hate these ads?, log in or register to hide them
Page 3 of 33 FirstFirst 12345613 ... LastLast
Results 41 to 60 of 652

Thread: [DEVPOST] Inferno features on Sisi today

  1. #41
    Mortvvs's Avatar
    Join Date
    April 10, 2011
    Posts
    714
    Quote Originally Posted by Matharos View Post
    Will faction items be going on the market with this one?
    They already are.

  2. #42
    indeterminacy's Avatar
    Join Date
    April 13, 2011
    Posts
    2,092
    Quote Originally Posted by prometheus View Post
    a safe bet to say that this *injectorless* mod, while fuelled, is less efficient than traditional means.
    As it amounts to cap warfare immune active tanking...it had better be a lot less efficient.

  3. #43
    phlippo's Avatar
    Join Date
    May 14, 2011
    Location
    Delve
    Posts
    54
    Quote Originally Posted by Matharos View Post
    Will faction items be going on the market with this one?
    no
    der.phlippende.phlippphlopp.Phlippowicz @ Popz! Popz!

    "Insanity in individuals is something rare - but in groups, parties, nations and epochs, it is the rule."

    Friedrich Nietzsche
    German philosopher (1844 - 1900)

  4. #44
    Alistair's Avatar
    Join Date
    April 9, 2011
    Posts
    2,624
    Quote Originally Posted by prometheus View Post
    F3R0X hulls m8.
    If all goes well, the only *shit* BC will be the Prophecy, WHICH HAD DAMN WELL BETTER BE ADDRESSED CCP
    Remove Lasers, Add Missiles. Drake 2.0

    I meant to ask you PRom, are you concerned at all that the Interceptor is being phased out as a meaningful ship option in the current climate of EVE? Seems it's speed advantage has been overcome by so many buffs to other things, making them far too fragile, and thier role has been taken away by other classes. Whats your thoughts on Inties these days?

  5. #45
    prometheus's Avatar
    Join Date
    April 10, 2011
    Location
    Ontario
    Posts
    2,627
    IMO Interceptors are waiting in the wings for the inevitable EAF boost.
    They're the best suited for the job of countering them.

    With that said, I still see fleet interceptors quite commonly.
    Combat ones less so, but Maledictions/Stilettos/Ares are still widely used.
    Quote Originally Posted by Frug View Post
    Prom is right and you're dumb.

  6. #46

    Join Date
    April 11, 2011
    Posts
    541
    Quote Originally Posted by Lallante View Post
    The fuelled shield booster is a MASSIVE nos/neut nerf.
    Not really. Active tanks using cap injectors are like rocking horse shit as it is. If anything it's a boost as shield injecting doesn't stop the neut's turning off your hardeners, whereas cap injecting allows you to turn em back on.

    This issue with this mod is that most likely it'll be balanced compared to active tanks, and as such will be mostly worthless as soon as you take one look at the comparable slots passive tank. But we already know active vs passive needs a massive look at.

    Max

  7. #47

    Join Date
    May 30, 2011
    Location
    asleep
    Posts
    2,759
    NOS/neuts need a nerf anyway - specially in small gang.
    No. A Rhinoceros is not a fat Unicorn.

  8. #48
    prometheus's Avatar
    Join Date
    April 10, 2011
    Location
    Ontario
    Posts
    2,627
    You're the first person to say that NOS need nerfing
    Quote Originally Posted by Frug View Post
    Prom is right and you're dumb.

  9. #49

    Join Date
    October 6, 2011
    Posts
    22
    Quote Originally Posted by Max Teranous View Post
    So, new rig/module thoughts:


    • Fueled Shield booster (Small/Medium/Large Ancillary Shield Booster), using Cap Boosters as charges
    No XL sized booster, so maybe this is more of a boost to Cruisers and below fitting oversized boosters to fill their shields. Need to see their stats and how they stack up vs extenders really. Sadly i'm thinking the extenders will still be the obvious choice.
    this is a stealth nerf against people fitting heavy/med neuts and expecting to be invulnerable to frigates imo

    in general it buffs active tanking frigates, because like others have said in the thread it reduces the lot requirements for an effective shield tank, and frigates are especially sarved for midlots with prop/tackle/tank
    Last edited by olusegun obasanjo; May 2 2012 at 03:47:13 PM.

  10. #50
    Ampoliros's Avatar
    Join Date
    April 10, 2011
    Location
    Aperture Harmonics
    Posts
    1,005
    Quote Originally Posted by Matharos View Post
    Will faction items be going on the market with this one?
    what max means to say is that they're already on the market on TQ. :P

  11. #51

    Join Date
    April 11, 2011
    Location
    FW
    Posts
    136
    The shakeup to balance from this is going to be huge for small gang warfare in my opinion. Like nano nerf huge.

    To fit in around here though I am going to go all sandy vag and say that CPU rigs were NOT the buff to offgrid T3 booster fits we needed. Fucking nerf those things already.

  12. #52
    Matharos's Avatar
    Join Date
    June 17, 2011
    Location
    Canada
    Posts
    128
    Quote Originally Posted by Ampoliros View Post
    Quote Originally Posted by Matharos View Post
    Will faction items be going on the market with this one?
    what max means to say is that they're already on the market on TQ. :P

    hmmm that tells you how much I login...

