
Originally Posted by
Audrey Koshka
[Malediction, Fleet Tackle]
Damage Control II
Micro Auxiliary Power Core I
Co-Processor II
Catalyzed Cold-Gas I Arcjet Thrusters
Medium Shield Extender II
Warp Disruptor II
Rocket Launcher II, Caldari Navy Thorn Rocket / Defender I
Rocket Launcher II, Caldari Navy Thorn Rocket / Defender I
Rocket Launcher II, Caldari Navy Thorn Rocket / Defender I
Small Ionic Field Projector I
Small Polycarbon Engine Housing I
Dedicated fleet tackle. By my calculations Thorns are best for shooting Warrior IIs, Defenders are for incoming missiles, MSE for staying power, and Ionic Field Projector to compensate for Malediction's short targeting range. MAPC and Co-Proc because MSE and Rockets are grid and cpu expensive.
I'd run;
[Malediction, Fleet Tackle]
Signal Amplifier II
Overdrive Injector System II
Damage Control II
Catalyzed Cold-Gas I Arcjet Thrusters
Warp Disruptor II
Medium F-S9 Regolith Shield Induction
125mm Gatling AutoCannon II, EMP S
125mm Gatling AutoCannon II, EMP S
125mm Gatling AutoCannon II, EMP S
[empty high slot]
Small Polycarbon Engine Housing I
Small Auxiliary Thrusters I
personally. dropped rockets for AC's means no need for MAPC+Co-proc, and better for anti-drone work. FS9 can be traded for T2 with a 1%pg imp. Sig amp bumps your lockrange to 36.5km, overheated point is 36 so.
speed goes up to 4.8/6.9 pre booster/implants.
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