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Thread: Diablo III is now waiting for 1,000,000 MF swap tears

  1. #1001

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    What a pathetic petition.

    My favourite part is where they say raging on a forum will do nothing, yet think using big words on an e-petition site will.

    Edit: so GF calls me up saying "What is this error" I say "servers are fucked do something else" she says "nope it's working now bye".
    bitch.
    i'm gonna e-petition her ass.
    Last edited by Itiken; May 30 2012 at 07:37:16 PM.
    No. A Rhinoceros is not a fat Unicorn.

  2. #1002
    FatFreddy's Avatar
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    Quote Originally Posted by Snottus View Post
    Buy game with always-on internet DRM
    Rage after you gave the company your money, thus supporting their DRM
    Be a 'gamer'

  3. #1003
    Roam's Avatar
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    Courtesy of oldmanbob, made me lol:
      Spoiler:

  4. #1004
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    To the earlier point on Inferno Act 5 (sunshine), it definitely does scale damage - just checked. Also the packs are a lot larger - it's not uncommon to see a pain train of 30-40 bears/ponies/flowers chasing us down the path. So what options are there:

    1) You gear completely for defense, every person uses every damage de-scaling ability, and pray you don't get mobbed down or kill it fast enough so the enrage timer doesn't instantly kill you.
    2) You gear for dps and "crowd control" while you run for your life. We use blizzard, caltrops, lots of stuns/snares from the barbarian, plus wizard illusions that spam force wave for knockback. Also a lot of us have chance to stun/fear/chill. If we had a witch doctor, which I wish we really had one, we'd be using his fear a ton.

    Sure there are some exploits that we use because honestly, I never see anyone killing extra health, teleport, invulnerable, horde/reflect packs.....it's just not going to happen. We exploited one to sit still while we killed it....3 guys with 50k dps (couldn't go higher because we had to stack +life on hit so we didn't die to reflect)...it took us maybe 9 minutes? Enrage timer is 3-4 which if you haven't experienced in Inferno cow level....haha, ya, it's insta death to anything close - it can be off screen and you instantly die. But in all honestly against the other normal packs and doable champions, the only "abuse" we're doing is we're not tanking it. Why is that such a bad thing when it's really the only option? Also you said our "gear isn't ready"....why run act 3-4 against those retarded invis/invuln snakes or jumping tongue lashers to get 10-15 items that are probably item level 60 at best when we can get 5-7 that are the best items of the game against pretty easy mobs (ponies,flowers,bears do nothing special)? I don't know about you but I got tired of getting 5 stacks and killing mobs in Act3 to get 175dps weapons. I'm not saying it's that much better further on but at least those "awesome" drops are the best possible. I got an amulet with 215 dex, 175 str, 110 vitality, +34 damage and a socket...could easily sell that thing for a ton of real money (and probably will). The other item I've got recently was a 27% magic find, 175 intelligence, 15% attack speed, socketed amulet. Why settle for less?

    They said they'd address it, so we'll see what they do about it.

  5. #1005

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    Quote Originally Posted by Roam View Post
    Courtesy of oldmanbob, made me lol:
      Spoiler:
    awesome.
    *stealing*
    No. A Rhinoceros is not a fat Unicorn.

  6. #1006
    blaad's Avatar
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    Quote Originally Posted by Itiken View Post
    Quote Originally Posted by Roam View Post
    Courtesy of oldmanbob, made me lol:
      Spoiler:
    img
    awesome.
    *stealing*
    notemptyquoting
    Quote Originally Posted by Calmdown
    You should try EvE, I heard it's good.