  13. #53
    Ampoliros's Avatar
    Join Date
    April 10, 2011
    Location
    Aperture Harmonics
    Posts
    1,005
    Moar stuff regarding FW changes coming in this build to Sisi as well (link) :

    Quote Originally Posted by CCP RubberBAND

    Without going into exhaustive detail:
    1. Cannot dock in stations that are in systems controlled by an enemy
    - Example: Minmatar cannot dock in stations in a FW system controlled by the Amarr/Caldari
    - You also cannot use station services if you docked before system flipped
    - Ninja Edit: This does not affect neutrals

    2. There are 5 levels of discounts for a number of different things - if you own the system and have upgraded it
    - Medical clone discounts (from 10% in increments of 10 up to 50% discount)
    - Number of assembly lines increases by 1 for every level
    - All broker fees discounted (from 10% in increments of 10 up to 50%)
    - NOTE: You only get these discounts in the FW system
    - ADDENDUM: These discounts apply to neutrals not in FW

    3. Militia store LP prices are affected by faction wide performance (discounts in increments of 10%)
    - Note that Datacores have been split and moved in FW LP stores
    - Pending implementation, LP gain increase for all ways in which LP can be gained in FW - FW Kills, FW Missions, Complexs etc

    I do believe these are the most prominent consequences implemented/pending.
    most of that was expected, i think the discounts are new though

  14. #54
    Jonathan Xavier's Avatar
    Join Date
    April 10, 2011
    Location
    USA
    Posts
    35
    Quote Originally Posted by olusegun obasanjo View Post

    this is a stealth nerf against people fitting heavy/med neuts and expecting to be invulnerable to frigates imo

    in general it buffs active tanking frigates, because like others have said in the thread it reduces the lot requirements for an effective shield tank, and frigates are especially sarved for midlots with prop/tackle/tank
    I think people running heavy/med neuts use them to shut down MWD/tackle to kill frigs not break the tank. If someone goes from booster/injector to fueled booster they won't be able to inject to pulse MWD, turn on tackle, etc. I think it's a buff to anti-support neut use, if anything.

  15. #55
    Tyrehl's Avatar
    Join Date
    April 9, 2011
    Location
    [STUGH] Rote Kapelle
    Posts
    1,672
    I ***** hate ships with medium/heavy neuts in their utility slots (totally not looking at the cane/vaga and the pest). Just started playing again, definitely some imteresting changes. They better balance this well though

  16. #56

    Join Date
    July 13, 2011
    Posts
    558
    Quote Originally Posted by Ampoliros View Post
    Moar stuff regarding FW changes coming in this build to Sisi as well (link) :

    Quote Originally Posted by CCP RubberBAND

    Without going into exhaustive detail:
    1. Cannot dock in stations that are in systems controlled by an enemy
    - Example: Minmatar cannot dock in stations in a FW system controlled by the Amarr/Caldari
    - You also cannot use station services if you docked before system flipped
    - Ninja Edit: This does not affect neutrals

    2. There are 5 levels of discounts for a number of different things - if you own the system and have upgraded it
    - Medical clone discounts (from 10% in increments of 10 up to 50% discount)
    - Number of assembly lines increases by 1 for every level
    - All broker fees discounted (from 10% in increments of 10 up to 50%)
    - NOTE: You only get these discounts in the FW system
    - ADDENDUM: These discounts apply to neutrals not in FW

    3. Militia store LP prices are affected by faction wide performance (discounts in increments of 10%)
    - Note that Datacores have been split and moved in FW LP stores
    - Pending implementation, LP gain increase for all ways in which LP can be gained in FW - FW Kills, FW Missions, Complexs etc

    I do believe these are the most prominent consequences implemented/pending.
    most of that was expected, i think the discounts are new though
    gotta say that the benefits to stations apply to neutrals make it very interesting from a "market" perspective, bring in the "business partners" into the system and allow them to use the benefits of my faction controlling this location.

  17. #57
    Luna Lee's Avatar
    Join Date
    May 1, 2011
    Posts
    284
    I'm surprised at the CPU rigs as I'm sure I remember a dev post where they said they wouldn't do rigs as they liked there being a hard cap on one aspect of fitting. I like it though as it's going to open up quite a few fits now. Ishtar plus drone damage mod may well be 'awesome', depending on if it's mid or low slot.

  18. #58

    Join Date
    April 11, 2011
    Location
    FW
    Posts
    136
    Quote Originally Posted by Luna Lee View Post
    depending on if it's mid or low slot.
    or a high slot?

  19. #59

    Join Date
    July 13, 2011
    Posts
    558
    Quote Originally Posted by Ampoliros View Post
    Moar stuff regarding FW changes coming in this build to Sisi as well (link) :

    Quote Originally Posted by CCP RubberBAND

    Without going into exhaustive detail:
    1. Cannot dock in stations that are in systems controlled by an enemy
    - Example: Minmatar cannot dock in stations in a FW system controlled by the Amarr/Caldari
    - You also cannot use station services if you docked before system flipped
    - Ninja Edit: This does not affect neutrals

    2. There are 5 levels of discounts for a number of different things - if you own the system and have upgraded it
    - Medical clone discounts (from 10% in increments of 10 up to 50% discount)
    - Number of assembly lines increases by 1 for every level
    - All broker fees discounted (from 10% in increments of 10 up to 50%)
    - NOTE: You only get these discounts in the FW system
    - ADDENDUM: These discounts apply to neutrals not in FW

    3. Militia store LP prices are affected by faction wide performance (discounts in increments of 10%)
    - Note that Datacores have been split and moved in FW LP stores
    - Pending implementation, LP gain increase for all ways in which LP can be gained in FW - FW Kills, FW Missions, Complexs etc

    I do believe these are the most prominent consequences implemented/pending.
    most of that was expected, i think the discounts are new though
    gotta say that the benefits to stations apply to neutrals make it very interesting from a "market" perspective, bring in the "business partners" into the system and allow them to use the benefits of my faction controlling this location.

  20. #60

    Join Date
    April 11, 2011
    Posts
    1,489
    web drones is the new ecm~~

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •