hate these ads?, log in or register to hide them
Page 81 of 105 FirstFirst ... 31717879808182838491 ... LastLast
Results 1,601 to 1,620 of 2098

Thread: Diablo III is now waiting for 1,000,000 MF swap tears

  1. #1601
    Vortex's Avatar
    Join Date
    April 11, 2011
    Posts
    1,362
    Quote Originally Posted by Roam View Post
    I get the thing about Nether Tentacles. It wasn't because herp derp nerf all good skills, but because there was a separate rune that was designed for the purpose people were using Nether tentacles for. And Nether Tentacles was doing it BETTER. (ie: shooting at targets from far away and having it move slowly through several targets doing damage each tick).

    Now you have to choose between Ball Lightning for the added damage when it passes through things (note that Ball Lightning wasn't changed), or the heal from Nether Tentacles. Judging by the tooltips, this is exactly how they were designed in the first place, but they fucked up along the way and now had to nerf Nether because it was simply better than anything else by not just a bit (impossible to balance all runes perfectly) but by miles and miles.

    Edit: Same with the IAS nerf. Yes, it will hurt, but it makes sense. Diminishing returns wouldn't have really done anything, because the issue wasn't its scaling, but rather the inflated worth of the stat per individual piece of gear. Even with just one piece of IAS, that single property was influencing your dps magnitudes more than any other stat was. It needed to be hyper nerfed to get it back in line with the other stats, so that you actually have to make decisions regarding which stat to stack with somewhat more balanced sense of equality.

    As the IAS change hits Monks possibly harder than anyone else, I feel quite justified in applauding the nerf, even though it will hit me extremely hard. (Not as hard as some though, I wager. Realized IAS was too powerful from the start, so never stacked it as high as others. Which may explain why I had more difficulties in Act3/4 compared to other similarly geared Monks. )
    Ball lightning has a max tick count of 2, and does 50% of its listed damage per tick. In other words, the only thing it does "better" than NT is a slightly larger AoE range from the projectile. NT still has the (useless) healing return over it, and it still ticks for full damage against fast or small enemies where ball lightning would not.

    The real problem is that NT was really important for DPS vs bosses, and there is no good skill to switch to. Chakrams all have retarded flight paths, impale is too hatred heavy (although an important burst skill), multishot useless, cluster arrow useless, etc. So all you're going to do is switch to a different elemental rune and do way less dps. The fact that so many useless skills exist in this game is just hilarious, meanwhile emergency nerfs to the few good skills like NT.

  2. #1602
    sand's Avatar
    Join Date
    April 15, 2011
    Posts
    419
    I don't really play my hunter much anymore, but I ran all of Inferno fairly easy with jagged spikes caltrops and scatter spike traps. Nothing is higher damage than a single drop of 3 traps for the 30ish hatred. You can also do fancy tricks where you place it against a wall to have them stack....or your complaint about bosses, all 3 traps always hit a boss. It's powerful dps and it also lets you move which is nice. I gave up on NT long ago, especially in the old Inferno act 3-4. Nowadays you can probably survive it but back then, wouldn't have anything else.

    And damn 3 stacked traps on the cat tree was amazing.

  3. #1603
    Moderator Movember 2011Moderator RazoR's Avatar
    Join Date
    April 10, 2011
    Location
    The Motherland
    Posts
    8,008
    Blizzard are literally worse than CCP. Ten hour downtime? What the fuck.

    Also fragged Azmodan (solo barb fuck yeah) in 20 seconds on nightmare, lolwat.
    Last edited by RazoR; June 20 2012 at 01:53:00 AM.

  4. #1604
    Donor Eard's Avatar
    Join Date
    April 9, 2011
    Location
    Portland. The weird one.
    Posts
    1,288
    What mouth breather thought changing the AH to displaying weapon DPS including ruby values was a good idea? It was bad enough before that it would sort dps value based on how much a slotted ruby was boosting it, but at least it gave the base weapon value. Now it only shows the ruby boosted value, making comparisons between different quality gem values in your current weapon versus potential purchase a pita, let alone comparing different options within the AH where it's a mix of slotted rubies of various qualities and empty.

    edit: I realize this will probably go away by level 50 or so when people don't slot rubies anymore, but why do gem additions even show up in the search at all? When I look for Str and Vit on an item, I don't give a shit if someone slotted a junk gem just to add +10 Vit to an otherwise only +Str item. The entire auction house setup is just such a fucking train wreck

    double edit: not quite as bad as I initially thought, as the DPS value listed on the auction page is still off the base, just the tool tip page for each item shows the adjusted value. So comparing against current weapon is still dumb
    Last edited by Eard; June 20 2012 at 03:04:50 AM.

  5. #1605

    Join Date
    April 10, 2011
    Posts
    36
    I would kill to be able to search more than three criteria.

  6. #1606
    Tools's Avatar
    Join Date
    April 9, 2011
    Posts
    840
    Quote Originally Posted by RazoR View Post
    Blizzard are literally worse than CCP. Ten hour downtime? What the fuck.
    It's even longer when the localised launchers don't let you force patching and it's effectively down from when US goes down to when EU comes back up.

  7. #1607

    Join Date
    June 6, 2011
    Posts
    255
    Quote Originally Posted by Tools View Post
    Quote Originally Posted by RazoR View Post
    Blizzard are literally worse than CCP. Ten hour downtime? What the fuck.
    It's even longer when the localised launchers don't let you force patching and it's effectively down from when US goes down to when EU comes back up.
    Grab some and go us d3 forums, pretty loltastic right now.