  7. #1007
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    Quote Originally Posted by Roam View Post
    Quote Originally Posted by Snottus View Post
    Dear god... That's it, I give up. I can't advocate logic and rational thinking when people are that intent on just being pissed and raging about inane dumb stuff. Seriously, if we could harvest and use nerd-rage to fuel some kind of world improving charity, there would be a lot less hunger in the world by now.
    It kind of worked for Korea http://www.theverge.com/gaming/2012/...lizzards-seoul

  8. #1008
    Donor EchoEpsilon23's Avatar
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    Ok, I have gotten Diablo 3 however the endless fighting I really could careless about however the auction system and the artisan system I am very interested in, is there anyway to increase the number of slots that we can sell items with? I guess my market manipulation skills that I experienced from EVE is making me very very tempted to do the same with the auction system?

  9. #1009
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    Quote Originally Posted by EchoEpsilon23 View Post
    Ok, I have gotten Diablo 3 however the endless fighting I really could careless about however the auction system and the artisan system I am very interested in, is there anyway to increase the number of slots that we can sell items with?
    No


    I guess my market manipulation skills that I experienced from EVE is making me very very tempted to do the same with the auction system?
    lol

  10. #1010
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    Quote Originally Posted by Cool09 View Post
    According to the table a few pages ago on Inferno it goes up to 145% damage with 4 players, which is not untankable when we see guys taking on multiple groups in act 3-4.
    Where's this table you're referring to? Can't find it.

  11. #1011
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  12. #1012
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    Another random thought I just had based on Sand's post about finding crappy drops in the lower acts is that people aren't accounting for one major difference between D2 and D3: Gold is the actual currency and accumulation of wealth is done partially through the aforementioned crappy drops instead of acquiring Stone of Jordan's or djsp Forum Gold.

    I know the AH and therefore the economy is in constant flux right now, but things will start to equalize once a more stable equilibrium has been attained through the hefty goldsinks. Don't forget that the AH doesn't generate gold, it only redistributes it (with 15% removed for every transaction). Gold is theoretically infinite, but Blizzard have clearly thought of the balance between money generation (ie: low sell value for stuff) and gold sinks (crafting will prove to be the major stabilizing factor long term, I think. And don't forget repairs). Especially later on, high level crafting will become an integral part of the economy and that will start sinking a LOT more gold. No other way to get high gems or some of the legendary pieces, and the money used is taken out of the system again. I'm certainly only becoming richer by virtue of taking other people's money from the AH, not because I'm generating so much ingame.

    So I think people currently undervalue the "shitty drops" they are getting. It's not like D2 where your wealth is measured by the rarity or level of your drops, but by your actual gold wealth which is acquired THROUGH the drops. I too would have preferred a game without AH, where I can just play my own game and not care about forum gold or trading my stone of jordans for stuff I could eventually find by myself, but the (necessary) nerf to drop rates in d3 due to the AH means the money I gain from said drops (be it vendoring or trading) actually have worth.

    It's not my ideal way of playing, but it's rational and understandable, and therefore I can't get mad about it.

  13. #1013

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    Quote Originally Posted by Roam View Post
    Another random thought I just had based on Sand's post about finding crappy drops in the lower acts is that people aren't accounting for one major difference between D2 and D3: Gold is the actual currency and accumulation of wealth is done partially through the aforementioned crappy drops instead of acquiring Stone of Jordan's or djsp Forum Gold.

    I know the AH and therefore the economy is in constant flux right now, but things will start to equalize once a more stable equilibrium has been attained through the hefty goldsinks. Don't forget that the AH doesn't generate gold, it only redistributes it (with 15% removed for every transaction). Gold is theoretically infinite, but Blizzard have clearly thought of the balance between money generation (ie: low sell value for stuff) and gold sinks (crafting will prove to be the major stabilizing factor long term, I think. And don't forget repairs). Especially later on, high level crafting will become an integral part of the economy and that will start sinking a LOT more gold. No other way to get high gems or some of the legendary pieces, and the money used is taken out of the system again. I'm certainly only becoming richer by virtue of taking other people's money from the AH, not because I'm generating so much ingame.

