
Originally Posted by
Nicho Void

Originally Posted by
sand

Originally Posted by
Mavolio
Once you start to crit frequently for 500K + it doesn't matter that you only get like 0.6% from a 3% life steal as its still going to heal you for about 3K. Also LoH doesn't get 100% from some abilities but Life Steal isn't further reduced other than the 80% infero nerf (as far as i know). But that isn't new info it was in some dev comment ages ago that it was going to be better than LoH with better gear.
lol, this is so off I'm speechless
edit: Here I'll be somewhat useful. This was from that Reddit IAMA about it. Basically Bashiok tried to say "it'll get better" and yet when someone posted this, he never responded to it.
"The math you are using is not accurate. You can get 1500 life on hit with one weapon. Assuming you are getting the max 3% from a comparable weapon, that is only .6% in inferno. That means you would need 250,000 DPS to match the life on hit just from one weapon. You can get 1000 more from rings and amulets bringing it up to 2500 life on hit."
It's even more ridiculous if you dual wield - there are also a lot of legendary/set items worth using that have LoH. And yes, I understand there are coefficients but they're usually somewhat fine - anything that hits a lot of units, has a lower coefficient but you get LoH on every one. Sorry, but life steal blows.
Also hitting even 150k+ dps on a melee char is not a possibility (at least without billions of gold for perfect items) unless you feel like farming Act1-2.
Listen to sand. He's correct.
Nope, he's not. He's missing a critical point, which for a lot of people is going to cause an epiphany within the next few weeks and cause a major run for lifesteal.
The main issue with his argument is that people take the dps listed in your character sheet as assumption for lifesteal, which is wrong. Two important things to note about LoH vs Lifesteal:
1) Life on hit procs once per hit, as the name implies, and gives a heal based on the coefficients of the skill used. AoE abilities have less LoH per individual hit to balance out the AoE effect. Some skills don't proc any life on hit.
2) Lifesteal in Inferno is 20% of the listed figure (in my case: 1.2%), but gives the full amount for all damage that happens with you as its origin point.
If we take weapon dps from our stat page as raw damage we do every second, melee characters would require in excess of 100k raw dps to equalize with LoH. But then you look at the abilities you use within a second, and realize that you do WAY more than 100% of your listed dps as damage in a second.
Of course, this is from a melee perspective, because it's a realization that is currently trickling down from the highest geared Monks and Barbs, who are switching and realizing that their survivability SKYROCKETS. Barbs especially, since they can have Lifesteal on more than just weapons, reaching an insane 9% (which becomes 1.8 in inferno).
For Monks, it's mostly to do with builds. The main source of damage for most high geared Monks is Sweeping Wind:Cyclone (which is an AoE that procs lightning bolts on crit. And is one of the 0 LoH abilities. That's right, you get 0 loh from it). Once you get above 25% crit chance, you're spawning lightning bolts at all times, and doing several times your listed dps every second, and healing for insane amounts.
Sand can say what he wants, but I'm higher geared and tested it exhaustively in Act 3 and 4, first using 1700+ loh and then testing it with Lifesteal. Lifesteal wins in all regards.
As for why crit will start to skyrocket.. Well, it's already blowing up, so you may be too late already. Essentially it's the go to stat for higher dps after the IAS nerf, and the combination Crit chance/crit damage can inflate your damage by several magnitudes.
Anyway, no need to believe or trust me of course. I just wanted to be nice and help out my fellow FHC'ers.

Do with it what you want. v0v
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