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Thread: Diablo III is now waiting for 1,000,000 MF swap tears

  1. #1681

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    as a non-player who just browsed diablo-related stuff a bit: is Bashiok really this much of a fucking moron? how does he get away with being such a stupid cunt, do the tons of teens feel he's somehow edgy?

  2. #1682

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    http://us.battle.net/d3/en/forum/top...9154265?page=1

    Wizard spells life-on-hit coefficients.

  3. #1683
    Donor Eard's Avatar
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    Quote Originally Posted by Intigo View Post
    as a non-player who just browsed diablo-related stuff a bit: is Bashiok really this much of a fucking moron? how does he get away with being such a stupid cunt, do the tons of teens feel he's somehow edgy?
    Unfortunately, yes he is, and no, not even the official (fanboy) forum members buy his shit anymore.

    Having trouble getting myself to play, even the on edge of hardcore can't cover up the mind numbingly boring itemization. And the freespec I so looked forward to is wasted when the majority of choices currently are terrible. Have yet to even get a character into inferno, just not fun for me in it's current state. Will see what comes with 1.1 but guessing I won't be happy with this until some major changes come to pass (so, years down the road).

  4. #1684

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    Quote Originally Posted by sand View Post
    Also hitting even 150k+ dps on a melee char is not a possibility (at least without billions of gold for perfect items) unless you feel like farming Act1-2.
    http://eu.battle.net/d3/en/blog/5235...5296#lifesteal

    Was the article i was talking about. They have said that life steal will be better eventually but not when you 1st hit inferno, but more like 2-3 months from now. If its not they will just change it.

  5. #1685
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    Quote Originally Posted by Nicho Void View Post
    Quote Originally Posted by sand View Post
    Quote Originally Posted by Mavolio View Post
    Once you start to crit frequently for 500K + it doesn't matter that you only get like 0.6% from a 3% life steal as its still going to heal you for about 3K. Also LoH doesn't get 100% from some abilities but Life Steal isn't further reduced other than the 80% infero nerf (as far as i know). But that isn't new info it was in some dev comment ages ago that it was going to be better than LoH with better gear.
    lol, this is so off I'm speechless

    edit: Here I'll be somewhat useful. This was from that Reddit IAMA about it. Basically Bashiok tried to say "it'll get better" and yet when someone posted this, he never responded to it.

    "The math you are using is not accurate. You can get 1500 life on hit with one weapon. Assuming you are getting the max 3% from a comparable weapon, that is only .6% in inferno. That means you would need 250,000 DPS to match the life on hit just from one weapon. You can get 1000 more from rings and amulets bringing it up to 2500 life on hit."

    It's even more ridiculous if you dual wield - there are also a lot of legendary/set items worth using that have LoH. And yes, I understand there are coefficients but they're usually somewhat fine - anything that hits a lot of units, has a lower coefficient but you get LoH on every one. Sorry, but life steal blows.

    Also hitting even 150k+ dps on a melee char is not a possibility (at least without billions of gold for perfect items) unless you feel like farming Act1-2.
    Listen to sand. He's correct.
    Nope, he's not. He's missing a critical point, which for a lot of people is going to cause an epiphany within the next few weeks and cause a major run for lifesteal.

    The main issue with his argument is that people take the dps listed in your character sheet as assumption for lifesteal, which is wrong. Two important things to note about LoH vs Lifesteal:

    1) Life on hit procs once per hit, as the name implies, and gives a heal based on the coefficients of the skill used. AoE abilities have less LoH per individual hit to balance out the AoE effect. Some skills don't proc any life on hit.

    2) Lifesteal in Inferno is 20% of the listed figure (in my case: 1.2%), but gives the full amount for all damage that happens with you as its origin point.

    If we take weapon dps from our stat page as raw damage we do every second, melee characters would require in excess of 100k raw dps to equalize with LoH. But then you look at the abilities you use within a second, and realize that you do WAY more than 100% of your listed dps as damage in a second.

    Of course, this is from a melee perspective, because it's a realization that is currently trickling down from the highest geared Monks and Barbs, who are switching and realizing that their survivability SKYROCKETS. Barbs especially, since they can have Lifesteal on more than just weapons, reaching an insane 9% (which becomes 1.8 in inferno).

    For Monks, it's mostly to do with builds. The main source of damage for most high geared Monks is Sweeping Wind:Cyclone (which is an AoE that procs lightning bolts on crit. And is one of the 0 LoH abilities. That's right, you get 0 loh from it). Once you get above 25% crit chance, you're spawning lightning bolts at all times, and doing several times your listed dps every second, and healing for insane amounts.

    Sand can say what he wants, but I'm higher geared and tested it exhaustively in Act 3 and 4, first using 1700+ loh and then testing it with Lifesteal. Lifesteal wins in all regards.