    So I think people currently undervalue the "shitty drops" they are getting. It's not like D2 where your wealth is measured by the rarity or level of your drops, but by your actual gold wealth which is acquired THROUGH the drops. I too would have preferred a game without AH, where I can just play my own game and not care about forum gold or trading my stone of jordans for stuff I could eventually find by myself, but the (necessary) nerf to drop rates in d3 due to the AH means the money I gain from said drops (be it vendoring or trading) actually have worth.

    It's not my ideal way of playing, but it's rational and understandable, and therefore I can't get mad about it.
    However among other things, this is annoying because who wants to grind for hours to get blues for someone 2 acts back to buy on the AH so you can buy stuff from people two acts ahead? Killed normal diablo at 30 and he dropped rares for level 22.
    Also if this is how blizzard wants it to be they could atleast of had an ingame AH interface so you dont have to quit games and rejoin just to sell something all the time, especially with the way nephalem valor buff works. That said I'm sure it'll be fixed to a respectable level in a few patches.

  14. #1014

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    Quote Originally Posted by Roam View Post
    Another random thought I just had based on Sand's post about finding crappy drops in the lower acts is that people aren't accounting for one major difference between D2 and D3: Gold is the actual currency and accumulation of wealth is done partially through the aforementioned crappy drops instead of acquiring Stone of Jordan's or djsp Forum Gold.

    I know the AH and therefore the economy is in constant flux right now, but things will start to equalize once a more stable equilibrium has been attained through the hefty goldsinks. Don't forget that the AH doesn't generate gold, it only redistributes it (with 15% removed for every transaction). Gold is theoretically infinite, but Blizzard have clearly thought of the balance between money generation (ie: low sell value for stuff) and gold sinks (crafting will prove to be the major stabilizing factor long term, I think. And don't forget repairs). Especially later on, high level crafting will become an integral part of the economy and that will start sinking a LOT more gold. No other way to get high gems or some of the legendary pieces, and the money used is taken out of the system again. I'm certainly only becoming richer by virtue of taking other people's money from the AH, not because I'm generating so much ingame.

    So I think people currently undervalue the "shitty drops" they are getting. It's not like D2 where your wealth is measured by the rarity or level of your drops, but by your actual gold wealth which is acquired THROUGH the drops. I too would have preferred a game without AH, where I can just play my own game and not care about forum gold or trading my stone of jordans for stuff I could eventually find by myself, but the (necessary) nerf to drop rates in d3 due to the AH means the money I gain from said drops (be it vendoring or trading) actually have worth.

    It's not my ideal way of playing, but it's rational and understandable, and therefore I can't get mad about it.
    Problem is the RMT AH will absolutely upset that idea. If you can sell that uber loot for cold, hard cash you will never list it up on the gold auction house. Thus high level D3 will devolve into a barter economy + some legitimized buying by rich spergers. If Blizzard had gone the way of saying that people could only buy gold for $$ on Battle.net then at least everything would be under one roof, but as it stands the gold AH will likely die in a few months.

  15. #1015
    Sudden's Avatar
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    Blizzard/paypal take a hefty cut out of your RMAH profits when you convert to real $. Jury is still out on how appealing it will be.

  16. #1016
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    Quote Originally Posted by James Snowscoran View Post
    Quote Originally Posted by Cool09 View Post
    According to the table a few pages ago on Inferno it goes up to 145% damage with 4 players, which is not untankable when we see guys taking on multiple groups in act 3-4.
    Where's this table you're referring to? Can't find it.
    +1
    Quote Originally Posted by Calmdown
    You should try EvE, I heard it's good.

  17. #1017

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    Quote Originally Posted by Alenar Rumanev View Post
    Quote Originally Posted by Roam View Post
    Another random thought I just had based on Sand's post about finding crappy drops in the lower acts is that people aren't accounting for one major difference between D2 and D3: Gold is the actual currency and accumulation of wealth is done partially through the aforementioned crappy drops instead of acquiring Stone of Jordan's or djsp Forum Gold.

