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Thread: Looting/Salvaging/Exfiltrating

  1. #1
    Movember '12 Best Facial Hair Movember 2012Donor Lallante's Avatar
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    Looting/Salvaging/Exfiltrating

    We haven't really heard anything about:

    1. Exfiltrating (the opposite of deploying) - to give an example, Imagine you switch to your ultra-rare dread guristas forge gun heavy dropsuit because the enemy has 3 maurader tanks at a chokepoint. You successfully waste all 3 after 6 or 7 minutes heavy fighting with a remote repping buddy keeping you alive. Having won the chokepoint conflict, the next objective is a couple of miles down the path. What do you do? Are you forced to stay in your dropsuit till you die?

    It seems to me there needs to be the option to return gear (and, more difficultly, vehicles) to your command ship. Perhaps this could be done at specific facilities.

    Vehicles are a bit more problematic - if you cant return them, any thing deployed is basically already dead except for if you survive the whole match (which seems unlikely if the FPS mechanics are at all conventional). Returning them might require a drop-vehicle to come pick them up. Lots of gameplay potential for shooting such ships down.

    2. Looting - mid-battle? Will you be able to pick up dropped guns and kit? How will powergrid/cpu requirements apply? Can you have cargo? Do you have to drop your own gun to pick up theirs? Can you turn 'extra' kit in somewhere to make it safe? Can you loot allies? Isnt there a lot of griefing potential in that if, in a random matchup, one of your allies is using something really expensive you could teamkill them and take it?

    3. Salvaging - end-of-battle? Will there be 'salvage' from destroyed vehicles, operative but abandoned vehicles, discarded weapons etc? Will it all automatically be collected a given to the victors? How will it be split if so?

  2. #2
    Donor Mike deVoid's Avatar
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    You can do 1 and 2 to a certain extent. With the first, you can swap suit/saved fitting at special infrastructure dropped by the battlefield commander. That would allow you to keep you super expensive gun. Not heard anything about vehicles though.

    You can also hack empty enemy vehicles and infrastructure to take control of them. Didn't see any picking up of enemy weapons at FF, though I guess anything you did would have to fit into the CPU/PG limits of your suit...

    They haven't given any details of end of match auto salvaging and what you end up with yet.
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    I'm assuming CCP aren't trying to market this game at the usual console FPS player. This sort of thing would make your average COD/Halo/insertfpsgame player go wtfisthisijustwannashootshit the same reason a lot of people are put off Eve as they think its too complicated to understand.
    Last edited by Traxio Nacho; May 8 2012 at 03:32:38 PM.

  4. #4
    Movember '12 Best Facial Hair Movember 2012Donor Lallante's Avatar
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    Quote Originally Posted by Traxio Nacho View Post
    I'm assuming CCP aren't trying to market this game at the usual console FPS player. This sort of thing would make your average COD/Halo/insertfpsgame player go wtfisthisijustwannashootshit the same reason a lot of people are put off Eve as they think its too complicated to understand.
    They obviously arent taking this approach with any other element of the game (fitting, vehicles, skills, contracts, economy etc) so why would they feel the need here?

  5. #5
    Varcaus's Avatar
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    Quote Originally Posted by Lallante View Post
    Quote Originally Posted by Traxio Nacho View Post
    I'm assuming CCP aren't trying to market this game at the usual console FPS player. This sort of thing would make your average COD/Halo/insertfpsgame player go wtfisthisijustwannashootshit the same reason a lot of people are put off Eve as they think its too complicated to understand.
    They obviously arent taking this approach with any other element of the game (fitting, vehicles, skills, contracts, economy etc) so why would they feel the need here?
    proably

  6. #6
    ValorousBob's Avatar
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    Quote Originally Posted by Lallante View Post
    We haven't really heard anything about:

    2. Looting - mid-battle? Will you be able to pick up dropped guns and kit? How will powergrid/cpu requirements apply? Can you have cargo? Do you have to drop your own gun to pick up theirs? Can you turn 'extra' kit in somewhere to make it safe? Can you loot allies? Isnt there a lot of griefing potential in that if, in a random matchup, one of your allies is using something really expensive you could teamkill them and take it?

    3. Salvaging - end-of-battle? Will there be 'salvage' from destroyed vehicles, operative but abandoned vehicles, discarded weapons etc? Will it all automatically be collected a given to the victors? How will it be split if so?
    As an obvious (well at least to me) extension of these two, what about just attacking someone to steal their shit? Lets say I get intel that a certain nullsec alliance is deploying stupidly expensive tanks to annihilate their enemies in conventional battle. Could me and my brosefs attack one of their districts with a bunch of stealth loadouts, hack and steal their expensive tanks, then retreat/escape with the loot?