  8. #1608
    Sudden's Avatar
    Join Date
    April 9, 2011
    Location
    Stimulus - RK
    Posts
    551
    Quote Originally Posted by Pacefalm View Post
    General

    + Attack Speed bonus values on weapons and armor have been reduced by 50%
    This change does not apply to quivers
    Sorry, this seems perfectly reasonable to me.

    Edit: biggest issue I have with new patch is the repair costs when you don't die. One Act 3 siegebreaker to Azmo run...Didn't die at all - 38k repair bill.
    Last edited by Sudden; June 20 2012 at 06:21:26 AM.

  9. #1609
    Donor lubica's Avatar
    Join Date
    April 9, 2011
    Location
    On the shitty side of the Alps
    Posts
    2,933
    No IAS left on gear, dmg still dropped from 37k to 30k. wtf blizz, wtf.


    Quote Originally Posted by Narmio
    Welcome to Dwarf Fortress, where there is a fine line between insanity and gameplay. The line menaces with spikes of obsessive compulsion.

  10. #1610
    Roam's Avatar
    Join Date
    April 11, 2011
    Location
    Amsterdam
    Posts
    1,108
    My damage dropped 700 in total. Pretty happy, especially since I seem to be able to tank Act 3/4 now with ease. (based on a short 2 minute test before heading to the gym)

  11. #1611
    Donor Malaes's Avatar
    Join Date
    April 9, 2011
    Location
    Uk
    Posts
    1,381
    Quote Originally Posted by lubica View Post
    No IAS left on gear, dmg still dropped from 37k to 30k. wtf blizz, wtf.
    You aren't a mage using magic weapon per chance?

  12. #1612

    Join Date
    May 30, 2011
    Location
    asleep
    Posts
    2,759
    So basic upshot is Damage nerfed a bit, crazy stacking stuff de-mentalized, and incoming damage smoothed out?
    TO THE FORUMS!!!!
    No. A Rhinoceros is not a fat Unicorn.

  13. #1613

    Join Date
    April 10, 2011
    Location
    Fairlight Corp / Rooks and Kings
    Posts
    191
    Just did a little testing, feels like the decreased the damage by about 20-25 %, which is pretty nifty and spot on in terms of tuning. Repair costs are a bit derp, for 10 minutes playing i accumulated almost 10k repair costs, died once though due to feeling to safe due to the damage nerf. Damage wasn't nerfed at all for me, but nerfing 7,4k dps would've been pretty harsh anyway :P

  14. #1614
    Donor
    Join Date
    April 9, 2011
    Posts
    3,616
    Lost about 7k dps on wizzard, just had a 20k gold repair bill to play. I think going to play another game.

  15. #1615
    Donor lubica's Avatar
    Join Date
    April 9, 2011
    Location
    On the shitty side of the Alps
    Posts
    2,933
    Quote Originally Posted by Malaes View Post
    Quote Originally Posted by lubica View Post
    No IAS left on gear, dmg still dropped from 37k to 30k. wtf blizz, wtf.
    You aren't a mage using magic weapon per chance?
    I am, don't tell me they nerfed that too? fuck, reading notes, brb.


    Quote Originally Posted by Narmio
    Welcome to Dwarf Fortress, where there is a fine line between insanity and gameplay. The line menaces with spikes of obsessive compulsion.

  16. #1616

    Join Date
    April 9, 2011
    Location
    Washington
    Posts
    164
    Quote Originally Posted by lubica View Post
    Quote Originally Posted by Malaes View Post
    Quote Originally Posted by lubica View Post
    No IAS left on gear, dmg still dropped from 37k to 30k. wtf blizz, wtf.
    You aren't a mage using magic weapon per chance?
    I am, don't tell me they nerfed that too? fuck, reading notes, brb.
    Bug fix. Magic Weapon was applying its bonus twice.

  17. #1617
    Donor lubica's Avatar
    Join Date
    April 9, 2011
    Location
    On the shitty side of the Alps
    Posts
    2,933
    Ah, ty. I couldn't find anything about it in the notes, only
    Magic Weapon
    When activated, a buff icon will now appear that displays the amount of time remaining


    Quote Originally Posted by Narmio
    Welcome to Dwarf Fortress, where there is a fine line between insanity and gameplay. The line menaces with spikes of obsessive compulsion.

  18. #1618
    Tools's Avatar
    Join Date
    April 9, 2011
    Posts
    840
    Just when I start to think I'm enjoying this game there comes along hordes of shit that's undodgeable on my ping that does at least 60-70%, tons of warping, mini bosses not dropping anything at all, fleeing enemies with all the affixes that are just annoying as shit for melee classes, off screen bullshit and slow attacks that look to me like they missed me by a fucking mile pulling me half a screen back in time and stunning me or killing me outright.

    Oh yeah and they broke the fps meter so it always reads '0'.

  19. #1619
    Donor Malaes's Avatar
    Join Date
    April 9, 2011
    Location
    Uk
    Posts
    1,381
    Ghom is pretty fucking harsh as a 2h barb on inferno now

  20. #1620
    Skeptic's Avatar
    Join Date
    July 7, 2011
    Posts
    221
    Quote Originally Posted by Malaes View Post
    Ghom is pretty fucking harsh as a 2h barb on inferno now
    Buy as much life on hit on a weapon as you can find. Does not matter about the dps, I did it with a 400 1h.

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •