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Thread: [ARMA2] DAYZ Thread - pr0lurker is a moron

  1. #1601

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    Press G to open gear, start moving forward and then spam place tent while moving, works all the time for me. Also dupes the tent sometimes.

  2. #1602

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    Quote Originally Posted by Tai View Post
    Anyone have an ideal gear/weapon set-up they want to share? I'm carrying a Gloch in my bag because I like the idea of the flashlight and the wide variety of ammo it can use but I'm still using my .45 because of the one-shot-kill ability on Zeds. CANNOT DECIDE!
    This is tough to acquire, but I run with an M4A1 CCO SD, 1911, NVGs, rangefinder and an AS50 in my backpack. M4 is for zombones and close in PvP, 1911 is a good backup zombone weapon if ammo is an issue or if noise isn't, AS50 is for sniping cunts as far as you can see them for the most part, and NVGs make nighttime too easy.

    :derpatalk:

    Bad@tanks

  3. #1603
    I like my women how I like my whiskey, 12 years old and mixed up with coke.
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    Quote Originally Posted by Tailn View Post
    Melee weapons attack every thing in 3m including friendly's
    Does attacking the server count?

    Quote Originally Posted by 1.7.1.2 - Hatchet and crowbar ammo everywhere causing server lag and crashes
    Hatchets and crowbars are weapons, therefore they need magazines. So that you can always use them, the game gives you tons of them, like 16 each. [...] do something that causes your character to "rearm", you will DROP ALL THE HATCHET AND CROWBAR AMMO. [...] This results in tons of loot piles on the server of this ammo, slowing it down. [...] You don't need more than 1 ever anyway, as they hold 999999 rounds.
    Last edited by Minion; June 19 2012 at 05:18:01 AM.

  4. #1604

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    Aaaaaaaand my hatchet and .45 revolver are magically gone after trying to move a few things around my bag. <3 Alpha testing.

    Thanks for the tips on gear choices. There's a decent amount of advice for new players for DayZ but I couldn't find anything helpful for that middle stage of "get better gear than that shitty gear you found before."

  5. #1605

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    Quote Originally Posted by Tai View Post
    Aaaaaaaand my hatchet and .45 revolver are magically gone after trying to move a few things around my bag. <3 Alpha testing.

    Thanks for the tips on gear choices. There's a decent amount of advice for new players for DayZ but I couldn't find anything helpful for that middle stage of "get better gear than that shitty gear you found before."
    I've seen a bunch of people who seek out PvP do the split weapons thing. With a hatchet, matches, and a knife, you can pretty much avoid carrying around a bunch of food, which frees up room for that second primary. If one of your primaries isn't silenced, you need a good pistol, meaning 1911 or revolver for zombone work or the M9 SD if you're trying to be sneaky. The most common split I've seen is what I do, where you carry an assault rifle or machine gun for close to medium range and a sniper rifle (or CZ 550) for ranged work. I've also seen guys rock a shotty for real close and the assault rifle or machine gun for middle range stuff and completely ignore sniping.

    If you're doing the survivor-style avoid other people thing, avoid the exotic weapons and stick with the vanilla M16/M4 varieties that use STANAG mags or one of the AK variants. You've looking for weapons that drop bunches of ammo. You can raid cities/towns for food and deer stands for equipment while avoiding the hotspots like the NWAF or Stary. Mostly, it just depends on how you want to play. There are tools out there for almost any play style, it's just a matter of using them.

    :derpatalk:

    Bad@tanks

  6. #1606

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    Love my M4 SD, MK48 and PDW combo does rely on friends though to provide med - long range support.
    The M4 SD (and the MP5SD is almost as good) used sparingly is frugal on ammo for zombie clearing, the MK48 is easy out to 200m and being 7.62 is a 1 hit down with a huge box of ammo (2 slots for 100 rounds). Leaving the PDW for OShit moments either hoard of zombies (Brrrrap they all fall down) or walking round the corner to face a player no time to change primary's from pack but a good burst will sort out any one at close range plus they use any 9mm mag (hmm wonder if M9SD mags work in it for zombie clearing).

  7. #1607
    Badboy K's Avatar
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    I'm happy with 1911, since there is a lot of ammo to find. I love shotguns, Winchester, since ammo is plenty, rof i good, only downside is its fucking loud and u get aggro of entire town. i think i had like 150 shells for Winchester the other day, so ammo is really plenty + it holds 15 in mag....

    never got Silenced weapons, but would imagine they rock since you don't get aggro, and can take zed's down easily

  8. #1608

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    Quote Originally Posted by Badboy K View Post
    I'm happy with 1911, since there is a lot of ammo to find. I love shotguns, Winchester, since ammo is plenty, rof i good, only downside is its fucking loud and u get aggro of entire town. i think i had like 150 shells for Winchester the other day, so ammo is really plenty + it holds 15 in mag....

    never got Silenced weapons, but would imagine they rock since you don't get aggro, and can take zed's down easily
    with ammo changes 1911 can use .45 acp ammo as well and the 2 shot ammo combines into 1014 ammo so Remington 860's and M1014's now have tons of ammo the Remington is not to loud either. Used to swear by it myself before going pimp (but balota has them a lot).

  9. #1609
    Movember '11 Ginger Excellence Movember 2011Movember 2012 sarabando's Avatar
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    Quote Originally Posted by Tailn View Post
    (hmm wonder if M9SD mags work in it for zombie clearing).
    pro tip; they do

  10. #1610
    Badboy K's Avatar
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    Quote Originally Posted by Tailn View Post
    Quote Originally Posted by Badboy K View Post
    I'm happy with 1911, since there is a lot of ammo to find. I love shotguns, Winchester, since ammo is plenty, rof i good, only downside is its fucking loud and u get aggro of entire town. i think i had like 150 shells for Winchester the other day, so ammo is really plenty + it holds 15 in mag....

    never got Silenced weapons, but would imagine they rock since you don't get aggro, and can take zed's down easily
    with ammo changes 1911 can use .45 acp ammo as well and the 2 shot ammo combines into 1014 ammo so Remington 860's and M1014's now have tons of ammo the Remington is not to loud either. Used to swear by it myself before going pimp (but balota has them a lot).
    thats sooo cool; now all i want in games is horses you can ride, or kill for meat

  11. #1611
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    Quote Originally Posted by Dianeces View Post
    This is tough to acquire, but I run with an M4A1 CCO SD, 1911, NVGs, rangefinder and an AS50 in my backpack.
    Heh, fancy tastes, man. I feel pretty damn happy just to get my "essentials": any assault rifle, binoculars, compass, czech or better backpack.
    Skill training online: Daesis Wrack
    Everything else: Cosmic Osmo

  12. #1612
    Poem's Avatar
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    DMR fixed 500m scope is mad annoying. Need to get use to close range ballsack shots leading to headshots. At least I have 8 clips of 20. Ho ho.

  13. #1613

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    DMR scope is 400m. Also I like how Rocket keeps adding new features without fixing all the broken ones and adding more broken features in the process.

  14. #1614

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    Quote Originally Posted by Fallout View Post
    DMR scope is 400m. Also I like how Rocket keeps adding new features without fixing all the broken ones and adding more broken features in the process.
    Quote Originally Posted by Poem View Post
    DMR fixed 500m scope is mad annoying. Need to get use to close range ballsack shots leading to headshots. At least I have 8 clips of 20. Ho ho.

    Edit: Mission 'The Shooting Range'

    http://www.armaholic.com/page.php?id=14616 - Really really good for working out level ranges for the un-zeroable DMR and guns alike.

    Both wrong.

    Zeroed for 100m UNZOOMED.
    Zeroed for 400m ZOOMED.

    Download the shooting range mission. its awesome for this kind of stuff.

    800m with the DMR is the third dot UNZOOMED.

    Its actually really easy to use once you know ranges. Dreg's server (due to mass vote of other admins) is now running daylight till like 2:30am, so using the M24 is plausible now, too. Also, change your hold breath key to something other than your mouse. That way, when shooting unzoomed, you dont have to hold your breath and wind up zooming in anyway, as it will cock up your shot.
    Last edited by Izo Azlion; June 19 2012 at 02:04:37 PM.

  15. #1615
    Wrack's Avatar
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    Quote Originally Posted by Fallout View Post
    DMR scope is 400m. Also I like how Rocket keeps adding new features without fixing all the broken ones and adding more broken features in the process.
    I'm pretty sure that's how the alpha is supposed to work:
    1. Add a whole bunch of new stuff, breaking everything in the process. If it doesn't break, he didn't add enough (eg. 1.6, 1.7, 1.7.1)
    2. Hotfixes and smaller patches until it more or less works (eg. 1.7.1.1, 1.7.1.2)
    3. Let people play for a while and see if the design decisions work (eg. spawning unarmed)
    and repeat

    I guess it's a little blurred because some of the new features slipped from 1.7.1 to 1.7.1.1/2
    Last edited by Wrack; June 19 2012 at 02:01:59 PM.
    Skill training online: Daesis Wrack
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  16. #1616

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    Im not sure, when testing most games you test features that exist but might not be working as intended or w/e. In DayZ he completely breaks the game with every new patch adding something cool sounding and then forgetting about it. Temperature system is a good example of this as it doesn't do anything anymore and has no point existing but its there. The new spawn equipment doesn't even need testing, because any sane person would realize its stupid, the torch doesn't even work while moving.
    Last edited by Fallout; June 19 2012 at 04:01:43 PM.

  17. #1617
    Donor Eard's Avatar
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    Probably because it's an alpha and not beta

  18. #1618

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    Quote Originally Posted by Fallout View Post
    Im not sure, in most betas you test features that exist but might not be working as intended or w/e. In DayZ he completely breaks the game with every new patch adding something cool sounding and then forgetting about it. Temperature system is a good example of this as it doesn't do anything anymore and has no point existing but its there. The new spawn equipment doesn't even need testing, because any sane person would realize its stupid, the torch doesn't even work while moving.
    Lol. You're not wrong there, having to walk to keep the torch up is nnngh.

    The temp thing did come into play when we used the PBX (dingy, lol) to go down the coast to pick one of us up. About 2/3rds the way there Reign and Randay went "Uh, I'm at 29 degrees."

    They both came back with infections

  19. #1619
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    Quote Originally Posted by Fallout View Post
    Also I like how Rocket keeps adding new features without fixing all the broken ones and adding more broken features in the process.
    Rocket confirmed for CCP dev.

  20. #1620
    Donor Eard's Avatar
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    Your temp still goes down when it rains too, but popping into a building fixes it quick. Not sure why I still carry a hand warmer everywhere.

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