    This brings me to a whole other question, where does the defender deploy from? Will they have their own command ship that will oppose the attacker's ship like the Titans in Battlefield 2142? If not, then they must be deploying from the Outpost or whatever it is they call it. And if they are indeed deploying from a fixed building, can I sneak inside and sabotage all their stuff?

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    Grideris's Avatar
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    To be honest, on the "stealing enemy gear" front gear in the scheme of things will cost so little to large alliances that it would be a waste of time to steal gear. Though I guess if you really want to, I guess it could be possible.

    Still think there will be some kind of automated salvaging, possibly only available if you bring Salvage bots along in your Warbarge/MCC. But that's just me. Really don't see anyone having the ability to pick up guns from a dead enemy mid match due to the CPU/PG weapon slot issues. But vehicles you can hack and take while in a match in the short term.

  8. #8
    cillisia's Avatar
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    Won't gear be valued in aura though, i imagine decent items will be worth much more the a monocle? Really haven't been keeping up with this games development so please correct me if I'm wrong

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  9. #9
    Donor Mike deVoid's Avatar
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    Just know that you are wrong. Also, *aurum.
    Countries do not exist where I am from. The discovery of the Higgs boson led to limitless power, the elimination of poverty and Kit-Kats for everyone. It is a communist chocolate hellhole and I'm here to stop it ever happening.
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  10. #10
    cillisia's Avatar
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    lol fair enough, and just goes to show how little attention i paid to the nex store by getting the currency wrong lol

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  11. #11
    ValorousBob's Avatar
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    Quote Originally Posted by Da Chucky View Post
    To be honest, on the "stealing enemy gear" front gear in the scheme of things will cost so little to large alliances that it would be a waste of time to steal gear. Though I guess if you really want to, I guess it could be possible.
    Definitely true, I was thinking more of situations where a smaller but skilled group needs items or vehicles and don't have much cash, so they raid large alliances to get stuff.

  12. #12
    Grideris's Avatar
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    Quote Originally Posted by ValorousBob View Post
    Quote Originally Posted by Da Chucky View Post
    To be honest, on the "stealing enemy gear" front gear in the scheme of things will cost so little to large alliances that it would be a waste of time to steal gear. Though I guess if you really want to, I guess it could be possible.
    Definitely true, I was thinking more of situations where a smaller but skilled group needs items or vehicles and don't have much cash, so they raid large alliances to get stuff.
    Each to their own. Depends on how quickly you could earn those items through other play vs the cost of those items and how easy it would be to steal them. Though if they actually had it that you could raid storage facilities/nodes and steal all that stuff, that would be awesome and certainly an efficient way to get gear like that.
    Last edited by Grideris; May 14 2012 at 03:29:22 PM.

  13. #13
    Movember '12 Best Facial Hair Movember 2012Donor Lallante's Avatar
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    Quote Originally Posted by ValorousBob View Post
    Quote Originally Posted by Da Chucky View Post
    To be honest, on the "stealing enemy gear" front gear in the scheme of things will cost so little to large alliances that it would be a waste of time to steal gear. Though I guess if you really want to, I guess it could be possible.

    Definitely true, I was thinking more of situations where a smaller but skilled group needs items or vehicles and don't have much cash, so they raid large alliances to get stuff.
    Also I fully expect there to be the equivalent of faction/officer gear (eventually)

  14. #14
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    Officer Gun ships with officer guns sounds good. brb raping game

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    Quote Originally Posted by Varcaus View Post
    Officer Gun ships with officer guns sounds good. brb raping game
    Moving fortresses imo dropping tank-sized drones for taking out buildings or vehicles.
    Your frigates/cruisers will become supercaps in DUST.

  16. #16
    Varcaus's Avatar
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    Quote Originally Posted by AmaNutin View Post
    Quote Originally Posted by Varcaus View Post
    Officer Gun ships with officer guns sounds good. brb raping game
    Moving fortresses imo dropping tank-sized drones for taking out buildings or vehicles.
    Your frigates/cruisers will become supercaps in DUST.
    Using a steath bomber to nuke things then cloaking and lolololololing. Seems fine to me.

  17. #17
    Donor Sponk's Avatar
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    I doubt guns would be worth salvaging.

    On the other hand, I imagine driving around in a tank being chased by poor people trying to hack into it and steal it.
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