    I know the AH and therefore the economy is in constant flux right now, but things will start to equalize once a more stable equilibrium has been attained through the hefty goldsinks. Don't forget that the AH doesn't generate gold, it only redistributes it (with 15% removed for every transaction). Gold is theoretically infinite, but Blizzard have clearly thought of the balance between money generation (ie: low sell value for stuff) and gold sinks (crafting will prove to be the major stabilizing factor long term, I think. And don't forget repairs). Especially later on, high level crafting will become an integral part of the economy and that will start sinking a LOT more gold. No other way to get high gems or some of the legendary pieces, and the money used is taken out of the system again. I'm certainly only becoming richer by virtue of taking other people's money from the AH, not because I'm generating so much ingame.

    So I think people currently undervalue the "shitty drops" they are getting. It's not like D2 where your wealth is measured by the rarity or level of your drops, but by your actual gold wealth which is acquired THROUGH the drops. I too would have preferred a game without AH, where I can just play my own game and not care about forum gold or trading my stone of jordans for stuff I could eventually find by myself, but the (necessary) nerf to drop rates in d3 due to the AH means the money I gain from said drops (be it vendoring or trading) actually have worth.

    It's not my ideal way of playing, but it's rational and understandable, and therefore I can't get mad about it.
    Problem is the RMT AH will absolutely upset that idea. If you can sell that uber loot for cold, hard cash you will never list it up on the gold auction house. Thus high level D3 will devolve into a barter economy + some legitimized buying by rich spergers. If Blizzard had gone the way of saying that people could only buy gold for $$ on Battle.net then at least everything would be under one roof, but as it stands the gold AH will likely die in a few months.
    The massive chunk blizz takes of the rmah, will keep the gold ah alive I think. Its a 1$ plus 15% if im correct, which is fucking huge. In gold ah, its just the 15%?

  18. #1018

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    Damn more error37.
    Debposts from 5 minutes ago talk about engineers being onsite trying to fix things now (Hardware issue) but man. this will generate more rage than yesterday.
    No. A Rhinoceros is not a fat Unicorn.

  19. #1019
    Donor Malaes's Avatar
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    Quote Originally Posted by Itiken View Post
    Damn more error37.
    Debposts from 5 minutes ago talk about engineers being onsite trying to fix things now (Hardware issue) but man. this will generate more rage than yesterday.
    I keep going from error 37 to error 73 with a bit of error 3007 mixed in!

  20. #1020
    Movember 2012 Nicho Void's Avatar
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    Quote Originally Posted by donjehova View Post
    The massive chunk blizz takes of the rmah, will keep the gold ah alive I think. Its a 1$ plus 15% if im correct, which is fucking huge. In gold ah, its just the 15%?
    Gold is 15% plus a base listing fee.

    I think Alenar has it right on the money though. There is no reason for someone to list an uber item on the gold auction house as opposed to the RMAH. There's zero incentive. The cut Blizzard takes is really irrelevant because:

    A.) Kids don't give a shit about that stuff, they just want to make monies off their sweet lootz.
    B.) 85% of a sale in real life money is still better than 100% in fake interweb golds...and this is what Blizzard is banking on.

    Blizzard has admitted to lower drop rates of top notch gear because of the ease of trade and purchasable class specific upgrades that the AH provides. So here's the scenario we face:

    1. You farm Inferno looking for good gear of any class to list on the AH.
    2. You take the gold made from listing other class's gear and purchase upgrades for your class.
    3. Blizzard's transaction fee acts as a small gold sink.

    All fine and good. Now the RMAH goes live.
    1. You farm like before, except now, you list the good drops on the RMAH, because you'd be crazy not to (as detailed earlier).
    2. You take the RM made from those listings and purchase your own class upgrades.
    3. The trend eventually starts to seep down into lower and lower tier gear until the gold AH becomes a ghost town.
    4. Blizzard's built in $1 base ensures that no matter how flooded the RMAH becomes with gear, an artificial price floor always exists.
    5. Blizzard's maniacal laughter is only drowned out by the sound of executives literally choking on money.

    It's a really evil genius model on their part. They're going to make silly money.

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