.0.3.
    Because it's gonna make any difference when crafting fee is 500g for a gem that can be bought for 80g on AH.
    AH softcore rants should just be auto-filtered out of the internet.

    Yes, an auction house in the game mode of a game where supply for everything is infinite and nothing is ever destroyed will always be weird. Deal with it.
    Last edited by FatFreddy; May 29 2012 at 09:44:11 AM.

  3. #883
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    Completed Act I Inferno. The Butcher was not as though as some people seem to make it out to be, but I've also stayed ontop of my gear and got some boss drops in the later half of act 1. For those Act 1+ Inferno Demon Hunters - is it worth starting to stack up +resist all? The damage in Act II looks absurd, to the point I don't know if there is any reason to even have 30k+ vitality or 100+ resists.


    As for drops: In my act 1 Inferno, I probably snagged some 10-12 items actually worth selling on the AH (>75,000g). Most of those came from the highlands + manor, and the NV stacks are super important to keep up. Out of god knows how many blues, probably only 1-2 of them were worth anything. All you can do is just play the odds and keep 5x NV up. I'd consider anything that sells for 100k or better to be a win though, as that is easy to turn into gear upgrades for yourself at that point buying gear off the AH.

  4. #884
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    Quote Originally Posted by FatFreddy View Post
    Quote Originally Posted by blaad View Post
    sauce: dev blog

    To correct these issues, we’re looking to adjust the Blacksmith costs for training (gold and pages) and crafting from levels 1-59, and reduce the cost of combining gems so that it only requires two gems instead of three (up to Flawless Square). Both of these changes are scheduled for patch 1.0.3.
    Because it's gonna make any difference when crafting fee is 500g for a gem that can be bought for 80g on AH.
    AH softcore rants should just be auto-filtered out of the internet.

    Yes, an auction house in the game mode of a game where supply for everything is infinite will always be weird. Deal with it.
    They, Blizzard, think it's an issue. They, Blizzard, try to fix it. They, Blizzard, do :ccp: and apply the fix where they won't change shit.

    Deal with missing the point.
    Quote Originally Posted by Calmdown
    You should try EvE, I heard it's good.

  5. #885
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    Quote Originally Posted by blaad View Post

    Deal with missing the point.
    I don't have to because I don't care about the SC auction house

  6. #886
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    Quote Originally Posted by Zilulil View Post
    Quote Originally Posted by Alistair View Post
    So, in terms of itemization, is there any reason NOT to just stack Primary Stat, Vitallity and Lifesteal Per Hit?
    Without Resists you'll still melt instantly to any of the champ mobs. Some builds scale really well with crit % or crit damage as well, and lifesteal % obviously scales better than per hit if you have enough dps.
    % Lifesteal sucks the balls, especially in inferno. It is reduced by 80% in inferno, which means you need a fucking lol amount of dps for it to be comparable to life on hit. Useless stat, avoid (even on skills)

  7. #887
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    Quote Originally Posted by Cerzi View Post
    % Lifesteal sucks the balls, especially in inferno. It is reduced by 80% in inferno
    Is it some global reduction on Inferno or do you mean the amount of armor mobs have?
    Quote Originally Posted by Calmdown
    You should try EvE, I heard it's good.

  8. #888

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    Quote Originally Posted by blaad View Post
    Quote Originally Posted by Cerzi View Post
    % Lifesteal sucks the balls, especially in inferno. It is reduced by 80% in inferno
    Is it some global reduction on Inferno or do you mean the amount of armor mobs have?
    It's an inferno thing IIRC.
    Life on hit is cool from what i've read.
    No. A Rhinoceros is not a fat Unicorn.

  9. #889
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    Lifesteal gets shittier as you go up in difficulties. 100% of the value in normal, then 70% NM, 40% Hell 20% Inferno. Makes stuff like DH's shadow power p pointless, and passives like Barb's 3% lifesteal just a complete waste of time.

  10. #890
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    Quote Originally Posted by Cerzi View Post
    Lifesteal gets shittier as you go up in difficulties. 100% of the value in normal, then 70% NM, 40% Hell 20% Inferno. Makes stuff like DH's shadow power p pointless, and passives like Barb's 3% lifesteal just a complete waste of time.
    Didn't know this and I was wondering why my lifesteal sucks in hell.
    Quote Originally Posted by Calmdown
    You should try EvE, I heard it's good.

  11. #891
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    Quote Originally Posted by Idara View Post
    Do you end up primarily kiting with Deadly reach or is it, blow CDs in melee range, then get out and wait for CDs again.