    As for why crit will start to skyrocket.. Well, it's already blowing up, so you may be too late already. Essentially it's the go to stat for higher dps after the IAS nerf, and the combination Crit chance/crit damage can inflate your damage by several magnitudes.

    Anyway, no need to believe or trust me of course. I just wanted to be nice and help out my fellow FHC'ers. Do with it what you want. v0v
    Last edited by Roam; June 24 2012 at 11:10:10 PM.

  6. #1686
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    Quote Originally Posted by hinch View Post
    how does loh work with something like electrocute or disintegrate on wiz since they both have crazy tick/attack rates
    You can google for Life on Hit wizard coefficients. I know there was a list on reddit not long ago

  7. #1687
    Movember 2011 RazoR's Avatar
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    Got an Immortal King's Detail from a white mob.

    fells goodman.jpg

  8. #1688
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    Quote Originally Posted by Roam View Post
    Sand can say what he wants, but I'm higher geared and tested it exhaustively in Act 3 and 4, first using 1700+ loh and then testing it with Lifesteal. Lifesteal wins in all regards.
    You're hilarious - how do you think you're higher geared and tested than me? Also, weren't you the guy calling me an a conspiracy theorist earlier for the drop rate being low in act3/4...and Bashiok confirmed it?

    You're so full of yourself, it's painful to read your posts. Crit has always been important and anyone that knew the IAS nerf was coming, switched awhile ago. Life steal won't "blow up".

  9. #1689
    Movember 2012 Nicho Void's Avatar
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    Quote Originally Posted by Roam View Post
    Anyway, no need to believe or trust me of course.
    That's good, because you've provided zero fact to refute the statistical evidence defending LOH. Your "proof" is some mysterious trickle down knowledge from the highest geared monks and barbs.

  10. #1690
    Movember 2012 Nicho Void's Avatar
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    Quote Originally Posted by Roam View Post
    Anyway, no need to believe or trust me of course.
    That's good, because you've provided zero fact to refute the statistical evidence defending LOH. Your "proof" is some mysterious trickle down knowledge from the highest geared monks and barbs.

  11. #1691
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    Quote Originally Posted by sand View Post
    Quote Originally Posted by hinch View Post
    how does loh work with something like electrocute or disintegrate on wiz since they both have crazy tick/attack rates
    You can google for Life on Hit wizard coefficients. I know there was a list on reddit not long ago
    Quote Originally Posted by Rhaegor Stormborn View Post
    http://us.battle.net/d3/en/forum/top...9154265?page=1

    Wizard spells life-on-hit coefficients.
    Or you can attempt to read the thread and realize that the link to the list has already been posted.
    nevar forget

  12. #1692

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    Quote Originally Posted by Nicho Void View Post
    Quote Originally Posted by Roam View Post
    Anyway, no need to believe or trust me of course.
    That's good, because you've provided zero fact to refute the statistical evidence defending LOH. Your "proof" is some mysterious trickle down knowledge from the highest geared monks and barbs.
    He is defending Life Steal not Life on Hit.

  13. #1693
    Donor lubica's Avatar
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    So, game is dead/dying, c/c?


    Quote Originally Posted by Narmio
    Welcome to Dwarf Fortress, where there is a fine line between insanity and gameplay. The line menaces with spikes of obsessive compulsion.

  14. #1694
    Movember 2012 Nicho Void's Avatar
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    Quote Originally Posted by Mavolio View Post
    Quote Originally Posted by Nicho Void View Post
    Quote Originally Posted by Roam View Post
    Anyway, no need to believe or trust me of course.
    That's good, because you've provided zero fact to refute the statistical evidence defending LOH. Your "proof" is some mysterious trickle down knowledge from the highest geared monks and barbs.
    He is defending Life Steal not Life on Hit.
    Bolded the important part for you.

  15. #1695

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    Quote Originally Posted by lubica View Post
    So, game is dead/dying, c/c?
    game is a grind like all recent blizzard (starcraft exluded) games, they are good at earning money but bad at creating fun games

  16. #1696
    Nooby's Avatar
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    Played two characters up to Inferno Act 1 and haven't found a single legendary or exceptionally good rare item. Fuck that.
    Last edited by Nooby; June 25 2012 at 01:57:25 PM.

  17. #1697
    Pacefalm's Avatar
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    Quote Originally Posted by Roam View Post
    Quote Originally Posted by Nicho Void View Post
    Quote Originally Posted by sand View Post
    Quote Originally Posted by Mavolio View Post
    Once you start to crit frequently for 500K + it doesn't matter that you only get like 0.6% from a 3% life steal as its still going to heal you for about 3K. Also LoH doesn't get 100% from some abilities but Life Steal isn't further reduced other than the 80% infero nerf (as far as i know). But that isn't new info it was in some dev comment ages ago that it was going to be better than LoH with better gear.
    lol, this is so off I'm speechless

    edit: Here I'll be somewhat useful. This was from that Reddit IAMA about it. Basically Bashiok tried to say "it'll get better" and yet when someone posted this, he never responded to it.

    "The math you are using is not accurate. You can get 1500 life on hit with one weapon. Assuming you are getting the max 3% from a comparable weapon, that is only .6% in inferno. That means you would need 250,000 DPS to match the life on hit just from one weapon. You can get 1000 more from rings and amulets bringing it up to 2500 life on hit."

    It's even more ridiculous if you dual wield - there are also a lot of legendary/set items worth using that have LoH. And yes, I understand there are coefficients but they're usually somewhat fine - anything that hits a lot of units, has a lower coefficient but you get LoH on every one. Sorry, but life steal blows.

    Also hitting even 150k+ dps on a melee char is not a possibility (at least without billions of gold for perfect items) unless you feel like farming Act1-2.
    Listen to sand. He's correct.
    Nope, he's not. He's missing a critical point, which for a lot of people is going to cause an epiphany within the next few weeks and cause a major run for lifesteal.

    The main issue with his argument is that people take the dps listed in your character sheet as assumption for lifesteal, which is wrong. Two important things to note about LoH vs Lifesteal:

    1) Life on hit procs once per hit, as the name implies, and gives a heal based on the coefficients of the skill used. AoE abilities have less LoH per individual hit to balance out the AoE effect. Some skills don't proc any life on hit.

    2) Lifesteal in Inferno is 20% of the listed figure (in my case: 1.2%), but gives the full amount for all damage that happens with you as its origin point.

    If we take weapon dps from our stat page as raw damage we do every second, melee characters would require in excess of 100k raw dps to equalize with LoH. But then you look at the abilities you use within a second, and realize that you do WAY more than 100% of your listed dps as damage in a second.

    Of course, this is from a melee perspective, because it's a realization that is currently trickling down from the highest geared Monks and Barbs, who are switching and realizing that their survivability SKYROCKETS. Barbs especially, since they can have Lifesteal on more than just weapons, reaching an insane 9% (which becomes 1.8 in inferno).

    For Monks, it's mostly to do with builds. The main source of damage for most high geared Monks is Sweeping Wind:Cyclone (which is an AoE that procs lightning bolts on crit. And is one of the 0 LoH abilities. That's right, you get 0 loh from it). Once you get above 25% crit chance, you're spawning lightning bolts at all times, and doing several times your listed dps every second, and healing for insane amounts.

    Sand can say what he wants, but I'm higher geared and tested it exhaustively in Act 3 and 4, first using 1700+ loh and then testing it with Lifesteal. Lifesteal wins in all regards.

    As for why crit will start to skyrocket.. Well, it's already blowing up, so you may be too late already. Essentially it's the go to stat for higher dps after the IAS nerf, and the combination Crit chance/crit damage can inflate your damage by several magnitudes.

    Anyway, no need to believe or trust me of course. I just wanted to be nice and help out my fellow FHC'ers. Do with it what you want. v0v
    You're pretty dumb arent you.
    Even if you do more than your listed dps, compare: 1800 LoH (easily achievable) vs 9% lifesteal (pain in the ass to get) which becomes 1.8%. You now need to do 100k dps to break even. Even with skills this requires millions of gold to reach except for aoe fests, which are easy as shit anyway. And did I mention it is easy to get 1800 but a pain in the ass to get 9%? By the time you do 100k non-aoe dps you have already outgeared the game anyway.


    Last edited by Pacefalm; April 9 2011 at 9:52 PM.

  18. #1698

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    the important part is that most skills do not get 100% loh:#hits ratio; but you always get 100% of your lifesteal.

  19. #1699

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    Finally got enough gear to swap to Life Steal myself on my monk. Doing some act 3 clears with friends and its sooo much easier than LoH was. Tho all the cyclone things makes it annoying to see where desecrate and stuff is on the floor. Tho it doesn't matter too much as i can out tank the dmg easily :P

  20. #1700
    sand's Avatar
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    Quote Originally Posted by jbend9620 View Post
    the important part is that most skills do not get 100% loh:#hits ratio; but you always get 100% of your lifesteal.
    Bzzzt, wrong. Please try again.

    You always get 20% of your lifesteal - never 100%. Also, several skills are fairly high for a monk and other classes.

    https://docs.google.com/spreadsheet/...HhkTjB5b0hZTkE

    You'll notice that Fists of Thunder, with ThunderClap, the most used single target skill for monks double hits. Aka we get 150% life on hit for single target and 75% in AoE. It's technically possible to get 4800 life on hit with just amulets/rings/weapons/gems, excluding legendaries/set items that have it in odd locations. I've seen people get as high as 5500. Good luck getting anywhere close to that in life steal and dps to be comparable when their max of 6% * 20% = 1.2% of damage.

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