It's DRM for virtual items
But yah it kind of sucks since you can't give your old items to your friends. But then again, wow isn't build for playing with friends below max lvl
It's DRM for virtual items
But yah it kind of sucks since you can't give your old items to your friends. But then again, wow isn't build for playing with friends below max lvl
But with BOE items you would find LOT more those great items by yourself, also possibly item prices would be lower. Was there some kind of gear resets in D2? Guess blizzard has expansions in pipeline, with better gear which makes old gear irrevelant (and peoples who has paid $$ for their gear will surely enjoy if that happens).
Because there would be big flow of gear out of circulation (peoples equipping items then trashing them when they get upgrade), which would allow drop rates and quality to be increased without overflowing AH. Prices could be cheaper as everyone knows they cant resell items and also knows there is more gear available easier, both personal drops and AH. But yep it would be bad for Blizzards RMAH profits.
rmah has really slowed down for me over the last week. Sold nothing over $5- only the truly exceptional items seem to fetch a price. Least item drops might be fixed with 1.03b this week (but probably going to break something else).
In diablo 2 there was a ladder, characters could be ladder characters or non-ladder. Some items and effects were only availible on ladder. Every few months all ladder characters would get converted to non-ladder so the ladder would restart at everyone lvl 1 and no gear. Ladder characters had a leaderboard that showed their gained experience and people would compete against eachother to be the first lvl cap etc. So gear resets happened pretty frequently without the need for expansions every few months (there has only been 1 expansion to d2).
Unfortunately diablo 3 cant implement the same system (look at sands linked video). Even so soulbound is a terrible idea. If they do it then I predict at least 30% of the playerbase will instantly hate blizzard for the rest of their lives. Souldbound is just a shit mechanic and doesnt belong in a diablo title.
I miss the D2 system of bartering for better gear more than anything.
There was a nice pool of sharks vibe with bartering that is definitely lost with the auction house.
And I think I'd rather see unrepairable items with much higher base durabilities than bringing in soulbound mechanics. Make that indestructible mod really worth it's weight in gold (as in real moneys), and churn the shit out of the economy. Even make legendaries all indestructible so they have a perk to go along with their shit stats, so you'd always have a fall back if you wanted.
Fear not, I'm sure that blizzard has several expansions in the pipeline that each rise the level cap by 10 or so and thus make all previous gear obsolete.
I want the death repair halved too, I'm a barb, I do die a lot
Hey, I just met you,
and this is crazy
but here's my number,
so call me, maybe?
Downed Rakanoth. Bitch was hard but I stunlock tanked him to death eventually. Needed to buy some cheap headgear with ap on crit due to swapping offhand with a shield.
Vulnerant omnes, ultima necat.
Got a bracer with 60 all resist 30 physical resist 70 vit 80 strg, worth a few hundred k right?
Penny Arcade nailed it with this in their news today - the comic : http://penny-arcade.com/comic/2012/06/27
"I keep thinking I’m going to get back into Diablo 3, but it never seems to happen; they inspire new outrage on a weekly basis with everything that surrounds the clicking, but I’m not even running the executable! I’m safe altogether from these fresh horrors. And everyone else beat it and left. If I wanted to get back in, I’d be doing it alone. So that might not happen.
So, as those who have mostly left the bulding already, Diablo 3’s Real Money Auction House is double mysterious and we don’t know what it’s for. Well, okay: we know know. The “moneys.” What I’m saying is that getting new shit actually is the game. For us, anyway. Getting and, crucially, equipping new loot. The whole AH thing short-circuits the entire idea: the game is, functionally speaking, a pinata. Right? Obviously, you could just go buy candy at the store. It’s not about having candy. It’s about getting candy.
If I commit money earned in-game toward an item, be it from a vendor or from the auction house, it’s still a closed loop. We’re talking about a quantum of game time when we talk about gold. Paying money, let alone an exorbitant sum of money, seems like a singularly poor investment. In free to play games, I give myself an “allowance” of actual money to games that have earned it, typically up to a cap that is the equivalent of a retail purchase. But this game is sixty Goddamn dollars. Valve ultimately realized that people would purchase more hats if they gave the heads away for free; ultimately, there may be a parallel there."
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