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Thread: Compulsory MWD fix

  1. #1
    Movember '12 Best Facial Hair Movember 2012Donor Lallante's Avatar
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    Compulsory MWD fix

    I hate that almost all PVP ships require a MWD. (exceptions being specialised sig-tanking AB fits, 100mn AB gtfo fits and Stationhuggers).

    When MWDs were introduced, there was much fanfare about it being a "burst use" emergency / combat initialisation mechanic. It was never intended to be something ships could (or nearly could) perma-run or use in so many situations, and it shouldnt be imo.

    What would the following change:

    +50% small MWD cap usage (t2 MWD = ~75 cap)
    +100% medium MWD cap usage (t2 MWD = ~400 cap)
    +150% large MWD cap usage. (t2 MWD = ~1950 cap)

    (Possibly) remove the -25% capacitor penalty from all MWDs.

    The idea of the escalating increase is that the larger the ship, the less common MWDs should be.

    On top of this, certain ships (some of which already have MWD cap bonuses) would have increased bonuses to MWD cap to keep their cap use stable with the present situation (perhaps - all gallente blaster boats, quite a few minnie sub-bs ships and the typhoon, primarily, and one t2 cruiser for each of amarr and caldari).
    Last edited by Lallante; May 11 2012 at 11:15:58 AM.

  2. #2
    kyrieee's Avatar
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    I don't see why large MWDs would need the biggest penalty seeing as they're already the most cap intensive (at least it feels that way).

  3. #3
    Donor Rudolf Miller's Avatar
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    I agree in principle.

  4. #4
    Varcaus's Avatar
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    Increase AB speed decrease MWD speed.

  5. #5
    RoemySchneider's Avatar
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    Quote Originally Posted by Varcaus View Post
    Increase AB speed decrease MWD speed.
    and/or allow multiple ABs
    (as long as webs can still be stacked)

  6. #6
    kyrieee's Avatar
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    Quote Originally Posted by Varcaus View Post
    Increase AB speed decrease MWD speed.
    At that point you need to un-nerf webs

  7. #7
    Movember '12 Best Facial Hair Movember 2012Donor Lallante's Avatar
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    Quote Originally Posted by Varcaus View Post
    Increase AB speed decrease MWD speed.
    That is boring. I want to make them more different not more similar.

    I'd even advocate a MWD speed -increase- in combination with the changes above.

  8. #8
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    Feels like going to the stone age. Wouldn't be happy if the base speeds of all ships were tripled or something or else eve would be a dull game.

    Sent from my HTC One X using Tapatalk 2

  9. #9
    Varcaus's Avatar
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    Quote Originally Posted by kyrieee View Post
    Quote Originally Posted by Varcaus View Post
    Increase AB speed decrease MWD speed.
    At that point you need to un-nerf webs
    Not seeing the problem

  10. #10
    Vortex's Avatar
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    Wouldn't change anything. Mobility is life, and MWDs provide mobility. Increasing cap consumption would just fuck over a lot of fits and make ~le blob~ more powerful without making MWDs any less mandatory.

    Similarly, AB's can't be increased in speed. Not only is there the oversized AB problem, but they rapidly start to become too good at mitigating damage, esp. with their low fitting costs and minimal cap usage. Not every fit can get away with an AB (or dual prop), but they are good modules as it stands.

  11. #11

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    Quote Originally Posted by Lallante View Post
    I hate that almost all PVP ships require a MWD. (exceptions being specialised sig-tanking AB fits, 100mn AB gtfo fits and Stationhuggers).
    The problem in this case is not with the module...

  12. #12
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    Patterns insane speed/none compulsory MWD fix:

    1) Make base speed of all ships 50% of MWD speed.
    2) Nerf passive speed mods, implants and active modules modifiers by 70%
    3) Redesign tracking mechanics to be based upon prediction (the higher the frequency your target changes momentum, and the greater the amplitude of those changes in momentum, the lower your hit chance)

  13. #13
    prometheus's Avatar
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    This thread is useless.
    The only way I can see MWDs needing ANY cap change is in regard to battleship consumption.

    BC/Cruisers & Frigates deal with MWDs just fine.
    Battleships are the ones that get raped up the ass when they use them.

    Reducing the cap consumption doesn't solve anything whatsoever, and just makes it easier for people to fly around & kite.
    MWDs being a staple for combat performance is no reason to go about and change them. You're simply making changes for the sake of changes.

    I DO think that ABs (specifically 10/100mn) need a change, and I've already suggested elsewhere to perhaps change their boost mechanics to be something like their mass gains being relative to their top speed.
    That way ships would be faster getting UP to speed, but still retain the shitty agility when they get there. Would be quite useful on battleships.
    Last edited by prometheus; May 11 2012 at 08:40:43 PM.
    Quote Originally Posted by Frug View Post
    Prom is right and you're dumb.

  14. #14
    מלך יהודים
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    Quote Originally Posted by prometheus View Post
    This thread is useless.
    The only way I can see MWDs needing ANY cap change is in regard to battleship consumption.

    BC/Cruisers & Frigates deal with MWDs just fine.
    Battleships are the ones that get raped up the ass when they use them.

    Reducing the cap consumption doesn't solve anything whatsoever, and just makes it easier for people to fly around & kite.
    MWDs being a staple for combat performance is no reason to go about and change them. You're simply making changes for the sake of changes.

    I DO think that ABs (specifically 10/100mn) need a change, and I've already suggested elsewhere to perhaps change their boost mechanics to be something like their mass gains being relative to their top speed.
    That way ships would be faster getting UP to speed, but still retain the shitty agility when they get there. Would be quite useful on battleships.
    You didnt read the op thoroughly enough.


    

  15. #15
    prometheus's Avatar
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    oh god, i derped p hard.
    will leave it because i'm lazy and already typing this.

    with that said, i still think no change is needed.
    Quote Originally Posted by Frug View Post
    Prom is right and you're dumb.

  16. #16

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    1GN afterburners make it so~

  17. #17
    Donor Sponk's Avatar
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    Nano Hels are go
    Contract stuff to Seraphina Amaranth.

    "You give me the awful impression - I hate to have to say - of someone who hasn't read any of the arguments against your position. Ever."

  18. #18
    RoemySchneider's Avatar
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    Quote Originally Posted by Sponk View Post
    Nano Hels are go
    *calc*

    1375m/s with snakes, hyperlink and link loki
    1976m/s with heat -.-

    still faster than an ABing stabber....

  19. #19

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    I hate how all pvp ships need guns and some form of warp disruption to work effectively, these modules should be nerfed to make them less common. I should not need to fit a point to be able to stop people warping

    :V







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  20. #20
    I am the 99.99998% Tyrus Tenebros's Avatar
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    You can't nerf mobility as a paramount requirement of all combat

    No matter what is fastest people will seek to maximize their ability to be at a favorable engagement position. All nerfing things would do is slow everybody down.
    I tried to be cool and all I got was a lousy warning about my sig being too big.

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