    I've sort of given up with Act 2 progression currently as I've not gotten any decent loot to sell/use from Act 1 so I'm fairly "soft" even with 8.5k armor, 13k DPS and 400 resists.
    Well, some kiting is involved because I try to manually dodge as many hits as I can. But no, I'm not running around the map like a headless chicken, I can tank most of the champs quite well in Act II now. The only specific mob I've got to avoid are, like I said, the belial snakes. Something wonky there, they hit as much as the "obvious attack animation" hard hitters, but so quickly that it's impossible to manual avoid. Not quite sure why everything else is tankable while these guys eat me for dinner, but oh well.

  12. #892
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    I recently derped in my quest to get better resists and I've ended up with very low vitality, only like 28k hp, can farm act 1 very fast like a boss, but getting trashed on act 2, sigh, the item hunt continues.

  13. #893
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    I wish they could localise the times in their motd announcements. I don't what the hell CET is but I would never have guessed that it was after 3am on may 30th in any timezone they'd be talking about right now.

    I really wish people would just use UTC on when talking about global things.

  14. #894
    Movember 2012 Nicho Void's Avatar
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    I did not know that Inferno reduced the % lifesteal. Big ups for that info. I was considering a DH build that stacked resist all, life %, and dex on as many items as possible, then running the lifesteal on chains (or is it arrow? can't remember off hand), nether tentacles, healing sentry, and brooding passive.

    But clearly this is pointless. Life on hit already adds more unless we're talking a base of like 100k+ health, add the % decline in higher levels and that's 4 skills I might as well remove from the DH tree.

  15. #895
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    The auction house, honestly, takes alot of the fun out of the game. In the endless "Search for Loot", you're almost guaranteed to do better and more efficently by just buying the right stat items off the AH rather than playing to get them.

    I'm sure it's uber-popular, but honestly I'd have preferred it not be in the game.

  16. #896
    Movember 2012 Nicho Void's Avatar
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    Quote Originally Posted by Alistair View Post
    The auction house, honestly, takes alot of the fun out of the game. In the endless "Search for Loot", you're almost guaranteed to do better and more efficently by just buying the right stat items off the AH rather than playing to get them.

    I'm sure it's uber-popular, but honestly I'd have preferred it not be in the game.
    Very, very true. I find I don't give a shit about drops. I'm far more excited about large gold drops. I'm posting all my yellows for less than 30k buyout, regardless of stats, just to clear them out of my inventory.

  17. #897

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    I don't like how easy it makes normal-hell, but the alternative is spamming chat channels for hours trying to buy/sell.
    Quote Originally Posted by Devec
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  18. #898
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    I don't get the AH hate.. It was inevitable, there was literally NO WAY that D3 could have been released without an AH in this day and age. D2 had such an active trading community that they would have gotten even more flak if they hadn't put the AH in than if they did.. Economy is important for Diablo games, always has been.. The AH is just the necessary step forward in a new iteration of the franchise. Really can't get pissed off about it. v0v

    Anyway, I'm more and more convinced that the Monk and the Barb are the two best balanced classes right now. I'm experiencing inferno as I think it was meant to: slow progression through the acts with high difficulty but definite steps towards becoming stronger and stronger. All I need now is a good weapon and I'll be golden.

  19. #899
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    Quote Originally Posted by Roam View Post
    I don't get the AH hate.. It was inevitable, there was literally NO WAY that D3 could have been released without an AH in this day and age. D2 had such an active trading community that they would have gotten even more flak if they hadn't put the AH in than if they did.. Economy is important for Diablo games, always has been.. The AH is just the necessary step forward in a new iteration of the franchise. Really can't get pissed off about it. v0v
    I wouldn't call it hate. I myself bought three Legendaries early (two for the WD, one Staff for my Monk).

    But, and I speak only personally, it takes some measure of fun out of it all if a visit to the AH nets me for a few thousand gold a vastly better weapon than anything I've loaded myself via gameplay. I do understand the argument that the AH simply replaces chat-trade. But I can't help it that it's dissapointing to me that I can get (for my level say) a +30 INT, +30 VIT, +Lifesteal, 40 DPS Dagger for my WD when the best I've loaded is the usual pile-of-doody +STR, +EXP, 28 DPS Dagger.

    I prefer my loot come from my play. Not from the AH. And the predictable (and correct) answer is "well, don't use the AGH then". I get that too, no doubt.

  20. #900
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    I'd be less annoyed with the AH if at some point you got drops for yourself or even for the AH that were marginally worth something.

    The constant waves of sub 200 dps Level 60 weapons or barb belts with dex/int on them is just obnoxious when you know you have to get good shit to sell so you can buy your own upgrades.

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